Search found 679 matches

by Impatient
Thu Nov 26, 2020 5:31 pm
Forum: Combinator Creations
Topic: OCD-safe count-perfect smart belt mixer
Replies: 4
Views: 121

Re: OCD-safe count-perfect smart belt mixer

Optymistyk wrote:
Thu Nov 26, 2020 9:02 am
... Some items might also get stuck on the unconnected ends of splitters as they can't be placed on the belt fast enough ...
You can prevent this in particular by simply setting a priority and filter of an item that is NOT used (like fish) to the output of the splitter, where no item should go.
by Impatient
Thu Nov 26, 2020 1:01 am
Forum: Bug Reports
Topic: [1.1.0] (ui inconsistency) a machine may show the newly-unlocked-recipe with showing any new recipe
Replies: 1
Views: 83

Re: [1.1.0] (ui inconsistency) a machine may show the newly-unlocked-recipe with showing any new recipe

The thing is, if it is an assembling machine 1, then it can not handle fluids. Thus no recipes, which include fluids, are shown. So there is the new recipe marker on the tab, but none of the new fluid recipes.
by Impatient
Wed Nov 25, 2020 7:37 pm
Forum: Spread the Word
Topic: Steam awards nomination period, Nov 25th to Jan 3rd
Replies: 0
Views: 68

Steam awards nomination period, Nov 25th to Jan 3rd

I just wanted to remind everyone that games can be nominated for the steam awards now. I am not telling you to nominate Factorio - because maybe you just hate it ;) :lol: - but if you want to participate in the steam awards, now is the chance to do so.
by Impatient
Wed Nov 25, 2020 3:10 pm
Forum: Technical Help
Topic: [Solved][1.1.1] Do saves from 1.1.0 not get overwritten in 1.1.1 ?
Replies: 0
Views: 66

[Solved][1.1.1] Do saves from 1.1.0 not get overwritten in 1.1.1 ?

Edit: Never mind. That was my fault. It happened, because I unpacked the older save (and deleted it's zip file). I did this because I wanted to change some stuff in it's scenario script files. Then I forgot about it, loaded it, and saved again under the same name. Now a folder named "od-0001" and a ...
by Impatient
Wed Nov 25, 2020 2:22 am
Forum: Gameplay Help
Topic: [1.1.0] Can underground belts be rotated via ghost placement?
Replies: 0
Views: 83

[1.1.0] Can underground belts be rotated via ghost placement?

Can underground belts be rotated via ghost placement in v1.1.0? Belts and splitters can be, but it seems ubelts can not. Anyone knows anything about that?
by Impatient
Tue Nov 24, 2020 6:39 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 183
Views: 19835

Re: Version 1.1.0

One wish you could add to the awesomenes. When make Shift+click queue command for Spidy allow waypoint snap to any previous waypoint of the current queue. That way it makes queue infinite (self repeating). e.g. Patrol route is born. You mean "spidertron patrol mode"? https://forums.factorio.com/vie...
by Impatient
Tue Nov 24, 2020 6:17 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 183
Views: 19835

Re: Version 1.1.0

One wish you could add to the awesomenes. When make Shift+click queue command for Spidy allow waypoint snap to any previous waypoint of the current queue. That way it makes queue infinite (self repeating). e.g. Patrol route is born. You mean "spidertron patrol mode"? https://forums.factorio.com/vie...
by Impatient
Tue Nov 24, 2020 6:15 pm
Forum: Ideas and Suggestions
Topic: Patrol mode for Spidertron
Replies: 18
Views: 654

Spidertron patrol mode

TL;DR Give spidertron a patrol mode, that lets it move along the same waypoint loop infinitely. What ? A Patrol mode for spidertron would need two things: - A way to set a waypoint sequence that is remembered. - A way to set a special waypoint, where spidey waits for some amount of time before ente...
by Impatient
Tue Nov 24, 2020 2:11 pm
Forum: Ideas and Suggestions
Topic: Give an option in the interface menu to revert to old quickbar behavior.
Replies: 12
Views: 246

Re: Give an option in the interface menu to revert to old quickbar behavior.

+1

I just recently noticed, that clicking an item directly without clearing the cursor, is more efficient than clearing the cursor first. :)
by Impatient
Tue Nov 24, 2020 2:08 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 183
Views: 19835

Re: Version 1.1.0

No, it is not fat fingers. Players who click directly on an item in the quickbar with something still in hand were actually more efficient than I was. I also cleared the cursor with q for the last 4 years. One key stroke more than necessary, I just recently noticed and started to re-learn. How many ...
by Impatient
Tue Nov 24, 2020 1:29 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 183
Views: 19835

Re: Version 1.1.0

Spidertron remotes now allow to add queue commands and a command to follow any entity. You mean Spidey can fallow a train? Like an armed bodyguard .... hmmm. Or myself, hmmm. Could spidey fallow an empty barrel on the belt? hh, need to test. It seems all of that, except following items on a belt is...
by Impatient
Tue Nov 24, 2020 12:24 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 183
Views: 19835

Re: Version 1.1.0

Modding Added the "linked-container" entity type. Uuuuuuuuuh, what is this? How many of these can be added to an entity? :D It appears to be some sort of container that can be in more than one place at once. Not unlike a Minecraft Enderchest. They seem to have some sort of "link frequency" or some ...
by Impatient
Tue Nov 24, 2020 5:36 am
Forum: Releases
Topic: Version 1.1.0
Replies: 183
Views: 19835

Re: Version 1.1.0

Added logistic requests to spidertron. There seem to be some bugs yet, but ... oh yes, building outposts by spidey in far away lands. Including outpost/spidey supply stations, which enables it to build more outposts/spidey supply stations. Can it also build other spidertrons and put stuff in their ...
by Impatient
Tue Nov 24, 2020 12:27 am
Forum: Bug Reports
Topic: [1.1.0] Spidertron: Logistic delivery and pickup problems
Replies: 0
Views: 151

[1.1.0] Spidertron: Logistic delivery and pickup problems

Something with spidertrons logistics does not work right. Edit: I observed items being autotrashed correctly but could not be picked up by logibots and I observed items being autotrashed wrongly in other cases. Sometimes both happening at the same occasion. Example case (with attached save): - I set...
by Impatient
Mon Nov 23, 2020 3:14 pm
Forum: General discussion
Topic: Have Some Questions Before I Buy.
Replies: 106
Views: 74947

Re: Have Some Questions Before I Buy.

To answer your question straightly, they are dropped out of the sky. Though developer activity, which can be followed when reading the forum, sort of announces them. Everyone expects 1.1 within the next four weeks. There is no guarantee though. Maybe the designers are working on a new feature, which...
by Impatient
Sat Nov 21, 2020 4:17 am
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Graphics issue
Replies: 9
Views: 1265

Re: [1.0.0] Graphics issue

How did you resolve the problem? Was it the graphics driver?
by Impatient
Wed Nov 18, 2020 8:21 pm
Forum: Ideas and Suggestions
Topic: Circuit network connections for splitters
Replies: 39
Views: 5598

Re: Circuit network connections for splitters

Agree. For example: no filtering for yellow splitter red splitter with one filter as now. (even if not after filter inserter, green circuit in the recipe as well) blue splitter with two-four item filtering I strongly oppose the idea of the different tiers of splitters having different characteristi...
by Impatient
Wed Nov 18, 2020 8:12 pm
Forum: Technical Help
Topic: What's the use of RCON ?
Replies: 4
Views: 165

Re: What's the use of RCON ?

Could this be used to get external data into the game?

Just for example getting the time from the real world into the game and setting the day/night cycle to mimic the one in the RW?
by Impatient
Wed Nov 18, 2020 6:57 pm
Forum: Outdated/Not implemented
Topic: Proposal to fix: the pulse function on inserters (+belts?) is inconsistent under low power.
Replies: 113
Views: 2625

Re: The pulse function on inserters (+belts?) is inconsistent (under low power) and a noob trap.

Puh, you might get old, if your goal is to correct the interpretation and reply of every random participant, who does not care to argue on the point. But not all behaved like that. Other replies were well on the point. But, at least you moved on to throw satire at each other. For bystanders that is ...
by Impatient
Wed Nov 18, 2020 6:27 pm
Forum: Outdated/Not implemented
Topic: Proposal to fix: the pulse function on inserters (+belts?) is inconsistent under low power.
Replies: 113
Views: 2625

Re: The pulse function on inserters (+belts?) is inconsistent (under low power) and a noob trap.

You guys could also just ignore each other, you know. :lol: Opteras new mod is an alternative for me, I might take a look at, if the current game mechanic bugs me too much. But I think, I rather add some more logic to protect vulnerable combinator setups. But I guess, for what you had in mind Theikk...

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