I had the same issue with my (very simple) train line, it was a linear route with loops on the end, and the issue popped up once I added a spur.
Without modifying the route or signals, the train could find a route once I loaded 2.0.10, so perhaps something in there fixed it.
Search found 3 matches
- Fri Oct 25, 2024 3:05 am
- Forum: Gameplay Help
- Topic: [2.0.9] Train stations are marked as inaccessible
- Replies: 8
- Views: 2198
- Wed Sep 28, 2022 4:37 am
- Forum: Pending
- Topic: [1.1.68] 'Energy source error' when loading save/autosaves
- Replies: 4
- Views: 1468
Re: [1.1.68] 'Energy source error' when loading save/autosaves
I'm afraid not. I was just playing and building, then the next day my save no longer worked. Unfortunately I'm seeing a similar issue again; I started a new save file and now it won't load either. This time, no crash, but failure to load with a "Notice" screen and the message "Invalid...
- Fri Sep 16, 2022 5:03 am
- Forum: Pending
- Topic: [1.1.68] 'Energy source error' when loading save/autosaves
- Replies: 4
- Views: 1468
[1.1.68] 'Energy source error' when loading save/autosaves
This is a vanilla/unmodded installation. Also an issue with [1.1.69] beta. Any time I try to load my save, from either 'continue' or single-player -> load, my game or any of its autosaves, the save loads about 60% then reliably crashes. The logs say Error ElectricEnergySourcePrototype.cpp:57: Energy...