Search found 33 matches
- Sat Aug 08, 2026 1:38 pm
- Forum: News
- Topic: Friday Facts #445 - The Biters Bite Back
- Replies: 74
- Views: 17796
Re: Friday Facts #445 - The Biters Bite Back
First time writing a Forum post. But these Friday Fact about the Biter changes got me another idea, maybe as a default enabled setting for deathworld scenarios. Hereby my suggestion would be to allow biters to expand their existing bases on a slow pace to basically cover the entire map or grow to ...
- Fri Aug 07, 2026 5:44 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 305
- Views: 215929
Re: Version 2.1.7
I'm also not looking forward to having to remove the thousands of legendary quality modules that I have, before they are lost in the 2.1 update when it is released.
Quality modules doesn't lost in 2.1 update. Its no have effect. Only speed is reduced effect.
This works exactly the same as if ...
- Thu Jul 30, 2026 4:23 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 305
- Views: 215929
Re: Version 2.1.7
You seem to confuse what need a prototype change / receipe change, and what need more rework, the idea of using molten plastic is that you then can't transfer the quality of the solid plastic to the LDS, you can use lava for copper and iron/steel , that doesn't change, you just don't get it ...
- Thu Jul 30, 2026 3:43 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 305
- Views: 215929
Re: Version 2.1.7
No it is a question for you, you wrote that statement ...
The obvious here is that YOU have no idea how to fix it . Now requiring molten plastic in the LDS casting receipe is one of several solutions that the devs are aware of, another one would be to increase the amount of plastic required in ...
- Thu Jul 30, 2026 11:07 am
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 388
- Views: 69968
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Guys, just turn on this mod. Consider it a hidden setting from the developers to bring back the "space casino."
https://mods.factorio.com/mod/bring-back-space-casino
There's no point in discussing this. The developers wanted to do this over a year ago and discussed it on the Megabase Discord server ...
https://mods.factorio.com/mod/bring-back-space-casino
There's no point in discussing this. The developers wanted to do this over a year ago and discussed it on the Megabase Discord server ...
- Wed Jul 29, 2026 8:10 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 305
- Views: 215929
Re: Version 2.1.7
have you thought of molten platic instead of solid plastic in the LDS casting receipe ? Cuz to me it doesn't appear that you need to rewrite the whole engine just to change the ingredient of the one receipe.
This is clearly a question for the developers, not me. You should also reread the FFF ...
- Wed Jul 29, 2026 7:38 am
- Forum: Ideas and Suggestions
- Topic: Deconstruction planner - new filter option for mined out miners
- Replies: 7
- Views: 2237
Re: Deconstruction planner - new filter option for mined out miners
NO
Calm down, nobody's forcing you to use any mod you don't want to use. :roll:
This answer isn't for you, but for the developers. The developers want to see mods that implement the feature described in the post. Your mod does something completely different from what's proposed in the post ...
- Tue Jul 28, 2026 1:29 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 305
- Views: 215929
Re: Version 2.1.7
Even though an average player doesn't see it, it would be viable enough to at least try and assume Wube has a payed playtester so they don't have to have emotion be involved in a situation.
The presence of a tester doesn't mean they're doing what you think. Balance is handled by a game designer ...
- Tue Jul 28, 2026 8:15 am
- Forum: Ideas and Suggestions
- Topic: Deconstruction planner - new filter option for mined out miners
- Replies: 7
- Views: 2237
Re: Deconstruction planner - new filter option for mined out miners
NOKyralessa wrote: Tue Jul 28, 2026 7:45 am There's a mod for that:
https://mods.factorio.com/mod/AutoDeconstruct
AutoDeconstruct was bugging in my games and I prefer to be able to see my robot deconstruct miner than just saw that my mining drill have disappear. More fun to do it myself. UPS free.
- Tue Jul 28, 2026 7:43 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 305
- Views: 215929
Re: Version 2.1.7
I don't think the question whether a fluid voider is trivial or not is unimportant. It is unimportant only if all players Wube cares about look up solutions on the internet and just play the meta.
Fluid Voider - is a bug, an exploit.
Back in the days devs made it so the steam engine can only ...
- Tue Jul 28, 2026 7:01 am
- Forum: Ideas and Suggestions
- Topic: Deconstruction planner - new filter option for mined out miners
- Replies: 7
- Views: 2237
Re: Deconstruction planner - new filter option for mined out miners
I was asked to repost this here.
I can remove items on the ground but I can't remove empty drills
Can you add a filter to remove empty mining drills? In 2.0, an empty indicator was added. It would be logical to automate deconstruction using the deconstruction planner.
There is a mod https://mods ...
I can remove items on the ground but I can't remove empty drills
Can you add a filter to remove empty mining drills? In 2.0, an empty indicator was added. It would be logical to automate deconstruction using the deconstruction planner.
There is a mod https://mods ...
- Mon Jul 27, 2026 5:39 pm
- Forum: Implemented Suggestions
- Topic: Allow more filters in deconstruction planners
- Replies: 7
- Views: 2402
Re: Allow more filters in deconstruction planners
The deconstruction planner supports up to 1000 filters in 2.1.
I can remove items on the ground but I can't remove empty drills
Can you add a filter to remove empty mining drills? In 2.0, an empty indicator was added. It would be logical to automate deconstruction using the deconstruction ...
- Mon Jul 20, 2026 5:46 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 305
- Views: 215929
Re: Version 2.1.7
You guys are bringing up some conspiracy theories and YouTubers here. Actually, the removal of Space Casino and LDS Shuffle was discussed over a year ago on Reddit, and the developer made their final decision that both options would be removed in 2.1. YouTubers have nothing to do with it. This was a ...
- Tue Jun 16, 2026 2:59 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 388
- Views: 69968
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
***I apologize in advance for my English***
I have mixed feelings. On the one hand, I'm glad the DLC can be completed without Quality. On the other hand, the space casino was the only interesting aspect of the Quality concept. Since a space casino is impossible without end-game tech, I was aiming ...
I have mixed feelings. On the one hand, I'm glad the DLC can be completed without Quality. On the other hand, the space casino was the only interesting aspect of the Quality concept. Since a space casino is impossible without end-game tech, I was aiming ...
- Fri Dec 08, 2023 5:46 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 77176
Re: Friday Facts #388 - Smaller things for 2.0
Add pls to checkbox `Trees/rocks only` Cliff -> `Trees/rocks/cliff only`. I don't understand why didn't add cliff here right away.
Did you know you can put Deconstruction Planners into the Blueprint Library already? You can make a custom Decon Planner for "Coal Rocks only" or "Cliffs only ...
- Fri Dec 08, 2023 2:43 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 77176
Re: Friday Facts #388 - Smaller things for 2.0
Cliff explosives are not unlocked from the start of the game, and with the expansion they are even more delayed. To avoid nonsensical marking of cliffs for deconstruction when you force build on top of them, we changed it so that the cliffs are only marked for deconstruction once the cliff ...
- Tue Oct 18, 2022 2:12 pm
- Forum: Ideas and Suggestions
- Topic: Allow keyboard controls to be used everywhere
- Replies: 4
- Views: 2537
Re: Allow keyboard controls to be used everywhere
The default keyboard setup is quite comfortable. The feature that you need is most likely not needed by anyone else. Therefore, you should ask modders to do this or write a mod yourself. I think that in a vanilla game this is not necessary and only complicate the beginner's understanding of the ...
- Mon Oct 17, 2022 3:56 pm
- Forum: Ideas and Suggestions
- Topic: Scrolling for item-details/info?
- Replies: 4
- Views: 3872
Re: Scrolling for item-details/info?
+1 Good idea
- Fri Sep 30, 2022 9:33 am
- Forum: Ideas and Suggestions
- Topic: Canceling crafting when inventory is full spills items
- Replies: 33
- Views: 16511
Re: Canceling crafting when inventory is full spills items
Maybe I should have just changed the thread title to something more unique. May be "Add warning message on cancel hand craft overloaded".
What the topic starter suggests is to rewrite the entire inventory from scratch, which of course no one will do. And I do not propose to change anything in ...
What the topic starter suggests is to rewrite the entire inventory from scratch, which of course no one will do. And I do not propose to change anything in ...
- Fri Sep 30, 2022 9:31 am
- Forum: Ideas and Suggestions
- Topic: Canceling crafting when inventory is full spills items
- Replies: 33
- Views: 16511
Re: Canceling crafting when inventory is full spills items
@SerhiS it’s just the way this goes: suggestions are “just ideas”. There is this problem and I suggest to solve it like so. There is no property. There is nothing to prevent turning the idea by 180 degrees.
The community gives developers options they can choose from and we have no further ...