Search found 22 matches
- Sat Jul 04, 2026 3:56 pm
- Forum: Ideas and Suggestions
- Topic: Request: One-Click Blueprint Initialization for Space Platforms to Eliminate Repetitive Builds
- Replies: 2
- Views: 125
Re: Request: One-Click Blueprint Initialization for Space Platforms to Eliminate Repetitive Builds
Bump. This is a minor annoyance but it seems easy to implement and universally helpful.
- Sat Jul 04, 2026 3:55 pm
- Forum: Ideas and Suggestions
- Topic: Don't trash shared ingredients on recipe change / Improve 'Set Recipe' throughput
- Replies: 39
- Views: 14269
Re: Don't trash shared ingredients on recipe change / Improve 'Set Recipe' throughput
Bump, but also if they added proper circuit controls to the machine like splitting output colors or a "read missing ingredients" option this wouldn't be nearly as neccessary because the automalls would get the proper amount of ingredients in the first place and not need to do as much trashing.
- Sat Jul 04, 2026 3:52 pm
- Forum: Ideas and Suggestions
- Topic: Separating Red / Green Circuits, Particularly in Crafting Machines
- Replies: 4
- Views: 247
Re: Separating Red / Green Circuits, Particularly in Crafting Machines
Bump, this is a pretty slick UI for it too.
- Fri Jul 03, 2026 3:40 am
- Forum: Ideas and Suggestions
- Topic: Output R/G settings for buildings
- Replies: 29
- Views: 8458
Re: Output R/G settings for buildings
Would you like to add anything to this bump given that a 2.1 experimental was released in the meantime?
Yeah, I am on the 2.1 experimental patch, and the new wire features are great but they still leave me wanting.
For example the reason that many people wanted multiple wires in the first ...
- Thu Jul 02, 2026 5:12 pm
- Forum: Ideas and Suggestions
- Topic: Output R/G settings for buildings
- Replies: 29
- Views: 8458
Re: Output R/G settings for buildings
Bump for 2.1
- Thu Jul 02, 2026 5:10 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] Read ingredients circuit behaviour improvements
- Replies: 0
- Views: 93
[2.1] Read ingredients circuit behaviour improvements
The current behaviour of "read ingredients" is extremely non-intuitive. It actually outputs the recipe of the machine, which isn't really that useful.
Most of the time what you want to know is what the machine needs. I suggest adding another output "read missing ingredients" that outputs what the ...
Most of the time what you want to know is what the machine needs. I suggest adding another output "read missing ingredients" that outputs what the ...
- Mon Jun 29, 2026 9:23 pm
- Forum: Ideas and Suggestions
- Topic: cross space platform supplies and auto request for construction
- Replies: 2
- Views: 218
Re: cross space platform supplies and auto request for construction
Bump, the current behaviour is awkward.
- Wed Jun 10, 2026 7:37 pm
- Forum: Ideas and Suggestions
- Topic: Putting a plan in a book
- Replies: 10
- Views: 5959
Re: Putting a plan in a book
Bump. This behaviour is so unintuitive, and I feel like if a developer ran into this same issue they would fix it right away.
- Sun Nov 24, 2024 1:46 am
- Forum: Duplicates
- Topic: [2.0.21] Losing victory platform after winning the game breaks the UI
- Replies: 3
- Views: 1460
Re: [2.0.21] Losing victory platform after winning the game breaks the UI
I had a similar frustrating issue.
Once completing the game I went to upload my world to the galaxy, but I was doing it from a slow internet connection.
During this time the game doesn't pause, and my ship got destroyed during the time it took to upload, I had to load a save from 5 minutes before ...
Once completing the game I went to upload my world to the galaxy, but I was doing it from a slow internet connection.
During this time the game doesn't pause, and my ship got destroyed during the time it took to upload, I had to load a save from 5 minutes before ...
- Sat Nov 16, 2024 9:59 pm
- Forum: Not a bug
- Topic: [2.0.15] On Volcanus construction requests don't count as logistic network requests
- Replies: 7
- Views: 2777
Re: [2.0.15] On Volcanus construction requests don't count as logistic network requests
The full list is not know by the game and would need to be computed each tick in a very performance heavy way. Because of that, it is not included.
Why is it possible in two separate locations then? It works just fine on the alerts menu in the bottom, and on spaceships.
Would it be possible to ...
- Sat Nov 16, 2024 12:19 pm
- Forum: Ideas and Suggestions
- Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
- Replies: 167
- Views: 95448
- Sat Nov 16, 2024 12:17 pm
- Forum: Ideas and Suggestions
- Topic: Read building requests into drone stations
- Replies: 1
- Views: 704
- Sat Nov 16, 2024 5:58 am
- Forum: Not a bug
- Topic: [2.0.15] On Volcanus construction requests don't count as logistic network requests
- Replies: 7
- Views: 2777
Re: [2.0.15] On Volcanus construction requests don't count as logistic network requests
Thanks for the report. That is intended and never includes construction requests.
Why would this be intended behavior? I can't think of a reason why a player wouldn't want construction requests included in the list.
Would it be possible to get an extra toggle that does include construction ...
- Sat Nov 16, 2024 5:56 am
- Forum: Not a bug
- Topic: [2.0.15] On Volcanus construction requests don't count as logistic network requests
- Replies: 7
- Views: 2777
Re: [2.0.15] On Volcanus construction requests don't count as logistic network requests
Why would this be intended behavior? I can't think of a reason why a player wouldn't want construction requests included in the list.
Would it be possible to get an extra toggle that does include construction requests?
Would it be possible to get an extra toggle that does include construction requests?
- Fri Nov 15, 2024 8:27 am
- Forum: Not a bug
- Topic: [2.0.15] A rocket capacity of 10000 is a lie
- Replies: 5
- Views: 2851
Re: [2.0.15] A rocket capacity of 10000 is a lie
Hey Oscar do you know that you can save blueprints in your blueprint menu (b is the default hotkey) and then you can take them anywhere without needing to put them in a rocket?
Honestly I don't understand why blueprints can still be items at this point, it adds so much unnecessary confusion for ...
Honestly I don't understand why blueprints can still be items at this point, it adds so much unnecessary confusion for ...
- Fri Nov 15, 2024 7:07 am
- Forum: Not a bug
- Topic: [2.0.15] On Volcanus construction requests don't count as logistic network requests
- Replies: 7
- Views: 2777
[2.0.15] On Volcanus construction requests don't count as logistic network requests
If I place down 10 assembler ghosts, it shows in the bottom right corner that the logistics network is short 10 assemblers, but if I attach a circuit from the roboport to the cargo depot and set the roboport to "send logistic requests" the construction requests don't make it to the cargo depot ...
- Fri Nov 08, 2024 10:27 pm
- Forum: Duplicates
- Topic: [2.0.14] Rail planner suggests invalid ramp configurations
- Replies: 2
- Views: 649
Re: [2.0.14] Rail planner suggests invalid ramp configurations
Suggesting same fix as duplicate:
"I have an idea. Checking self collision for solutions while pathfinding is not possible for performance reasons, but would it be possible to check the final proposed solution for self collisions? Like, just turn the ghosts red where they would fail to place? That ...
"I have an idea. Checking self collision for solutions while pathfinding is not possible for performance reasons, but would it be possible to check the final proposed solution for self collisions? Like, just turn the ghosts red where they would fail to place? That ...
- Fri Nov 08, 2024 10:26 pm
- Forum: Gameplay Help
- Topic: "So long and thanks for all the fish" achivement can not be unlocked
- Replies: 14
- Views: 21996
Re: "So long and thanks for all the fish" achivement can not be unlocked
Bump, same issue.
- Mon Nov 04, 2024 6:15 pm
- Forum: Duplicates
- Topic: [2.0.14] Rail planner suggests invalid ramp configurations
- Replies: 2
- Views: 649
[2.0.14] Rail planner suggests invalid ramp configurations
Plan rail plan suggests:
Resulting build:
I believe the specific issue here is that the ramp collides with the hitbox for the rail support, which doesn't allow it to occupy that space.
- Thu Oct 13, 2022 7:07 pm
- Forum: Implemented mod requests
- Topic: Custom scaling of alt-info icons
- Replies: 8
- Views: 5722
Re: Inconsistency between scale_info_icons and scale_entity_info_icon
Support. It would be nice for many mods!