This is fixed in 2.1.9. I don't see it acknowledged in patch notes, but the most relevant change looks to be viewtopic.php?p=696983
Thanks for the fix!
Search found 6 matches
- Thu Jul 09, 2026 10:52 pm
- Forum: Duplicates
- Topic: [2.0.77] Floating Point Accumulation Errors in Productivity
- Replies: 3
- Views: 470
- Thu Jul 09, 2026 10:50 pm
- Forum: Outdated/Not implemented
- Topic: Floating-point inaccuracies permeate the game.
- Replies: 28
- Views: 2861
Re: Floating-point inaccuracies permeate the game.
I just updated my test world here to 2.1 assembler control changes (read on red, write on green) and aside from a few bugs in the test world (I didn't realize before that some quality prod modules are non-integers) all floating point errors are gone. This is great!
https://forums.factorio.com ...
https://forums.factorio.com ...
- Mon Jul 06, 2026 7:22 pm
- Forum: Ideas and Suggestions
- Topic: A Needed Stack Size Option For Inserters With Filters Set
- Replies: 8
- Views: 1382
Re: A Needed Stack Size Option For Inserters With Filters Set
For what it's worth, I would have named the title of this request: "Allow Any Virtual Signal for Inserter Stack Size".
- Mon Jul 06, 2026 7:19 pm
- Forum: Ideas and Suggestions
- Topic: A Needed Stack Size Option For Inserters With Filters Set
- Replies: 8
- Views: 1382
Re: A Needed Stack Size Option For Inserters With Filters Set
TL;DR:
Allow `Any` virtual signal in `Set stack size` inserter control. Drop boilerplate combinators for exact item+count controlled inserters from three to zero.
The bottom half of the screenshot show current subsystem needed for exact item control, the top half shows the hypothetical feature ...
Allow `Any` virtual signal in `Set stack size` inserter control. Drop boilerplate combinators for exact item+count controlled inserters from three to zero.
The bottom half of the screenshot show current subsystem needed for exact item control, the top half shows the hypothetical feature ...
- Mon Jun 22, 2026 10:00 pm
- Forum: Duplicates
- Topic: [2.0.77] Floating Point Accumulation Errors in Productivity
- Replies: 3
- Views: 470
Re: [2.0.77] Floating Point Accumulation Errors in Productivity
Fair enough! Out of personal curiosity, I would be interested to know if there are reasonable epsilon calculation fixes which could fix the behavior. Separately (and more broadly), I'd also be interested to hear about considerations around fixed-point arithmetic implementations compared to the ...
- Mon Jun 22, 2026 8:22 pm
- Forum: Duplicates
- Topic: [2.0.77] Floating Point Accumulation Errors in Productivity
- Replies: 3
- Views: 470
[2.0.77] Floating Point Accumulation Errors in Productivity
I'd like for each gcd batch of productivity crafting to result in an integer amount of recipe finishes to yield expected results. I derive batch size by 100/gcd(100+productivity,100) . The in-game scenario this comes up is switching recipes on machines with productivity modules after exact batch ...