Search found 12 matches

by westy
Sun Mar 15, 2015 11:03 am
Forum: Show your Creations
Topic: Productivity-oriented factory
Replies: 10
Views: 19762

Re: Productivity-oriented factory

Minimize use of belts. The entity count is what is killing performance. Use trains or bots more, or hell, cars on belts. More technically, it is a combination of both the items on the belts and the inserters, but going from container to machine will reduce inserter operations by a factor of the ins...
by westy
Sun Mar 15, 2015 5:12 am
Forum: Show your Creations
Topic: Productivity-oriented factory
Replies: 10
Views: 19762

Re: Productivity-oriented factory

@waduk yeah my FPS is about the same.

My processor is an intel i7 4710-HQ, and yeah I was getting about 5-10 fps by my estimate (I didn't have the fps counter showing).

Yeah, I think all the belts really murder the performance here. Maybe this is an area that could use some optimization? ;)
by westy
Sat Mar 14, 2015 9:20 pm
Forum: Show your Creations
Topic: Productivity-oriented factory
Replies: 10
Views: 19762

Re: Productivity-oriented factory

@ssilk thanks for the kind words :)

@waduk the save is uploaded if ypu want to have a look around the factory. As for the google maps thing, the only really interesting stuff is what you can see in the screenshots already. The external mines etc are pretty basic.
by westy
Sat Mar 14, 2015 11:49 am
Forum: Show your Creations
Topic: Productivity-oriented factory
Replies: 10
Views: 19762

Re: Productivity-oriented factory

Fuck. And I thought I build big when I used about 2 blue belts of iron and copper... I still think there is a couple of things that can be better planned, like wire-plastics-advanced ratio at advanced circuits. I also like how you don't overly use bots. The red circuit system was like that on purpo...
by westy
Sat Mar 14, 2015 3:22 am
Forum: Show your Creations
Topic: Productivity-oriented factory
Replies: 10
Views: 19762

Productivity-oriented factory

Hey all, I thought it would be interesting to build a factory based on optimizing productivity. If enemies aren't a concern, and you're on full solar power, a productivity-oriented factory seems to make the most sense if you want to really crank up module production. I also wanted to try to make a f...
by westy
Tue Jan 06, 2015 2:18 am
Forum: Releases
Topic: Version 0.11.9
Replies: 40
Views: 47420

Re: Version 0.11.9

http://i.gyazo.com/e049732cee148260a329e3efb0285e41.png Yes, fast inserters sometimes get stuck placing on the end of a belt. It's not something that always happens though, they just get stuck every now and then. Manually rebuilding them will 'unstick' them. EDIT: further testing shows that this ha...
by westy
Mon Jan 05, 2015 11:53 pm
Forum: Releases
Topic: Version 0.11.9
Replies: 40
Views: 47420

Re: Version 0.11.9

Inserters will no longer place items onto underground belt entrances.

Image

This seems to have broken a fair few things in my factory ;)

(I also get the science visuals bug, but there's nothing game-breaking there)
by westy
Sat Jun 07, 2014 1:20 pm
Forum: General discussion
Topic: 2^x vs y*10^x
Replies: 62
Views: 17822

Re: 2^x vs y*10^x

One of the subjects that hasn't been brought up (AFAIK) is the fact that powers-of-two stacks can be split in perfect halves forever. That, along with the exponential growth, are the only advantages of the 2^x system that I can see. Saying it makes trains less effective is just silly because it's ri...
by westy
Sat May 17, 2014 5:01 pm
Forum: Gameplay Help
Topic: New Hope 3 - Where on earth is the computer?
Replies: 2
Views: 5820

New Hope 3 - Where on earth is the computer?

Hey all,

I managed to kill all the biters in New Hope 3, but I have looked everywhere and cannot find the computer.

Here's a screenshot:

Image

Is this a bug? or am I missing something?
by westy
Fri May 16, 2014 2:52 am
Forum: Duplicates
Topic: [0.9.8] No space in window
Replies: 5
Views: 8781

Re: [0.9.8] No space in window

I'm having this issue too (esc isn't working), no mods.
by westy
Wed May 14, 2014 7:36 pm
Forum: Gameplay Help
Topic: Intersecting two unrelated train tracks, stop collisions?
Replies: 11
Views: 6217

Re: Intersecting two unrelated train tracks, stop collisions

Sweet, thanks for the quick reply.
by westy
Wed May 14, 2014 7:03 pm
Forum: Gameplay Help
Topic: Intersecting two unrelated train tracks, stop collisions?
Replies: 11
Views: 6217

Intersecting two unrelated train tracks, stop collisions?

Hey all, I have two separate rail networks in one area - one is a looping single-direction train for oil collection, and one is a push-me-pull-you for copper. To get to a new oil deposit, it looks like I have to make one of the tracks intersect and cross over the other track. I've had a look into th...

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