Search found 19 matches

by Solar's Wrath
Sat May 26, 2018 7:51 pm
Forum: Ideas and Requests For Mods
Topic: Tiberian Sun style Mining
Replies: 11
Views: 3256

Re: Tiberian Sun style Mining

Yeah but that mod is discontinued, it would be perfect if it was still being updated
by Solar's Wrath
Wed May 23, 2018 6:17 pm
Forum: Ideas and Requests For Mods
Topic: Tiberian Sun style Mining
Replies: 11
Views: 3256

Re: Tiberian Sun style Mining

Thanks, I'll look into it ^^ I'll come back to this topic after looking into it and seeing what it can do The mod is really amazing, I can't play without it anymore. Although you must be prepared, that if you want automated miners, you will have to teach them automining with circuit network. If you...
by Solar's Wrath
Wed May 23, 2018 1:13 pm
Forum: Ideas and Requests For Mods
Topic: Tiberian Sun style Mining
Replies: 11
Views: 3256

Re: Tiberian Sun style Mining

Thanks, I'll look into it ^^
I'll come back to this topic after looking into it and seeing what it can do
by Solar's Wrath
Tue May 22, 2018 1:36 am
Forum: Ideas and Requests For Mods
Topic: Tiberian Sun style Mining
Replies: 11
Views: 3256

Re: Tiberian Sun style Mining

... Can you elaborate please?
by Solar's Wrath
Mon May 21, 2018 6:38 am
Forum: Ideas and Requests For Mods
Topic: Tiberian Sun style Mining
Replies: 11
Views: 3256

Tiberian Sun style Mining

I know there was a mod that was like Command and Conquer for mining, where you would have a Ore Refinery with a Harvester But its now abandoned and well doesn't work. Would anyone be interested in doing something similar because I would really like an "automatic" way to gather minerals Ins...
by Solar's Wrath
Mon Sep 05, 2016 3:56 pm
Forum: Modding help
Topic: How do you replace component of the base mod?
Replies: 9
Views: 2116

Re: How do you replace component of the base mod?

LuziferSenpai wrote: Look for that in my Senpais Overhall MOD in the data-final-fixes. There you see how i did it.
Thanks I'm gonna look this up ^^
by Solar's Wrath
Mon Sep 05, 2016 3:42 pm
Forum: Modding help
Topic: How do you replace component of the base mod?
Replies: 9
Views: 2116

Re: How do you replace component of the base mod?

Look in existing mods for anything that alters data.raw, especially in data-final-fixes.lua. The data.raw contains all the prototypes from all the mods, and you can edit, add, delete, stuff in it. Where is data-final-fixes.lua? And what is data.raw? LuziferSenpai Thanks and if I just want to change...
by Solar's Wrath
Mon Sep 05, 2016 3:06 pm
Forum: Modding help
Topic: How do you replace component of the base mod?
Replies: 9
Views: 2116

Re: How to replace an item/building for another

LuziferSenpai wrote:
Solar's Wrath wrote: If you want that you need to nil it.
But how do you do that? I know how to add stuff but I don't know how to nil stuff. Its kinda my problem at the moment ^^'
by Solar's Wrath
Mon Sep 05, 2016 12:16 pm
Forum: Modding help
Topic: How do you replace component of the base mod?
Replies: 9
Views: 2116

Re: How to replace an item/building for another

What I mean is like, my mod would remove certain stuff from the Base mod, it would just not be in the game at all and be replaced by my new object/building
by Solar's Wrath
Mon Sep 05, 2016 7:49 am
Forum: Modding help
Topic: How do you replace component of the base mod?
Replies: 9
Views: 2116

How do you replace component of the base mod?

I am working on a mod, I have very basic modding knowledge for now so this isn't something I know but How do you replace a Base item or building for something else? Or just make it so certain Base stuff are ignored? Exemple I want to replace Iron by something else and I want to replace Science labs ...
by Solar's Wrath
Wed Aug 31, 2016 1:16 am
Forum: Modding discussion
Topic: Is it allowed to make a mod that doesn't use the Base?
Replies: 8
Views: 2084

Re: Is it allowed to make a mod that doesn't use the Base?

I'm gonna go check that right away thanks!
by Solar's Wrath
Wed Aug 31, 2016 12:41 am
Forum: Modding discussion
Topic: Is it allowed to make a mod that doesn't use the Base?
Replies: 8
Views: 2084

Re: Is it allowed to make a mod that doesn't use the Base?

Well I could do that but do you mean Data.Lua? Cus I don't know what Data.raw is... Also if I do that, is it possible to overwrite like sprites and such because the sprite work would be totally different so i'd need to be able to take the base stuff but have them use my sprites.
by Solar's Wrath
Tue Aug 30, 2016 11:48 pm
Forum: Modding discussion
Topic: Is it allowed to make a mod that doesn't use the Base?
Replies: 8
Views: 2084

Re: Is it allowed to make a mod that doesn't use the Base?

Use things from the base as in, taking the code and putting it in my mode and edit it my way so the mod wouldn't be a 100% different games, like belts. I wouldn't recode new belt. I would borrow the base code and modify it in my mod instead of needing the base mod to be toggled on.
by Solar's Wrath
Tue Aug 30, 2016 11:42 pm
Forum: Modding discussion
Topic: Is it allowed to make a mod that doesn't use the Base?
Replies: 8
Views: 2084

Re: Is it allowed to make a mod that doesn't use the Base?

Well... My idea was to replace most of the base stuff to different theme with its own tech and progression. It wouldn't depend on the Base but it would use things from the base.
by Solar's Wrath
Tue Aug 30, 2016 11:29 pm
Forum: Modding discussion
Topic: Is it allowed to make a mod that doesn't use the Base?
Replies: 8
Views: 2084

Is it allowed to make a mod that doesn't use the Base?

The title says it all and this place in the forum seemed to be the most appropriate place to ask.
by Solar's Wrath
Thu Mar 31, 2016 12:32 am
Forum: Modding help
Topic: [Fixed] Little problem with recipe
Replies: 2
Views: 1059

Re: Little problem with recipe

Actually there is more recipe beyond that one about "bronze-mix"

But I put the coma and it worked, thanks alot :D
by Solar's Wrath
Wed Mar 30, 2016 11:35 pm
Forum: Modding help
Topic: [Fixed] Little problem with recipe
Replies: 2
Views: 1059

[Fixed] Little problem with recipe

I am working on a mod and well it keeps giving me this error http://i.imgur.com/ZiEeDeV.png { type = "recipe", name = "bronze-mix", category = "advanced-crafting", energy_required = 4, ingredients = { { "copper-powder", 4}, { "tin-powder", 1} }, resu...
by Solar's Wrath
Thu Mar 24, 2016 8:16 am
Forum: Modding help
Topic: How do you add new ore generation
Replies: 2
Views: 1774

Re: How do you add new ore generation

Thanks!! I'll try that :D

Edit: I can name items/ores.lua the way I want? same for entities/resources.lua?
by Solar's Wrath
Wed Mar 23, 2016 11:58 pm
Forum: Modding help
Topic: How do you add new ore generation
Replies: 2
Views: 1774

How do you add new ore generation

Hello, I'm new in the forum. I have been looking for how to add new ore, I looked through some other mods but the way they handle it is so different I don't know how to do it myself. I am making a mod that require adding new ore in the map and well its the major thing blocking me from making my mod ...

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