Search found 8 matches
- Thu Mar 23, 2023 5:33 am
- Forum: Development Proposals
- Topic: Nintendo Switch version feedback
- Replies: 47
- Views: 7923
Re: Nintendo Switch version feedback
They should make. The BP edit screen have a max size so the components section always fits in the bottom, or give it a second tab where you can edit the description on the switch. That or give us a way to zoom on the BP display so we can edit from inside there. I know their trying for parity but the...
- Wed Mar 22, 2023 4:45 pm
- Forum: Development Proposals
- Topic: Nintendo Switch version feedback
- Replies: 47
- Views: 7923
Re: Nintendo Switch version feedback
This thread looks to be the best place for me to provide my feedback about the game on Switch Nintendo Switch version 1.1.76 (build 60350, arm64-ns) I've launched a rocket, gotten a Spidertron and thoroughly enjoyed the game and wanted to give some feedback to help make this masterpiece even better...
- Mon Mar 20, 2023 5:31 am
- Forum: Gameplay Help
- Topic: Semi-complex circuit
- Replies: 3
- Views: 181
Re: Semi-complex circuit
Thanks to both of you, I got this circuit added and could watch the network usage really well. Finally got my first rocket launched!
- Fri Mar 17, 2023 1:04 pm
- Forum: Gameplay Help
- Topic: Semi-complex circuit
- Replies: 3
- Views: 181
Semi-complex circuit
Is there a way to create a circuit that detects when a variable changes, and output what direction it changed in? Most of my base right now is just waiting for bots and construction, so I built visual trackers of how much of the robotics network is in action. But I'm trying to build a simpler versio...
- Wed Mar 08, 2023 10:21 pm
- Forum: Development Proposals
- Topic: Nintendo Switch version feedback
- Replies: 47
- Views: 7923
Re: Nintendo Switch version feedback
Part two is, the only blueprints I've been able. To get/use are the ones I've made myself. Without a way to copy/paste blueprints in or in some other way import them into the game file, it's incredibly taxing to create any sort of repeatable blueprint aside from basic smelting arrays. For myself es...
- Wed Mar 08, 2023 7:32 pm
- Forum: Show your Creations
- Topic: regarding my blueprints and other neat things
- Replies: 20
- Views: 12872
Re: regarding my blueprints and other neat things
I was given a copy of your train grid base book, and have had a great time with it. But for some reason it seems to be missing a bunch of things from the mall recipes. I've had to sort a handful out by guessing what went where but some are still completely missing. Is there anywhere I could get a co...
- Wed Mar 08, 2023 6:27 pm
- Forum: Development Proposals
- Topic: Nintendo Switch version feedback
- Replies: 47
- Views: 7923
Re: Nintendo Switch version feedback
Two parts, Relating to the above, I'm facing the same problem when pasting a BP from anywhere other than the map. If I'm zoomed in far enough to see the entities instead of just the colored grid, my FPS tanks. And that happens even with blueprints that fit within one chunk sometimes, just because th...
- Wed Mar 08, 2023 1:32 pm
- Forum: Gameplay Help
- Topic: Using Combinators to find Pectentages
- Replies: 0
- Views: 116
Using Combinators to find Pectentages
So I'm fairly new to factorio, though not to logic systems in general, and I feel like I'm ether missing something, or that the arithmetic calculators aren't working the way I understand them to. I'm attempting to find out what percentage of my construction bots are currently deployed. My variables ...