Search found 13 matches

by koliw_br
Mon Nov 25, 2024 2:04 pm
Forum: Minor issues
Topic: [2.0.21] Train interupt screen not tilting when game is paused
Replies: 1
Views: 252

[2.0.21] Train interupt screen not tilting when game is paused

steps to reproduce:
-open the train interface
-create/edit an interruption
-pause the game

effect:
-interrupt screen is not dimmed

expected effect:
-interruption screen dims with the rest of the interface
https://i.imgur.com/JpA790D.png
edit: yes I know - I've got the interrupts incorect - I'm ...
by koliw_br
Sun Oct 27, 2024 4:17 pm
Forum: Duplicates
Topic: locking of machines when pause is activated [2.0.11]
Replies: 2
Views: 234

Re: locking of machines when pause is activated [2.0.11]

edit: pressing escape fixes it
by koliw_br
Sun Oct 27, 2024 11:10 am
Forum: Duplicates
Topic: locking of machines when pause is activated [2.0.11]
Replies: 2
Views: 234

locking of machines when pause is activated [2.0.11]

When pause is assigned to a key (for example F9), open the machine interface (for example recipe selection) and pause the game by pressing F9.
The game is paused and the recipe selection GUI window is closed.
Once the game is resumed, the recipe selection GUI cannot be reopened and the machine ...
by koliw_br
Fri Jul 26, 2024 7:42 pm
Forum: Ideas and Suggestions
Topic: Mod Interface Keyboard Shortcuts / Using not only mouse for GUI interaction
Replies: 1
Views: 1017

Re: Mod Interface Keyboard Shortcuts / Using not only mouse for GUI interaction

Sorry for necro posting, but I just wanted to let you know that you can now* use the arrow keys on the mod list to select a mod. Unfortunately, you can't enable or disable a mod using the keyboard only. The spacebar, tab and enter keys don't seem to do anything. The β€˜e’ key simply exits mods screen.
by koliw_br
Fri May 24, 2024 1:08 pm
Forum: News
Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Replies: 62
Views: 16157

Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving

Do these changes also apply to the Spidertron in manual control mode (not via remote control)?
by koliw_br
Sat Apr 27, 2024 1:29 am
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 161
Views: 39643

Re: Friday Facts #408 - Statistics improvements, Linux adventures

I love such technical descriptions and am a fan and daily Linux user myself. I have been using non-blocking asynchronous game saves for a long time. On a server in particular, this is useful. The only problem is that the syscall fork uses a lot of ram and in case OOM Killer kills the game saving ...
by koliw_br
Fri Feb 23, 2024 1:37 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 91424

Re: Friday Facts #399 - Trash to Treasure


Anyway. Love the new planet design but gotta ask one thing: This seems cool and all but... I remember when you first introduced the elevated rails you said they're toggle-able. This planet makes it seem like they're a mandatory part of the game (at least when playing Space Age), unless you're ...
by koliw_br
Fri Jan 19, 2024 12:10 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 134
Views: 41058

Re: Friday Facts #394 - Assembler flipping and circuit control

Good post! I waited for mirroring Oil refineries a long time! Now just wait for someone to make one assembler run
by koliw_br
Fri Jan 05, 2024 12:50 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 144
Views: 51707

Re: Friday Facts #392 - Parametrised blueprints

Image
An interesting thing: these new symbols at the bottom of the signals tab. Maybe there will be something about it in the next FFF?
by koliw_br
Fri Dec 22, 2023 2:59 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 73
Views: 24344

Re: Friday Facts #390 - Noise expressions 2.0

Verry technical this time but I love it! There is no such thing as a blog post that is too long.I like to understand the internal thinking of programmers, which then allows me to better understand the direction in which the game is going.

Are you planning to do a podcast about the game someday? In ...
by koliw_br
Fri Sep 22, 2023 3:03 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 227
Views: 82519

Re: Friday Facts #377 - New new rails

You mentioned manually laying railway sleepers for 3D models, wouldn't it be easier to write a script that lays sleepers, bends curved tracks and then renders it using blender?
by koliw_br
Fri Sep 08, 2023 4:15 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 253254

Re: Friday Facts #375 - Quality

Image

Splitter 1 puts all "Epic" items to the right and sends them to splitter 2 which has the filter set to "Epic". How do items get into Assembly Machine 3 ? (They get in because they are in box 4)
by koliw_br
Sat Nov 12, 2022 10:50 am
Forum: Ideas and Suggestions
Topic: alt+scroll to jump blueprint books
Replies: 2
Views: 1063

Re: alt+scroll to jump blueprint books

good idea, mayby ctrl+scroll to cheange level of nested librares?

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