I would like to echo the mod creators request.
Can you explain to me which situations could occur that are now fixed with this change? If there is a change made to a system which has been there for a long time, I would really like to understand the need for it to change
Search found 48 matches
- Sat Jul 13, 2019 12:35 pm
- Forum: Won't implement
- Topic: Let modded rail bounding boxes be larger than vanilla
- Replies: 16
- Views: 6374
- Sun Apr 01, 2018 10:31 am
- Forum: News
- Topic: Friday Facts #236 - Building a rollup
- Replies: 63
- Views: 46020
Re: Friday Facts #236 - Building a rollup
My reaction is, that through the last month's I got disappointed by the fff's I so grew to love throughout the years that I stopped caring. It's a bummer really, but maybe you have just said everything there is to say.
Fff's were a place to get excited about the game every week. Were.
Fff's were a place to get excited about the game every week. Were.
- Thu Dec 14, 2017 10:48 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 395225
Re: [0.15.x] Bob's Mods: General Discussion
Hello Sir Bob! I have a huge appreciation for what you created with your mod suite. It enhances the game by more than just a few bits here and there. What I would love to know is: Are you in contact with the Devs prior to releases so you have an easier time/head start to update your mods? No more t...
- Wed Dec 13, 2017 11:59 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 395225
Re: [0.15.x] Bob's Mods: General Discussion
Hello Sir Bob!
I have a huge appreciation for what you created with your mod suite. It enhances the game by more than just a few bits here and there.
What I would love to know is: Are you in contact with the Devs prior to releases so you have an easier time/head start to update your mods?
I have a huge appreciation for what you created with your mod suite. It enhances the game by more than just a few bits here and there.
What I would love to know is: Are you in contact with the Devs prior to releases so you have an easier time/head start to update your mods?
- Wed Nov 15, 2017 5:30 pm
- Forum: Off topic
- Topic: Games Like Factorio
- Replies: 213
- Views: 449312
Re: Games Like Factorio
I am astounded by the attitude of you guys. I can neither understand it, nor find it helpful and I am left bewildered.
Can't help it I guess, if that is how you live your life, so be it.
Can't help it I guess, if that is how you live your life, so be it.
- Wed Nov 15, 2017 4:36 pm
- Forum: Off topic
- Topic: Games Like Factorio
- Replies: 213
- Views: 449312
Re: Games Like Factorio
Because I'd rather have the games mentionned in this forum for their similarities with Factorio all together in the same topic, instead of tens of topics with people advertising for their favorite "if you like Factorio you might like this game too" game. Moreover, if the game was already ...
- Wed Nov 15, 2017 1:59 pm
- Forum: Off topic
- Topic: Games Like Factorio
- Replies: 213
- Views: 449312
Re: Games Like Factorio
Why did you do that? The game has already been mentioned in here, it should have stayed like it is imo.Koub wrote:[Koub] Merged into "Games like Factorio" Topic.
- Wed Nov 15, 2017 1:22 pm
- Forum: Off topic
- Topic: Games Like Factorio
- Replies: 213
- Views: 449312
Some love for Autonauts?
hi there! first of all, I am not in any way affiliated with the Autonauts team, I just really like their project and I would be really sad if they would not be able to continue on with their development. Some of you may already know the game, here is their kickstarter campaign: https://www.kickstart...
- Fri Sep 29, 2017 4:04 pm
- Forum: News
- Topic: Friday Facts #210 - Circuit connector module implementation
- Replies: 41
- Views: 24910
Re: Friday Facts #210 - Circuit connector module implementation
When do I get what I see here?
- Tue Sep 12, 2017 1:13 pm
- Forum: News
- Topic: Friday Facts #207 - Lua noise specification
- Replies: 45
- Views: 26921
Re: Friday Facts #207 - Lua noise specification
I thought that 0.15 was the start of HD Textures and you will just push out more of the Textures as soon as you get them done. Seems not to be the case, why? I'd like those textures way better in the game i can play than only visible in fff's again!
- Mon Jun 05, 2017 1:09 pm
- Forum: Implemented Suggestions
- Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
- Replies: 54
- Views: 20749
Re: [0.15.9] Confirm Blueprint Book Deletion
Happened to me as well today. Exact same use case as OP. It sucks to lose a whole book that easily and are forced to reload if you wanna recover it.
- Sun Apr 23, 2017 12:59 am
- Forum: General discussion
- Topic: 0.15 pre-release to major mod makers!
- Replies: 11
- Views: 5295
Re: 0.15 pre-release to major mod makers!
Some guy: "Hey! Wouldn't it be AWESOME if the devs pre-released 0.15(at least as it is now, pre-launch) to the major mod makers (Angels, Bobs, Yuoki, AAI) so they can prep their updates ahead of time... The Entire Factorio Player Base: "Yeah, you know, that would be great!" -2 cents ...
- Fri Apr 21, 2017 4:05 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 159024
- Fri Apr 07, 2017 5:43 pm
- Forum: News
- Topic: Friday Facts #185 - Progress report
- Replies: 93
- Views: 53191
Re: Friday Facts #185 - Progress report
"This close to realease" sooo, Next Friday? that would be perfect... i got 5 free days at that weekend. Friday off, Moneday off and Tuestday off :D The release day will be a Monday or Tuesday and it will be announced in the week before, so earliest release is in 10 days. Don't be too stri...
- Tue Apr 04, 2017 12:36 am
- Forum: General discussion
- Topic: Factorio changes over the last year?
- Replies: 7
- Views: 3288
Re: Factorio changes over the last year?
Well, he asked if someone could give him a summary. Linking him to a slew of links is not that. ;) Daniels info was pretty good though, what I remembered is cool fire system + multiplayer code revamp + general code revamps. Not that many new Gameplay things you can play around with apart from maybe ...
- Fri Mar 31, 2017 12:41 pm
- Forum: General discussion
- Topic: Factorio Release Cycle
- Replies: 22
- Views: 9170
Re: Factorio Release Cycle
... This is the intended context for the new science pack recipes, what is there to gain by changing one but not the other? I think you are absolutely right, If you update something it definitely makes sense to update all the connected things as well. However what I'm saying is that if you go down ...
- Thu Mar 30, 2017 2:33 am
- Forum: General discussion
- Topic: Factorio Release Cycle
- Replies: 22
- Views: 9170
Re: Factorio Release Cycle
Most of the features in .15 break existing mods, so releasing new features once they are ready would kill moding as we know it. well, even if that was the case (i dont think it necessarily would be), I personally take new updates from the devs over a higher number of updated mods ANY DAY of the wee...
- Sat Mar 25, 2017 6:59 pm
- Forum: General discussion
- Topic: Factorio Release Cycle
- Replies: 22
- Views: 9170
Re: Factorio Release Cycle
Also keep in mind that we are currently playing with 0.14.22, not 0.14.0. So there has in fact been a bunch of releases since 0.14 went live. They just have a fixed list of features they want to have implemented for 0.15. You might ask why they didn't just release those different features as they g...
- Fri Mar 24, 2017 4:58 pm
- Forum: News
- Topic: Friday Facts #183 - Aiming for the release date
- Replies: 145
- Views: 76712
- Fri Mar 24, 2017 4:55 pm
- Forum: News
- Topic: Friday Facts #183 - Aiming for the release date
- Replies: 145
- Views: 76712