Search found 80 matches

by tk0421
Fri Dec 04, 2020 6:14 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 50649

Re: Version 1.1.0

Blueprint flipping is CORE!!!!!!!!!!!!

my wishlist is now complete.
by tk0421
Fri Oct 09, 2020 5:11 pm
Forum: Ideas and Suggestions
Topic: Spidertron roboport control
Replies: 4
Views: 481

Re: Spidertron roboport control

Can we get a sidebar toggle to turn spidertron roboports on/off? If - and until - this is implemented, maybe this feature exists / could be added to : https://mods.factorio.com/mod/Shortcuts-ick ? It can and it has been. Check out the newest version. I had this on my todo list already and finally g...
by tk0421
Tue Sep 01, 2020 6:02 pm
Forum: Ideas and Suggestions
Topic: Spidertron roboport control
Replies: 4
Views: 481

Spidertron roboport control

Can we get a sidebar toggle to turn spidertron roboports on/off? or maybe just make the existing one function for spidertron when we are holding the remote? I keep getting low energy bots all over the place because they jump out for some random task that shouldnt be assigned to them while spidertron...
by tk0421
Mon Aug 31, 2020 7:37 pm
Forum: General discussion
Topic: Fluid Optimization not fixed for release?
Replies: 38
Views: 5313

Re: Fluid Optimization not fixed for release?

I only have one complaint about fluids: I miss 3-type configurable liquid wagons.... (yes I know there's a mod for it)
by tk0421
Mon Aug 31, 2020 7:35 pm
Forum: General discussion
Topic: 4.5 PPH is too low! right?
Replies: 5
Views: 1223

Re: 4.5 PPH is too low! right?

heh, thats why I bought the game again when they released the steam version.

I only play the steam version about 1/10th of the time, and i'm still down to about 1 penny/hour myself on just that one... :)

(also bought a couple shirts to show some love)
by tk0421
Wed Aug 26, 2020 5:55 pm
Forum: General discussion
Topic: this game is sick
Replies: 12
Views: 1685

Re: this game is sick

starlinvf wrote: ↑
Thu Aug 20, 2020 9:11 pm
unless you start going down the spreadsheet rabbit hole, you'll be ok.
Thats my happy place! :lol:

spend hours designing a 'perfect' factory, but in the end it still bottlenecks and parts stall because you dont actually use each of those sciences all the time...
by tk0421
Wed Aug 26, 2020 5:44 pm
Forum: General discussion
Topic: I made myself a new challenge for 1.0, it ended up being my most fun build yet!
Replies: 0
Views: 604

I made myself a new challenge for 1.0, it ended up being my most fun build yet!

I love the polluted water effect, but it also made me sad for escaping the planets and leaving it behind so dirty... So I made my goal to launch a rocket with my starting water source still blue! I (mostly) succeeded. :D How did I accomplish this you ask? TREES. No, really LOTS AND LOTS of TREES. af...
by tk0421
Wed Aug 26, 2020 5:38 pm
Forum: General discussion
Topic: Did anyone else delete your achievements at 1.0 launch?
Replies: 9
Views: 1227

Re: Did anyone else delete your achievements at 1.0 launch?

I won't. It was a pain do do lazy bastard and it took me an unreasonable amount of time to achieve the spoon. I'm not resetting those. Moreover I don't feel they have become that much more difficult with 1.0, so my efforts shouldn't be dismissed. (dont ask, no there is no official way: google if yo...
by tk0421
Sat Aug 15, 2020 4:53 pm
Forum: General discussion
Topic: Spidertron facts
Replies: 5
Views: 930

Re: Spidertron facts

hmm, I just thought of something very intersting. I'll have to try something: the roboports. can it bridge 2 static networks? as a way to manually control independant networks? say you have an area with 2 networks you want to keep separate, and have a spidertron there to remotely step inbetween them...
by tk0421
Sat Aug 15, 2020 4:49 pm
Forum: General discussion
Topic: Did anyone else delete your achievements at 1.0 launch?
Replies: 9
Views: 1227

Re: Did anyone else delete your achievements at 1.0 launch?

yes. I rarely even play the steam version, but I even reset those too! (dont ask, no there is no official way: google if you must)
by tk0421
Fri Aug 14, 2020 6:14 pm
Forum: General discussion
Topic: We can't tell spidertron what to target?
Replies: 3
Views: 645

Re: We can't tell spidertron what to target?

i was just rampaging around using 2 launchers with norm rockets, and 2 with explosive. and not taking any damage from those weapons.

it has a grid... you could add in shields and lasers if you wanted...
by tk0421
Fri Aug 14, 2020 9:35 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 207
Views: 40975

Re: Friday Facts #360 - 1.0 is here!

Geez, I was just about to go to bed...

oh well, as the saying goes "you can sleep when you're ded." SPIDERTRON HERE I COME!
by tk0421
Fri Aug 14, 2020 12:57 am
Forum: General discussion
Topic: What happens after 1.0 release?
Replies: 34
Views: 6475

Re: What happens after 1.0 release?

Why only one layer above and below? I always think to Rollercoaster Tycoon 2. Factorio and RCT2 share many similarities but RCT2 did some things better: - isometric angle of view - genius ways to build landscape - genius ways to build tracks and coasters. https://vignette.wikia.nocookie.net/rct/ima...
by tk0421
Fri Aug 14, 2020 12:51 am
Forum: General discussion
Topic: Completely demolishing your factory because it doesn't seem to support everything you want.
Replies: 20
Views: 2290

Re: Completely demolishing your factory because it doesn't seem to support everything you want.

Almost every new game I start, I go into it knowing my original smelter and red-green-grey-blue and first refinery will get obliterated and replaced. then I METICULOUSLY plan out the new factory, and even the rail layout. and then after all the planning, about halfway through building that entire sy...
by tk0421
Fri Aug 14, 2020 12:44 am
Forum: General discussion
Topic: What's the plan for 1.0?
Replies: 7
Views: 763

Re: What's the plan for 1.0?

Long time players know 1.0 will be 99.9% what we're playing now. New players who won't buy Early Access titles aren't here yet. I was quite happy to see the highlight of last weeks FF was that mods will not be broken by the jump. For some reason my brain was still thinking the release was a few wee...
by tk0421
Fri Mar 20, 2020 9:13 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 35106

Re: Friday Facts #339 - Beacon HR + Redesign process

that thing looks so good, that i'm going to be re-designing all my builds just to put them everywhere even if they arent actually working!
by tk0421
Mon Jul 22, 2019 8:39 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 78276

Re: Friday Facts #304 - Small bugs; Big changes

Oh wow, that Oil change. YES!!! tytytytytyty!
by tk0421
Thu May 16, 2019 6:57 pm
Forum: Releases
Topic: Version 0.17.40
Replies: 20
Views: 8105

Re: Version 0.17.40

GoldfieldGeek wrote: ↑
Thu May 16, 2019 6:07 pm
The updater is failing on MacOS. In addition, the .dmg has no mountable file system (i.e. dmg is corrupted).
it is failing for me on win10x64 also, trying to go from .37 to .40
by tk0421
Sun May 05, 2019 4:04 pm
Forum: Gameplay Help
Topic: the new .17 UI buttons.
Replies: 3
Views: 555

Re: the new .17 UI buttons.

Haha, well i feel dumb now! :lol:
by tk0421
Sat May 04, 2019 7:50 pm
Forum: Gameplay Help
Topic: the new .17 UI buttons.
Replies: 3
Views: 555

the new .17 UI buttons.

May we have an option to turn off this panel? or at the very least integrate it into the minimap instead since that already has a hider function? It's a nice utility, but at the end of the day it is only an eyesore to me as it only duplicates things that are already hotkeyed. In the several hundred ...

Go to advanced search