Search found 9 matches
- Sun Feb 28, 2021 7:40 am
- Forum: Gameplay Help
- Topic: logistic filter for item?
- Replies: 2
- Views: 1280
Re: logistic filter for item?
Thank you. Yes, this will work. But what, if I just want to see specific items which are in my logistic network? When moving mouse over a chest, I see all the stuff and it can be hard finding just the items you want to see. My solution: First multiply all items in logistic network by "-1" ...
- Sat Feb 27, 2021 4:22 pm
- Forum: Gameplay Help
- Topic: logistic filter for item?
- Replies: 2
- Views: 1280
logistic filter for item?
Hi,
is there a simple way to filter the amount of specific items in the logistic network?
For example if you just want to unload items from train if there are not enough of these items in logistic network?
Thanks.
is there a simple way to filter the amount of specific items in the logistic network?
For example if you just want to unload items from train if there are not enough of these items in logistic network?
Thanks.
- Sat Feb 06, 2021 7:20 pm
- Forum: Gameplay Help
- Topic: inserter logic not working correct?
- Replies: 2
- Views: 1051
inserter logic not working correct?
I have a requester chest which fills assembling machine with items. When less than 10 items are in the requester chest, inserter should take these items from belt (logic circuit). But this does not work when chest is empty, because inserter still is "red". It only works when I set it to &q...
- Sun Oct 22, 2017 7:34 am
- Forum: Gameplay Help
- Topic: avoiding loops between chests?
- Replies: 5
- Views: 3045
avoiding loops between chests?
Is it possible to avoid loops between requester chests and provider/storage chests? Sometimes it would be nice having items at a certain place (not waiting so long), so I would like to request it and put it into provider (or storage) chest nearby. But then looping starts, inserter puts it from reque...
- Sat Jul 08, 2017 1:30 pm
- Forum: Ideas and Suggestions
- Topic: names for roboports
- Replies: 0
- Views: 647
names for roboports
I would like to give names to roboports, than I could put them into named "areas", so I would know, to which area roboport belongs.
- Sat Jul 08, 2017 1:26 pm
- Forum: Gameplay Help
- Topic: switch weapons
- Replies: 2
- Views: 14881
switch weapons
With latest release switching weapons sometimes does not work. In former times it was done by pressing "Q". Than it was changed to "TAB". Now sometimes it is done with "Q", but many times it is impossible changing weapons. Neither Q or TAB.
- Wed Oct 26, 2016 4:30 pm
- Forum: Gameplay Help
- Topic: number of refineries?
- Replies: 7
- Views: 16974
number of refineries?
Still do not know which is the efficient way to produce products which need oil (plastic etc.). How many refineries do I need? E.g. I have 5 oil fields, pumping into one tank, 1 refinery?
Or do I need 1 refinery for e.g. 2 oil-fields? Or 1 refinery for every oil-field?
Or do I need 1 refinery for e.g. 2 oil-fields? Or 1 refinery for every oil-field?
- Sat Mar 26, 2016 1:32 pm
- Forum: Gameplay Help
- Topic: man not shooting anymore
- Replies: 5
- Views: 3123
Re: man not shooting anymore
SORRY MY FAULT! He just shoots when there are enemies or in front of a tree, wall, etc. Did no recognize this beforekuchenmann wrote:Suddenly my man does not shoot anymore when pressing SPACE-key. I do not know if it's a bug, or if I deactivated it? I have enough armour and weapons.
- Sun Mar 20, 2016 8:37 pm
- Forum: Gameplay Help
- Topic: man not shooting anymore
- Replies: 5
- Views: 3123
man not shooting anymore
Suddenly my man does not shoot anymore when pressing SPACE-key. I do not know if it's a bug, or if I deactivated it? I have enough armour and weapons.