
Search found 9 matches
- Sat Dec 03, 2022 1:18 pm
- Forum: Modding discussion
- Topic: Increase range of gun turret with code for BB special games
- Replies: 2
- Views: 1158
Re: Increase range of gun turret with code for BB special games
Thank You for your explanations, shame 

- Sat Dec 03, 2022 12:37 pm
- Forum: Modding discussion
- Topic: Increase range of gun turret with code for BB special games
- Replies: 2
- Views: 1158
Increase range of gun turret with code for BB special games
I want to increase gun-turret range for Bitters Battles server multiplayer special games
But can't figure it out. Preferably increase gun turrets range by force, similar to increasing arty range that i have and it works:
game.forces.north.artillery_range_modifier = 1
I want to increase range for ...
But can't figure it out. Preferably increase gun turrets range by force, similar to increasing arty range that i have and it works:
game.forces.north.artillery_range_modifier = 1
I want to increase range for ...
- Fri Nov 04, 2022 12:39 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Use of Monitors (Dualscreen..., more than 60 FPS ...)
- Replies: 23
- Views: 30569
Re: Use of Monitors (Dualscreen..., more than 60 FPS ...)
There is a "simple" solution to that and somewhat suggested already. Not ideal but better that 1 screen.
Create separate program to display some additional info inside it on secondary monitor.
You can call it "factorio display" or whatever ;) I will just call it secondary program.
This will be ...
Create separate program to display some additional info inside it on secondary monitor.
You can call it "factorio display" or whatever ;) I will just call it secondary program.
This will be ...
- Mon Oct 24, 2022 5:15 pm
- Forum: Modding help
- Topic: Code to disable automatic artillery shooting
- Replies: 1
- Views: 790
Code to disable automatic artillery shooting
Guys, I need code to disable automatic artillery shooting for military targets for BB server (for special games) so I can not use mods there.
Unfortunately I can not find anything about it.
Can someone share this code, please.
Disable automatic artillery shooting - can be performed on selected ...
Unfortunately I can not find anything about it.
Can someone share this code, please.
Disable automatic artillery shooting - can be performed on selected ...
- Mon Oct 24, 2022 5:07 pm
- Forum: Modding help
- Topic: My code for building blueprints from string not working
- Replies: 3
- Views: 1189
Re: My code for building blueprints from string not working
Thank You guys. Now I understand 

- Sun Oct 23, 2022 4:39 pm
- Forum: Modding help
- Topic: My code for building blueprints from string not working
- Replies: 3
- Views: 1189
My code for building blueprints from string not working
local bp_string = "your blueprint string here"
local surface = game.player.surface
local bp_entity = surface.create_entity{name = 'item-on-ground', position= game.player.position, stack = 'blueprint'}
bp_entity.stack.import_stack(bp_string)
local bp_entities = bp_entity.stack.get_blueprint ...
- Sat Oct 15, 2022 9:32 pm
- Forum: Modding discussion
- Topic: How can I make enemy artillery to shot all player entities including player with LUA?
- Replies: 1
- Views: 955
How can I make enemy artillery to shot all player entities including player with LUA?
Artillery shoots only enemy military buildings.
How can I make enemy artillery to shot all player entities including players with LUA?
How can I make enemy artillery to shot all player entities including players with LUA?
- Mon Oct 10, 2022 8:17 am
- Forum: Gameplay Help
- Topic: Any way to copy/paste entity properties in MAP EDITOR?
- Replies: 2
- Views: 1235
Re: Any way to copy/paste entity properties in MAP EDITOR?
Thank you, it's working
- Sun Oct 09, 2022 12:51 pm
- Forum: Gameplay Help
- Topic: Any way to copy/paste entity properties in MAP EDITOR?
- Replies: 2
- Views: 1235
Any way to copy/paste entity properties in MAP EDITOR?
Any way to copy/paste entity properties in MAP EDITOR?
I mean properties like: Indestructible, Not mineable, Not rotable, Not operable.
shift+LMB or blueprints do not copy them
I mean properties like: Indestructible, Not mineable, Not rotable, Not operable.
shift+LMB or blueprints do not copy them
