Search found 5 matches

by DedMorozzz
Sun Oct 23, 2022 5:17 pm
Forum: Modding help
Topic: Space Exploration. Remove se-core-fragment-omni
Replies: 4
Views: 2229

Re: Space Exploration. Remove se-core-fragment-omni

yea, i can do it
i don't know how to seal it with command, but i definitely can do that with crutch: find all seams in area, create rails over core seam + delete this rail
But i believe i can achieve the same with command


How to change seam status with command?
by DedMorozzz
Sun Oct 23, 2022 1:28 am
Forum: Modding help
Topic: Space Exploration. Remove se-core-fragment-omni
Replies: 4
Views: 2229

Re: Space Exploration. Remove se-core-fragment-omni

Got it, thank you for answer. So i will waiting for this command

My task is simple - just clean up area, for big factory. And now i can't do that with large size, because i can't remove (or just move) core seams
by DedMorozzz
Fri Oct 21, 2022 2:24 am
Forum: Modding help
Topic: Space Exploration. Remove se-core-fragment-omni
Replies: 4
Views: 2229

Space Exploration. Remove se-core-fragment-omni

Hi all, i'm trying to cleanUp surface and i have a script for that. Everything works good, but not for Core Seam. How to remove this thing? local surface=game.player.surface local pos=game.player.position area = {{pos.x-size, pos.y-size},{pos.x+size, pos.y+size}} for _, e in pairs(surface.find_entit...
by DedMorozzz
Thu Oct 20, 2022 4:18 am
Forum: Modding help
Topic: Lua. Connect rail-signal to rail
Replies: 2
Views: 593

Re: Lua. Connect rail-signal to rail

boskid wrote: ↑
Thu Oct 20, 2022 4:12 am
Your signals have incorrect direction.
Oh! You are right. Thank you, now it works
by DedMorozzz
Thu Oct 20, 2022 12:29 am
Forum: Modding help
Topic: Lua. Connect rail-signal to rail
Replies: 2
Views: 593

Lua. Connect rail-signal to rail

Hi all, i'm trying to add rail-signals and rail-chain-signal to created rails, but i do not understand how to join them between each other.. railEntity = surface.create_entity{ force=game.player.force, name = "straight-rail", position = fPos, direction = defines.direction.west} sPos = shal...

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