Search found 6 matches

by BitterofBitters
Sun Aug 11, 2019 1:36 am
Forum: Gameplay Help
Topic: Logic gate not sure if should work.
Replies: 2
Views: 1167

Logic gate not sure if should work.

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by BitterofBitters
Sun Mar 27, 2016 2:43 am
Forum: Mods
Topic: [MOD 0.12.x] Big Bertha - Artillery Turret
Replies: 13
Views: 11675

Re: [MOD 0.12.x] Big Bertha - Artillery Turret

That is cool that you made the cannon from "Total Annihilation"

Yeah seems the file may be private so only he has access to it.
by BitterofBitters
Wed Mar 23, 2016 7:03 pm
Forum: Mods
Topic: [MOD 0.12.x] Endless Miner
Replies: 19
Views: 31542

Re: [MOD 0.12.x] Endless Miner

seronis wrote:Pretty sure the only problem is that Kapuz is using an outdated version of factorio
Ah yes I see I turned off updates to stop mods from breaking after what v12.11 did there is a huge update in 12.27 and .28 fixed crashes.
Will have to see if that fixes it.
by BitterofBitters
Wed Mar 23, 2016 6:50 pm
Forum: Mods
Topic: [MOD 0.12.x] Endless Miner
Replies: 19
Views: 31542

Re: [MOD 0.12.x] Endless Miner

Hey nice mod.
The only problem is that in the latest Version it won´t work. I had to change all "game.on" to "script.on" in the file control.lua before I could load or create a new game. After some time I finally came to the point where I can build this maschine. I put concrete in it and it also ...
by BitterofBitters
Sat Mar 19, 2016 8:18 pm
Forum: Mods
Topic: [MOD 0.12.x] Endless Miner
Replies: 19
Views: 31542

Re: [MOD 0.12.x] Endless Miner

I like it, but how is it endless it takes 10 rocks + 1 iron ore to make one concrete.

Your miner gives 4 rocks 1 random ore, so you will get no iron in the end and no rocks, maybe some coal, or copper?

Not to be harsh just your values make no sense to me.

If we got 1 of each ore and 10 rocks or ...
by BitterofBitters
Fri Mar 18, 2016 11:09 am
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 160677

Re: [0.12] Bugs, crashes & other issues

I have an error

Error__FARL__/FARL.lua:1601: attempt to index local 'rail' (a nil value)

I have the mod BridgeRailway_2.0.0 will that make this error flag I can remove it if it is.?

No other mod alters rails in anyway.?

Got around the error

Well got it to work seems the blueprint had a rail one ...

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