Search found 13 matches

by Saccharin493
Sun Aug 14, 2016 10:16 pm
Forum: Ideas and Suggestions
Topic: Greenhouse
Replies: 1
Views: 1064

Greenhouse

Wood is not renewable in factorio. there may be miles of forest, but it cannot be farmed like other resources. maybe late game we could see the building of a factorissmo like greenhouse, where plants can be grown in controlled environments, and harvested of wood and possibly oil, allowing us to prod...
by Saccharin493
Sun Aug 14, 2016 10:13 pm
Forum: Ideas and Suggestions
Topic: Geothermal Vents
Replies: 7
Views: 3893

Geothermal Vents

As we know, the team are busy trying to make the terrain more diverse. i think a suitable addition could be geothermal vents. largish "hole" where steam pours out. can be harnessed by a geothermal boiler. naturally aliens flock around and form nests near the vents. sulfur crystals precipit...
by Saccharin493
Sun Aug 14, 2016 10:00 pm
Forum: Ideas and Suggestions
Topic: Tide Generators
Replies: 4
Views: 1988

Tide Generators

Due to the increase of nuclear power suggestions, would it be an idea to finally harness more power from water? what is the idea of a 3x3 tide/wave generator that sits in the middle/edge of the water and produces power. it is more efficient the more water around it and is an alternative to the solar...
by Saccharin493
Sat Aug 13, 2016 9:09 pm
Forum: Ideas and Suggestions
Topic: Nuclear Multiblock
Replies: 4
Views: 2676

Nuclear Multiblock

Maybe use the factorissomo mod as the basis for reactor mechanics, and gave the reactor as a multiblock structure? Having the ability to enter the reactor and having to individually build the system and mini factory that moves inserted fuels into reaction chambers and managing the thermal controls, ...
by Saccharin493
Wed Aug 10, 2016 11:27 pm
Forum: Ideas and Suggestions
Topic: Train storage Value
Replies: 0
Views: 773

Train storage Value

On the train menu, when clicking on a train can we please see what the train has in it? a value or something that gives us an indication of if the train is full. would be awesome thanks :)
by Saccharin493
Wed Jul 06, 2016 8:57 pm
Forum: Ideas and Suggestions
Topic: RoboCart
Replies: 1
Views: 1506

RoboCart

A wagon that acts as a roboport for trains. Treats contents of train as storage chest for building purposes etc.
by Saccharin493
Mon Jul 04, 2016 3:51 am
Forum: Ideas and Suggestions
Topic: Laser Cart
Replies: 5
Views: 3153

Re: Laser Cart

Idea being for sections of track potentially being attacked by biters, when the nests grow to close to tracks.
by Saccharin493
Mon Jul 04, 2016 1:42 am
Forum: Ideas and Suggestions
Topic: Laser Cart
Replies: 5
Views: 3153

Laser Cart

With the way the new train wheels in 0.13 work, could we have a flatbed train wagon with 2 weapon turrets mounted on it, which can rotate and fire at nearby enemies as the wagon is pulled along.
by Saccharin493
Sun Jul 03, 2016 10:16 pm
Forum: Implemented Suggestions
Topic: Upgrade Planner
Replies: 1
Views: 1732

Upgrade Planner

With the amount of mods being implemented into the vanilla game, may we please have the upgrade planner system added? this mod allows you to set a list of upgrades, and then select an area for the logistics robots to disassemble and replace pieces, eg; turns inserters into fast inserters. Mod link: ...
by Saccharin493
Wed Apr 06, 2016 9:53 pm
Forum: Development Proposals
Topic: Hidden ores
Replies: 138
Views: 137529

Re: Hidden ores

Uranium for making A Fission power Station. Huge power output for not alot of fuel. Lots of pollution is it overheats.
by Saccharin493
Thu Mar 24, 2016 4:46 am
Forum: Releases
Topic: Version 0.12.29
Replies: 29
Views: 33689

Re: Version 0.12.29

Will there be steam multiplayer integration in the future, allowing you to join friends games through steam like the way Terraria did it?
by Saccharin493
Mon Mar 21, 2016 10:39 pm
Forum: Ideas and Suggestions
Topic: Catalysts
Replies: 1
Views: 1053

Catalysts

Chemical Plant Catalysts. Require modules to make, cheap chemical additions that can be socketed into chemical plants and oil refineries to act as normal modules (producivity, efficiency and speed). The difference to mechanical modules are there are more slots for them, and also they are much cheape...
by Saccharin493
Mon Mar 21, 2016 1:54 am
Forum: Ideas and Suggestions
Topic: Electric and Steam Train
Replies: 10
Views: 6576

Electric and Steam Train

As a development on the current locomotive system, there could be 2 new locos added. Firstly, there is the steam Locomotive. It is made from boilers and steam engines, and has a larger torque driving it. this means it can pull more wagons than the diesel train, but has a lower max speed, being infer...

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