Search found 11 matches

by wiggleshark
Mon Apr 07, 2025 7:42 am
Forum: Not a bug
Topic: [2.0.20] Train skips temporary train stop if new temporary stop is added
Replies: 13
Views: 1443

Re: [2.0.20] Train skips temporary train stop if new temporary stop is added


Yes! I did not notice this change in the Changelog, but I have absolutely noticed it in-Game. It makes sense that a new (Manually or Interrupt-added) Temporary station would take priority over a Previously added Temporary one - I Hijacked this train for a REASON! . I personally absolutely prefer ...
by wiggleshark
Sun Apr 06, 2025 12:20 pm
Forum: Not a bug
Topic: [2.0.20] Train skips temporary train stop if new temporary stop is added
Replies: 13
Views: 1443

Re: [2.0.20] Train skips temporary train stop if new temporary stop is added

That makes sense, and thanks for the explanation. But I don't get why I would want to preempt a temporary stop added by me with another temporary stop added by me . In 1.1, I could queue up a series of stops. Or I could add two stops, one at some remote site, then another back where I started ...
by wiggleshark
Wed Mar 26, 2025 9:25 am
Forum: Not a bug
Topic: [2.0.20] Train skips temporary train stop if new temporary stop is added
Replies: 13
Views: 1443

Re: [2.0.20] Train skips temporary train stop if new temporary stop is added

Okay?

I see no reason why a change in behavior from 1.1 is needed. My current stop is temporary, my added stop is temporary... don't change the active destination.

I'm just speculating that temporary stops are being treated the same as any old interrupt stop when they shouldn't be.
by wiggleshark
Sun Mar 09, 2025 10:59 pm
Forum: Not a bug
Topic: [2.0.20] Train skips temporary train stop if new temporary stop is added
Replies: 13
Views: 1443

Re: [2.0.20] Train skips temporary train stop if new temporary stop is added

I completely ignore the interrupt mechanic, but it seems it may be at play. I think temporary stops now interrupt temporary stops. It's good for them to interrupt the regular schedule, and possibly any defined interrupts. But not temporary stops.
by wiggleshark
Sun Mar 09, 2025 10:36 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.37] LuaSchedule::add_record adds temporary stops with a wait condition
Replies: 19
Views: 1796

Re: [2.0.37] LuaSchedule::add_record adds temporary stops with a wait condition

Oh I think I see the confusion. It's the difference you noted:
active stop not changed
new stop made active
This is the thing that I feel is a regression. But not related to this issue and I'm sad I've thrown it off track.
by wiggleshark
Sun Mar 09, 2025 10:14 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.37] LuaSchedule::add_record adds temporary stops with a wait condition
Replies: 19
Views: 1796

Re: [2.0.37] LuaSchedule::add_record adds temporary stops with a wait condition

Okay, so there was a bit of a miscommunication. I am seeing new stops added to the front before the active temporary stop. I'm running 2.0.36. This seemed to be what I saw in the message

For some reason, temporary entries are inserted at the beginning of the schedule, and not at the end.

I also ...
by wiggleshark
Sun Mar 09, 2025 6:18 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.37] LuaSchedule::add_record adds temporary stops with a wait condition
Replies: 19
Views: 1796

Re: [2.0.37] LuaSchedule::add_record adds temporary stops with a wait condition

Alright, I did that. It has exactly the behavior I was describing. Now what? edit And no mods are enabled.

Maybe it's your turn? Download it and try. It has never had the behavior you describe. Unless you're misunderstanding...

The behavior I expect is that if I have 1 or more temporary stops, and ...
by wiggleshark
Sun Mar 09, 2025 3:09 am
Forum: Resolved Problems and Bugs
Topic: [2.0.37] LuaSchedule::add_record adds temporary stops with a wait condition
Replies: 19
Views: 1796

Re: [2.0.37] LuaSchedule::add_record adds temporary stops with a wait condition

Are you sure? It used to be [ edit on 1.1.110] that when I created a temporary stop, it would either
Insert it before the current stop [ edit and makes it active] or If a temporary stop is active, append it to the sequence of temporary stops.

Now, regardless, it just inserts it before the current ...
by wiggleshark
Sat Mar 08, 2025 11:04 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.37] LuaSchedule::add_record adds temporary stops with a wait condition
Replies: 19
Views: 1796

Re: [2.0.37] LuaSchedule::add_record adds temporary stops with a wait condition

Is there any reason for this new behavior for temporary stops? Frequently I want to queue up stops in the order I select them.

Or I make a temporary stop, do something quick, hop back in, and select a new stop; my train goes there and (because the five seconds never completed at the first stop ...
by wiggleshark
Sun Feb 23, 2025 11:09 pm
Forum: Not a bug
Topic: [2.0.20] Train skips temporary train stop if new temporary stop is added
Replies: 13
Views: 1443

Re: [2.0.20] Train skips temporary train stop if new temporary stop is added

I gotta agree, the new behavior is confusing and useless. If I create four temporary stops, it should go to them in order. If I want to go to stops A B C D, I have to select stop B, then C (and my train maybe changes direction) then D (changes direction again) then A (again)? What's the rationale ...
by wiggleshark
Tue Oct 25, 2022 7:34 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 891
Views: 410424

Re: pY Alien Life - Discussion


how to get formic acid? how to get it in the early stages, acid is required for latex, and it is needed for rubber stoppers


Looks like Formic Acid comes from Vrauk rendering. Vrauks are way more complicated with the updates, you'll need at least two and some luck (save the game at 99% of the ...

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