Search found 13 matches
- Mon Oct 22, 2018 5:45 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 465197
Re: [MOD 0.16.x] Natural Evolution - All things Alien!
What kind of settings do I have to use for aggressive expansion? Nearly every new run I've done with Bobs, RSO, Rampant, FARL, Robot Army and expansion is simply too low. I've played between 3-10 hours several runs, and I've double-checked that expansion is enabled every time (biters do expand somet...
- Wed Nov 08, 2017 11:50 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 465197
Re: [MOD 0.15.x] Natural Evolution - All things Alien!
Hey, I can't for the life of me change the evolution time rate. Is it in one of the configs of expansion? Is it ingame? I changed "data.raw["map-settings"]["map-settings"]["enemy_evolution"].time_factor = data.raw["map-settings"]["map-settings"]...
- Fri Apr 28, 2017 4:57 pm
- Forum: Bob's mods
- Topic: 0.15 - plans?
- Replies: 64
- Views: 27171
Re: 0.15 - plans?
Just wanted to thank you for this mod collection. I can't play without it. Don't have much to add to that but; you can always change things as people start playing .15 with your mods, there's bound to be a lot of changes after the initial "launch". Don't be too radical for the first iterat...
- Wed Aug 17, 2016 2:24 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 465197
Re: [MOD 0.12.x | 0.13.x] Natural Evolution - All things Alien! - 6.2.0
Hi there, in my current game I also have the problem, that biters don't seem to expand at all, which is sadly gamebreaking. I am using RSO, Marathon mod and a few other mods that shouldn't influence biters at all. I am at about 10h into the game and evolution is a little below 50%. I have the same ...
- Sun Aug 07, 2016 12:25 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 465197
Re: [MOD 0.12.x | 0.13.x] Natural Evolution - All things Alien! - 6.1.5
On my test on sandbox I also put evolution to 100% and enemy base frequency is normal and size is very high. It's not on peaceful, and I put down a rocket silo to see if that causes a ruckus and huge waves from all directions attacked and killed the silo. On my 13.x playthrough that I quit the enemy...
- Sat Aug 06, 2016 6:49 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 465197
Re: [MOD 0.12.x | 0.13.x] Natural Evolution - All things Alien! - 6.1.5
Maybe this has been answered many times and by many wiki posts but here goes: I'm running a 13.15 version with latest natural evolution and standard settings on all mods (RSO, natural evolution, robot army etc.) and I can't get biters to expand. It worked as of 13.10 for me with default settings on ...
- Thu Mar 31, 2016 2:41 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Toxic Jungle
- Replies: 30
- Views: 26622
Re: [MOD 0.12.x] Toxic Jungle
How does this and your settings work with RSO?
- Sun Mar 27, 2016 1:24 pm
- Forum: Bob's mods
- Topic: [0.13.x][0.13.3] Bob's Tweaks mod
- Replies: 39
- Views: 53605
Re: [0.12.x][0.12.2] Bob's Tweaks mod
Trying this out, lots of things I always wondered why they are in certain categories.
- Sat Mar 26, 2016 2:37 pm
- Forum: Mods
- Topic: [MOD 0.16] EMP Biters 1.2.1
- Replies: 16
- Views: 15345
Re: [MOD 0.12.29] EMP Biters 1.0.0
Is this compatible with bobs enemies and warfare? Would be amazing if reguler turrets weren't affected or affected as strongly, to give your defensive strategy more choice.
- Tue Mar 22, 2016 12:33 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 465197
Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.0.5
Bobs enemies and natural evolution work without problems. Not sure about misanthrope since I'm not using it. I see, thanks for the answer. And the mod! I tested misanthrope first and play now with natural evolution, in my opinion N.E. is better. I wouldnt mixed both of them, even if it would work, ...
- Tue Mar 22, 2016 12:28 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.7] Bob's Enemies Mod
- Replies: 123
- Views: 105671
Re: [0.12.x][v0.12.6] Bob's Enemies Mod
Since I don't edit spawners, but instead add my own to the game, I don't see why Natural Evolution wouldn't work. And I don't actually know what Misanthrope is trying to do. There is a note in Natural Evolution saying it doesn't work with DyTech, but no such note about Bob's Mods. However, I don't ...
- Tue Mar 22, 2016 12:42 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.7] Bob's Enemies Mod
- Replies: 123
- Views: 105671
Re: [0.12.x][v0.12.6] Bob's Enemies Mod
Is this mod compatible with misanthrope or natural evolution? I asked in the natural evolution thread as well.
- Tue Mar 22, 2016 12:06 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 465197
Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.0.5
I have a question, do any of bobs enemies, natural evolution, misanthrope work with each other? I know they do different things with enemies and evolution factor, wondering if there's any compatibility between these?