Search found 786 matches

by Impatient
Mon May 10, 2021 8:43 pm
Forum: Gameplay Help
Topic: Red train signal set by circuit only has 1000 penalty?
Replies: 6
Views: 151

Re: Red train signal set by circuit only has 1000 penalty?

How far is "far" away? Can you reproduce this and show us a sandbox example? This might be useful for troubleshooting the problem.
by Impatient
Mon May 10, 2021 8:25 pm
Forum: Gameplay Help
Topic: loading robots in port via train (help needed)
Replies: 4
Views: 130

Re: loading robots in port via train (help needed)

Here is a simple setup that - activates the supply station if the number of bots falls below a set lower limit (MN) - unloads bots until the number of bots is above a set limit (MX) The min and max limits are set as negatives, because then they automatically can be subtracted from the numbers read f...
by Impatient
Sun May 09, 2021 11:54 pm
Forum: Modding interface requests
Topic: Small documentation improvement requests
Replies: 16
Views: 1197

Boundaries for values in surface.map_gen_settings

Some time ago I ran into some undocumented behavior of surface.map_gen_settings . It seems that a value of lower than 1/6th (0.166667) for the frequency of ore patches ( used in surface.map_gen_settings.autoplace_controls ) has no effect in game. The docs though do not state any limits as there is o...
by Impatient
Sun May 09, 2021 7:10 pm
Forum: Gameplay Help
Topic: Early bots to save my hands
Replies: 4
Views: 227

Re: Early bots to save my hands

Open the console and paste this into it: /c game.player.insert{name="power-armor-mk2", count = 1} game.player.insert{name="fusion-reactor-equipment", count = 3} game.player.insert{name="battery-mk2-equipment", count = 8} game.player.insert{name="personal-roboport-m...
by Impatient
Sun May 09, 2021 7:05 pm
Forum: Ideas and Suggestions
Topic: Achievement: Fully Automated
Replies: 6
Views: 205

Re: Achievement: Fully Automated

Mskvaer wrote:
Sun May 09, 2021 1:22 pm
... is that they do not want a specification to write code for. They want inspiration, implementation is their choice.
I never viewed it that way. I always thought "the more specific, the better."
by Impatient
Sun May 09, 2021 7:39 am
Forum: Ideas and Suggestions
Topic: Achievement: Fully Automated
Replies: 6
Views: 205

Re: Achievement: Fully Automated

... Get the achievement when the factory runs for - say - an hour, without any action of the player , i.e. no commands issued. ... Please define "runs" in this sentence. To understand what I mean ... I am asking because an achievement needs one or more conditions which must be fullfilled ...
by Impatient
Sun May 09, 2021 7:20 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1413
Views: 208802

Re: Simple Questions and Short Answers

I extend astroshak's recommendation: 1. Create a blueprint of the entities you want the modules removed from. 2. Bulk remove the modules from the entities in the blueprint (there is a checkbox for that, when you open the blueprint) 3. Remove the entities with a deconstruction planner 4. place the en...
by Impatient
Sat May 01, 2021 11:43 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1413
Views: 208802

Re: Simple Questions and Short Answers

Farwin923 wrote:
Sat May 01, 2021 6:56 pm
Hello, how can i get Spidetron remote? I can't find it in crafting and in technology tree it only shows that it unlocks Spidetron, not remote.
You must have a mod installed, that hides it. The remote is in vanilla and craftable.
spr.jpg
spr.jpg (47.6 KiB) Viewed 292 times
by Impatient
Sun Apr 25, 2021 6:28 pm
Forum: Off topic
Topic: Copyright?? Devs maybe should look into this
Replies: 4
Views: 423

Re: Copyright?? Devs maybe should look into this

In production for the us-army since the 1980's.

https://en.wikipedia.org/wiki/Desert_Patrol_Vehicle
by Impatient
Sun Apr 25, 2021 7:38 am
Forum: Energy Production
Topic: Coal to Rocket Fuel using Coal Liquefaction, Over-unity Gain!
Replies: 12
Views: 3028

Re: Coal to Rocket Fuel using Coal Liquefaction, Over-unity Gain!

Raiguard's mod Rate calculator can calculate the power consumption for you. You only need to select the area you want to be included. Very handy.
by Impatient
Mon Apr 12, 2021 11:47 am
Forum: Gameplay Help
Topic: Fluid System - multiples
Replies: 13
Views: 862

Re: Fluid System - multiples

hey there, first take a look at the table about fluid throughput and rework the pipe network accordingly https://wiki.factorio.com/Fluid_system#Pipelines second, offshore pumps produce water at a rate of 12000/s, not 1200/s. third, with the knowledge of (1), don't overlook little traps like merging ...
by Impatient
Thu Apr 08, 2021 7:05 pm
Forum: Gameplay Help
Topic: What is the throughput of a turbine?
Replies: 7
Views: 458

Re: What is the throughput of a turbine?

disentius wrote:
Thu Apr 08, 2021 4:08 pm
How did you measure it?

Thanks to all of you, for some good pointers about how the interbuilding flow works.
by Impatient
Wed Apr 07, 2021 5:20 pm
Forum: Gameplay Help
Topic: What is the throughput of a turbine?
Replies: 7
Views: 458

What is the throughput of a turbine?

I have an array of turbines (54, producing 314.3MW, consuming 3240 steam/s). factorio.54turbines.jpg Now I want to make sure, that the steam throughput in the pipe network fits the consumption rate. (In the picture there is an u-pipe connected to the tank at the top. It limits flow to 3000/s, but th...
by Impatient
Tue Apr 06, 2021 11:42 am
Forum: Technical Help
Topic: [1.1.30] Cant load Savegame - Bad Zip File
Replies: 8
Views: 384

Re: [1.1.30] Cant load Savegame - Bad Zip File

Looking at the op's log file, I see 0.001 Operating system: Windows 10 (version 2004) In my log file, it says (up to date win10) 0.002 Operating system: Windows 10 (build 19042) I am pointing this out, because I was thinking, that maybe the zip libraries, the OP's OS is using, are faulty or do not w...
by Impatient
Tue Apr 06, 2021 11:30 am
Forum: Technical Help
Topic: [1.1.30] Cant load Savegame - Bad Zip File
Replies: 8
Views: 384

Re: [1.1.30] Cant load Savegame - Bad Zip File

Holly manoly! Does that mean savegames are not safe? I never experienced this bug, but I override my megabase save every time (vs creating a new one with ticking up postfixes).

I will switch to saving with ticking up postfixes for now, although this will cost a lot of disk space.
by Impatient
Sun Apr 04, 2021 3:38 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1413
Views: 208802

Re: Simple Questions and Short Answers

Don't think in signals, think in (track) sections, which are guarded by signals. The section delimited by the 6 signals is empty, so both trains are allowed to enter it. Every track section, which is empty and guarded by normal signals, a train can enter. That is the direct answer to your question....
by Impatient
Sun Apr 04, 2021 12:31 pm
Forum: Off topic
Topic: Climate Change
Replies: 51
Views: 7381

Re: Climate Change

... So far, I don't think the current hot temperatures we have in Europe have been proven to be a direct consequence or illustration of the climate change - despite the climate change in itself has reached a consensus in the scientific community. There might even be places in the world where the we...
by Impatient
Fri Apr 02, 2021 5:59 pm
Forum: Gameplay Help
Topic: Help ! Belt lanes stuck
Replies: 6
Views: 372

Re: Help ! Belt lanes stuck

That got something to do with how you feed the iron ore on the iron-ore/coal belt. As the mine overproduces, that belt is only fed by one of the lanes of your iron-ore belt. If you want to take evenly, you need to apply an output- and input- lane balancer, not just an output lane balancer. As you ov...
by Impatient
Thu Apr 01, 2021 9:18 pm
Forum: Tools
Topic: Factorio blueprints website
Replies: 2
Views: 306

Re: Factorio blueprints website

Looks good!

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