Search found 2 matches

by Erasmus
Tue Mar 22, 2016 4:22 pm
Forum: Mods
Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
Replies: 114
Views: 97196

Re: [MOD 0.12.26] Nucular 0.1.0 - Nuclear Reactors and Weapons

One reactor can replace ~200 solar panels and 160 accumulators, so you only need one-fifth of the resources with the nuclear plant. Solar power is already a bit overpowered, so I think that is a good middle ground. Yeah, that is true. I may have just been over enthusiastic In my first run through w...
by Erasmus
Mon Mar 21, 2016 7:02 pm
Forum: Mods
Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
Replies: 114
Views: 97196

Re: [MOD 0.12.26] Nucular 0.1.0 - Nuclear Reactors and Weapons

I like this mod a lot. I'm probably going to run with this mod active all the time. The cost of the nuclear plant seems a little high (200 steel, 300 concrete, 50 advanced circuits). The 5 steel cost for the fuel rods also seems very high, particularly when you use the fast breeder. Maybe if you cou...

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