Search found 5 matches
- Tue Feb 20, 2024 9:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.104][mac-arm] Crash changing audio settings SoundMixerSDL.cpp (31): getFinalVolume
- Replies: 4
- Views: 1477
Re: [Donion] [1.1.104][mac-arm] Crash changing audio settings SoundMixerSDL.cpp (31): getFinalVolume
I had a similar crash on Windows 10, also on 1.1.104, while starting a run with the Ultracube mod and a few others. I was listening to music in Chrome and eventually noticed sound wasn't working in Factorio because I couldn't hear an alarm I'd set up. When I went to switch devices in the settings (f...
- Wed May 24, 2023 5:21 am
- Forum: Not a bug
- Topic: [1.1.82] Power pole connection missing when replacing ghost with create_entity
- Replies: 1
- Views: 643
[1.1.82] Power pole connection missing when replacing ghost with create_entity
I was creating a power pole on top of a ghost using create_entity, and the newly created pole was missing one of the cables the ghost had, causing a disconnection. Demonstration (sorry the volume is so low): https://www.youtube.com/watch?v=-DDF7EOwERs It seems to be an issue because the lower cable ...
- Wed Oct 19, 2022 4:31 am
- Forum: Not a bug
- Topic: [1.1.70] on_built_entity reports incorrect belt_to_ground_type when dragging backwards
- Replies: 1
- Views: 835
[1.1.70] on_built_entity reports incorrect belt_to_ground_type when dragging backwards
I have a script that I add to control.lua while watching replays to dump what players are doing to the log to be able to simulate other players taking actions. When players drag a belt backwards (e.g. the belt is pointing right but the player is dragging left) and it makes an underground belt, the &...
- Sat Oct 01, 2022 6:37 pm
- Forum: Modding help
- Topic: [1.1.69] LuaSurface::can_place_entity always returns false for transport belt ghosts
- Replies: 3
- Views: 881
Re: [1.1.69] LuaSurface::can_place_entity always returns false for transport belt ghosts
Ah, okay, thanks! I'll switch to doing that. Out of curiosity, if ghosts should use a different build_check_type, what is the purpose of the inner_name argument?
- Sat Oct 01, 2022 4:28 am
- Forum: Modding help
- Topic: [1.1.69] LuaSurface::can_place_entity always returns false for transport belt ghosts
- Replies: 3
- Views: 881
[1.1.69] LuaSurface::can_place_entity always returns false for transport belt ghosts
I have a mod where I'm replaying other players' actions in multiplayer speedruns for practice purposes. I was calling LuaSurface::can_place_entity on a variety of entities to check if they were placeable before building them, and when attempting to check if ghosts of transport belts could be placed,...