the only change the car needs is better brakes.
This has been my biggest factorio pet peeve for years, i've been harping on it since the nuclear update... if you make it faster, you must make it stop faster too.
Search found 82 matches
- Fri May 24, 2024 6:15 pm
- Forum: News
- Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
- Replies: 62
- Views: 13282
- Fri Feb 04, 2022 9:41 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 143167
Re: Friday Facts #367 - Expansion news
HYYYYYYYYYPE!
I would say i'm on the hype train, but I seem to always be crashing my Factorio trains...
I would say i'm on the hype train, but I seem to always be crashing my Factorio trains...
- Fri Dec 04, 2020 6:14 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 149126
Re: Version 1.1.0
Blueprint flipping is CORE!!!!!!!!!!!!
my wishlist is now complete.
my wishlist is now complete.
- Fri Oct 09, 2020 5:11 pm
- Forum: Ideas and Suggestions
- Topic: Spidertron roboport control
- Replies: 9
- Views: 4574
Re: Spidertron roboport control
Can we get a sidebar toggle to turn spidertron roboports on/off? If - and until - this is implemented, maybe this feature exists / could be added to : https://mods.factorio.com/mod/Shortcuts-ick ? It can and it has been. Check out the newest version. I had this on my todo list already and finally g...
- Tue Sep 01, 2020 6:02 pm
- Forum: Ideas and Suggestions
- Topic: Spidertron roboport control
- Replies: 9
- Views: 4574
Spidertron roboport control
Can we get a sidebar toggle to turn spidertron roboports on/off? or maybe just make the existing one function for spidertron when we are holding the remote? I keep getting low energy bots all over the place because they jump out for some random task that shouldnt be assigned to them while spidertron...
- Mon Aug 31, 2020 7:37 pm
- Forum: General discussion
- Topic: Fluid Optimization not fixed for release?
- Replies: 38
- Views: 14897
Re: Fluid Optimization not fixed for release?
I only have one complaint about fluids: I miss 3-type configurable liquid wagons.... (yes I know there's a mod for it)
- Mon Aug 31, 2020 7:35 pm
- Forum: General discussion
- Topic: 4.5 PPH is too low! right?
- Replies: 5
- Views: 2980
Re: 4.5 PPH is too low! right?
heh, thats why I bought the game again when they released the steam version.
I only play the steam version about 1/10th of the time, and i'm still down to about 1 penny/hour myself on just that one...
(also bought a couple shirts to show some love)
I only play the steam version about 1/10th of the time, and i'm still down to about 1 penny/hour myself on just that one...
(also bought a couple shirts to show some love)
- Wed Aug 26, 2020 5:55 pm
- Forum: General discussion
- Topic: this game is sick
- Replies: 12
- Views: 4466
Re: this game is sick
Thats my happy place!
spend hours designing a 'perfect' factory, but in the end it still bottlenecks and parts stall because you dont actually use each of those sciences all the time...
- Wed Aug 26, 2020 5:44 pm
- Forum: General discussion
- Topic: I made myself a new challenge for 1.0, it ended up being my most fun build yet!
- Replies: 0
- Views: 1259
I made myself a new challenge for 1.0, it ended up being my most fun build yet!
I love the polluted water effect, but it also made me sad for escaping the planets and leaving it behind so dirty... So I made my goal to launch a rocket with my starting water source still blue! I (mostly) succeeded. :D How did I accomplish this you ask? TREES. No, really LOTS AND LOTS of TREES. af...
- Wed Aug 26, 2020 5:38 pm
- Forum: General discussion
- Topic: Did anyone else delete your achievements at 1.0 launch?
- Replies: 9
- Views: 3641
Re: Did anyone else delete your achievements at 1.0 launch?
I won't. It was a pain do do lazy bastard and it took me an unreasonable amount of time to achieve the spoon. I'm not resetting those. Moreover I don't feel they have become that much more difficult with 1.0, so my efforts shouldn't be dismissed. (dont ask, no there is no official way: google if yo...
- Sat Aug 15, 2020 4:53 pm
- Forum: General discussion
- Topic: Spidertron facts
- Replies: 5
- Views: 3098
Re: Spidertron facts
hmm, I just thought of something very intersting. I'll have to try something: the roboports. can it bridge 2 static networks? as a way to manually control independant networks? say you have an area with 2 networks you want to keep separate, and have a spidertron there to remotely step inbetween them...
- Sat Aug 15, 2020 4:49 pm
- Forum: General discussion
- Topic: Did anyone else delete your achievements at 1.0 launch?
- Replies: 9
- Views: 3641
Re: Did anyone else delete your achievements at 1.0 launch?
yes. I rarely even play the steam version, but I even reset those too! (dont ask, no there is no official way: google if you must)
- Fri Aug 14, 2020 6:14 pm
- Forum: General discussion
- Topic: We can't tell spidertron what to target?
- Replies: 3
- Views: 2232
Re: We can't tell spidertron what to target?
i was just rampaging around using 2 launchers with norm rockets, and 2 with explosive. and not taking any damage from those weapons.
it has a grid... you could add in shields and lasers if you wanted...
it has a grid... you could add in shields and lasers if you wanted...
- Fri Aug 14, 2020 9:35 am
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 119378
Re: Friday Facts #360 - 1.0 is here!
Geez, I was just about to go to bed...
oh well, as the saying goes "you can sleep when you're ded." SPIDERTRON HERE I COME!
oh well, as the saying goes "you can sleep when you're ded." SPIDERTRON HERE I COME!
- Fri Aug 14, 2020 12:57 am
- Forum: General discussion
- Topic: What happens after 1.0 release?
- Replies: 34
- Views: 15957
Re: What happens after 1.0 release?
Why only one layer above and below? I always think to Rollercoaster Tycoon 2. Factorio and RCT2 share many similarities but RCT2 did some things better: - isometric angle of view - genius ways to build landscape - genius ways to build tracks and coasters. https://vignette.wikia.nocookie.net/rct/ima...
- Fri Aug 14, 2020 12:51 am
- Forum: General discussion
- Topic: Completely demolishing your factory because it doesn't seem to support everything you want.
- Replies: 20
- Views: 7867
Re: Completely demolishing your factory because it doesn't seem to support everything you want.
Almost every new game I start, I go into it knowing my original smelter and red-green-grey-blue and first refinery will get obliterated and replaced. then I METICULOUSLY plan out the new factory, and even the rail layout. and then after all the planning, about halfway through building that entire sy...
- Fri Aug 14, 2020 12:44 am
- Forum: General discussion
- Topic: What's the plan for 1.0?
- Replies: 7
- Views: 2533
Re: What's the plan for 1.0?
Long time players know 1.0 will be 99.9% what we're playing now. New players who won't buy Early Access titles aren't here yet. I was quite happy to see the highlight of last weeks FF was that mods will not be broken by the jump. For some reason my brain was still thinking the release was a few wee...
- Fri Mar 20, 2020 9:13 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 102512
Re: Friday Facts #339 - Beacon HR + Redesign process
that thing looks so good, that i'm going to be re-designing all my builds just to put them everywhere even if they arent actually working!
- Mon Jul 22, 2019 8:39 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 245924
Re: Friday Facts #304 - Small bugs; Big changes
Oh wow, that Oil change. YES!!! tytytytytyty!
- Thu May 16, 2019 6:57 pm
- Forum: Releases
- Topic: Version 0.17.40
- Replies: 20
- Views: 14025
Re: Version 0.17.40
it is failing for me on win10x64 also, trying to go from .37 to .40GoldfieldGeek wrote: βThu May 16, 2019 6:07 pm The updater is failing on MacOS. In addition, the .dmg has no mountable file system (i.e. dmg is corrupted).