Search found 8 matches
- Sat Jan 20, 2018 10:54 pm
- Forum: Technical Help
- Topic: Couldn't establish network communication with server.
- Replies: 14
- Views: 96443
Re: Couldn't establish network communication with server.
yeah those steps didn't help. still getting the error.
- Tue Nov 01, 2016 1:58 pm
- Forum: Mods
- Topic: [0.14] Reactors & Atomic Locomotives
- Replies: 175
- Views: 125265
Re: [0.14] Reactors
So if depleted uranium is gone how do we make depleted uranium ammo?
- Sun Oct 30, 2016 1:49 am
- Forum: Mods
- Topic: [0.14] Reactors & Atomic Locomotives
- Replies: 175
- Views: 125265
Re: [0.14] Reactors
Ok how do I seperate the uranium slurry? I'm not seeing the option to do that anywhere. The tips for the refinement process really needs what buildings are associated with it.
- Mon Mar 28, 2016 6:29 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Tanks! for Bob!
- Replies: 29
- Views: 30761
Re: [MOD 0.12.x] Tanks! for Bob!
Is there a place where I can see what all this adds before I start putting this in my game?
- Wed Mar 23, 2016 8:11 pm
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 235508
Re: Support - Uranium Power
I'm having an issue where the mod won't enable by the looks of it. No ore is spawning and i don't have research options for the nuclear mod structures.
- Wed Mar 23, 2016 5:07 pm
- Forum: Mods
- Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
- Replies: 114
- Views: 99926
Re: [MOD 0.12.26] Nucular 0.1.0 - Nuclear Reactors and Weapons
Does uranium how up in your world spawn even though its not showing up in world gen options?Or am I missing something here?
- Mon Mar 21, 2016 8:56 pm
- Forum: Mods
- Topic: [Mod 0.11.22] CyberChest 0.9.0
- Replies: 58
- Views: 47615
Re: [Mod 0.11.22] CyberChest 0.9.0
This really needs updated
- Mon Mar 21, 2016 8:35 pm
- Forum: Modding help
- Topic: Update broken mods?
- Replies: 6
- Views: 2912
Re: Update broken mods?
I was rooting through the files of the Harvesters mod when I found the issue with it booting. I removed the lines that required the huge explosion effect and replaced them with the updated medium explosion. It now boots. However there's an issue on attempting to start a game with the mod installed ...