Search found 19 matches

by pofigismo
Wed Nov 06, 2024 9:43 am
Forum: Duplicates
Topic: [2.0.14] Joining belt's items get added in front of a full straight belt
Replies: 2
Views: 269

Re: [2.0.14] Joining belt's items get added in front of a full straight belt

Ah, got it. 62553 I can understand with different belt speeds, but 72701 is identical to mine. Oh well, not a big issue, and if it's known and de-prioritized then all is good. It was just weird how it *only* does that on one specific tile. Feels like maybe that tile is somehow special... edge of chu...
by pofigismo
Wed Nov 06, 2024 8:29 am
Forum: Duplicates
Topic: [2.0.14] Joining belt's items get added in front of a full straight belt
Replies: 2
Views: 269

[2.0.14] Joining belt's items get added in front of a full straight belt

11-06-2024, 10-10-20.png What did you do? I placed a yellow belt, pointing it into another yellow belt, as shown in screenshot above. What happened? The items from the belt marked in blue get in front of the items on the red belt, despite the red belt being full. What did you expect to happen inste...
by pofigismo
Thu Oct 24, 2024 9:20 pm
Forum: Gameplay Help
Topic: Space Platform 101 Discussion
Replies: 71
Views: 70140

Re: Space Platform 101 Discussion

regarding things not figured out: #1 - you can open the inventory of the platform and while you cant select the items there directly - you can just press q (pipette) to effectively grab that item into your hand and place it around. #2 for some god forsaken reason you *must* have a full stack of the ...
by pofigismo
Tue Jan 03, 2017 11:00 pm
Forum: Technical Help
Topic: Headless std::bad_alloc error
Replies: 2
Views: 1494

Re: Headless std::bad_alloc error

Now from what I understand it failed to allocate memory. Most likely for the map save before sending it to me when i tried to connect. What i don't understand is why. It depends. How much memory does your server have? Does it happen only if you disconnect for long time? Is "pause server when n...
by pofigismo
Tue Jan 03, 2017 11:51 am
Forum: Technical Help
Topic: Headless std::bad_alloc error
Replies: 2
Views: 1494

Headless std::bad_alloc error

I have 2 factorio servers running and everything is perfectly fine normally, but after i disconnect for a long time and try to connect back in - the server stops working with the following: (this happens consistently on both servers and has happened before when i had only one) 2017-01-02 21:02:50 [C...
by pofigismo
Sun Oct 23, 2016 5:18 pm
Forum: Gameplay Help
Topic: Dividing a number into digits. (Modulus 10 circuit)
Replies: 6
Views: 3596

Re: Dividing a number into digits. (Modulus 10 circuit)

I am not sure about the limit. I think I remember that the highest number had a 2 at highest value digit. If you do some searching for timer stuff I am sure you can somewhere find the correct value (or you just make a circuit that increases until the next increase is smaller than the current value ...
by pofigismo
Sun Oct 23, 2016 1:21 pm
Forum: Gameplay Help
Topic: Dividing a number into digits. (Modulus 10 circuit)
Replies: 6
Views: 3596

Re: Dividing a number into digits. (Modulus 10 circuit)

First of all your description seems to be faulty since you say that in your first colum you do "*", while your pictures show "/". If I understand you correctly you want to make a fix sized circuit that gives all the digits seperatly. Whenever you reach a new number of digits you...
by pofigismo
Sun Oct 23, 2016 7:01 am
Forum: Gameplay Help
Topic: Dividing a number into digits. (Modulus 10 circuit)
Replies: 6
Views: 3596

Re: Dividing a number into digits. (Modulus 10 circuit)

There is a way, but it involves black magic. Install a Blueprint String mod and copy the blueprint, but don't try to understand how it works. https://forums.factorio.com/viewtopic.php?p=150806#p150806 Well. I dont do black magic. Kinda sad to see people on factorio forums telling to not try to unde...
by pofigismo
Sun Oct 23, 2016 3:46 am
Forum: Mods
Topic: [mod 0.12.20] Transformer
Replies: 11
Views: 13178

Re: [mod 0.12.20] Transformer

hello, i downloaded this off the mod portal (v0.0.4) thinking, oh cool, this looks like a neat thing, but looking at how it seems to be working in game the transformer is drinking a continuous amount of power :? example right now i am using the small version that has 1mw draw, this draw is continuo...
by pofigismo
Sun Oct 23, 2016 3:40 am
Forum: Gameplay Help
Topic: Dividing a number into digits. (Modulus 10 circuit)
Replies: 6
Views: 3596

Dividing a number into digits. (Modulus 10 circuit)

Hi, I've been trying to make a circuit that would get each digit of a base 10 number and I'm running into the problem that I can't seem to make a loop to do it. Each extra digit on the original number adds 4 more arithmetic combinators to my circuit. This is very inconvenient given that the numbers ...
by pofigismo
Fri Sep 30, 2016 12:49 pm
Forum: Modding interface requests
Topic: extend 'terciary' energy priority into input and output
Replies: 0
Views: 766

extend 'terciary' energy priority into input and output

I'd like to be able to set an entity in the transformer mod (https://mods.factorio.com/mods/Penguin/transformer) to have the smallest priority - that is to only use power when all other power needs are satisfied. The problem with this is that I need an input-only connection, but as terciary is both ...
by pofigismo
Fri Sep 30, 2016 11:32 am
Forum: Mods
Topic: [MOD 0.12.33+] Capacitors and Batteries (Accumulator mod)
Replies: 11
Views: 7118

Re: [MOD 0.12.33+] Capacitors and Batteries (Accumulator mod)

https://mods.factorio.com/mods/Penguin/transformer
Here's a way to force accumulators charge other accumulators. The transformer 'forces' electricity in one direction. Hook it all up with correct wiring and you should be good.
by pofigismo
Fri Sep 30, 2016 11:02 am
Forum: Modding help
Topic: Separating electric entities in the power graphs
Replies: 0
Views: 812

Separating electric entities in the power graphs

Is there any way to allow the user to give a secondary name to an entity, allowing the player to i.e. name 10 accumulators "Accumulator 1" and they would be seen in one group on the electricity graphs and then another 10 accumulators be called "Accumulator 2", which would be in t...
by pofigismo
Sun Sep 25, 2016 11:49 pm
Forum: Mods
Topic: [MOD 0.12.x] Transformator
Replies: 32
Views: 50450

Re: [MOD 0.12.x] Transformator

For anyone who wants this to work with 0.14, here is the download - https://mods.factorio.com/mods/Penguin/transformer . I was a bit sad when I realized this is not exactly the mod I was looking for, as this has only one transformer so I found the other Transformer mod on the forums (https://forums....
by pofigismo
Sun Sep 25, 2016 11:45 pm
Forum: Mods
Topic: [mod 0.12.20] Transformer
Replies: 11
Views: 13178

Re: [mod 0.12.20] Transformer

For anyone who wants this to work with 0.14, here is the download. I renamed it to 0.0.2, although the only thing changed is one line removed and one line added in the original files of the mod, just for compatibility with 0.14.
by pofigismo
Sun Sep 25, 2016 10:58 pm
Forum: Mods
Topic: [MOD 0.12.x] Transformator
Replies: 32
Views: 50450

Re: [MOD 0.12.x] Transformator

Any chance this will get an update for 0.14? So far this has been the only mod I've found that would allow me to have a power plant seem as a 'black box' for the network. It also seems to be the only mod that allows me to force accumulators to charge other accumulators, which is an incredibly usefu...
by pofigismo
Mon Sep 19, 2016 12:22 am
Forum: Mods
Topic: [MOD 0.12.x] Transformator
Replies: 32
Views: 50450

Re: [MOD 0.12.x] Transformator

Any chance this will get an update for 0.14? So far this has been the only mod I've found that would allow me to have a power plant seem as a 'black box' for the network. It also seems to be the only mod that allows me to force accumulators to charge other accumulators, which is an incredibly useful...
by pofigismo
Mon Mar 21, 2016 8:02 pm
Forum: Gameplay Help
Topic: Red/Green circuit network comparisons
Replies: 2
Views: 2312

Re: Red/Green circuit network comparisons

Choumiko wrote:You can multiply each signal of one color by -1 before connecting them, then you can decide what to output depending on whether the result is negative, 0 or positive.
Genius. How did I not think of this - thanks a lot! :)
by pofigismo
Mon Mar 21, 2016 7:46 am
Forum: Gameplay Help
Topic: Red/Green circuit network comparisons
Replies: 2
Views: 2312

Red/Green circuit network comparisons

So i've gotten into circuits just now and within 15minutes of playing around I ran into a problem - there doesn't seem to be a good way of comparing values from red and green circuits. So lets imagine this situation: Red circuit content: 10 gears 10 iron plates 10 copper plates Green circuit content...

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