Search found 14 matches
- Fri Nov 01, 2024 12:03 am
- Forum: Bug Reports
- Topic: [2.0.12] Dragging belt over obstacle does not place underground exit if belt follows right after (MR)
- Replies: 4
- Views: 391
Re: [2.0.13] Dragging belt over other belt removes underground
Ah your first example is pretty crazy, could swear you had a screenshot of two different situations, but that's really what happens: afbeelding.png Starting to drag at the green one towards the red 6, you get the horizontal situations at the red 1,2,3,4,5 and 6. I would have expected that after 4, t...
- Wed Oct 30, 2024 9:35 pm
- Forum: Bug Reports
- Topic: [2.0.12] Dragging belt over obstacle does not place underground exit if belt follows right after (MR)
- Replies: 4
- Views: 391
[2.0.12] Dragging belt over obstacle does not place underground exit if belt follows right after (MR)
See attachement, i have a section of horizontal belt, empty, vertical belt, empty and then again horizontal. Starting to drag at the empty secion, going horizontal, i first get a new horizontal belt, this then gets replaced by 2 underground, but then 1 underground is removed when i drag on ?!? afbee...
- Sun Dec 10, 2023 11:33 pm
- Forum: PyMods
- Topic: Question - Py Alternative Energy - Molten Salt disappears?
- Replies: 2
- Views: 1283
Re: Question - Py Alternative Energy - Molten Salt disappears?
Yes, there are some rounding errors that require you to keep this loop topped up from time to time. It's not much, but it's enough to dry out the loop if you have no mechanism to top it up. I've seen some discussions on it and it's not something that can be fixed.
- Sat Sep 16, 2023 4:21 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 82294
Re: Friday Facts #376 - Research and Technology
One thing I am worried about with the quality of items is how they behave in GUIs and item stacks. If I put a quality 5 (supreme?) cog in the assembler and want to add another cog of other quality 1 (subpar?) β are the qualities summed/averaged/combined somehow or is the slot "locked" and...
- Fri Sep 15, 2023 11:55 am
- Forum: PyMods
- Topic: TURD - list of options
- Replies: 2
- Views: 1469
Re: TURD - list of options
That should be in the py codex. There is a button to switch between researched, not-researched, and even selected and unselected TURD.
- Fri Sep 01, 2023 5:15 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 217
- Views: 58422
Re: Friday Facts #374 - Smarter robots
With the addition of both queue's, have deadlocks been resolved? I saw no mention of this in the FF, and it was the first thing that crossed my mind as an interesting topic to discus. Imagine a task to cut down a tree, and another to build a building in that location. What if both tasks are assigned...
- Tue Jul 11, 2023 9:24 pm
- Forum: Pending
- Topic: [1.1.80] Crash (agui::Widget::bringToFront)
- Replies: 2
- Views: 948
Re: [1.1.80] Crash (agui::Widget::bringToFront)
Nope sorry. I did try to retrace my steps but nothing i did after caused a new crash. I've put everything i could find in my post above.
- Fri Jun 30, 2023 10:20 am
- Forum: Pending
- Topic: [1.1.80] Crash (agui::Widget::bringToFront)
- Replies: 2
- Views: 948
[1.1.80] Crash (agui::Widget::bringToFront)
I was working on some circuits (very simple, 10x stacked stone = stone) and hit a button that showed tons of info on zinc plates (py mod). Game asked me to share factorio-current.log, so here we are. Edit: Attachments failed Edit2: The screen i popped up must have been ctrl+shift+f on a zinc plate. ...
- Thu Apr 20, 2023 5:36 pm
- Forum: PyMods
- Topic: Nuclear reactor consuming uranium fuel cell very fast
- Replies: 2
- Views: 1565
Re: Nuclear reactor consuming uranium fuel cell very fast
Probably, I've read that the first tier reactor is only used for side products you need on some tech.
- Sat Mar 25, 2023 10:42 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 498911
Re: pY Raw Ores Discussion
Note: I'm not at this stage in the game, but i used some tools to analyse the situation (you got my curiosity) There is the chain turning it into Unslimed Iron after which it will go through Stages 2 to 7. Or the chain turning it into Iron Concentrate, Fine Iron Concentrate, which can also be turned...
- Mon Mar 20, 2023 3:08 pm
- Forum: PyMods
- Topic: How to get rid of polluted ground tiles?
- Replies: 1
- Views: 1093
Re: How to get rid of polluted ground tiles?
Have you tried to burn the resulting tiles? Burning should allow you to get rid of them.
- Sun Jan 08, 2023 10:26 am
- Forum: Duplicates
- Topic: [1.1.74][win]Side loading full belt
- Replies: 3
- Views: 905
Re: [1.1.74][win]Side loading full belt
But i'm not loading onto a faster belt. This is 2 yellow belts feeding into each other.
- Sun Jan 08, 2023 9:58 am
- Forum: Duplicates
- Topic: [1.1.74][win]Side loading full belt
- Replies: 3
- Views: 905
[1.1.74][win]Side loading full belt
Somehow my belts started to side-load onto a full lane?!?
It happened in my modded save, so i'll just have to share that one. Also added a few recordings with different debug modes on.
It happened in my modded save, so i'll just have to share that one. Also added a few recordings with different debug modes on.
- Sat Jan 07, 2023 9:53 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74][win] Crash when switching sound with no sound
- Replies: 1
- Views: 625
[1.1.74][win] Crash when switching sound with no sound
I started the game with no sound device. I then got the message "Couldn't initiate sound, audio is disabled" I then enabled my sound device (enabled it on my kvm switch, but i guess this is the same as plugging it in) I wend to settings->sound I switched output to my now added sound device...