Search found 581 matches

by Impatient
Mon Aug 10, 2020 12:05 am
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 72
Views: 6174

Re: Friday Facts #359 - Crash site: The beginning

I'm really glad the crash story is acknowledged in freeplay but something has always bothered me: why do we build a rocket if not to leave the planet? Shouldn't the winning condition be "launch ourselves into space" instead of a satellite? are you telling us, that you really want to leave your fact...
by Impatient
Thu Jul 23, 2020 1:30 am
Forum: Ideas and Requests For Mods
Topic: Playing on the net of a cube.
Replies: 6
Views: 211

Re: Playing on the net of a cube.

5thHorseman wrote:
Wed Jul 22, 2020 2:02 am
... or you'll stop playing entirely.
I indeed stopped.
by Impatient
Mon Jul 20, 2020 12:06 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Beautiful Sushi Belts
Replies: 36
Views: 15001

Re: Beautiful Sushi Belts

I use a sushi belt for the lab complex. But instead of creating a compressed mix (and therefore running into problems if there aren't enough of a type of flask), I use combinators to count how many flasks of each type are on the belt. I use a memory cell with EACH and all inserters putting on the be...
by Impatient
Fri Jul 03, 2020 1:49 pm
Forum: General discussion
Topic: Which mod for better Biters?
Replies: 4
Views: 546

Re: Which mod for better Biters?

I only know rampant. I used it and was happy forever. Rampant makes the biters attack where they know to cause the most damage to your base. They will find the weak spots. And they attack in coordinated groups. So watch out.
by Impatient
Fri Jul 03, 2020 1:46 pm
Forum: Ideas and Suggestions
Topic: auto rotating belts when handmaking blueprints
Replies: 3
Views: 144

Re: auto rotating belts when handmaking blueprints

fast manual filling of bp
+1
by Impatient
Thu Jul 02, 2020 3:47 pm
Forum: Technical Help
Topic: Factorio has stopped working
Replies: 15
Views: 605

Re: Factorio has stopped working

Great! :) As a side note: When you say "torrent" I assume some "illegal" copy of windows from a questionable source. Man, you are running a high risk there imo. I would never do that. Whoever made that torrent could have done anything to the install files. My biggest fear today would be a bitcoin mi...
by Impatient
Thu Jul 02, 2020 1:34 pm
Forum: Technical Help
Topic: Factorio has stopped working
Replies: 15
Views: 605

Re: Factorio has stopped working

I don't know anything about anything, but I notice that you are pretty dedicated to play factorio, if you reinstall windows to achieve that. Also I understand from own experience how frustrating it is if a game you want to play doesn't work for any obvious reason. (I remember when doom was out back ...
by Impatient
Thu Jul 02, 2020 12:12 pm
Forum: Bug Reports
Topic: [0.18.34] Entities make sounds when not in radar range on the map
Replies: 2
Views: 156

Re: [0.18.34] Entities make sounds when not in radar range on the map

Yes absolutley. I thought about that already when they introduced this behavior. Being able to hear far away entities when hovering over an area in map view, simply gives the player information she/he should not be able to get that away. I wonder, if this behavior could be used in PvP to gain info a...
by Impatient
Thu Jul 02, 2020 11:54 am
Forum: Mod-/Installation-Handling
Topic: [v2.3.3] Lunar's Factorio Mod Manager
Replies: 55
Views: 8603

Re: [v2.3.3] Lunar's Factorio Mod Manager

Superglad to help. I like this leightweight and straight forward modmanager. Thanks for the update! :) :thumbsup:
by Impatient
Wed Jul 01, 2020 5:53 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1188
Views: 162245

Re: Simple Questions and Short Answers

https://wiki.factorio.com/Chemical_science_pack https://wiki.factorio.com/Module#Productivity_module IMO the result in both cases should be 2. If you get 3 blue flasks for crafting the recipe one time in the assembler, then something is bugged. But I don't think it is bugged. So I guess there is an ...
by Impatient
Tue Jun 30, 2020 11:38 pm
Forum: Gameplay Help
Topic: How do I use control signals to set stack size on an inserter?
Replies: 6
Views: 389

Re: How do I use control signals to set stack size on an inserter?

Calion wrote:
Tue Jun 30, 2020 6:28 pm
Where do you assign the value to the signal?
Now that is a different question. If you want to know how the circuit network works, start here:
https://wiki.factorio.com/Circuit_network
by Impatient
Tue Jun 30, 2020 6:02 pm
Forum: Gameplay Help
Topic: Most difficult map settings, yet conquerable.
Replies: 2
Views: 274

Re: Most difficult map settings, yet conquerable.

If you want a challenge, install the mod "Rampant". It adds strategy to the biter attacks. It basically lets the biters attack where they cause the most destruction. And in huge numbers. You will have constant pressure applied to your base. "Death world marathon" is also there for a reason. I assume...
by Impatient
Tue Jun 30, 2020 8:33 am
Forum: General discussion
Topic: [0.18.34] Greedy train signal indication logic makes invalid assumption or is bugged?
Replies: 7
Views: 369

Re: [0.18.34] Greedy train signal indication logic makes invalid assumption or is bugged?

While experimenting a bit further, I found this example of another obscure assumption: train signal indication behavior.jpg Here the track turning vertical is shown as possible bidirectional (despite its signal), while the left side of the horizontal track is shown to be possible only unidirectional...
by Impatient
Tue Jun 30, 2020 7:58 am
Forum: General discussion
Topic: [0.18.34] Greedy train signal indication logic makes invalid assumption or is bugged?
Replies: 7
Views: 369

Re: [0.18.34] Greedy train signal indication logic makes invalid assumption or is bugged?

Yes, the unidirectional track ends there. -> Why also assume, that the right side of the horizontal track, which leads up to that fork, is unidirectional? Does that mean, that all track, which is before the fork, is assumed to be unidirectional?
by Impatient
Mon Jun 29, 2020 10:20 pm
Forum: Gameplay Help
Topic: How do I use control signals to set stack size on an inserter?
Replies: 6
Views: 389

Re: How do I use control signals to set stack size on an inserter?

Hi!
  • You check the checkbox Set stack size
  • You select a signal. The value of that signal will be the stack size. If the value is higher than the max stack size, the stack size will be the max stack size.
  • Somewhere you assign a value to this signal
Does that clarify the mechanic?
by Impatient
Mon Jun 29, 2020 10:12 pm
Forum: General discussion
Topic: [0.18.34] Greedy train signal indication logic makes invalid assumption or is bugged?
Replies: 7
Views: 369

Re: [0.18.34] Greedy train signal indication logic makes invalid assumption or is bugged?

Why isn't the whole horizontal in the upper example also treated as bidirectional?
by Impatient
Mon Jun 29, 2020 9:40 am
Forum: General discussion
Topic: [0.18.34] Greedy train signal indication logic makes invalid assumption or is bugged?
Replies: 7
Views: 369

[0.18.34] Greedy train signal indication logic makes invalid assumption or is bugged?

train signal indicator behavior.png The picture above shows two examples of a fork. In both examples the track turning to the vertical is locked in its directionality by one train signal at the end of it. In the lower example the horizontal track additionally has two signals at its left end, which ...

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