I found the fix:
https://mods.factorio.com/mod/SmartDisplayRedux_Fixed
Search found 10 matches
- Sun Jul 15, 2018 10:48 pm
- Forum: Modding help
- Topic: Smart Display - conflict with Power Armor
- Replies: 6
- Views: 2203
- Thu Jul 12, 2018 2:26 pm
- Forum: Modding help
- Topic: Smart Display - conflict with Power Armor
- Replies: 6
- Views: 2203
Re: Smart Display - conflict with Power Armor
Thanks for giving it a shot. I don' t know enough about coding even to attempt finding a solution. Hopefully the mod author will have a fix in mind.
- Thu Jul 12, 2018 1:39 pm
- Forum: Modding help
- Topic: Smart Display - conflict with Power Armor
- Replies: 6
- Views: 2203
Re: Smart Display - conflict with Power Armor
Eradicator, Thanks for the prompt reply and suggested fix. I'm not familiar with lua coding, so I must not have done it right. I copied and pasted the code you posted at Line 595 (which also extended into Line 596, but I still get an error, though slightly different than the previous one (attached)....
- Wed Jul 11, 2018 10:17 pm
- Forum: Modding help
- Topic: Smart Display - conflict with Power Armor
- Replies: 6
- Views: 2203
Smart Display - conflict with Power Armor
I posted this note as a reply in another topic because I didn't know how to start a new topic then. So this is a dupe of that post. In Factorio 16, I'm running into a conflict between the Smart Display mod and Power Armor. With a Smart Display entity placed on the map, as soon as I right-click Power...
- Wed Jul 11, 2018 9:58 pm
- Forum: Mods
- Topic: [MOD 0.13] Smart Display - circuit informations display
- Replies: 63
- Views: 38246
Re: [MOD 0.13] Smart Display - circuit informations display
In Factorio 16, I'm running into a conflict between the Smart Display mod and Power Armor. With a Smart Display entity placed on the map, as soon as I right-click Power Armor, it crashes to an error message (attached) and ends the game. Had a similar problem with Belt Sorter, but the modder posted a...
- Sun Oct 22, 2017 7:20 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 585633
Re: [MOD 0.14] AAI Programmable Vehicles
Never mind. I figured out how to get the missing parts. I have them installed and researched now. All that remains is to learn how to use them!
drkusa
drkusa
- Sun Oct 22, 2017 7:00 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 585633
Re: [MOD 0.14] AAI Programmable Vehicles
This looks fascinating, but I'm unable to get two components to work. AAI Progammable Vehicles and AAI Vehicles Miner will not load. I'm using Factorio v. 0.15.37 (Build 30927, Win64, Steam). In the mods list, AAI Programmable Vehicles and AAI Vehicles Miner show in RED. In the AAI Programmable Vehi...
- Wed Apr 20, 2016 9:30 pm
- Forum: Mods
- Topic: SmartTrains 0.2.0 [0.11.5+]
- Replies: 69
- Views: 49172
Re: SmartTrains 0.2.0 [0.11.5+]
I'm confused about how to set Rules for a line. I have a train going to three different oil well stops and delivering loads to an oil depot. I want the train to remain at the depot until the two tanker cars are empty. But when I go to rules, I don't see a place to put the resource icon such as you s...
- Sun Apr 17, 2016 9:15 pm
- Forum: Mods
- Topic: [MOD 0.15] Robot Mining Site 0.6.3
- Replies: 117
- Views: 94069
Re: [MOD 0.12.x] Robot Mining Site 0.1.3
Kudos to judos! This is a dandy mod...faster than the electric drill with less congestion. Great! One note to new users of the mod...need more than 9 construction robots in the roboport for it to work because it keeps that many in reserve. Had me scratching my head for awhile trying to figure out wh...
- Fri Mar 18, 2016 9:40 pm
- Forum: Gameplay Help
- Topic: How to move/remove objects
- Replies: 2
- Views: 17835
How to move/remove objects
Newbie question: How do you move or remove objects, like a box or transport belt or mine? I've read on some forum or other that the most direct way to remove a box is to shoot it. Have also read that buildings can be changed around or removed and the resources used are recovered. But I haven't figur...