Search found 8 matches
- Sat Nov 09, 2024 11:08 pm
- Forum: Bug Reports
- Topic: [2.0.15] Remote view flickers in multiplayer when releasing left click after drag
- Replies: 3
- Views: 136
Re: [2.0.15] Remote View "Flicker" when releasing left click, after drag.
Additional notes, if I load this save in Single Player mode the issue doesn't exist. It only happens on my dedicated server, but also only affects me and no other players.
- Sat Nov 09, 2024 10:29 pm
- Forum: Bug Reports
- Topic: [2.0.15] Remote view flickers in multiplayer when releasing left click after drag
- Replies: 3
- Views: 136
[2.0.15] Remote view flickers in multiplayer when releasing left click after drag
As the title suggests, there is an issue where when you are using remote view, on a 32:9 monitor @144hz, where the map will always "Bounce Back" to the original position where the click and drag action started, then flicker back to the new position. This is only a recent development that h...
- Mon Oct 28, 2024 5:26 am
- Forum: General discussion
- Topic: Space Age.. feels a little flat
- Replies: 36
- Views: 58469
Re: Space Age.. feels a little flat
Okay so I had to come here to add to this conversation just a bit. While I agree that the planets feel “Flat” they add significant complexity beyond what you’d do on Nauvis. In particular I’m very fond of the recursive mechanics on Fulgora. They introduce unique challenges previously only seen with ...
- Sun Oct 20, 2024 9:52 pm
- Forum: Technical Help
- Topic: Space Age Server Changes
- Replies: 1
- Views: 971
Space Age Server Changes
What will be changing with the Space Age Expansion that will change the way dedicated servers are run/hosted? For example, we use a tool called AMP (By Cube Coders) to manage containerized server instances. The Factorio server instance doesn't appear to have any existing or known option to "Ena...
- Thu Sep 21, 2023 2:21 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 217
- Views: 58254
Re: Friday Facts #374 - Smarter robots
Can I ask, why use a spiral search pattern? I would think a flood-fill would be a bit better. Suppose that there is a search at 0,0 chunk, spiral starts on left and searches clockwise. With this pattern, if the destination is at -10,-10 then the search is much longer than had you used a flood fill s...
- Tue Mar 07, 2023 3:07 pm
- Forum: Ideas and Requests For Mods
- Topic: "Demands"
- Replies: 13
- Views: 2988
Re: "Demands"
Okay, awesome, that's not too hard. Now for the sake of "Immersion" how should the "Supplies" be delivered to said overlords? Should penalty for not paying on time just be a biter attack or should it be something more akin to biter attack + reduced time on next shipment, scaling ...
- Tue Mar 07, 2023 3:03 am
- Forum: Modding help
- Topic: Setting Up a Dev Environment
- Replies: 4
- Views: 1596
Setting Up a Dev Environment
Guys, I'm trying to get started working with mods for this game, however I keep running into problem, after problem, after problem trying to just setup a dev environment. I have successfully setup the following dev environments "TypeScriptToLua" using "Typed-Factorio" npm package...
- Sat Mar 04, 2023 11:50 pm
- Forum: Ideas and Requests For Mods
- Topic: "Demands"
- Replies: 13
- Views: 2988
Re: "Demands"
Oooh, this sounds like a cool idea. Kinda, an "Indentured Servitude", then the whole time you're trying to escape the planet on a rocket. Let's get some basic information together, this seems like a mod that I could throw together fairly quickly, at least at a super basic level, but in the...