Search found 5 matches
- Tue Jun 27, 2023 9:00 am
- Forum: Modding help
- Topic: Help to increase the distance of auto-placement of resources.
- Replies: 0
- Views: 499
Help to increase the distance of auto-placement of resources.
I have long wanted to do noise and autoplace. But as soon as I look at the documentation, its appearance disheartens me. I gave up, so I'm asking for help. I want to increase the distance between resource points. But I can't figure out which function or variable is specifically responsible for this ...
- Mon Mar 13, 2023 12:45 pm
- Forum: Implemented mod requests
- Topic: Raise an event if color of an entity is changed by player or script
- Replies: 2
- Views: 1164
Re: Raise an event if color of an entity is changed by player or script
As the author of the CustomColor mod, I fully support it.
- Tue Mar 07, 2023 2:53 am
- Forum: Modding help
- Topic: How to close the mod's gui using the "close menu" key (escape or another one installed in the control).
- Replies: 0
- Views: 624
How to close the mod's gui using the "close menu" key (escape or another one installed in the control).
Hi!
Please help me with 2 questions:
In this case, I mean the gui located in player.gui.screen
Please help me with 2 questions:
In this case, I mean the gui located in player.gui.screen
- How to close the mod's gui using the "close menu" key (escape or another one installed in the control).
- How to index my interface like a gui_opened.
- Tue Mar 07, 2023 1:35 am
- Forum: Modding help
- Topic: How to make a definition name for the custom event?
- Replies: 2
- Views: 917
Re: How to make a definition name for the custom event?
Thanks!robot256 wrote: Mon Mar 06, 2023 11:59 pm There is no way to assign a global name to a custom event ID. When cross-mod compatibility is needed, you will need to add a remote interface so that mod can ask your mod what event ID to register.
- Mon Mar 06, 2023 11:10 pm
- Forum: Modding help
- Topic: How to make a definition name for the custom event?
- Replies: 2
- Views: 917
How to make a definition name for the custom event?
How to make a definition name for the custom event?
I generated uint event name:
local event_name = script.generate_event_name()
And to "hear" it, I use:
script.on_event(new_event, check_test_event)
But how can i create a definitive name for other mods?
Classic events are defined as:
script.on ...
I generated uint event name:
local event_name = script.generate_event_name()
And to "hear" it, I use:
script.on_event(new_event, check_test_event)
But how can i create a definitive name for other mods?
Classic events are defined as:
script.on ...