This is becoming wierder.
So Zicandar sent me his entire %APPDATA%/Factorio folder including his mods and his renamed version of my save. Deleted all my factorio folder to replace with his. He can load my save and I still get this force.getIndex() crash.
Search found 6 matches
- Tue Dec 06, 2022 6:46 pm
- Forum: Pending
- Topic: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
- Replies: 18
- Views: 4339
- Tue Dec 06, 2022 6:11 pm
- Forum: Pending
- Topic: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
- Replies: 18
- Views: 4339
Re: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
What is crazy is that I deleted all my mods. Zicandar sent me HIS mod folder with which he can open my save. And I am getting the same failure to load (the windows message in my original post, not the dependency loop that people have been talking about) edit: That s the center of the issue. How can ...
- Tue Dec 06, 2022 5:11 pm
- Forum: Pending
- Topic: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
- Replies: 18
- Views: 4339
Re: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
You are asking me?? lol
I can sync the mods on my side without a problem but It fails (error message alone) when I load the save
I can sync the mods on my side without a problem but It fails (error message alone) when I load the save
- Tue Dec 06, 2022 3:12 pm
- Forum: Pending
- Topic: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
- Replies: 18
- Views: 4339
Re: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
Two additional things: 1) it fails to load (with the error message above) even with all mods disabled (Thx to Zicandar on pY discord for figuring that one out) 2) I am attaching the last save that loads fine (but ~30hours earlier unfortunately) 3) and it did not crash/kick me out of the game at firs...
- Mon Dec 05, 2022 9:06 pm
- Forum: Pending
- Topic: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
- Replies: 18
- Views: 4339
Re: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
Any chance this 220h pY save be saved from this crash?
- Sun Dec 04, 2022 4:57 pm
- Forum: Pending
- Topic: [1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
- Replies: 18
- Views: 4339
[1.1.73] Crash loading save: "force.getIndex() - 1u < this->activeNeighbourForces.size() was not true"
Hi, I did re-install the mods many times. And even re-installed the game completely. But I keep getting a crash while loading this save (as well as trying to load previous autosaves with the save mod combinations). I am putting the log file and the saves (lastest ones and a previous autosave from 10...