Search found 7 matches
- Fri Feb 23, 2024 1:37 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 34453
Re: Friday Facts #399 - Trash to Treasure
Anyway. Love the new planet design but gotta ask one thing: This seems cool and all but... I remember when you first introduced the elevated rails you said they're toggle-able. This planet makes it seem like they're a mandatory part of the game (at least when playing Space Age), unless you're gonna...
- Fri Jan 19, 2024 12:10 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 133
- Views: 20672
Re: Friday Facts #394 - Assembler flipping and circuit control
Good post! I waited for mirroring Oil refineries a long time! Now just wait for someone to make one assembler run
- Fri Jan 05, 2024 12:50 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 131
- Views: 23947
Re: Friday Facts #392 - Parametrised blueprints
An interesting thing: these new symbols at the bottom of the signals tab. Maybe there will be something about it in the next FFF?
- Fri Dec 22, 2023 2:59 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 13909
Re: Friday Facts #390 - Noise expressions 2.0
Verry technical this time but I love it! There is no such thing as a blog post that is too long.I like to understand the internal thinking of programmers, which then allows me to better understand the direction in which the game is going. Are you planning to do a podcast about the game someday? In C...
- Fri Sep 22, 2023 3:03 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 49447
Re: Friday Facts #377 - New new rails
You mentioned manually laying railway sleepers for 3D models, wouldn't it be easier to write a script that lays sleepers, bends curved tracks and then renders it using blender?
- Fri Sep 08, 2023 4:15 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 127200
Re: Friday Facts #375 - Quality
Splitter 1 puts all "Epic" items to the right and sends them to splitter 2 which has the filter set to "Epic". How do items get into Assembly Machine 3 ? (They get in because they are in box 4)
- Sat Nov 12, 2022 10:50 am
- Forum: Ideas and Suggestions
- Topic: alt+scroll to jump blueprint books
- Replies: 2
- Views: 582
Re: alt+scroll to jump blueprint books
good idea, mayby ctrl+scroll to cheange level of nested librares?