Search found 2 matches

by kazaakas
Sun Jan 22, 2023 1:23 pm
Forum: Implemented in 2.0
Topic: Remove Expensive Mode
Replies: 35
Views: 12560

Re: Remove Expensive Mode

Why not replace expensive mode with a customizable research science cost multiplier?

That way, players wanting a longer and slower playthrough, still get what they want, and it doesn’t mess with the recipes.
by kazaakas
Tue Jan 03, 2023 3:55 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 299
Views: 154263

Re: 3 and 4 way intersections

I tried running some smaller 3-way intersections on the test bench with several lengths of trains, but noticed that for certain lanes/directions, trains end up waiting a very long time before they could pass, sometimes until at the end of the test when all the traffic cleared up. Clearly, when train...

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