Search found 9 matches

by Haxton Fale
Fri Oct 21, 2016 7:52 am
Forum: Tools
Topic: Mod Portal API authentication
Replies: 7
Views: 4803

Re: Mod Portal API authentication

To be fair, the browser is probably a little bit more reliable than undocumented APIs that can change on a moment's notice
by Haxton Fale
Tue Sep 27, 2016 1:22 pm
Forum: Tools
Topic: Mod Portal API authentication
Replies: 7
Views: 4803

Re: Mod Portal API authentication

Well spotted. Thanks a lot! It will definitely be very helpful.

I hope there will be some official docs for all the APIs by the time game comes out.
by Haxton Fale
Thu Sep 15, 2016 9:25 am
Forum: Tools
Topic: Mod Portal API authentication
Replies: 7
Views: 4803

Re: Mod Portal API authentication

Thanks, this will be useful for testing!

A proper auth API would definitely be better...
by Haxton Fale
Wed Sep 14, 2016 8:23 pm
Forum: Tools
Topic: Mod Portal API authentication
Replies: 7
Views: 4803

Mod Portal API authentication

So I found there's a nifty mod portal API, and it would be tremendously helpful for automating mod updates on my server. However, download links require me to log in first. Is there a way to log in via some tool?
Can we expect the mod portal API to be documented in near future?
by Haxton Fale
Fri Sep 09, 2016 12:42 pm
Forum: Multiplayer / Dedicated Server
Topic: Web control panel for dedicated server
Replies: 11
Views: 10466

Re: Web control panel for dedicated server

This seems like just what I'd need! A few questions, thought:
1. Will it also run with 0.14?
2. Does it handle mod updates?
by Haxton Fale
Tue Jul 12, 2016 5:37 pm
Forum: Ideas and Suggestions
Topic: Different gate behaviour for circuit network
Replies: 0
Views: 869

Different gate behaviour for circuit network

The other day I was trying to build a safe rail crossing and it turned out to require a somewhat intricate system to pull it off quite nicely. I think it could be solved by slightly changing the behaviour of gates when connected to the circuit network in one of two ways: Variant A : Gate's sensor is...
by Haxton Fale
Mon Jul 11, 2016 6:39 am
Forum: Technical Help
Topic: [0.13.6] Headless crash with no explanation
Replies: 2
Views: 978

Re: [0.13.6] Headless crash with no explanation

Yep, that's it. The server runs out of RAM.
by Haxton Fale
Sun Jul 10, 2016 2:05 pm
Forum: Technical Help
Topic: [0.13.6] Headless crash with no explanation
Replies: 2
Views: 978

[0.13.6] Headless crash with no explanation

I've been running latest headless on a server of mine and it suddenly started crashing. The server would slow down significantly, and then it would go unresponsive whenever I tried to access anything via SSH. After that, any attempt to load a save automatically kills the game, as it outputs somethin...
by Haxton Fale
Mon Jul 04, 2016 2:55 pm
Forum: Ideas and Suggestions
Topic: Remember New Game settings
Replies: 1
Views: 1830

Remember New Game settings

I looked briefly through the board and could not find a similar idea, so here goes... Due to the way I play, I tend to start new games fairly often, and almost always with the exact same (non-default) preset. It would be nice if the game remembered my last used world creation settings so I don't hav...

Go to advanced search