Search found 22 matches

by gdubrocks
Sat Jul 04, 2026 3:55 pm
Forum: Ideas and Suggestions
Topic: Don't trash shared ingredients on recipe change / Improve 'Set Recipe' throughput
Replies: 39
Views: 14269

Re: Don't trash shared ingredients on recipe change / Improve 'Set Recipe' throughput

Bump, but also if they added proper circuit controls to the machine like splitting output colors or a "read missing ingredients" option this wouldn't be nearly as neccessary because the automalls would get the proper amount of ingredients in the first place and not need to do as much trashing.
by gdubrocks
Fri Jul 03, 2026 3:40 am
Forum: Ideas and Suggestions
Topic: Output R/G settings for buildings
Replies: 29
Views: 8458

Re: Output R/G settings for buildings


Would you like to add anything to this bump given that a 2.1 experimental was released in the meantime?


Yeah, I am on the 2.1 experimental patch, and the new wire features are great but they still leave me wanting.

For example the reason that many people wanted multiple wires in the first ...
by gdubrocks
Thu Jul 02, 2026 5:12 pm
Forum: Ideas and Suggestions
Topic: Output R/G settings for buildings
Replies: 29
Views: 8458

Re: Output R/G settings for buildings

Bump for 2.1
by gdubrocks
Thu Jul 02, 2026 5:10 pm
Forum: Ideas and Suggestions
Topic: [2.1] Read ingredients circuit behaviour improvements
Replies: 0
Views: 93

[2.1] Read ingredients circuit behaviour improvements

The current behaviour of "read ingredients" is extremely non-intuitive. It actually outputs the recipe of the machine, which isn't really that useful.

Most of the time what you want to know is what the machine needs. I suggest adding another output "read missing ingredients" that outputs what the ...
by gdubrocks
Wed Jun 10, 2026 7:37 pm
Forum: Ideas and Suggestions
Topic: Putting a plan in a book
Replies: 10
Views: 5959

Re: Putting a plan in a book

Bump. This behaviour is so unintuitive, and I feel like if a developer ran into this same issue they would fix it right away.
by gdubrocks
Sun Nov 24, 2024 1:46 am
Forum: Duplicates
Topic: [2.0.21] Losing victory platform after winning the game breaks the UI
Replies: 3
Views: 1460

Re: [2.0.21] Losing victory platform after winning the game breaks the UI

I had a similar frustrating issue.

Once completing the game I went to upload my world to the galaxy, but I was doing it from a slow internet connection.

During this time the game doesn't pause, and my ship got destroyed during the time it took to upload, I had to load a save from 5 minutes before ...
by gdubrocks
Sat Nov 16, 2024 9:59 pm
Forum: Not a bug
Topic: [2.0.15] On Volcanus construction requests don't count as logistic network requests
Replies: 7
Views: 2777

Re: [2.0.15] On Volcanus construction requests don't count as logistic network requests


The full list is not know by the game and would need to be computed each tick in a very performance heavy way. Because of that, it is not included.


Why is it possible in two separate locations then? It works just fine on the alerts menu in the bottom, and on spaceships.

Would it be possible to ...
by gdubrocks
Sat Nov 16, 2024 5:58 am
Forum: Not a bug
Topic: [2.0.15] On Volcanus construction requests don't count as logistic network requests
Replies: 7
Views: 2777

Re: [2.0.15] On Volcanus construction requests don't count as logistic network requests


Thanks for the report. That is intended and never includes construction requests.


Why would this be intended behavior? I can't think of a reason why a player wouldn't want construction requests included in the list.

Would it be possible to get an extra toggle that does include construction ...
by gdubrocks
Sat Nov 16, 2024 5:56 am
Forum: Not a bug
Topic: [2.0.15] On Volcanus construction requests don't count as logistic network requests
Replies: 7
Views: 2777

Re: [2.0.15] On Volcanus construction requests don't count as logistic network requests

Why would this be intended behavior? I can't think of a reason why a player wouldn't want construction requests included in the list.

Would it be possible to get an extra toggle that does include construction requests?
by gdubrocks
Fri Nov 15, 2024 8:27 am
Forum: Not a bug
Topic: [2.0.15] A rocket capacity of 10000 is a lie
Replies: 5
Views: 2851

Re: [2.0.15] A rocket capacity of 10000 is a lie

Hey Oscar do you know that you can save blueprints in your blueprint menu (b is the default hotkey) and then you can take them anywhere without needing to put them in a rocket?

Honestly I don't understand why blueprints can still be items at this point, it adds so much unnecessary confusion for ...
by gdubrocks
Fri Nov 15, 2024 7:07 am
Forum: Not a bug
Topic: [2.0.15] On Volcanus construction requests don't count as logistic network requests
Replies: 7
Views: 2777

[2.0.15] On Volcanus construction requests don't count as logistic network requests

If I place down 10 assembler ghosts, it shows in the bottom right corner that the logistics network is short 10 assemblers, but if I attach a circuit from the roboport to the cargo depot and set the roboport to "send logistic requests" the construction requests don't make it to the cargo depot ...
by gdubrocks
Fri Nov 08, 2024 10:27 pm
Forum: Duplicates
Topic: [2.0.14] Rail planner suggests invalid ramp configurations
Replies: 2
Views: 649

Re: [2.0.14] Rail planner suggests invalid ramp configurations

Suggesting same fix as duplicate:

"I have an idea. Checking self collision for solutions while pathfinding is not possible for performance reasons, but would it be possible to check the final proposed solution for self collisions? Like, just turn the ghosts red where they would fail to place? That ...
by gdubrocks
Mon Nov 04, 2024 6:15 pm
Forum: Duplicates
Topic: [2.0.14] Rail planner suggests invalid ramp configurations
Replies: 2
Views: 649

[2.0.14] Rail planner suggests invalid ramp configurations

Plan rail plan suggests:
11-04-2024, 10-12-39.png
11-04-2024, 10-12-39.png (2.19 MiB) Viewed 649 times
Resulting build:
11-04-2024, 10-15-12.png
11-04-2024, 10-15-12.png (1.85 MiB) Viewed 649 times
I believe the specific issue here is that the ramp collides with the hitbox for the rail support, which doesn't allow it to occupy that space.
by gdubrocks
Thu Oct 13, 2022 7:07 pm
Forum: Implemented mod requests
Topic: Custom scaling of alt-info icons
Replies: 8
Views: 5722

Re: Inconsistency between scale_info_icons and scale_entity_info_icon

Support. It would be nice for many mods!

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