Search found 43 matches
- Tue Jul 09, 2024 12:58 am
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 164
- Views: 38366
Re: Friday Facts #418 - Space Age release date
Just to be clear. I have bought the GOG version of the base game a few years ago. I registered an account on the website, and that account says I have membership for "Retail", so I can download the full version. I can, in a few months, just buy the expansion from the Factorio website? Bypa...
- Wed Feb 14, 2024 3:22 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 50943
Re: Friday Facts #387 - Swimming in lava
So with the larger digging radius of the miners, that'll leave a bit of dead area between two different ore types for those that don't like mixed ore belts. Could there be an addition of ore filtering for the higher-tier miners as a QoL addon? It'd be a bit jarring to have so much open space filled...
- Wed Feb 14, 2024 3:20 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 121
- Views: 24950
Re: Friday Facts #397 - Factoriopedia
I am euphoric, finally stack size easily visible in 2.0
- Fri Jan 19, 2024 2:23 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 29244
Re: Friday Facts #394 - Assembler flipping and circuit control
Awesome that we can finally flip chemical blueprints. About the fluids in assembly machine which get a recipe change: I agree this can be abused to get rid of unwanted fluids. My proposed solution: give EVERY placed assembly machine which has a recipe containing a fluid also output fluid pipe. Fluid...
- Fri Jan 12, 2024 9:58 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 231
- Views: 60532
Re: Friday Facts #393 - Putting things on top of other things
It is true the names of the inserters are misleading now. Switching the names of stack and bulk inserter makes sense now. You could even release an update right now of the game, with the only change being the name of the inserter to "bulk" and drop all references to "stack inserter&qu...
- Fri Dec 22, 2023 4:18 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 50943
Re: Friday Facts #387 - Swimming in lava
As for needing resources from Nauvis: Iron, Copper and Stone can be gotten in Space, leaving only Wood, Coal, Oil, Fish and Uranium, and Coal is at least on Vulcanus along with the Coal Liquefaction Tech and some "Trees", so I presume if anything actually needs shipments from Nauvis it is...
- Fri Dec 22, 2023 4:12 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 72
- Views: 19396
Re: Friday Facts #390 - Noise expressions 2.0
Christmas planet confirmed then. Will flamethrower work to repeal attacks from reindeers or are we limited to laser turrets? I think you will have snowball builders. Because elevation gets lower the farther away from the starting point of (0, 0) in map generation where your base likely is, it means...
- Fri Dec 22, 2023 6:04 am
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 50943
Re: Friday Facts #387 - Swimming in lava
1.5 times faster, not 3 times faster, you forgot the thing depletes slower. ;) Ah yeah, 2 times faster then. A 50% increase from 2 is 3 :) 1.5 would be a 100% increase. Hah, you forgot that -50% is divide by 2 while +50% is multiply by 1.5, aren't percentage directions fun and confusing! XD No I di...
- Fri Dec 22, 2023 1:33 am
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 50943
Re: Friday Facts #387 - Swimming in lava
1.5 times faster, not 3 times faster, you forgot the thing depletes slower. ;) Ah yeah, 2 times faster then. A 50% increase from 2 is 3 :) 1.5 would be a 100% increase. That and by that point you can easily just go far enough out to get a better suitable Ore Patch with 2-3 Million Ore, that will mo...
- Fri Dec 22, 2023 1:25 am
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 151
- Views: 33403
Re: Friday Facts #389 - Train control improvements
Incredibly useful improvements! Trains at least are already smart, but it is still tiring to configure the railway system even if it is small However, new improvements can confuse a beginner. Not because features are complex, but because most of them are not clear how you can use them. For example,...
- Thu Dec 21, 2023 11:23 am
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 50943
Re: Friday Facts #387 - Swimming in lava
The Problem with the Big Drill is not really the resource drain modifier (that one is actually fine) but the insane coverage it has, enabling a LOT of beacon based shenanigans that were simply not logical to use with the normal Mining Drill, unless you wanted to shift the Mining Drills over by a fe...
- Thu Dec 21, 2023 1:44 am
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 50943
Re: Friday Facts #387 - Swimming in lava
I know I'm late to the party, but this Big Mining drill described in the blog post is OP AF. 50% increase to the total resource in a mine? 5x mining speed? Larger mine area? AND 4 module slots to top it all off? Ignoring the absolute clownery that is Quality modules, are we planning on removing min...
- Thu Dec 21, 2023 1:23 am
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 50943
Re: Friday Facts #387 - Swimming in lava
So with the larger digging radius of the miners, that'll leave a bit of dead area between two different ore types for those that don't like mixed ore belts. Could there be an addition of ore filtering for the higher-tier miners as a QoL addon? It'd be a bit jarring to have so much open space filled...
- Mon Dec 18, 2023 11:42 am
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 151
- Views: 33403
Re: Friday Facts #389 - Train control improvements
It is too much for me to read the entire topic, so maybe it has been said already, but I wanted to say something to everyone requesting a feature to make interupts station-specific, for example to make sure the train only goes to the refuel train station when it is near, and not when it is at the ot...
- Thu Dec 14, 2023 11:47 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 33108
Re: Friday Facts #388 - Smaller things for 2.0
It probably has been proposed already in this topic, but one thing I would really like on the subject of underground belt and pipes: Suppose you have a belt, and you would like to convert part of it to an underground belt. For example, make the last part of a straight belt underground, right before ...
- Fri Nov 17, 2023 4:53 pm
- Forum: News
- Topic: Friday Facts #385 - Asteroid Collector
- Replies: 58
- Views: 16890
Re: Friday Facts #385 - Asteroid Collector
I feel like given the topic trend of the types of FFFs that's been giving detail towards touching several areas of the games systems, whether passively by nature of the feature/in passing as a light mention, or wholly dedicated to the detail of how it interacts with X and Y. I'm getting a little co...
- Tue Nov 14, 2023 9:48 am
- Forum: Ideas and Suggestions
- Topic: Roboport Improvements
- Replies: 17
- Views: 2163
Re: Roboport Improvements
Additionally, and this is more my feeling and guessing based on what the devs have and haven't done for robots over the years, roboports I don't think were originally intended to be used as a full "cover the entire megafactory in one network" type of thing But you MUST cover your entire m...
- Sat Nov 11, 2023 9:15 am
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 331
- Views: 63544
Re: Friday Facts #384 - Combinators 2.0
if you have some ideas (for the Selector combinator) we would welcome them How about some kind of unique-ID mechanism? That would be really handy in multiplexing signals from different parts of a mega-base, and is currently tricky to do. (The best way I know of is to leave a locomotive permanently ...
- Fri Nov 10, 2023 9:53 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 331
- Views: 63544
Re: Friday Facts #384 - Combinators 2.0
I think I have a better (and short) explanation for the modes... Mode 1: The selector picks 1 output from a list of MULTIPLE inputs Mode 2: The selector picks 1 output from 1 input (the list is the properties of that 1 input) I agree with this. The selector seems very random right now because it ha...
- Mon Nov 06, 2023 4:43 am
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 47141
Re: Friday Facts #382 - Logistic groups
Long I think you could do that very cleanly by having the interaction be with blueprints, no special selector required. Something like clicking on a logistics group with blueprint in hand adds its contents to the group, or an option to create a group from a blueprint. That would definitely work, al...