Search found 12 matches

by PrimeEagle
Sun Nov 03, 2024 4:35 pm
Forum: Not a bug
Topic: [2.0.14] When placing multiple modules, doesn't switch to next stack
Replies: 3
Views: 185

Re: [2.0.14] When placing multiple modules, doesn't switch to next stack

Attached is a save file and the log file. Steps to reproduce: 1. Load the save 2. Click on the electric mining drill to your right. 3. Select the stack of 2 productivity modules from your inventory. 4. Place the modules into the electric mining drill. After the second one is placed, the hand is clea...
by PrimeEagle
Sun Nov 03, 2024 3:23 pm
Forum: Not a bug
Topic: [2.0.14] When placing multiple modules, doesn't switch to next stack
Replies: 3
Views: 185

[2.0.14] When placing multiple modules, doesn't switch to next stack

Normally, if you have multiple stacks of an item in your inventory and you place a bunch of them, once a stack is depleted it automatically starts depleting from the next stack in your inventory. This isn't working for modules, though. Once a stack is depleted it clears your hand and forces you to m...
by PrimeEagle
Sat Nov 02, 2024 4:31 am
Forum: Gameplay Help
Topic: Chemical Plant: Circuit "Set Recipe" not usable?
Replies: 8
Views: 1235

Re: Chemical Plant: Circuit "Set Recipe" not usable?

You can set the recipe and the filter for the pump, and that works for the pipes that come after the pump but that doesn't clear out the previous liquid that was in the pump itself. Any way to address that?
by PrimeEagle
Tue Nov 15, 2022 6:44 am
Forum: Modding help
Topic: Resource Generation and Tile Restriction
Replies: 0
Views: 453

Resource Generation and Tile Restriction

Does anyone know how to use the newer "resource_autoplace" method of resource generation along with the tile_restiction property? It seems like the newest way to generate resources is with "resource_autoplace" instead of using peaks, but it doesn't seem to support tile_restrictio...
by PrimeEagle
Sat Oct 29, 2022 12:54 am
Forum: Modding help
Topic: Mining In a Line
Replies: 6
Views: 1477

Re: Mining In a Line

That's great, thanks!
by PrimeEagle
Fri Oct 28, 2022 9:33 pm
Forum: Modding help
Topic: Mining In a Line
Replies: 6
Views: 1477

Re: Mining In a Line

If you really wanted, you could make invisible companion drills that your mod places next to the center drill automatically. The effective zone would be the sum of the squares then. The side drills could have their result item placement vectors set to output on the center drill's belt, and they all...
by PrimeEagle
Thu Oct 27, 2022 11:28 pm
Forum: Modding help
Topic: Mining In a Line
Replies: 6
Views: 1477

Mining In a Line

I know the mining radius of miners can be adjusted, but can anyone think of a way to make a miner mine in a line in a single direction? For example, the miner mines the tile underneath it plus several tiles in a line in one direction only.
by PrimeEagle
Wed Oct 19, 2022 3:59 pm
Forum: Modding help
Topic: How Does Power and Signal Transfer Work?
Replies: 1
Views: 568

How Does Power and Signal Transfer Work?

I'm trying to understand how to mod circuit signal transfer and electricity. For example, for making new types of power poles or to make wireless versions of electricity and circuit signals. I'm a little unclear on how this works or where to start. Any recommendations for a tutorial or an overview o...
by PrimeEagle
Thu Oct 13, 2022 1:33 am
Forum: Modding help
Topic: Adding Sprite to Entity?
Replies: 6
Views: 1358

Re: Adding Sprite to Entity?

constant-combinator has 4 directions that you need to define. Here is an example for north. data.raw["constant-combinator"]["constant-combinator"].sprites.north = { layers = { { filename = "__base__/graphics/entity/combinator/constant-combinator.png", frame_count = 1, ...
by PrimeEagle
Thu Oct 13, 2022 12:48 am
Forum: Modding help
Topic: Adding Sprite to Entity?
Replies: 6
Views: 1358

Re: Adding Sprite to Entity?

DaveMcW wrote: ↑Thu Oct 13, 2022 12:40 am What is the Prototype type of your entity? They all have different graphics requirements.
It's a variation of constant-combinator.
by PrimeEagle
Thu Oct 13, 2022 12:27 am
Forum: Modding help
Topic: Adding Sprite to Entity?
Replies: 6
Views: 1358

Re: Adding Sprite to Entity?

It is defined as data.raw["utility-sprites"]["default"].indication_arrow.filename = "__core__/graphics/arrows/indication-arrow.png" If you want to use it in 4 rotations, you will have to copy and rotate the file in an image editor. I found the definition, but I'm not s...
by PrimeEagle
Wed Oct 12, 2022 9:53 pm
Forum: Modding help
Topic: Adding Sprite to Entity?
Replies: 6
Views: 1358

Adding Sprite to Entity?

How would I add the yellow input/output arrows from Decider Combinators to my own entity and icon? I looked at the vanilla Decider Combinator definitons and didn't see anything in there.

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