Search found 11 matches
- Mon Apr 25, 2016 7:32 pm
- Forum: General discussion
- Topic: Trainnetwork; Left Handed Driving Or Right Handed Driving.
- Replies: 24
- Views: 29490
Re: Trainnetwork; Left Handed Driving Or Right Handed Driving.
I prefer to drive on he right, but now I build tracks with the FARL mod and it places the signals to drive on the left... It's a bit annoying but, to be honest, I don't know how to change this :lol: And I've tried to.. You get used to it after a bit. Have you changed the blueprints? You know you ca...
- Sun Apr 24, 2016 2:54 pm
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 144516
Re: [0.12] Bugs, crashes & other issues
I had missed the place pole entities setting, thanks for the help.Choumiko wrote:Make sure there are lamps in the train available and check if place pole entities is active ("S" button when inside the FARL)Berjiz wrote:The blueprint I made contains lights but no lights are placed, is this intended?
- Sat Apr 23, 2016 8:21 pm
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 144516
Re: [0.12] Bugs, crashes & other issues
The blueprint I made contains lights but no lights are placed, is this intended?
- Fri Apr 15, 2016 2:53 pm
- Forum: Balancing
- Topic: Gun Turrets, quality of life issues
- Replies: 4
- Views: 3831
Re: Gun Turrets, quality of life issues
It must have been my manual loading that messed stuff up, 10 seems to be a good number. There still a bit of a problem with the bots though, especially if loaded manually.
- Fri Apr 15, 2016 12:10 am
- Forum: Balancing
- Topic: Gun Turrets, quality of life issues
- Replies: 4
- Views: 3831
Gun Turrets, quality of life issues
I'm doing a playthrough where I'm only using gun turrets. I know there are various advantages and disadvantages of using them compared to lasers but I was suprised by a few of them and they make gun turrets much more annoying to use. Blueprints don't copy the ammo status of the turrets so you can't ...
- Mon Apr 11, 2016 9:28 pm
- Forum: General discussion
- Topic: SOLAR or STEAM [poll]
- Replies: 72
- Views: 40572
Re: SOLAR or STEAM [poll]
why not include building the components as part of the complexity? Because it has nothing to do with the complexity of laying out the power station. A solar field + its optimal array of accumulators is simply simple it doesn't matter if you are laying 100, 1000, 10000, 100000 the pattern is the sam...
- Sun Apr 03, 2016 8:36 pm
- Forum: Ideas and Suggestions
- Topic: Priority On Logistic Chests
- Replies: 4
- Views: 1790
Re: Priority On Logistic Chests
I think this is already possible by using circuit networks. Setup smart inserters to take from smart/normal chests to the storage/provider chests and turn the inserters on and off based on information in the network. If the higher priority is empty turn on the lower priority inserters.
- Thu Mar 31, 2016 9:28 pm
- Forum: Show your Creations
- Topic: Train Counter
- Replies: 11
- Views: 10662
Re: Train Counter
Hmm wouldn't it be easier to take fuel from the train? Take one stack from each train
- Wed Mar 30, 2016 9:59 pm
- Forum: General discussion
- Topic: How do you clearly describe circuit networks in forum posts?
- Replies: 11
- Views: 5838
Re: How do you clearly describe circuit networks in forum posts?
It's easy to come up with a way to store it, something similair to whats usually used to store molecular information could work. List all the components and their properites(position, filters, etc), then list all connections and their properties(connections, color). The main problem is how to get a ...
- Mon Mar 21, 2016 10:16 pm
- Forum: Balancing
- Topic: Overpowered strategies
- Replies: 43
- Views: 23825
Re: Overpowered strategies
Putting batteries that needs to be switched/recharged in Laser Turrets makes them a bit too much like Gun Turrets. Gun Turrets need much more bullets than Laser would need batteries but they would both require similair setups at the turrets themselves. I.e. something to get the bullets/batteries the...
- Mon Mar 21, 2016 9:20 pm
- Forum: Balancing
- Topic: Gun turrets working without eletricity
- Replies: 44
- Views: 14008
Re: Gun turrets working without eletricity
Adding creep blocking building near the spawners would also prevent tactics with building pipes around them to prevent enemies from spawning.