Search found 93 matches

by Sacredd
Fri Aug 24, 2018 6:51 pm
Forum: Mods
Topic: [MOD 0.15.x] Necromant
Replies: 32
Views: 6164

Re: [MOD 0.15.x] Necromant

Please ask the mod author from Science Cost Tweaker, why this code could cause an error. Maybe he is changing something with "data.raw"? Or removing/disabling the item "necro-alien-dna"? I don't know why they would modify an item in your mod, but I'll look around. Went through the code, and in reci...
by Sacredd
Thu Aug 23, 2018 8:54 pm
Forum: Modding help
Topic: How Do I Delete a Recipe or Item From Vanilla?
Replies: 11
Views: 3925

Re: How Do I Delete a Recipe or Item From Vanilla?

Not sure if someone of you is looking for this, but I have found out how to remove an ingredient from a recipe. Tested with 0.16.x. For example we have in vanilla { type = "recipe", name = "military-science-pack", enabled = false, energy_required = 10, ingredients = { {"piercing-rounds-magazine", 1}...
by Sacredd
Sun Aug 19, 2018 9:58 am
Forum: Mods
Topic: [MOD 0.15.x] Necromant
Replies: 32
Views: 6164

Re: [MOD 0.15.x] Necromant

Added settings to modify the use of DNA, Chitin, Fireball and Artifacts. (Version 0.16.7)
ZombieMooose I think you should be happy with this :D
by Sacredd
Sat Aug 18, 2018 12:38 pm
Forum: Mods
Topic: [MOD 0.15.x] Necromant
Replies: 32
Views: 6164

Re: [MOD 0.15.x] Necromant

Hello Necromant is getting an error on line 3 of updates.lua "table expected, got nil" Military science. It might be Science Cost Tweaker. Line 3 is: table.insert(data.raw["recipe"]["military-science-pack"].ingredients,{"necro-alien-dna", 3}) The whole block is: if data.raw.recipe["military-science...
by Sacredd
Thu Jan 25, 2018 8:18 pm
Forum: Technical Help
Topic: Turn Pollution Back On?
Replies: 3
Views: 1349

Re: Turn Pollution Back On?

/c game.map_settings.pollution.enabled = true

Worked for in 0.16.x.
Thank you.
by Sacredd
Wed Jan 24, 2018 6:08 pm
Forum: Mods
Topic: [MOD 0.16.x] HardCrafting 0.6.1
Replies: 55
Views: 14335

Re: [MOD 0.16.x] HardCrafting 0.6.1

Standalone it works fine. I think I have found the reason. In both mods technology and items with (technical) name "crusher" are used and only one can be available in the game. I think the best is both mods should use some kind of prefix for their stuff. Like hc_crusher (hc for HardCrafting) and py_...
by Sacredd
Sun Jan 21, 2018 2:38 pm
Forum: Mods
Topic: [MOD 0.16.x] HardCrafting 0.6.1
Replies: 55
Views: 14335

Re: [MOD 0.16.x] HardCrafting 0.6.1

Thank you for the update judos. Did you build something in for the mod coal processing? https://mods.factorio.com/mods/pyanodon/pycoalprocessing The version before (my update to 0.16.x) I had crushed iron. In my case (I am playing with coal processing) the recipe disappeared after taking your update...
by Sacredd
Sun Jan 07, 2018 4:26 pm
Forum: Mods
Topic: [MOD 0.16.x] HardCrafting 0.6.1
Replies: 55
Views: 14335

Re: [MOD 0.15.x] HardCrafting 0.5.7

I have updated the mod on myself and it seem to work fine. (I found only one missing picture in technology...)
https://files.fm/f/w88sj25g

Stil waiting for the author making official update...
by Sacredd
Sun Jan 07, 2018 4:25 pm
Forum: Mods
Topic: [MOD 0.15.x] Necromant
Replies: 32
Views: 6164

Re: [MOD 0.15.x] Necromant

Perhaps separate the magic stuff into another mod? Or add a toggle? Either way That's the only problem I have, and theoretically I can just not use it; the rest of the mod is great.[/quote] Ok, I will see what I can do. Making the fireball optional should be possible. Would it probably be better to ...
by Sacredd
Mon Jan 01, 2018 3:21 pm
Forum: Mods
Topic: [MOD 0.10.x] Trailer Mod
Replies: 11
Views: 12527

Re: [MOD 0.10.x] Trailer Mod

The download does not work for me. Can I download it from somewhere else?
by Sacredd
Mon Dec 25, 2017 8:30 pm
Forum: Mods
Topic: [MOD 0.16.x] HardCrafting 0.6.1
Replies: 55
Views: 14335

Re: [MOD 0.15.x] HardCrafting 0.5.7

Thank you again for this great mod.
Could you please update it for 0.16.x?
Thank you.
by Sacredd
Sat Dec 16, 2017 3:09 pm
Forum: Multiplayer
Topic: Suche Deutsche Mitspieler
Replies: 9
Views: 1086

Re: Suche Deutsche Mitspieler

Hallo,

ich würde gerne Factorio MP mit Mods spielen.
Mods wie Bod's Mods und Hard Crafting sagen mir zu...
Ich suche eher die Herausforderung als schnellen Erfolgt.

Wer Lust hat kann mich Steam adden:
http://steamcommunity.com/id/_Sacredd
by Sacredd
Sat Oct 07, 2017 1:32 pm
Forum: Mods
Topic: [MOD 0.15.x] Necromant
Replies: 32
Views: 6164

Re: [MOD 0.15.x] Necromant

Hallo. I think the concept of a magic wand is a bit weird for the game. Perhaps a flame grenade? Maybe even a cluster version of the grenade for higher levels? Cheers Hello diongham. Thank you for the feedback. I understand your arguments, but my intention was to add something magic to this game. I...
by Sacredd
Sat Oct 07, 2017 1:21 pm
Forum: Mods
Topic: [MOD 0.15.x] Necromant
Replies: 32
Views: 6164

Re: [MOD 0.15.x] Necromant

the only problem that i seem to have, is that the 2 recipes for making alien dna, via "alien-dna-from-flesh" and "alien-dna-from-brain", did not seem to unlock. (i think this is because i had already completed the research for Alien Technology - but maybe there is a way to tweak the mod to be able ...
by Sacredd
Sun Jun 04, 2017 1:32 pm
Forum: Mods
Topic: [MOD 0.15.x] Necromant
Replies: 32
Views: 6164

Re: [MOD 0.14.x] Necromant

How do you like the fireball guys? I have added walls according to suggestion fo diongham. I decided to make worm drops, which will lead to worm walls... At the moment I think with spawners it will not be that easy, but I keep it in mind and maybe add some more content later. If you like give me som...
by Sacredd
Sat May 20, 2017 4:41 pm
Forum: Mods
Topic: [MOD 0.15.x] Necromant
Replies: 32
Views: 6164

Re: [MOD 0.14.x] Necromant

Added fireball, took me almoust whole day.
by Sacredd
Wed May 17, 2017 6:35 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 151143

Re: [MOD 0.12.x] Autofill

Please add support for my mod "Necromant": https://mods.factorio.com/mods/Sacredd/necromant 2 items you could add: Bones charcoal (3 MJ), item is called "necro-bones-charcoal" internally. And poison ammo, 5+10 dmg, called "necro-poison-ammo" internally. Thank you. Thanks for the detailed informatio...
by Sacredd
Mon May 15, 2017 9:21 pm
Forum: Multiplayer
Topic: Looking for german players with mods
Replies: 0
Views: 208

Looking for german players with mods

Hallo.
Wir suchen noch Leute, die schon etwas Erfahrung haben und gerne mit Mods spielen wollen.
Dabei wären vor allem Bobs Mods und viele andere kleinere Mods, with RSO und Angels Infinity.

Added mich bei Steam: GentlyLotus
by Sacredd
Mon May 15, 2017 7:02 am
Forum: Multiplayer
Topic: Looking for German Players
Replies: 2
Views: 422

Re: Looking for German Players

Mit oder ohne mods?
by Sacredd
Sun May 14, 2017 3:06 pm
Forum: Mods
Topic: [MOD 0.15.x] Necromant
Replies: 32
Views: 6164

Re: [MOD 0.14.x] Necromant

Updated for 0.15.x.

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