Player able to walk in between two adjacent boilers with flowing water:
Player not able to walk if there's a 1 block gap with a pipe connecting the two boilers.
Player not able to walk between a boiler and directly connected steam engine.
Search found 6 matches
- Mon May 01, 2017 5:42 am
- Forum: Duplicates
- Topic: [0.15.5] Can walk between two adjacent and connected boilers
- Replies: 4
- Views: 2164
- Sun Apr 17, 2016 8:59 pm
- Forum: Modding help
- Topic: Workaround for a fixed render layer object?
- Replies: 5
- Views: 2335
Workaround for a fixed render layer object?
I made an in-ground lamp with the collision_mask = { "item-layer", "object-layer", "water-tile" } so that players and vehicles don't collide with it. Unfortunately, it's giving me this graphical bug:
Capture.PNG
I searched around and found out it was a render layer issue but setting it to ...
Capture.PNG
I searched around and found out it was a render layer issue but setting it to ...
- Sun Mar 27, 2016 1:44 am
- Forum: Modding help
- Topic: [Solved] Would it be possible to use a for loop here?
- Replies: 2
- Views: 1166
- Sat Mar 26, 2016 10:07 pm
- Forum: Modding help
- Topic: [Solved] Would it be possible to use a for loop here?
- Replies: 2
- Views: 1166
[Solved] Would it be possible to use a for loop here?
Hello, my current recipe.lua looks like this:
data:extend({
--Tree 02C
{
type = "recipe",
name = "facdeco-tree-02-c-pink",
enabled = "false",
ingredients = { {"iron-plate", 5}, {"plastic-bar", 5} },
result = "facdeco-tree-02-c-pink"
},
{
type = "recipe",
name = "facdeco-tree-02-c-red ...
data:extend({
--Tree 02C
{
type = "recipe",
name = "facdeco-tree-02-c-pink",
enabled = "false",
ingredients = { {"iron-plate", 5}, {"plastic-bar", 5} },
result = "facdeco-tree-02-c-pink"
},
{
type = "recipe",
name = "facdeco-tree-02-c-red ...
- Tue Mar 22, 2016 6:56 pm
- Forum: Modding help
- Topic: [Solved] Entity type for a decorative item with health?
- Replies: 2
- Views: 1354
Re: Entity type for a decorative item with health?
Ah thank you, I was simply copying the data for the destructible rocks so I never would have known you could do that.
- Tue Mar 22, 2016 5:50 pm
- Forum: Modding help
- Topic: [Solved] Entity type for a decorative item with health?
- Replies: 2
- Views: 1354
[Solved] Entity type for a decorative item with health?
Hello, I'm making a mod to add decorative items. I'm stumped on what "type=" I should be using for an entity that has health, is user placeable, does absolutely nothing, and only has one graphic sprite. I've tried using the "simple-entity" which is used for the destructible rocks, but that requires ...