From changelogs 2.0.9: - My body is stone. My voice, fire. The earth trebmles to my very presence. I am a god in human flesh. Despair, ye mortals
I AM IN DISPAIR! :D :D
Also, a newer update says "Updated wiki page for digosaurs". There's a wiki page??? Or do you mean the ingame guide?
Search found 18 matches
- Thu Apr 20, 2023 8:51 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 384628
- Sun Apr 02, 2023 8:01 pm
- Forum: PyMods
- Topic: Latex is the Py gateway into animal Holocaust
- Replies: 0
- Views: 1133
Latex is the Py gateway into animal Holocaust
Not saying much. Just found it curious. Latex 

- Fri Mar 31, 2023 1:27 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 181
- Views: 109109
Re: pY Alternative Energy - Discussion
Yep, integrating adjustable angles for inserters in Py would be bomb! There's no reason why the engineer can't make cranes that rotate 90 degrees and not only 180.
- Fri Mar 10, 2023 2:51 am
- Forum: PyMods
- Topic: Why do Caravan waypoints cost food?
- Replies: 1
- Views: 1340
- Fri Mar 03, 2023 1:31 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 384628
Re: pY Alien Life - Discussion
Man, I wish I could use moss02 now...
I wouldn't have a use for shale oil... I mean, aromatics are always more welcome but I have nothing to do with heavy oil and condensates.
Also I'm barely using smelters since my mining operation is at peak effeciency atm...
And I get plenty of "green ...
I wouldn't have a use for shale oil... I mean, aromatics are always more welcome but I have nothing to do with heavy oil and condensates.
Also I'm barely using smelters since my mining operation is at peak effeciency atm...
And I get plenty of "green ...
- Thu Mar 02, 2023 1:30 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 384628
Re: pY Alien Life - Discussion
https://drive.google.com/uc?export=download&id=1sQ4lcQUibKRDxI5j5DDj7p8dXxUfVWID
Petition to unlock this recipe at least one science level higher. Currently it's on 4th science. I'm on my second science atm and I am already struggly to deal with kerogene (byproduct of stone).
Also, 2nd science ...
Petition to unlock this recipe at least one science level higher. Currently it's on 4th science. I'm on my second science atm and I am already struggly to deal with kerogene (byproduct of stone).
Also, 2nd science ...
- Mon Feb 13, 2023 3:52 pm
- Forum: PyMods
- Topic: Optimization?
- Replies: 8
- Views: 2919
Re: Optimization?
Almost 12GB?? I don't think that's solvable outside of changing the code of the game (and maybe even then not).
So I wouldn't even blame graphics because that should use the GPU memory. Yeah, just out of curiosity, how big is your base? I have around 1000 transport belts and it uses 2GB. Just ...
So I wouldn't even blame graphics because that should use the GPU memory. Yeah, just out of curiosity, how big is your base? I have around 1000 transport belts and it uses 2GB. Just ...
- Fri Feb 10, 2023 9:29 pm
- Forum: Mods
- Topic: [MOD 0.16] Picker Pipe Tools
- Replies: 3
- Views: 2341
Re: [MOD 0.16] Picker Pipe Tools
Someone help me please! It doesn't automatically snap to anything. Also pressing rotate (isn't it 'R' for everyone??) doesn't do anything. Ctrl Shift C is copying into blueprint (wasn't it always?)
I do get one thing to work: orphan finder. Pipe highlighter doesn't work either...
Do I need some ...
I do get one thing to work: orphan finder. Pipe highlighter doesn't work either...
Do I need some ...
- Thu Feb 09, 2023 5:51 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 384628
Re: pY Alien Life - Discussion
Basically I've just realised there's an "Effeciency: 200%" stat on oil burner. Now I understand where's the boost from
- Thu Feb 09, 2023 1:02 pm
- Forum: PyMods
- Topic: Choose on my playthrough!
- Replies: 3
- Views: 2299
Re: Choose on my playthrough!
I've done some research.
Maybe it'll be news to someone?
Basically I've discovered that breaking down everything (?) makes it more effecient when burning. I'm yet to look into the power taken by the machines who do the breaking and down, hopefully in the evening (maybe they don't take electricity ...
Maybe it'll be news to someone?
Basically I've discovered that breaking down everything (?) makes it more effecient when burning. I'm yet to look into the power taken by the machines who do the breaking and down, hopefully in the evening (maybe they don't take electricity ...
- Thu Feb 09, 2023 12:23 pm
- Forum: PyMods
- Topic: Choose on my playthrough!
- Replies: 3
- Views: 2299
Choose on my playthrough!
So, Kerogen. Thanks to this game now I FINALLY know what it means! Who knew it's the most abundant organic material on Earth??? Right?
So, yeah, what do I do with it? Just second science. Keep it? Shale oil? Burn it? For some reason I feel burning it should be the solution. I mean, it gives 2MJ ...
So, yeah, what do I do with it? Just second science. Keep it? Shale oil? Burn it? For some reason I feel burning it should be the solution. I mean, it gives 2MJ ...
- Wed Feb 08, 2023 2:23 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 384628
Re: pY Alien Life - Discussion
Another crazy thing I've just found.
Instead of burning wood it's better to convert it to coal gas and tar! And then burn those in oil burners to generate electricity.
BUT at the same time, it's still better to BURN raw coal than convert it to tar and coal gas! (OMG I WAS SO WRONG!! It's waaaay ...
Instead of burning wood it's better to convert it to coal gas and tar! And then burn those in oil burners to generate electricity.
BUT at the same time, it's still better to BURN raw coal than convert it to tar and coal gas! (OMG I WAS SO WRONG!! It's waaaay ...
- Mon Feb 06, 2023 11:29 pm
- Forum: PyMods
- Topic: Steel Furnace is inefficient
- Replies: 6
- Views: 3664
Re: Steel Furnace is inefficient
Just curious, which way are they effecient then?
- Mon Feb 06, 2023 10:39 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 384628
Re: pY Alien Life - Discussion
I need help from the crowd-sourced brain, please!
I'm trying to find the most effecient electricity procurment and trying to figure out methods better than burning wood from tree farms in water boilers.
At the moment I'm checking getting biomass and burning that. There are SOOO many recycling ...
I'm trying to find the most effecient electricity procurment and trying to figure out methods better than burning wood from tree farms in water boilers.
At the moment I'm checking getting biomass and burning that. There are SOOO many recycling ...
- Thu Dec 01, 2022 2:07 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 760985
Re: pY Coal Processing - Discussion
Yep, it's fixed now - thank you, Py, for such a quick fix!
- Wed Nov 30, 2022 4:37 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 760985
Re: pY Coal Processing - Discussion
https://lh6.googleusercontent.com/3PGouW9Um4eZPF1F0mcxdCNjl4sBtEcLO8Do-2_1JjkIQS3SOu3ExMphPEz7zQNHe1w=w2400
Above you can see that I can't build foundry
https://lh6.googleusercontent.com/_rgq-c4cMueF7_bPAjVZSPKQscLhB-5-lWUEnOAz077hWh3BdxPDY4OC4CRlRgnAQ20=w2400
And here you can see that the ...
Above you can see that I can't build foundry
https://lh6.googleusercontent.com/_rgq-c4cMueF7_bPAjVZSPKQscLhB-5-lWUEnOAz077hWh3BdxPDY4OC4CRlRgnAQ20=w2400
And here you can see that the ...
- Tue Nov 29, 2022 3:29 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 760985
Re: pY Coal Processing - Discussion
Hi! So I updated to the newest version today (thanks!) and I think I found a game breaking bug, sorry.
Advanced Foundry mk01 is now in two different research techs (Smelters1 and Steel Processing).
Why is it a problem? Because after that last update steel can only be made in advanced foundry ...
Advanced Foundry mk01 is now in two different research techs (Smelters1 and Steel Processing).
Why is it a problem? Because after that last update steel can only be made in advanced foundry ...
- Tue Nov 29, 2022 2:34 am
- Forum: Modding discussion
- Topic: Pipe Valve and Routing
- Replies: 0
- Views: 933
Pipe Valve and Routing
I have a mod idea and I don't know if it's possible.
(On the simplest terms) I want to add a valve item to pipes. The valve can close and open a pipe line.
https://preview.redd.it/29hth37t1l2a1.jpg?width=1122&format=pjpg&auto=webp&s=4a35ae8e494784e571c2a081c0653605db6d5708
Here's a practical ...
(On the simplest terms) I want to add a valve item to pipes. The valve can close and open a pipe line.
https://preview.redd.it/29hth37t1l2a1.jpg?width=1122&format=pjpg&auto=webp&s=4a35ae8e494784e571c2a081c0653605db6d5708
Here's a practical ...