Search found 10 matches

by drkusa
Thu Jul 12, 2018 2:26 pm
Forum: Modding help
Topic: Smart Display - conflict with Power Armor
Replies: 6
Views: 2203

Re: Smart Display - conflict with Power Armor

Thanks for giving it a shot. I don' t know enough about coding even to attempt finding a solution. Hopefully the mod author will have a fix in mind.
by drkusa
Thu Jul 12, 2018 1:39 pm
Forum: Modding help
Topic: Smart Display - conflict with Power Armor
Replies: 6
Views: 2203

Re: Smart Display - conflict with Power Armor

Eradicator, Thanks for the prompt reply and suggested fix. I'm not familiar with lua coding, so I must not have done it right. I copied and pasted the code you posted at Line 595 (which also extended into Line 596, but I still get an error, though slightly different than the previous one (attached)....
by drkusa
Wed Jul 11, 2018 10:17 pm
Forum: Modding help
Topic: Smart Display - conflict with Power Armor
Replies: 6
Views: 2203

Smart Display - conflict with Power Armor

I posted this note as a reply in another topic because I didn't know how to start a new topic then. So this is a dupe of that post. In Factorio 16, I'm running into a conflict between the Smart Display mod and Power Armor. With a Smart Display entity placed on the map, as soon as I right-click Power...
by drkusa
Wed Jul 11, 2018 9:58 pm
Forum: Mods
Topic: [MOD 0.13] Smart Display - circuit informations display
Replies: 63
Views: 38246

Re: [MOD 0.13] Smart Display - circuit informations display

In Factorio 16, I'm running into a conflict between the Smart Display mod and Power Armor. With a Smart Display entity placed on the map, as soon as I right-click Power Armor, it crashes to an error message (attached) and ends the game. Had a similar problem with Belt Sorter, but the modder posted a...
by drkusa
Sun Oct 22, 2017 7:20 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 877
Views: 585633

Re: [MOD 0.14] AAI Programmable Vehicles

Never mind. I figured out how to get the missing parts. I have them installed and researched now. All that remains is to learn how to use them!

drkusa
by drkusa
Sun Oct 22, 2017 7:00 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 877
Views: 585633

Re: [MOD 0.14] AAI Programmable Vehicles

This looks fascinating, but I'm unable to get two components to work. AAI Progammable Vehicles and AAI Vehicles Miner will not load. I'm using Factorio v. 0.15.37 (Build 30927, Win64, Steam). In the mods list, AAI Programmable Vehicles and AAI Vehicles Miner show in RED. In the AAI Programmable Vehi...
by drkusa
Wed Apr 20, 2016 9:30 pm
Forum: Mods
Topic: SmartTrains 0.2.0 [0.11.5+]
Replies: 69
Views: 49172

Re: SmartTrains 0.2.0 [0.11.5+]

I'm confused about how to set Rules for a line. I have a train going to three different oil well stops and delivering loads to an oil depot. I want the train to remain at the depot until the two tanker cars are empty. But when I go to rules, I don't see a place to put the resource icon such as you s...
by drkusa
Sun Apr 17, 2016 9:15 pm
Forum: Mods
Topic: [MOD 0.15] Robot Mining Site 0.6.3
Replies: 117
Views: 94069

Re: [MOD 0.12.x] Robot Mining Site 0.1.3

Kudos to judos! This is a dandy mod...faster than the electric drill with less congestion. Great! One note to new users of the mod...need more than 9 construction robots in the roboport for it to work because it keeps that many in reserve. Had me scratching my head for awhile trying to figure out wh...
by drkusa
Fri Mar 18, 2016 9:40 pm
Forum: Gameplay Help
Topic: How to move/remove objects
Replies: 2
Views: 17835

How to move/remove objects

Newbie question: How do you move or remove objects, like a box or transport belt or mine? I've read on some forum or other that the most direct way to remove a box is to shoot it. Have also read that buildings can be changed around or removed and the resources used are recovered. But I haven't figur...

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