Search found 65 matches

by tk0421
Fri Mar 20, 2020 9:13 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 205
Views: 14295

Re: Friday Facts #339 - Beacon HR + Redesign process

that thing looks so good, that i'm going to be re-designing all my builds just to put them everywhere even if they arent actually working!
by tk0421
Mon Jul 22, 2019 8:39 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 50855

Re: Friday Facts #304 - Small bugs; Big changes

Oh wow, that Oil change. YES!!! tytytytytyty!
by tk0421
Thu May 16, 2019 6:57 pm
Forum: Releases
Topic: Version 0.17.40
Replies: 20
Views: 6705

Re: Version 0.17.40

GoldfieldGeek wrote:
Thu May 16, 2019 6:07 pm
The updater is failing on MacOS. In addition, the .dmg has no mountable file system (i.e. dmg is corrupted).
it is failing for me on win10x64 also, trying to go from .37 to .40
by tk0421
Sun May 05, 2019 4:04 pm
Forum: Gameplay Help
Topic: the new .17 UI buttons.
Replies: 3
Views: 329

Re: the new .17 UI buttons.

Haha, well i feel dumb now! :lol:
by tk0421
Sat May 04, 2019 7:50 pm
Forum: Gameplay Help
Topic: the new .17 UI buttons.
Replies: 3
Views: 329

the new .17 UI buttons.

May we have an option to turn off this panel? or at the very least integrate it into the minimap instead since that already has a hider function? It's a nice utility, but at the end of the day it is only an eyesore to me as it only duplicates things that are already hotkeyed. In the several hundred ...
by tk0421
Tue Apr 16, 2019 2:37 am
Forum: News
Topic: Friday Facts #290 - Rail building changes & High-res icons
Replies: 75
Views: 12240

Re: Friday Facts #290 - Rail building changes & High-res icons

Does the Icons for Assembler-3 not bother anyone else?

I mean, its logical. #1 has 1 gear. #2 has 2 gears. but the layout of #3... yeah, THOSE GEARS WONT WORK!
by tk0421
Wed Apr 03, 2019 4:19 pm
Forum: Releases
Topic: Version 0.17.24
Replies: 24
Views: 10151

Re: Version 0.17.24

there have been several days with multiple versions going out. If this video game gig fails maybe they could become exterminators, their bug squashing skills are on point!
by tk0421
Mon Mar 25, 2019 11:40 pm
Forum: Releases
Topic: Version 0.17.18
Replies: 31
Views: 9597

Re: Version 0.17.18

i just had to revert to .17.17 because of the preview thing too
by tk0421
Fri Mar 08, 2019 5:45 pm
Forum: Releases
Topic: Version 0.17.9
Replies: 56
Views: 16315

Re: Version 0.17.9

yay, automatic updater back in business! really happy for this, it was taking me 10-15 minutes to install each time. Avast really didnt like the way the installer was working. it would slow my potato down to a crawl, and of course I would always forget to disable avast before running it... went from...
by tk0421
Tue Mar 05, 2019 8:07 pm
Forum: Releases
Topic: Version 0.17.6
Replies: 29
Views: 13274

Re: Version 0.17.6

Sweet, i was just finishing up my initial .17 playthrough, ready to get into a more serious go at it after getting used to new ui and recipes, just in time to see the map gen get some tweaks! not really complaining, but I always seem to be rather annoyed by map gen at the beginning of every major ve...
by tk0421
Mon Mar 04, 2019 6:47 pm
Forum: Releases
Topic: Version 0.17.5
Replies: 83
Views: 20600

Re: Version 0.17.5

Open up my save from last night. Sees mining productivity research changes? Opens bonus window worried my throughput is going to suffer Sees 30% bonus is now 70%! Confusion sets in, rushes to forum to make sure its not a bug. Sighs and starts stocking up belts and furnaces to re-route the about 900 ...
by tk0421
Sun Mar 03, 2019 6:37 pm
Forum: Releases
Topic: Version 0.17.4
Replies: 54
Views: 19359

Re: Version 0.17.4

I cannot find where to bind keys to the new quickbar gui? started looking to bind the personal roboport and exoskeleton toggles, only to find none. while i'm on the subject of the controls interface: tabs for each section might be better, one giant page that just keeps scrolling kindof makes it too ...
by tk0421
Tue Feb 26, 2019 6:50 pm
Forum: Not a bug
Topic: [0.17.0] Water scale slider reversed
Replies: 1
Views: 180

[0.17.0] Water scale slider reversed

Not sure if this is intended? or if so why it would be. But it seems the slider is inversed?

scale slider: 17% = water everywhere, 600% = very few sporadic pools.
by tk0421
Tue Feb 19, 2019 7:30 pm
Forum: Ideas and Suggestions
Topic: Blueprint notes
Replies: 5
Views: 284

Re: Blueprint notes

We noticed that players try to put a large amount of info about a blueprint in its name, so we are planning to add a possibility to write a textual description of the blueprint. https://factorio.com/blog/post/fff-282 wow, I dont know how i completely skipped over that part on the library, having on...
by tk0421
Tue Feb 19, 2019 5:59 pm
Forum: Ideas and Suggestions
Topic: Blueprint notes
Replies: 5
Views: 284

Blueprint notes

tldr: So, how many of you have bluprint libraries like mine: hundreds of the same things over and over because when you look through it, your eyes just 'gloss over' because you arent sure of the details? the problem: I keep making new blueprints of things, and trying to fit a clever condensed code i...
by tk0421
Fri Sep 28, 2018 5:06 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 18905

Re: Friday Facts #262 - Hello my name is: Compilatron

A red factory?
by tk0421
Thu Sep 27, 2018 6:06 pm
Forum: Outdated/Not implemented
Topic: Breaking Force upgrades and Tanks/Cars
Replies: 2
Views: 483

Re: Breaking Force upgrades and Tanks/Cars

I bring this up a lot. As someone who builds high performance cars for a living... rule 1: you do not make something faster without addressing its ability to slow down.

but it always falls on deaf ears.
by tk0421
Thu Sep 27, 2018 6:01 pm
Forum: Ideas and Suggestions
Topic: New Achievement Ideas
Replies: 113
Views: 8935

Re: Achievment suggestions

since many players the longer they play the more they gravitate toward the "x rockets per y timeframe" type of play, a Rocket counter set of achievements (across all saves) would be nice.

or maybe since we get science from it now, instead perhaps a "white science packs spent" counter.
by tk0421
Thu Sep 27, 2018 5:55 pm
Forum: Ideas and Suggestions
Topic: Option to disable no-power flashing
Replies: 10
Views: 2345

Re: Option to disable no-power flashing

one of the first things i look for whenever there is a major version change, is in the setting to see if there is a way to customize which flashing world and map icons are shown or not. I would love option toggles, or even better hotkeyable options, for all of these: power, bots, circuits, etc. Or a...
by tk0421
Fri Sep 14, 2018 8:19 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 39440

Re: Friday Facts #260 - New fluid system

something we need in pipes is automatic backflow protection, pipes need to be one-way only naturally. at the very least, every X length of pipe should have a manually adjustable direction control, without adding a new inventory part.

just my 2c/wish

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