Search found 7 matches
- Sun Aug 16, 2026 8:54 am
- Forum: Ideas and Requests For Mods
- Topic: New Planet concept: Train Expeditions
- Replies: 2
- Views: 383
Re: New Planet concept: Train Expeditions
Shall I select all and ask Claude for you? :D
You’re welcome :) The idea is completely free to use.
I didn’t try, and don’t really want to. Claude can probably do much of the coding, but it won’t do the testing, balancing, graphics, fine-tuning, compatibility work, future support, bug fixing ...
- Fri Aug 14, 2026 7:04 am
- Forum: Ideas and Requests For Mods
- Topic: New Planet concept: Train Expeditions
- Replies: 2
- Views: 383
New Planet concept: Train Expeditions
I have an idea for a new planet focused on train expeditions as its core gameplay . The goal is to make players design specialized trains for exploration, combat and resource collection, while building and expanding a large rail network.
I’m not planning to implement it, at least for the next ...
I’m not planning to implement it, at least for the next ...
- Sat Aug 01, 2026 7:53 am
- Forum: Ideas and Suggestions
- Topic: A settable quality cap on buildings
- Replies: 17
- Views: 2948
Re: A settable quality cap on buildings
This is exactly what I had in mind. I understand that the same result can technically be achieved with recyclers. However, in my opinion, quality below Legendary is currently barely used, especially before reaching Fulgora.
A quality cap would make lower quality tiers much more meaningful. For ...
A quality cap would make lower quality tiers much more meaningful. For ...
- Tue Nov 04, 2025 8:57 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint label, icons, other details entity
- Replies: 3
- Views: 1152
Blueprint label, icons, other details entity
TL;DR
An entity where I can set name and icons for blueprint, if created blueprint contains this entity, name and icons are set from the entity
What?
I want a special item, placable on surface, where I can set some settings for blueprint, at least name and icons, ideally parametrization details ...
An entity where I can set name and icons for blueprint, if created blueprint contains this entity, name and icons are set from the entity
What?
I want a special item, placable on surface, where I can set some settings for blueprint, at least name and icons, ideally parametrization details ...
- Fri Jul 26, 2024 11:30 am
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 109
- Views: 61550
Re: Friday Facts #421 - Optimizations 2.0
It would be interesting to know, why don't process each planet in a separate thread/CPU core?
- Fri Apr 26, 2024 12:14 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 90675
Re: Friday Facts #408 - Statistics improvements, Linux adventures
Factorio, probably, the only one game, which works perfect on MacOS with multi-monitor configuration.
(it allows to choose default monitor, cursor doesn't left monitor, Dock doesn't disappear, etc)
special thanks to: annoying notification about game mode doesn't appear in debug mode
(it allows to choose default monitor, cursor doesn't left monitor, Dock doesn't disappear, etc)
special thanks to: annoying notification about game mode doesn't appear in debug mode
- Thu Apr 27, 2023 5:21 pm
- Forum: Implemented Suggestions
- Topic: [1.1.76][mac-arm] ⌘ (Cmd) + W closes the game without saving
- Replies: 11
- Views: 9246
Re: [1.1.76][mac-arm] ⌘ (Cmd) + W closes the game without saving
The "Close window" shortcut (Cmd+W) will be disabled starting from 1.1.82. Cmd+Q (Quit Factorio) and Cmd+Opt+W (Close all windows) will continue to work.
It's a greate news about Cmd+W. It would be also awesome to have autosave before quite. Sometimes I close Factorio via Cmd+Q by accident.
Anyway ...
It's a greate news about Cmd+W. It would be also awesome to have autosave before quite. Sometimes I close Factorio via Cmd+Q by accident.
Anyway ...