Search found 8 matches

by Arie Atari
Sat Nov 11, 2023 5:10 pm
Forum: Logistic Train Network
Topic: [Request?] Add an option to prevent multiple cargo requests in a single schedule
Replies: 8
Views: 1643

Re: [Request?] Add an option to prevent multiple cargo requests in a single schedule

Yes, it's working! Your explanation gives me a better insight in the mechanics too.
Thank you very much for your help!

Btw the black thing is Tailings dust, one of the many (side) products in Pyanodon.
by Arie Atari
Sat Nov 11, 2023 2:00 pm
Forum: Logistic Train Network
Topic: [Request?] Add an option to prevent multiple cargo requests in a single schedule
Replies: 8
Views: 1643

Re: [Request?] Add an option to prevent multiple cargo requests in a single schedule

The train station itself is not connected. The constant combinator is connected to the input (lamp) with red wire, the inserters are connected to the output with green wire. In my attempt to use an arithmetric combinator i did use the station itself and it was only set to "read train content&qu...
by Arie Atari
Sat Nov 11, 2023 11:47 am
Forum: Logistic Train Network
Topic: [Request?] Add an option to prevent multiple cargo requests in a single schedule
Replies: 8
Views: 1643

Re: [Request?] Add an option to prevent multiple cargo requests in a single schedule

I can't figure it out: if LTN is designed to combine requests, why don't the inserters switch from loading the first item (at >= condition, 480 in the example in my screenshot) to the second/third item? I guess since the condition is still met when above 480 (load >=item count, instead of load = ite...
by Arie Atari
Fri Sep 22, 2023 2:01 pm
Forum: Logistic Train Network
Topic: [Request?] Add an option to prevent multiple cargo requests in a single schedule
Replies: 8
Views: 1643

Re: [Request?] Add an option to prevent multiple cargo requests in a single schedule

I agree with you for a vanilla play or maybe a light overhaul mod play, but it's almost impossible in Py to build a separate station for each different item, since some recipes require 8 to 10 (or more) different items. That's why i see a usecase for my question when using LTN with Py. My base consi...
by Arie Atari
Thu Sep 21, 2023 9:34 pm
Forum: Logistic Train Network
Topic: [Request?] Add an option to prevent multiple cargo requests in a single schedule
Replies: 8
Views: 1643

[Request?] Add an option to prevent multiple cargo requests in a single schedule

Hi, I'm playing an Pyanodon run where i use a single station to request and deliver multiple items. This works fine in Py since quantities of a single item are relatively low, but the number of different items is very high. Sometimes 2 items are requested at once from a station and combined in a sin...
by Arie Atari
Sun Dec 04, 2022 5:38 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 486694

Re: pY Raw Ores Discussion

Guess i have to research that one still
by Arie Atari
Sun Dec 04, 2022 2:15 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 486694

Re: pY Raw Ores Discussion

try on the smaller ones.
Thanks, that is working! I had to search for smaller patches, because the nearest were all bigger.
But what do i use on the bigger patches?
by Arie Atari
Sat Dec 03, 2022 10:41 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 486694

Re: pY Raw Ores Discussion

Hey guys, i'm playing Py+AI and i'm trying to place a phosphate mine on big ancient remains, but it's not working. In map view it says phosphate rock, but i can't use the phosphate mine on it. I haven't found any other structures that i could use. Any suggestions? Thanx! Screenshot Py phosphate mine...

Go to advanced search