Search found 351 matches

by Impatient
Thu Oct 10, 2019 10:15 am
Forum: Ideas and Requests For Mods
Topic: [Idea] Planning facility
Replies: 4
Views: 184

Re: [Idea] Planning facility

That is a nice one mrvn.
by Impatient
Thu Oct 10, 2019 6:37 am
Forum: Ideas and Requests For Mods
Topic: Mod idea: The LAED tower
Replies: 0
Views: 56

Mod idea: The LAED tower

I have an idea for a special type of power pole, the LAED tower. LAED (or maybe LAPD) stands for Large Area Energy/Power Distribution. The characteristics of the LAED tower would be these: 1. Supplying power to clients in a large area (let's say 100x100 tiles for now) 2. The distribution to clients ...
by Impatient
Thu Oct 10, 2019 2:38 am
Forum: Gameplay Help
Topic: Manipulator
Replies: 3
Views: 207

Re: Manipulator

boskid is factorio staff now? Woooo! Earned, I would say :D
by Impatient
Tue Oct 08, 2019 12:08 am
Forum: Combinator Creations
Topic: Two customers service queue
Replies: 4
Views: 308

Re: Two customers service queue

How does it behave, if a train leaves from station A, thus belts for station B are activated, but there is no train at station B and the next train arrives at station A again?

I tested your design and it works nicely. (One red wire was set up wrong.) I see how smart you set up the S-R. Very nice!
by Impatient
Mon Oct 07, 2019 1:31 pm
Forum: Combinator Creations
Topic: Two customers service queue
Replies: 4
Views: 308

Re: Two customers service queue

I changed the description to make it more clear what this design does.
by Impatient
Mon Oct 07, 2019 1:43 am
Forum: Duplicates
Topic: [0.17.69] Disconnected blueprinted trains are connected after bp placement
Replies: 1
Views: 61

[0.17.69] Disconnected blueprinted trains are connected after bp placement

Untitled.jpg
Untitled.jpg (123.49 KiB) Viewed 61 times
The two trains on the top track are not connected. The blueprint was created from them. After placing the blueprint, the new trains on the bottom track are connected.
by Impatient
Mon Oct 07, 2019 12:40 am
Forum: Combinator Creations
Topic: Two customers service queue
Replies: 4
Views: 308

Two customers service queue

Summary The "two customers service queue" acts like a queue with a in-built feature to remove the item at the front of the queue (and any other item in the queue). Items stay in the queue, as long as requests for service are active. To achieve that, instead of storing n values (in this case 2), it ...
by Impatient
Fri Oct 04, 2019 5:42 pm
Forum: Technical Help
Topic: [0.17.69] "Factorio crashed due to video card reset or removal"
Replies: 3
Views: 101

[0.17.69] "Factorio crashed due to video card reset or removal"

I played factorio for ages with my pcs current hardware configuration without any issues. Never had this before. The video card works just fine.
by Impatient
Fri Sep 27, 2019 4:25 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 104
Views: 10708

Re: Friday Facts #314 - 0.17 stable

Great read! I like it when people share their findings. The findings being on a meta-level makes them even more interesting. I summarize your findings about wow as "the pitfalls of removing struggling". To struggle before accomplishing something makes the accomplishment subjectively more valuable th...
by Impatient
Fri Sep 27, 2019 2:25 pm
Forum: Gameplay Help
Topic: [Solved] How to kickstart no-water, no-power-connection,energy dependend outposts?
Replies: 7
Views: 300

Re: [Solved] How to kickstart no-water, no-power-connection,energy dependend outposts?

eradicator wrote:
Fri Sep 27, 2019 7:37 am
Did someone say kickstart? How about Hand Crank Generator. Made by the awesome eradicator himself! :twisted:
(You'll have to tweak the mod settings if you want to craft one per outpost.)
I immediately thought of your hand crank generator. :D But I wanted a vanilla solution.
by Impatient
Thu Sep 26, 2019 11:32 pm
Forum: Gameplay Help
Topic: [Solved] How to kickstart no-water, no-power-connection,energy dependend outposts?
Replies: 7
Views: 300

Re: How to kickstart no-water, no-power-connection,energy dependend outposts?

Ah yes. Of course. Solar power! :-)

Why didn't I think of that? :roll: Thx
by Impatient
Thu Sep 26, 2019 11:25 pm
Forum: Gameplay Help
Topic: [Solved] How to kickstart no-water, no-power-connection,energy dependend outposts?
Replies: 7
Views: 300

[Solved] How to kickstart no-water, no-power-connection,energy dependend outposts?

I want to create outposts which are not connected to the main base via power lines or pipelines. They only get supplied with fuel/steam by train and it should not matter if they have a water resource nearby or not (no offshore pumps). I designed an outpost with a station for steam unloading, just to...
by Impatient
Wed Sep 25, 2019 10:53 pm
Forum: This Forum
Topic: My post was deleted
Replies: 8
Views: 518

Re: My post was deleted

I understand. But that also was somewhere near my point. ... it most likely is not going to happen. My recommendation: Move on.
by Impatient
Mon Sep 23, 2019 10:00 pm
Forum: This Forum
Topic: My post was deleted
Replies: 8
Views: 518

Re: My post was deleted

One thing I learned by interacting with the internet for several decades is, that contrary to real world face to face conversation, there can be a million reasons, why a person on the other end of the line acts this or that way and that I won't know the reasons or never find them out. A million reas...
by Impatient
Mon Sep 23, 2019 9:30 pm
Forum: Gameplay Help
Topic: Creating a trigger when material ceases running on a belt
Replies: 21
Views: 1057

Re: Creating a trigger when material ceases running on a belt

Regarding showing what is the current throughput on a belt, you might be looking for the "running average" or "moving average".

viewtopic.php?t=51471
by Impatient
Fri Sep 20, 2019 12:57 pm
Forum: Not a bug
Topic: [0.17.65] Splitters combines unevenly
Replies: 8
Views: 794

Re: [0.17.65] Splitters combines unevenly

coppercoil wrote:
Fri Sep 20, 2019 6:30 am
It's input balanced, output balanced and throughput unlimited, three in one.
You are right. My mistake.
by Impatient
Thu Sep 19, 2019 10:29 pm
Forum: Not a bug
Topic: [0.17.65] Splitters combines unevenly
Replies: 8
Views: 794

Re: [0.17.65] Splitters combines unevenly

Yes, it's a belt balancer, I need to balance input belts ... It seems this splitter bug is fixed too. Now balancers are great again :mrgreen: The standard 4>>4 balancer, you show in the picture, is not input balanced. Never was. Another thing is, I don't see how the inserters simulate uneven consum...
by Impatient
Tue Sep 17, 2019 10:02 pm
Forum: Ideas and Suggestions
Topic: Train Visualization - Make last train wagon in line distinguishable
Replies: 10
Views: 297

Re: Train Visualization - Make last train wagon in line distinguishable

eradicator wrote:
Thu Sep 12, 2019 1:58 pm
Why not just show a number in the center of each position. That way you instantly see what wagon goes where for any kind of complex train.
and as eradicator points out, the numbering also shows which car is where, which can be handy for stations.

Go to advanced search