Search found 13 matches

by donkeystealing
Mon Oct 22, 2018 5:45 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 465197

Re: [MOD 0.16.x] Natural Evolution - All things Alien!

What kind of settings do I have to use for aggressive expansion? Nearly every new run I've done with Bobs, RSO, Rampant, FARL, Robot Army and expansion is simply too low. I've played between 3-10 hours several runs, and I've double-checked that expansion is enabled every time (biters do expand somet...
by donkeystealing
Wed Nov 08, 2017 11:50 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 465197

Re: [MOD 0.15.x] Natural Evolution - All things Alien!

Hey, I can't for the life of me change the evolution time rate. Is it in one of the configs of expansion? Is it ingame? I changed "data.raw["map-settings"]["map-settings"]["enemy_evolution"].time_factor = data.raw["map-settings"]["map-settings"]...
by donkeystealing
Fri Apr 28, 2017 4:57 pm
Forum: Bob's mods
Topic: 0.15 - plans?
Replies: 64
Views: 27171

Re: 0.15 - plans?

Just wanted to thank you for this mod collection. I can't play without it. Don't have much to add to that but; you can always change things as people start playing .15 with your mods, there's bound to be a lot of changes after the initial "launch". Don't be too radical for the first iterat...
by donkeystealing
Wed Aug 17, 2016 2:24 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 465197

Re: [MOD 0.12.x | 0.13.x] Natural Evolution - All things Alien! - 6.2.0

Hi there, in my current game I also have the problem, that biters don't seem to expand at all, which is sadly gamebreaking. I am using RSO, Marathon mod and a few other mods that shouldn't influence biters at all. I am at about 10h into the game and evolution is a little below 50%. I have the same ...
by donkeystealing
Sun Aug 07, 2016 12:25 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 465197

Re: [MOD 0.12.x | 0.13.x] Natural Evolution - All things Alien! - 6.1.5

On my test on sandbox I also put evolution to 100% and enemy base frequency is normal and size is very high. It's not on peaceful, and I put down a rocket silo to see if that causes a ruckus and huge waves from all directions attacked and killed the silo. On my 13.x playthrough that I quit the enemy...
by donkeystealing
Sat Aug 06, 2016 6:49 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 465197

Re: [MOD 0.12.x | 0.13.x] Natural Evolution - All things Alien! - 6.1.5

Maybe this has been answered many times and by many wiki posts but here goes: I'm running a 13.15 version with latest natural evolution and standard settings on all mods (RSO, natural evolution, robot army etc.) and I can't get biters to expand. It worked as of 13.10 for me with default settings on ...
by donkeystealing
Thu Mar 31, 2016 2:41 pm
Forum: Mods
Topic: [MOD 0.12.x] Toxic Jungle
Replies: 30
Views: 26622

Re: [MOD 0.12.x] Toxic Jungle

How does this and your settings work with RSO?
by donkeystealing
Sun Mar 27, 2016 1:24 pm
Forum: Bob's mods
Topic: [0.13.x][0.13.3] Bob's Tweaks mod
Replies: 39
Views: 53605

Re: [0.12.x][0.12.2] Bob's Tweaks mod

Trying this out, lots of things I always wondered why they are in certain categories.
by donkeystealing
Sat Mar 26, 2016 2:37 pm
Forum: Mods
Topic: [MOD 0.16] EMP Biters 1.2.1
Replies: 16
Views: 15345

Re: [MOD 0.12.29] EMP Biters 1.0.0

Is this compatible with bobs enemies and warfare? Would be amazing if reguler turrets weren't affected or affected as strongly, to give your defensive strategy more choice.
by donkeystealing
Tue Mar 22, 2016 12:33 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 465197

Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.0.5

Bobs enemies and natural evolution work without problems. Not sure about misanthrope since I'm not using it. I see, thanks for the answer. And the mod! I tested misanthrope first and play now with natural evolution, in my opinion N.E. is better. I wouldnt mixed both of them, even if it would work, ...
by donkeystealing
Tue Mar 22, 2016 12:28 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.7] Bob's Enemies Mod
Replies: 123
Views: 105671

Re: [0.12.x][v0.12.6] Bob's Enemies Mod

Since I don't edit spawners, but instead add my own to the game, I don't see why Natural Evolution wouldn't work. And I don't actually know what Misanthrope is trying to do. There is a note in Natural Evolution saying it doesn't work with DyTech, but no such note about Bob's Mods. However, I don't ...
by donkeystealing
Tue Mar 22, 2016 12:42 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.7] Bob's Enemies Mod
Replies: 123
Views: 105671

Re: [0.12.x][v0.12.6] Bob's Enemies Mod

Is this mod compatible with misanthrope or natural evolution? I asked in the natural evolution thread as well.
by donkeystealing
Tue Mar 22, 2016 12:06 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 465197

Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.0.5

I have a question, do any of bobs enemies, natural evolution, misanthrope work with each other? I know they do different things with enemies and evolution factor, wondering if there's any compatibility between these?

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