Unfortunately no. 1500 is 7 pipes max - not good. I'm the opposite - I compress to 12000 and it's goes through the station. Flexibility does not suffer.coppercoil wrote: βSun Jan 15, 2023 11:55 am There also is another approach: decompress water to 2 x 1500 when arrived to nuclear station, this gives more flexibility for station design.
Search found 12 matches
- Sun Jan 15, 2023 1:26 pm
- Forum: Energy Production
- Topic: 5GW nuclear reactor with 17 water pipes
- Replies: 3
- Views: 2128
Re: 5GW nuclear reactor with 17 water pipes
- Sat Jan 14, 2023 3:27 pm
- Forum: Energy Production
- Topic: 5GW nuclear reactor with 17 water pipes
- Replies: 3
- Views: 2128
5GW nuclear reactor with 17 water pipes
Most likely it's not the reactor itself, I just want to show the approach how to reduce the number of pipes supplying water to the reactor if there are no lakes nearby. It's also possible to use only 5 pipes (pumps) but you can't get through them. Pros: 100% of theoretical efficiency. 17 Water pipes...
- Sat Jan 07, 2023 1:06 am
- Forum: Combinator Creations
- Topic: Just one more simple Kovarex setup
- Replies: 3
- Views: 2453
Just one more simple Kovarex setup
Pros: No combinators. No chests. Two line, compact and productive. Maximum extendable. Simplest. Chained automatic initialization. No bugs or headaches. Cons: Slow chained initialization (for the sake of compactness and simplicity). Requires to put somewhere 50-100pcs of U235 at the start. No beacon...
- Wed Jan 04, 2023 11:01 pm
- Forum: Combinator Creations
- Topic: Signal Sorter
- Replies: 6
- Views: 2660
Re: Signal Sorter
Power pole plus lamp screams output, but a description in plain English is always useful, so we can get a better idea what a circuit does from just reading the post and not having to try it out ingame. I'm sorry, it's more interesting to come up with this than to describe everything in detail. :rol...
- Wed Jan 04, 2023 7:47 pm
- Forum: Combinator Creations
- Topic: Find the intersection of two signals (or chests items)
- Replies: 4
- Views: 1768
Re: Find the intersection of two signals (or chests items)
Tertius thanks! Your solution is certainly more elegant, I should think about it, but you should also add additional signal delay combinators to avoid incorrect output with a rapidly changing signal. I use my blueprints myself, so I see the point in them)) All my blueprints are designed for frequent...
- Wed Jan 04, 2023 4:53 pm
- Forum: Combinator Creations
- Topic: Find the intersection of two signals (or chests items)
- Replies: 4
- Views: 1768
Re: Find the intersection of two signals (or chests items)
A bit different version that returns "item -1" if such item exists in the second chest but not exists in the first chest. By chests I mean signals. Capture.PNG 0eNrtml2O2yAQgK9i8dg6q0D8F6s9QN/3rVpF/pmskWywMM42inKA3qJn60mK7TTNJk4CTru72vohkbBhmOFjmAG8QXFeQykokyjcoBSqRNBSUs5QiO4zWln791aU5/yps...
- Wed Jan 04, 2023 2:45 pm
- Forum: Combinator Creations
- Topic: Find the intersection of two signals (or chests items)
- Replies: 4
- Views: 1768
Find the intersection of two signals (or chests items)
This blueprint allows you to show the number of items in the first chest, but only from those that are available in the second chest. The number of actual uses in the game is large :D Capture.PNG 0eNrtml2O2yAQgK9i8dg6q0D8F6s9QN/3rVpF/pmskWywMM42inKA3qJn60mK7TTNJk4CTru72vohkbBhmOFjmAG8QXFeQykokyjcoBS...
- Wed Jan 04, 2023 1:18 pm
- Forum: Combinator Creations
- Topic: Signal Sorter
- Replies: 6
- Views: 2660
Re: Signal Sorter
You can see everything on the bottom power poles. I'm sorry, I thought I made the interface obvious.
- Wed Jan 04, 2023 1:01 am
- Forum: Combinator Creations
- Topic: Signal Sorter
- Replies: 6
- Views: 2660
Re: Signal Sorter
It separates and sorts signalsickputzdirwech wrote: βWed Jan 04, 2023 12:03 am Before I might think about a use case I would be interested what it actually does?
input - one signal: A20 B10 C30
output - three signals: B10, A20, C30
- Tue Jan 03, 2023 3:04 pm
- Forum: Combinator Creations
- Topic: How to split resources equally using the main bus
- Replies: 0
- Views: 1582
How to split resources equally using the main bus
Splitters always split items in half, because of this, distant productions receive the least resources. This blueprint fixes this problem by blocking belts if more than the average items passed through it. Capture.PNG 0eNrtXd1u2zgafZWBLgfOrEhK/AmwC8zlXvRmejkIAjtWEwGObchyMUHhB9i3mIt9sn2SlZxMrUqifMhTD...
- Mon Jan 02, 2023 1:04 am
- Forum: Combinator Creations
- Topic: Signal Sorter
- Replies: 6
- Views: 2660
Signal Sorter
Slow if there are many signals at the input, but it works! :D It's thread safe and supports negative values. Some letter signals are reserved. Also I think about much faster solutions.. While I was doing this, I forgot what for.. :D Capture.PNG 0eNrtXctuG8kV/ZWAy4AedN16C8gAAbKZTTazHBgCJbXtRvgQKNIYw9...
- Thu Dec 29, 2022 1:59 pm
- Forum: Combinator Creations
- Topic: Min/Max signals calculator/filter
- Replies: 0
- Views: 1262
Min/Max signals calculator/filter
There is no min/max operator in the game. I decided to develop it for my purposes.. This blueprint is set to only look for minimal signals, but you can easily change it. asdagdfsfd.PNG 0eNrtXctu4zYU/ZWBloUyEF96GOgABbqdLrsZBIFsKwkxsmzIctAg8Af0L7rpj/VLStlx7NiU7r30O9EiAWyJFMVzXzz3kn7x+vksm5S6qLzei6cH42...