Search found 12 matches

by greymane
Wed Dec 04, 2024 3:16 am
Forum: Gameplay Help
Topic: Rich text -> Planet location icon
Replies: 1
Views: 99

Re: Rich text -> Planet location icon

No one have any idea on this? I can put a manual planet icon on the name but it won't update. If I leave it blank, as I changed the original name, it doesn't show where it is at.
by greymane
Fri Nov 29, 2024 11:55 pm
Forum: Gameplay Help
Topic: Rich text -> Planet location icon
Replies: 1
Views: 99

Rich text -> Planet location icon

I renamed one of my ships and lost the icon that shows the planet location of the ship. I tried manually setting the icon but it doesn't update when the ship moves. I also looked for the rich text to use but am having trouble figuring out which one is appropriate. Anyone know this offhand? Thanks in...
by greymane
Tue Oct 29, 2024 5:23 pm
Forum: Not a bug
Topic: [2.0.11] Cannot use landfill on Marsh tiles
Replies: 2
Views: 240

Re: [2.0.11] Cannot use landfill on Marsh tiles

My apologies! I had disabled them on load and must have resynced! Can be moved to closed.
by greymane
Mon Oct 28, 2024 1:57 am
Forum: Not a bug
Topic: [2.0.11] Cannot use landfill on Marsh tiles
Replies: 2
Views: 240

[2.0.11] Cannot use landfill on Marsh tiles

Running vanilla without Space Age activated on a prior version map. I saw a couple similar issue posts elsewhere in forums but am not seeing an official bug report. Landfill is not permitted to be built (forced or otherwise) on marsh tiles. I can provide save if needed but looks like it is a known b...
by greymane
Fri Oct 25, 2024 3:44 pm
Forum: Gameplay Help
Topic: Train functionality changed, looking for solution
Replies: 9
Views: 1049

Re: Train functionality changed, looking for solution

Thanks Kalanndok. I hadn't seem that FF (framkly I had a hard time keeping up on them). Still wish they didn't do that but I guess it makes sense, though by their own logic of the train going someplace inadvertant if it skipped a stop, that should still be on us to program. This is more just me bein...
by greymane
Fri Oct 25, 2024 2:26 am
Forum: Gameplay Help
Topic: Train functionality changed, looking for solution
Replies: 9
Views: 1049

Re: Train functionality changed, looking for solution

I like the overall idea of interrupts, but I think they shouldn't have disabled the regular handing of when a station is disabled. I do something similar to what you noted on your initial question with repair and fueling trains. If the train goes to 1 station tho and the next in line is disabled, it...
by greymane
Wed Oct 23, 2024 6:11 pm
Forum: Gameplay Help
Topic: Train Station issue in 2.0
Replies: 2
Views: 866

Re: Train Station issue in 2.0

Thanks a bunch. Not sure I like that change as, while I like the interrupts, it seems like it shouldn't "bug out" just move to the next station check.

I will look into your solution though. Thank you again!!!
by greymane
Wed Oct 23, 2024 1:20 am
Forum: Gameplay Help
Topic: Train Station issue in 2.0
Replies: 2
Views: 866

Train Station issue in 2.0

Hi. I bought Space age but haven't started it yet as I wanted to get used to the other new items in 2.0 on one of my current builds. I fired it up, disabled the Space age DLC and loaded up one of my factories. Went in and fixed things allowing for the new pumps, the removal of rocket control units, ...
by greymane
Mon Oct 21, 2024 7:38 pm
Forum: General discussion
Topic: [SOLVED] Space Age bought from site is actually bought on Humble Bundle
Replies: 7
Views: 1142

Re: [SOLVED] Space Age bought from site is actually bought on Humble Bundle

So if you buy on humble you get both steam and the Wube download? I was confused as Wubes announcement only said a steam key if you buy from them or steam.

"Purchases from our website or GOG can redeem a free expansion Steam key."
by greymane
Sun Dec 18, 2022 8:50 pm
Forum: Gameplay Help
Topic: Power output on Nuclear reactors not decreasing
Replies: 8
Views: 1728

Re: Power output on Nuclear reactors not decreasing

Thanks to both of you. This makes more sense to me. I didn't realize the heat/steam was lossless. That would account for it.

Thanks again and sorry to list as a bug instead of my misunderstanding.
by greymane
Sun Dec 18, 2022 3:33 pm
Forum: Gameplay Help
Topic: Power output on Nuclear reactors not decreasing
Replies: 8
Views: 1728

Re: Power output on Nuclear reactors not decreasing

So is this working as intended? I wouldn't think potential is what should be reported, as that center graph on the power menu is what is being produced I thought. So shouldn't the potential be reported as what the reactors are able to produce? If I had a factory needing 1GW of power, it will still s...
by greymane
Sun Dec 18, 2022 4:27 am
Forum: Gameplay Help
Topic: Power output on Nuclear reactors not decreasing
Replies: 8
Views: 1728

Power output on Nuclear reactors not decreasing

Hello, I assume this is a bug so reporting here. I was basically following along a Youtube series by KOS. I set up a 6 reactor plant with heat exchangers/pipes and turbine and let it run a while (it was up to temp and producing ~900 MW) and then decided to double it. I pasted the blueprint down then...

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