Search found 6 matches
- Sun Aug 11, 2019 1:36 am
- Forum: Gameplay Help
- Topic: Logic gate not sure if should work.
- Replies: 2
- Views: 964
Logic gate not sure if should work.
0eNq1VG1u2zAMvQt/24PlfG26ylAYssWkBGTJkOiiQaAD7B7bxXaSyfLmpU2zpS36xwYl8unx8UknaM2IgyfLIE9AnbMB5NcTBDpYZaY1Pg4IEoixhwKs6qeIvbJhcJ7LFg1DLICsxkeQIt4VgJaJCWekHBwbO/Yt+pSwYPSoaexLNNixp64cnMF0wuBCKnZ2Ovsx5x9BlnU6IpGzKZcyxxOI6XPwiPb8HNIgVymXfDcS57COdzHG4oJKfa2dCxJlPbMQiYUmP5MAuX0BdLWAauxIoy8717dkFTt/CVx92m...
- Sun Mar 27, 2016 2:43 am
- Forum: Mods
- Topic: [MOD 0.12.x] Big Bertha - Artillery Turret
- Replies: 13
- Views: 11159
Re: [MOD 0.12.x] Big Bertha - Artillery Turret
That is cool that you made the cannon from "Total Annihilation"
Yeah seems the file may be private so only he has access to it.
Yeah seems the file may be private so only he has access to it.
- Wed Mar 23, 2016 7:03 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Endless Miner
- Replies: 19
- Views: 30864
Re: [MOD 0.12.x] Endless Miner
Ah yes I see I turned off updates to stop mods from breaking after what v12.11 did there is a huge update in 12.27 and .28 fixed crashes.seronis wrote:Pretty sure the only problem is that Kapuz is using an outdated version of factorio
Will have to see if that fixes it.
- Wed Mar 23, 2016 6:50 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Endless Miner
- Replies: 19
- Views: 30864
Re: [MOD 0.12.x] Endless Miner
Hey nice mod. The only problem is that in the latest Version it won´t work. I had to change all "game.on" to "script.on" in the file control.lua before I could load or create a new game. After some time I finally came to the point where I can build this maschine. I put concrete ...
- Sat Mar 19, 2016 8:18 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Endless Miner
- Replies: 19
- Views: 30864
Re: [MOD 0.12.x] Endless Miner
I like it, but how is it endless it takes 10 rocks + 1 iron ore to make one concrete. Your miner gives 4 rocks 1 random ore, so you will get no iron in the end and no rocks, maybe some coal, or copper? Not to be harsh just your values make no sense to me. If we got 1 of each ore and 10 rocks or mayb...
- Fri Mar 18, 2016 11:09 am
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 145331
Re: [0.12] Bugs, crashes & other issues
I have an error Error__FARL__/FARL.lua:1601: attempt to index local 'rail' (a nil value) I have the mod BridgeRailway_2.0.0 will that make this error flag I can remove it if it is.? No other mod alters rails in anyway.? Got around the error Well got it to work seems the blueprint had a rail one bloc...