Search found 105 matches

by Mauslag PIngman
Mon Dec 17, 2018 4:35 pm
Forum: Off topic
Topic: I've been looking for the next Factorio or Kerbal
Replies: 7
Views: 428

Re: I've been looking for the next Factorio or Kerbal

Tried Hexells once and to me its just work. I have Opus Magnum, which I think is Zachtronics and its an excellent and beautiful game but as it gets harder I lose interest. Dwarf Fortress is something I looked at once and it would take some work to get into that. I use the easier games to get educate...
by Mauslag PIngman
Sat Dec 15, 2018 9:15 pm
Forum: Off topic
Topic: I've been looking for the next Factorio or Kerbal
Replies: 7
Views: 428

I've been looking for the next Factorio or Kerbal

I've got a lot of hours on this game. Hours, not mastery, but I'm a little tired of it after 1700 hours. I tried to give fortresscraft another go and have no idea how to begin and am pretty annoyed with that game. I fiddled around with Railway Empire and don't see what I'm even supposed to do to get...
by Mauslag PIngman
Tue Dec 11, 2018 4:21 pm
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 142
Views: 78870

Re: You know you play Factorio too much when...

https://youtu.be/6GkdCiqsFUI?t=26 Some music Child protective services knocks on your door because they want to talk to you about an incident at school and the naming convention of your children, but you don't think there's anything odd about naming your sons Biter, Buffer, Splitter and Blue Express...
by Mauslag PIngman
Thu Dec 06, 2018 8:45 am
Forum: Gameplay Help
Topic: My tale of woe (train signal problems)
Replies: 7
Views: 269

Re: My tale of woe (train signal problems)

That's an interesting way to look at it. I've made a rail signal test, mostly using one way track, but there is one branch that has one way and two way track and it all works fine. I have lines that merge onto the main loop and I have loops that cross the main loop and all the trains are moving, abo...
by Mauslag PIngman
Wed Dec 05, 2018 7:07 pm
Forum: Gameplay Help
Topic: My tale of woe (train signal problems)
Replies: 7
Views: 269

Re: My tale of woe (train signal problems)

I didn't want to take up a lot of space so a single track appealed to me and I didn't even really know what two way implied. In my head single track had something to do with one way, but single track requires two way. You've gotta have a loop to do one way track. I think I've got a plan of action no...
by Mauslag PIngman
Wed Dec 05, 2018 6:11 pm
Forum: Gameplay Help
Topic: My tale of woe (train signal problems)
Replies: 7
Views: 269

My tale of woe (train signal problems)

I have over 100 hours in this game and have developed a rather huge and sprawling megabase on a train world map. I also had about ten train lines that were working, some of them with multiple trains. I started to think I knew what I was doing and then I tried to build another track from an even more...
by Mauslag PIngman
Mon Dec 03, 2018 7:28 pm
Forum: Ideas and Suggestions
Topic: The ability to change the color of a belt
Replies: 7
Views: 314

Re: The ability to change the color of a belt

The coloring of tracks and belts would need to be quick and easily turned off. I often find I'd like to know where a belt is going so I'd like to see the whole path of a certain belt from one quick look. I'd also like this color change to be visible on the map and I'd like the choice of bigger, bol...
by Mauslag PIngman
Sun Dec 02, 2018 5:36 am
Forum: Ideas and Suggestions
Topic: Scarecrows that function as landmarks and also to deter biters
Replies: 2
Views: 143

Scarecrows that function as landmarks and also to deter biters

When I get a warning that I'm being attacked, I often can't tell where this happening because so many places look like every other place. Huge scarecrows could be used as landmarks to make areas more easily identifiable. I'd like to be able to craft scarecrows like maybe a huge bird that eats insect...
by Mauslag PIngman
Sun Dec 02, 2018 12:54 am
Forum: General discussion
Topic: I've had alls I can stands and I can stands no more
Replies: 11
Views: 1782

Re: I've had alls I can stands and I can stands no more

OP, just from looking at the title is it possible that the first letter of your name stands for "Popeye"?
by Mauslag PIngman
Sat Dec 01, 2018 11:22 pm
Forum: Ideas and Suggestions
Topic: The ability to change the color of a belt
Replies: 7
Views: 314

Re: The ability to change the color of a belt

The coloring of tracks and belts would need to be quick and easily turned off. I often find I'd like to know where a belt is going so I'd like to see the whole path of a certain belt from one quick look. I'd also like this color change to be visible on the map and I'd like the choice of bigger, bold...
by Mauslag PIngman
Sat Dec 01, 2018 11:16 pm
Forum: Ideas and Suggestions
Topic: Find your next dead train
Replies: 3
Views: 195

Find your next dead train

My train in the boondocks ran out of fuel, but I got no notification. Some factorio genius with 3 phd's in astrophysics and computer science probably can make a system that would notify me. Call me a casual or a lamer but this type of thing is a little beyond me, so I'd like the option of choosing t...
by Mauslag PIngman
Thu Nov 29, 2018 8:54 pm
Forum: General discussion
Topic: feedback: train signals are hard
Replies: 26
Views: 2145

Re: feedback: train signals are hard

I like the trains, but the switches are quite confusing. Tracks are often long so it can be quite tedious to run the length of them "trying" new things when something doesn't work right. Lately, I've been getting better at it and building a little confidence but then some time will go by and I'll co...
by Mauslag PIngman
Thu Nov 29, 2018 1:04 am
Forum: Ideas and Suggestions
Topic: The ability to change the color of a belt
Replies: 7
Views: 314

The ability to change the color of a belt

I'd like to be able to change the color of a belt so that I can easily see where it is going. This same thing would be nice with RR tracks and would help greatly in clearing up spaghetti tangles. It would also be nice to label each side of belts with what they're supposed to be carrying such as iron...
by Mauslag PIngman
Wed Nov 28, 2018 6:54 am
Forum: Ideas and Suggestions
Topic: Rotate screen so I don't have to eradicate biters downhill
Replies: 3
Views: 277

Rotate screen so I don't have to eradicate biters downhill

I don't like fighting with laser turrets while going downhill. There's stuff blocking my view on the bottom so I'd like the map to be rotateable. How about if we could build a jet pack with a sensor that automatically detects approaching trains and floats the player at a safe height until the danger...
by Mauslag PIngman
Fri May 11, 2018 7:45 pm
Forum: Off topic
Topic: How old are the players of Factorio
Replies: 32
Views: 11243

Re: How old are the players of Factorio

I'm in my sixties. Factorio is my second game with heavy crafting (Terraria). Games don't teach you this, but when you're planning things, its a good idea to put your ideas and needs on paper so that you have a vision of what is needed. That's how people came up with ideas for thousands of years bef...
by Mauslag PIngman
Thu May 10, 2018 1:49 am
Forum: Gameplay Help
Topic: Doesn't anyone have a kovarex blueprint that doesn't need te
Replies: 9
Views: 1163

Re: Doesn't anyone have a kovarex blueprint that doesn't need te

If its not in the blueprint, I'll probably never figure it out, but anyhow, I did finally get my kovarex set up so that it'll run almost forever with no micromanagement. I tried several of the bp's that were posted with some success and then settled on Czarchastic's design. One thing I screwed up a ...
by Mauslag PIngman
Wed May 09, 2018 3:22 pm
Forum: Gameplay Help
Topic: Doesn't anyone have a kovarex blueprint that doesn't need te
Replies: 9
Views: 1163

Re: Doesn't anyone have a kovarex blueprint that doesn't need te

I definitely need some big, complicated displays showing off the count of something or other.
by Mauslag PIngman
Mon May 07, 2018 5:57 pm
Forum: Gameplay Help
Topic: Doesn't anyone have a kovarex blueprint that doesn't need te
Replies: 9
Views: 1163

Doesn't anyone have a kovarex blueprint that doesn't need te

I've tried a bunch of different kovarex blueprints and it looks like they all need tending. They don't reload with 235 or they get plugged up with 238. I want a blueprint where all you do is feed the machines with 235 one one side of the belt and 238 on the other and system takes what it needs and m...
by Mauslag PIngman
Sun May 06, 2018 1:57 pm
Forum: Gameplay Help
Topic: Adding nuclear reactors isn't getting me the power I need
Replies: 13
Views: 934

Re: Adding nuclear reactors isn't getting me the power I need

Nuclear reactors buffer up an enormous amount of energy and you can temporarily pull out more power than the system is really capable of. If your reactor is pulling more than its production then you will find the reactor gradually losing temperature until its energy output reaches a steady state. T...
by Mauslag PIngman
Mon Apr 30, 2018 10:38 am
Forum: Gameplay Help
Topic: Adding nuclear reactors isn't getting me the power I need
Replies: 13
Views: 934

Re: Adding nuclear reactors isn't getting me the power I need

I built a 2 reactor powerplant with sixteen heat exchangers feeding into storage tanks. 2 storage tanks per heat exchanger. Then I had two steam turbines for each heat exchanger for a total of 32. I had water coming in from the left in 2 places and on the right in 2 places and I didn't get any steam...

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