Search found 8 matches

by svalorzen
Fri May 24, 2019 11:02 am
Forum: News
Topic: Friday Facts #296 - All kinds of bugs
Replies: 58
Views: 8959

Re: Friday Facts #296 - All kinds of bugs

A thing I tend to do for these cases, when the code is supposed to be very performant, is just add a ton of asserts. Then the game crashes the same, but when you debug the problem you can get much closer to the source by starting to look from the first failed assert rather than the last thing which ...
by svalorzen
Sat May 19, 2018 10:24 am
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 21116

Re: Friday Facts #243 - New GUI tileset

Really love the new GUI, but I've always wondered whether a more rusty background would be more in theme with the rest of the game. Smooth matte grey doesn't really fit the rest of the game. Would still using grey, but with a rusty iron texture maybe work better? Have you given a though to something...
by svalorzen
Fri Jan 12, 2018 10:43 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 105379

Re: Friday Facts #224 - Bots versus belts

I come back to the factorio forums after 6 months absence and it's the same old debate of bots v belts :P Logistic bots are fun, belts are fun, trains are fun.. so what's the problem? Everyone's having fun :D bots are replacing belts - so we habe to look what´s more fun. The most repeated quote fro...
by svalorzen
Thu Jan 11, 2018 1:57 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 105379

Re: Friday Facts #224 - Bots versus belts

Myself I never use bots. But would it not be more interesting if bots where constraint to one robotport and its own network. You would be able to determine the size of the network manually with the maximum decided by technology. Why would it? You just admit that you never use bots. So why are you a...
by svalorzen
Thu Jan 11, 2018 1:39 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 105379

Re: Friday Facts #224 - Bots versus belts

I am I the only one that think this whole argument is pointless? This is a sandbox-type game,sandbox games are about giving the FREEDOM to the player to decide whatever HE WANTS. I don't care if bots are overpowered or not,you shouldn't ever considering taking away the CHOICE from the players, ever...
by svalorzen
Wed Jan 10, 2018 6:18 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 105379

Re: Friday Facts #224 - Bots versus belts

I haven't read the whole thread, but here's my 2 cents on the Bots vs Belts question: I too am one of the people that thinks that bots are way too powerful to be fun. At the same time, I think the concept of bots really helps towards the endgame, where creating a belt-only solution for some recipes ...
by svalorzen
Sat Apr 29, 2017 10:36 am
Forum: Resolved Problems and Bugs
Topic: [0.14.23] Desync placing blueprint with roboport
Replies: 21
Views: 2549

Re: [0.14.23] Desync placing blueprint with roboport

Same thing happened here, desyncs every time.
by svalorzen
Mon Apr 24, 2017 4:50 pm
Forum: Ideas and Suggestions
Topic: Possible way to control a train's next station.
Replies: 2
Views: 1009

Possible way to control a train's next station.

There are multiple suggestions on how to possibly operate trains via the circuit networks. Controlling signals directly, disabling train stops (now in 0.15), controlling ways to skip stations (such as the Control Train Pathfinder (Passthru stations, Add Penalty) post). An option that I haven't seen ...

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