Search found 6 matches

by heartosis
Sun Jan 05, 2025 10:21 pm
Forum: Duplicates
Topic: [2.0.28][SA] Quality Comparison Filter Symbol Rendering Incorrectly in Alt Mode
Replies: 1
Views: 269

[2.0.28][SA] Quality Comparison Filter Symbol Rendering Incorrectly in Alt Mode

The alt-mode quality comparison symbols on filters (e.g. > or β‰₯) are visible when traveling to/from a space platform, are rendered over the player, and aren't darkened during Fulgoran thunderstorms.

Comparison symbols in space:
20250105135126_1.jpg

Comparison symbol above the player and not ...
by heartosis
Tue Feb 20, 2024 9:19 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.104][mac-arm] Crash changing audio settings SoundMixerSDL.cpp (31): getFinalVolume
Replies: 4
Views: 1821

Re: [Donion] [1.1.104][mac-arm] Crash changing audio settings SoundMixerSDL.cpp (31): getFinalVolume

I had a similar crash on Windows 10, also on 1.1.104, while starting a run with the Ultracube mod and a few others. I was listening to music in Chrome and eventually noticed sound wasn't working in Factorio because I couldn't hear an alarm I'd set up. When I went to switch devices in the settings ...
by heartosis
Wed May 24, 2023 5:21 am
Forum: Not a bug
Topic: [1.1.82] Power pole connection missing when replacing ghost with create_entity
Replies: 1
Views: 755

[1.1.82] Power pole connection missing when replacing ghost with create_entity

I was creating a power pole on top of a ghost using create_entity, and the newly created pole was missing one of the cables the ghost had, causing a disconnection.

Demonstration (sorry the volume is so low): https://www.youtube.com/watch?v=-DDF7EOwERs

It seems to be an issue because the lower ...
by heartosis
Wed Oct 19, 2022 4:31 am
Forum: Not a bug
Topic: [1.1.70] on_built_entity reports incorrect belt_to_ground_type when dragging backwards
Replies: 1
Views: 954

[1.1.70] on_built_entity reports incorrect belt_to_ground_type when dragging backwards

I have a script that I add to control.lua while watching replays to dump what players are doing to the log to be able to simulate other players taking actions.

When players drag a belt backwards (e.g. the belt is pointing right but the player is dragging left) and it makes an underground belt, the ...
by heartosis
Sat Oct 01, 2022 6:37 pm
Forum: Modding help
Topic: [1.1.69] LuaSurface::can_place_entity always returns false for transport belt ghosts
Replies: 3
Views: 1071

Re: [1.1.69] LuaSurface::can_place_entity always returns false for transport belt ghosts

Ah, okay, thanks! I'll switch to doing that. Out of curiosity, if ghosts should use a different build_check_type, what is the purpose of the inner_name argument?
by heartosis
Sat Oct 01, 2022 4:28 am
Forum: Modding help
Topic: [1.1.69] LuaSurface::can_place_entity always returns false for transport belt ghosts
Replies: 3
Views: 1071

[1.1.69] LuaSurface::can_place_entity always returns false for transport belt ghosts

I have a mod where I'm replaying other players' actions in multiplayer speedruns for practice purposes. I was calling LuaSurface::can_place_entity on a variety of entities to check if they were placeable before building them, and when attempting to check if ghosts of transport belts could be placed ...

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