Search found 9 matches
- Fri Oct 21, 2016 7:52 am
- Forum: Tools
- Topic: Mod Portal API authentication
- Replies: 7
- Views: 5705
Re: Mod Portal API authentication
To be fair, the browser is probably a little bit more reliable than undocumented APIs that can change on a moment's notice
- Tue Sep 27, 2016 1:22 pm
- Forum: Tools
- Topic: Mod Portal API authentication
- Replies: 7
- Views: 5705
Re: Mod Portal API authentication
Well spotted. Thanks a lot! It will definitely be very helpful.
I hope there will be some official docs for all the APIs by the time game comes out.
I hope there will be some official docs for all the APIs by the time game comes out.
- Thu Sep 15, 2016 9:25 am
- Forum: Tools
- Topic: Mod Portal API authentication
- Replies: 7
- Views: 5705
Re: Mod Portal API authentication
Thanks, this will be useful for testing!
A proper auth API would definitely be better...
A proper auth API would definitely be better...
- Wed Sep 14, 2016 8:23 pm
- Forum: Tools
- Topic: Mod Portal API authentication
- Replies: 7
- Views: 5705
Mod Portal API authentication
So I found there's a nifty mod portal API, and it would be tremendously helpful for automating mod updates on my server. However, download links require me to log in first. Is there a way to log in via some tool?
Can we expect the mod portal API to be documented in near future?
Can we expect the mod portal API to be documented in near future?
- Fri Sep 09, 2016 12:42 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Web control panel for dedicated server
- Replies: 11
- Views: 11805
Re: Web control panel for dedicated server
This seems like just what I'd need! A few questions, thought:
1. Will it also run with 0.14?
2. Does it handle mod updates?
1. Will it also run with 0.14?
2. Does it handle mod updates?
- Tue Jul 12, 2016 5:37 pm
- Forum: Ideas and Suggestions
- Topic: Different gate behaviour for circuit network
- Replies: 0
- Views: 1202
Different gate behaviour for circuit network
The other day I was trying to build a safe rail crossing and it turned out to require a somewhat intricate system to pull it off quite nicely. I think it could be solved by slightly changing the behaviour of gates when connected to the circuit network in one of two ways:
Variant A : Gate's sensor ...
Variant A : Gate's sensor ...
- Mon Jul 11, 2016 6:39 am
- Forum: Technical Help
- Topic: [0.13.6] Headless crash with no explanation
- Replies: 2
- Views: 1277
Re: [0.13.6] Headless crash with no explanation
Yep, that's it. The server runs out of RAM.
- Sun Jul 10, 2016 2:05 pm
- Forum: Technical Help
- Topic: [0.13.6] Headless crash with no explanation
- Replies: 2
- Views: 1277
[0.13.6] Headless crash with no explanation
I've been running latest headless on a server of mine and it suddenly started crashing. The server would slow down significantly, and then it would go unresponsive whenever I tried to access anything via SSH. After that, any attempt to load a save automatically kills the game, as it outputs ...
- Mon Jul 04, 2016 2:55 pm
- Forum: Ideas and Suggestions
- Topic: Remember New Game settings
- Replies: 1
- Views: 2237
Remember New Game settings
I looked briefly through the board and could not find a similar idea, so here goes...
Due to the way I play, I tend to start new games fairly often, and almost always with the exact same (non-default) preset. It would be nice if the game remembered my last used world creation settings so I don't ...
Due to the way I play, I tend to start new games fairly often, and almost always with the exact same (non-default) preset. It would be nice if the game remembered my last used world creation settings so I don't ...