Search found 7 matches

by Siarhei
Sun Aug 16, 2026 8:54 am
Forum: Ideas and Requests For Mods
Topic: New Planet concept: Train Expeditions
Replies: 2
Views: 383

Re: New Planet concept: Train Expeditions


Shall I select all and ask Claude for you? :D


You’re welcome :) The idea is completely free to use.

I didn’t try, and don’t really want to. Claude can probably do much of the coding, but it won’t do the testing, balancing, graphics, fine-tuning, compatibility work, future support, bug fixing ...
by Siarhei
Fri Aug 14, 2026 7:04 am
Forum: Ideas and Requests For Mods
Topic: New Planet concept: Train Expeditions
Replies: 2
Views: 383

New Planet concept: Train Expeditions

I have an idea for a new planet focused on train expeditions as its core gameplay . The goal is to make players design specialized trains for exploration, combat and resource collection, while building and expanding a large rail network.

I’m not planning to implement it, at least for the next ...
by Siarhei
Sat Aug 01, 2026 7:53 am
Forum: Ideas and Suggestions
Topic: A settable quality cap on buildings
Replies: 17
Views: 2948

Re: A settable quality cap on buildings

This is exactly what I had in mind. I understand that the same result can technically be achieved with recyclers. However, in my opinion, quality below Legendary is currently barely used, especially before reaching Fulgora.

A quality cap would make lower quality tiers much more meaningful. For ...
by Siarhei
Tue Nov 04, 2025 8:57 pm
Forum: Ideas and Suggestions
Topic: Blueprint label, icons, other details entity
Replies: 3
Views: 1152

Blueprint label, icons, other details entity

TL;DR
An entity where I can set name and icons for blueprint, if created blueprint contains this entity, name and icons are set from the entity

What?
I want a special item, placable on surface, where I can set some settings for blueprint, at least name and icons, ideally parametrization details ...
by Siarhei
Fri Jul 26, 2024 11:30 am
Forum: News
Topic: Friday Facts #421 - Optimizations 2.0
Replies: 109
Views: 61550

Re: Friday Facts #421 - Optimizations 2.0

It would be interesting to know, why don't process each planet in a separate thread/CPU core?
by Siarhei
Fri Apr 26, 2024 12:14 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 161
Views: 90675

Re: Friday Facts #408 - Statistics improvements, Linux adventures

Factorio, probably, the only one game, which works perfect on MacOS with multi-monitor configuration.
(it allows to choose default monitor, cursor doesn't left monitor, Dock doesn't disappear, etc)

special thanks to: annoying notification about game mode doesn't appear in debug mode
by Siarhei
Thu Apr 27, 2023 5:21 pm
Forum: Implemented Suggestions
Topic: [1.1.76][mac-arm] ⌘ (Cmd) + W closes the game without saving
Replies: 11
Views: 9246

Re: [1.1.76][mac-arm] ⌘ (Cmd) + W closes the game without saving

The "Close window" shortcut (Cmd+W) will be disabled starting from 1.1.82. Cmd+Q (Quit Factorio) and Cmd+Opt+W (Close all windows) will continue to work.
It's a greate news about Cmd+W. It would be also awesome to have autosave before quite. Sometimes I close Factorio via Cmd+Q by accident.
Anyway ...

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