Search found 19 matches

by SerhiiS
Fri Dec 08, 2023 5:46 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 24776

Re: Friday Facts #388 - Smaller things for 2.0

Add pls to checkbox `Trees/rocks only` Cliff -> `Trees/rocks/cliff only`. I don't understand why didn't add cliff here right away. Did you know you can put Deconstruction Planners into the Blueprint Library already? You can make a custom Decon Planner for "Coal Rocks only" or "Cliffs...
by SerhiiS
Fri Dec 08, 2023 2:43 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 24776

Re: Friday Facts #388 - Smaller things for 2.0

Cliff explosives are not unlocked from the start of the game, and with the expansion they are even more delayed. To avoid nonsensical marking of cliffs for deconstruction when you force build on top of them, we changed it so that the cliffs are only marked for deconstruction once the cliff explosiv...
by SerhiiS
Tue Oct 18, 2022 2:12 pm
Forum: Ideas and Suggestions
Topic: Allow keyboard controls to be used everywhere
Replies: 4
Views: 862

Re: Allow keyboard controls to be used everywhere

The default keyboard setup is quite comfortable. The feature that you need is most likely not needed by anyone else. Therefore, you should ask modders to do this or write a mod yourself. I think that in a vanilla game this is not necessary and only complicate the beginner's understanding of the cont...
by SerhiiS
Mon Oct 17, 2022 3:56 pm
Forum: Ideas and Suggestions
Topic: Scrolling for item-details/info?
Replies: 3
Views: 1334

Re: Scrolling for item-details/info?

+1 Good idea
by SerhiiS
Fri Sep 30, 2022 9:33 am
Forum: Ideas and Suggestions
Topic: Canceling crafting when inventory is full spills items
Replies: 33
Views: 6682

Re: Canceling crafting when inventory is full spills items

Maybe I should have just changed the thread title to something more unique. May be "Add warning message on cancel hand craft overloaded". What the topic starter suggests is to rewrite the entire inventory from scratch, which of course no one will do. And I do not propose to change anything...
by SerhiiS
Fri Sep 30, 2022 9:31 am
Forum: Ideas and Suggestions
Topic: Canceling crafting when inventory is full spills items
Replies: 33
Views: 6682

Re: Canceling crafting when inventory is full spills items

@SerhiS it’s just the way this goes: suggestions are “just ideas”. There is this problem and I suggest to solve it like so. There is no property. There is nothing to prevent turning the idea by 180 degrees. The community gives developers options they can choose from and we have no further influence...
by SerhiiS
Thu Sep 29, 2022 5:18 pm
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 153
Views: 54883

Re: ARM Build

I also want to add that now on m1 the game works very well through rosetta. On my m1 pro works megabases and shows high ups. And I don't know if it makes sense to make an arm build and how much faster it will be than the current one...
by SerhiiS
Thu Sep 29, 2022 5:11 pm
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 153
Views: 54883

Re: ARM Build

I think the synchronization is done already. There shouldn't be a difference between different ARM cpus in that regard. I think the bigger problem would be the build system and GFX support for different SOCs. If they didn't have sync issues, they wouldn't be posting this here. Again, so read the th...
by SerhiiS
Thu Sep 29, 2022 10:22 am
Forum: Ideas and Suggestions
Topic: Canceling crafting when inventory is full spills items
Replies: 33
Views: 6682

Re: Canceling crafting when inventory is full spills items

Guys, I didn't suggest blocking crafting slots or making separate crafting slots in my original post. I don't understand why my post was merged with this post? My suggestion is very simple - just 1 line of code - display a message. For the development team, this will not be any work, but it will gre...
by SerhiiS
Thu Sep 29, 2022 10:03 am
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 153
Views: 54883

Re: ARM Build

mrvn wrote:
Thu Sep 29, 2022 6:08 am
If you don't use float/double then you have to implement all the mathematical functions anyway.
Reread repeatedly what I wrote. The bottleneck of synchronization for you is ALL mathematical functions??? It's good that you are not in the development team
by SerhiiS
Wed Sep 28, 2022 9:51 pm
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 153
Views: 54883

Re: ARM Build

Idea is if a desync is identified, it is fixed by reimplementing the math function in the library and writing tests to ensure consistent results on all platforms. It will be easier not to use floating point numbers in critical places. Even if you take the task of compiling a list of ALL the mathema...
by SerhiiS
Tue Sep 27, 2022 10:25 pm
Forum: Modding interface requests
Topic: Add a custom-input on a crafting queue
Replies: 0
Views: 532

Add a custom-input on a crafting queue

Hi,
I want to add additional behavior for hand craft queue. For example
CTRL + left mouse button, SHIFT+right mb.
I see a guide on the custom-input class, but did not find how to bind it to a handcrafting click.

This feature will allow mods to manage crafting more flexibly and add more options.
by SerhiiS
Tue Sep 27, 2022 9:31 pm
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 153
Views: 54883

Re: ARM Build

... There needs to be someone dedicated to making it happen and maintaining it
I thought you have a mac developer. Once I saw a vacancy for a Mac developer, but then it disappeared and I changed my mind about sending a resume.
by SerhiiS
Tue Sep 27, 2022 8:20 pm
Forum: Outdated/Not implemented
Topic: Train station priority
Replies: 9
Views: 2938

Re: Train station priority

... This sounds a lot like the thread that was linked to in a quote in the post just above yours. Like this mod? https://mods.factorio.com/mod/SmartTrains Yes? and have 100k loads But graphics in this mod and usability in this mod is not good. I think the graphics of the mod are so poor because of ...
by SerhiiS
Tue Sep 27, 2022 4:47 pm
Forum: Outdated/Not implemented
Topic: Train station priority
Replies: 9
Views: 2938

Re: Train station priority

Ref https://forums.factorio.com/90474 What about this? Add train station group. Just like the conditions inside the station. Within a group, an OR condition. eg, iron high priority OR iron low priority. Between groups condition AND. eg, load iron AND unload iron AND load fuel. How would I implement...
by SerhiiS
Mon Sep 26, 2022 11:06 am
Forum: Ideas and Suggestions
Topic: Stacked Area Charts / Summaries graphs of power/pollution
Replies: 6
Views: 1397

Re: Stacked Area Charts

Do you really need it in the game? Such statistics are not often needed. I think you can add an "Export" button to insert a table into the excel and play there as you like.
by SerhiiS
Sun Sep 25, 2022 6:08 pm
Forum: Ideas and Suggestions
Topic: Canceling crafting when inventory is full spills items
Replies: 33
Views: 6682

Re: Cancel craft when full inventory

Fortunately, some of the logic can be implemented using mods. For fans https://mods.factorio.com/mod/HandCraftPriority
by SerhiiS
Sun Sep 25, 2022 10:49 am
Forum: Modding help
Topic: How to catch a custom-input on a crafting queue?
Replies: 0
Views: 499

How to catch a custom-input on a crafting queue?

Hey, I want to add additional behavior for hand craft queue. For example CTRL + left mouse button -> up-craft. I found a guide on the custom-input class, but did not find how to bind it to a handcrafting click. Can this be done at all? What are the options? I don't want to do "SHIFT + P" b...
by SerhiiS
Sun Sep 18, 2022 12:02 pm
Forum: Ideas and Suggestions
Topic: Canceling crafting when inventory is full spills items
Replies: 33
Views: 6682

Cancel craft when full inventory

Now you can cancel the craft with a full inventory and a nuisance will occur as in the screenshot. Please add a check in such a case that it would be impossible to cancel the craft if the items do not fit into the inventory I also watch factorio streams and many have this problem. I think it’s still...

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