steps to reproduce:
-open the train interface
-create/edit an interruption
-pause the game
effect:
-interrupt screen is not dimmed
expected effect:
-interruption screen dims with the rest of the interface
https://i.imgur.com/JpA790D.png
edit: yes I know - I've got the interrupts incorect - I'm ...
Search found 13 matches
- Mon Nov 25, 2024 2:04 pm
- Forum: Minor issues
- Topic: [2.0.21] Train interupt screen not tilting when game is paused
- Replies: 1
- Views: 252
- Sun Oct 27, 2024 4:17 pm
- Forum: Duplicates
- Topic: locking of machines when pause is activated [2.0.11]
- Replies: 2
- Views: 234
Re: locking of machines when pause is activated [2.0.11]
edit: pressing escape fixes it
- Sun Oct 27, 2024 11:10 am
- Forum: Duplicates
- Topic: locking of machines when pause is activated [2.0.11]
- Replies: 2
- Views: 234
locking of machines when pause is activated [2.0.11]
When pause is assigned to a key (for example F9), open the machine interface (for example recipe selection) and pause the game by pressing F9.
The game is paused and the recipe selection GUI window is closed.
Once the game is resumed, the recipe selection GUI cannot be reopened and the machine ...
The game is paused and the recipe selection GUI window is closed.
Once the game is resumed, the recipe selection GUI cannot be reopened and the machine ...
- Fri Jul 26, 2024 7:42 pm
- Forum: Ideas and Suggestions
- Topic: Mod Interface Keyboard Shortcuts / Using not only mouse for GUI interaction
- Replies: 1
- Views: 1017
Re: Mod Interface Keyboard Shortcuts / Using not only mouse for GUI interaction
Sorry for necro posting, but I just wanted to let you know that you can now* use the arrow keys on the mod list to select a mod. Unfortunately, you can't enable or disable a mod using the keyboard only. The spacebar, tab and enter keys don't seem to do anything. The βeβ key simply exits mods screen.
- Fri May 24, 2024 1:08 pm
- Forum: News
- Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
- Replies: 62
- Views: 16157
Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Do these changes also apply to the Spidertron in manual control mode (not via remote control)?
- Sat Apr 27, 2024 1:29 am
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 39643
Re: Friday Facts #408 - Statistics improvements, Linux adventures
I love such technical descriptions and am a fan and daily Linux user myself. I have been using non-blocking asynchronous game saves for a long time. On a server in particular, this is useful. The only problem is that the syscall fork uses a lot of ram and in case OOM Killer kills the game saving ...
- Fri Feb 23, 2024 1:37 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 295
- Views: 91424
Re: Friday Facts #399 - Trash to Treasure
Anyway. Love the new planet design but gotta ask one thing: This seems cool and all but... I remember when you first introduced the elevated rails you said they're toggle-able. This planet makes it seem like they're a mandatory part of the game (at least when playing Space Age), unless you're ...
- Fri Jan 19, 2024 12:10 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 41058
Re: Friday Facts #394 - Assembler flipping and circuit control
Good post! I waited for mirroring Oil refineries a long time! Now just wait for someone to make one assembler run
- Fri Jan 05, 2024 12:50 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 144
- Views: 51707
Re: Friday Facts #392 - Parametrised blueprints

An interesting thing: these new symbols at the bottom of the signals tab. Maybe there will be something about it in the next FFF?
- Fri Dec 22, 2023 2:59 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 73
- Views: 24344
Re: Friday Facts #390 - Noise expressions 2.0
Verry technical this time but I love it! There is no such thing as a blog post that is too long.I like to understand the internal thinking of programmers, which then allows me to better understand the direction in which the game is going.
Are you planning to do a podcast about the game someday? In ...
Are you planning to do a podcast about the game someday? In ...
- Fri Sep 22, 2023 3:03 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 82519
Re: Friday Facts #377 - New new rails
You mentioned manually laying railway sleepers for 3D models, wouldn't it be easier to write a script that lays sleepers, bends curved tracks and then renders it using blender?
- Fri Sep 08, 2023 4:15 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 253254
Re: Friday Facts #375 - Quality

Splitter 1 puts all "Epic" items to the right and sends them to splitter 2 which has the filter set to "Epic". How do items get into Assembly Machine 3 ? (They get in because they are in box 4)
- Sat Nov 12, 2022 10:50 am
- Forum: Ideas and Suggestions
- Topic: alt+scroll to jump blueprint books
- Replies: 2
- Views: 1063
Re: alt+scroll to jump blueprint books
good idea, mayby ctrl+scroll to cheange level of nested librares?