Search found 146 matches

by Mauslag PIngman
Wed Oct 13, 2021 2:24 am
Forum: General discussion
Topic: I never noticed before
Replies: 3
Views: 839

I never noticed before

I just noticed this today. I was looking at my nuclear fuel flowing into my reactor on a red belt and when the fuel goes into the red underground belt it turns red. That means the cover of the red underground belt is plastic and not metal even though there is no plastic in the ingredients for red be...
by Mauslag PIngman
Mon Oct 11, 2021 11:30 am
Forum: Ideas and Suggestions
Topic: Find another lifeform on the planet who is also
Replies: 3
Views: 264

Re: Find another lifeform on the planet who is also

I've got a huge sprawling base right now and haven't noticed any problems with saving. If you want to see it I'm online. The game is Pingman's Trains I think. I'm killing off the biters before I build most of the time. That might help. The biters don't expand into my territory and don't invade excep...
by Mauslag PIngman
Mon Oct 11, 2021 12:35 am
Forum: Ideas and Suggestions
Topic: Find another lifeform on the planet who is also
Replies: 3
Views: 264

Find another lifeform on the planet who is also

I launched some rockets and got bored so I decided to explore with trains. My reward is lots more biters, more resources and lakes but nothing new and there isn't much to do after you've launched lots of rockets and researched the white sciences. Lets say you launch 50 rockets and you get to communi...
by Mauslag PIngman
Thu Oct 07, 2021 2:17 am
Forum: General discussion
Topic: Some things I miss
Replies: 2
Views: 307

Re: Some things I miss

Thanks, I had gone looking for that but couldn't find it. Finally got it to work. I could have used it this morning.
by Mauslag PIngman
Wed Oct 06, 2021 7:52 pm
Forum: General discussion
Topic: Some things I miss
Replies: 2
Views: 307

Some things I miss

I miss being able to move train stops in the list of stations that my train is going to visit. I think you used to be able to move the stop and the conditions or just one line of conditions anywhere you wanted. This was especially useful if I set up a train station and then later decided I needed an...
by Mauslag PIngman
Wed Oct 06, 2021 6:03 pm
Forum: General discussion
Topic: The numbers on fluids
Replies: 15
Views: 1957

Re: The numbers on fluids

There is something strange going on with pumps. If you have a pipe and three pumps feeding three fluid cars, I think only one pump at a time will turn on. Also if you have multiple pumps feeding one fluid car it will once again only work one pump at a time. I couldn't speed up the filling of my flui...
by Mauslag PIngman
Wed Oct 06, 2021 1:49 pm
Forum: General discussion
Topic: The numbers on fluids
Replies: 15
Views: 1957

The numbers on fluids

I've got a big nuclear plant and it vents a lot of steam to the atmosphere so I decided I'd try to put it in storage tanks. I put up about 300 25K storage tanks and they were "full" in about 5 hours. I say "full" because they never fill up 25k out of 25K, but tend to reach 24K ea...
by Mauslag PIngman
Thu Sep 30, 2021 5:18 pm
Forum: Gameplay Help
Topic: Nuclear plant brownouts after working fine for weeks
Replies: 20
Views: 1034

Re: Nuclear plant brownouts after working fine for weeks

So I can probably leave it in automatic but have to select passenger on board for the previous stop and then the train will be auto but not moving or at a station. A simple off/ on switch for firing artillery would be more convenient. At the same time pandemonium caused by automatic stuff can be &qu...
by Mauslag PIngman
Thu Sep 30, 2021 2:46 pm
Forum: Gameplay Help
Topic: Nuclear plant brownouts after working fine for weeks
Replies: 20
Views: 1034

Re: Nuclear plant brownouts after working fine for weeks

I think I know why I got that mysterious biter attack that started the whole overloaded electrical system problem. I must have stopped a loaded artillery train car somewhere for longer than I intended and it must have been in range of some distant biters. It opened fire because it was stopped so lon...
by Mauslag PIngman
Wed Sep 29, 2021 7:03 pm
Forum: Gameplay Help
Topic: Nuclear plant brownouts after working fine for weeks
Replies: 20
Views: 1034

Re: Nuclear plant brownouts after working fine for weeks

... I had just installed a bunch of speed mods and beacons on pumpjacks. ... Before you do that: Have you put productivity modules in your science labs? Rule of thumb: use modules and beacons on the most expensive process in the production chain first -> biggest savings for least additional cost. I...
by Mauslag PIngman
Wed Sep 29, 2021 5:12 pm
Forum: Gameplay Help
Topic: Nuclear plant brownouts after working fine for weeks
Replies: 20
Views: 1034

Re: Nuclear plant brownouts after working fine for weeks

This plant worked great for more than a week. Lots of fuel, 4 stainless chests of fuel and there is room for spent fuel to exit. I checked each reactor and they all have fresh fuel up to about 6 or 7 and plenty more on the belts that circle the reactors. The number of turbines I had the power chart ...
by Mauslag PIngman
Wed Sep 29, 2021 6:53 am
Forum: Gameplay Help
Topic: Nuclear plant brownouts after working fine for weeks
Replies: 20
Views: 1034

Re: Nuclear plant brownouts after working fine for weeks

I picked up lots of steam storage containers and then I picked up steam turbines that weren't producing. After awhile and it was quite a delay, the power went up and my huge number of accumulators filled. Its like 6.7 gigajoules or something, about 500 accumulators. I should have started to add stea...
by Mauslag PIngman
Wed Sep 29, 2021 3:25 am
Forum: Gameplay Help
Topic: Nuclear plant brownouts after working fine for weeks
Replies: 20
Views: 1034

Nuclear plant brownouts after working fine for weeks

All of a sudden I have a brownout. The nuclear plant was producing about twice as much power as I was using and I hadn't been messing with it. The only thing I did this week was take thousands of spent fuel away and fill up four steel chests with fresh fuel. A few days ago I stopped moving steam fro...
by Mauslag PIngman
Tue Sep 28, 2021 6:02 am
Forum: Ideas and Suggestions
Topic: Especially for huge builds, a quick way to check on various factories
Replies: 2
Views: 167

Especially for huge builds, a quick way to check on various factories

You can make tags and for example label a factory with a red circuit on the map. It would be nice if the tag had a button so that you could go to the next red circuit factory and the next after that because if you have a sprawling build you need to check on things quickly. Also would be nice to have...
by Mauslag PIngman
Sun Sep 26, 2021 8:34 pm
Forum: Gameplay Help
Topic: My desperate attempts to clear land
Replies: 9
Views: 604

Re: My desperate attempts to clear land

I made a smaller firebase with no steam backup. Its much more compact. Before I bring the artillery up I look at the map to determine the placement of the firebase. I make sure electricity comes up from the rear. Biters go straight at the firebase so since all the nests are to the east, northeast an...
by Mauslag PIngman
Sat Sep 25, 2021 12:18 pm
Forum: Gameplay Help
Topic: My desperate attempts to clear land
Replies: 9
Views: 604

Re: My desperate attempts to clear land

Turning off the robots would be fine except for they also do repairs on turrets so if I turn off my personal roboport I don't get repairs done unless I do them myself. Too bad the game doesn't let you turn off mine replacement while allowing repairs. Using artillery wagons I managed to take out anot...
by Mauslag PIngman
Thu Sep 23, 2021 3:57 pm
Forum: Gameplay Help
Topic: Spidertron bounce
Replies: 1
Views: 275

Re: Spidertron bounce

I think I know what you're talking about, that sway. Its annoying. Like if you walk your spider over a belt and you want to pick up stuff on the belt it sways all over the place and also its a little hard to tell when you're over the belt.
by Mauslag PIngman
Thu Sep 23, 2021 3:29 pm
Forum: Gameplay Help
Topic: My desperate attempts to clear land
Replies: 9
Views: 604

My desperate attempts to clear land

What I'm looking for is feedback on my various ideas. Would it work? What would go wrong? Is there something better? If I fire at biters with an artillery wagon and then move on after a few rounds will the biters know my new location and chase me over there or will they divert to some nearby human ...
by Mauslag PIngman
Fri Sep 03, 2021 3:24 pm
Forum: Ideas and Suggestions
Topic: Atomic bomb effects to make biter eradication more interesting
Replies: 3
Views: 219

Atomic bomb effects to make biter eradication more interesting

I'd like to be able to blow up an atomic bomb in a lake and create a tsunami that can drown biters over a large area of maybe ten nest complexes. This would work particularly well if you could use landfill to create cliffs. I like using the map and existing terrain for planning. Build a large basin ...
by Mauslag PIngman
Fri Sep 03, 2021 3:09 pm
Forum: Gameplay Help
Topic: Rocket silo doesn't always produce white science
Replies: 10
Views: 635

Re: Rocket silo doesn't always produce white science

I think the silo is the only entity in the game that accepts objects that aren't necessary for launch. As a result I'm not that careful in pumping it full of what I think it needs. In this case I was wrong. I got mixed up with rocket part ingredients which needs a radar. So I probably unknowingly se...

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