Why not replace expensive mode with a customizable research science cost multiplier?
That way, players wanting a longer and slower playthrough, still get what they want, and it doesn’t mess with the recipes.
Search found 2 matches
- Sun Jan 22, 2023 1:23 pm
- Forum: Implemented in 2.0
- Topic: Remove Expensive Mode
- Replies: 35
- Views: 12560
- Tue Jan 03, 2023 3:55 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 299
- Views: 154263
Re: 3 and 4 way intersections
I tried running some smaller 3-way intersections on the test bench with several lengths of trains, but noticed that for certain lanes/directions, trains end up waiting a very long time before they could pass, sometimes until at the end of the test when all the traffic cleared up. Clearly, when train...