What if in mid game, before personal construction bots are available, we had a tentacle backpack that helped us build things?
Tentacles could be early-ish game tech after inserters, that we later upgrade for space use.
Search found 46 matches
- Fri Nov 17, 2023 3:54 pm
- Forum: News
- Topic: Friday Facts #385 - Asteroid Collector
- Replies: 58
- Views: 16904
- Fri Nov 10, 2023 7:31 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 331
- Views: 63585
Re: Friday Facts #384 - Combinators 2.0
Edit: just noticed its only the Decider that has the Red/Green check boxes, not the Arithmetic.. So this is a feature suggestion :) Edit Edit: But a Decider combinator should now be able to accomplish filtering anyway, right? Just set it up with a list of OR conditions that are "not 0" an...
- Fri Nov 10, 2023 6:25 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 331
- Views: 63585
Re: Friday Facts #384 - Combinators 2.0
This is nice and all... but does this FINALLY give us a way to 'sanitize' our inputs? [...] Yeah, I would really like see the "filter" functionality in the selector combinator. You would select a bunch of signals (like you do in the constant combinator) and you could turn it into a whitel...
- Fri Nov 10, 2023 4:08 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 331
- Views: 63585
Re: Friday Facts #384 - Combinators 2.0
I would like to get a specific tick (morning perhaps) on this surface. I made combinator based calculation of how much power does my anti-meteor defence need until morning and checked that the accumulators will last. This is based on number of ticks in a day, solar power multiplier, ammount of sola...
- Fri Nov 10, 2023 3:51 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 331
- Views: 63585
Re: Friday Facts #384 - Combinators 2.0
The only suggestion I have for all combinators is in the sprites and connection locations: offset the connection locations so that the connection points don't form a straight line. For example, in the post's very last picture of a line of 5 combinators, on both the left side (inputs) and right side ...
- Sat Sep 24, 2022 2:09 am
- Forum: News
- Topic: Friday Facts #370 - The journey to Nintendo Switch
- Replies: 73
- Views: 30628
Re: Friday Facts #370 - The journey to Nintendo Switch
The main reasons for why modding isn't there is we would have to be much more strict in policing offensive mods. Also performance and crashes: many, many mods would cause the game to randomly run out of memory or have poor performance. First off, good job on the port! As one dev to another, I'm sur...