Search found 12 matches

by BrainFooLong
Wed Oct 30, 2019 3:49 pm
Forum: Fan Art
Topic: I pay with factorio coins
Replies: 2
Views: 393

Re: I pay with factorio coins

BlueTemplar wrote:
Wed Oct 30, 2019 3:33 pm
Nice !

There's maybe a missed opportunity here to use the chip as part of a Factorio chip ?
Next time this card is broken, than this will be it, damn.
by BrainFooLong
Wed Oct 30, 2019 3:12 pm
Forum: Fan Art
Topic: I pay with factorio coins
Replies: 2
Views: 393

I pay with factorio coins

Well, this is real, almost... I pay with factorio coins... Don't ask why i have this :)
factorio-card.png
factorio-card.png (395.21 KiB) Viewed 393 times
by BrainFooLong
Fri Feb 02, 2018 8:08 am
Forum: Ideas and Suggestions
Topic: Version informations for Update automation
Replies: 2
Views: 264

Re: Version informations for Update automation

I personally prefer https://gameservermanagers.com/lgsm/fctrserver/

It's pretty simple to update via these.
by BrainFooLong
Tue Jan 30, 2018 6:12 pm
Forum: Ideas and Suggestions
Topic: Weird idea: Websocket Server to interact with the game
Replies: 7
Views: 567

Re: Weird idea: Websocket Server to interact with the game

mrvn wrote:Isn't clusterio doing sockets between the game and the outside?
Not really. It's basically a HTTP request thingy. Not related to websockets and real-time communication.
by BrainFooLong
Tue Jan 30, 2018 11:42 am
Forum: Ideas and Suggestions
Topic: Weird idea: Websocket Server to interact with the game
Replies: 7
Views: 567

Re: Weird idea: Websocket Server to interact with the game

I had asked the devs about that, using sockets in lua, and they said that it would cause an instantaneous de-sync with the client and server Sure, it will probably only work as client only on localhost :) But i don't talk about any LUA implementation here. My idea need to be directly in the game, u...
by BrainFooLong
Mon Jan 29, 2018 5:05 pm
Forum: Ideas and Suggestions
Topic: Weird idea: Websocket Server to interact with the game
Replies: 7
Views: 567

Re: Weird idea: Websocket Server to interact with the game

RCON is just to send some commands to the server. But it's generally just a command-line interface.
No real event based system. RCON is basically just for server administrators.

As a second, the source RCON protocol is very basic per nature. I've made some programs for that protocol in the past.
by BrainFooLong
Mon Jan 29, 2018 2:42 pm
Forum: Ideas and Suggestions
Topic: Weird idea: Websocket Server to interact with the game
Replies: 7
Views: 567

Weird idea: Websocket Server to interact with the game

I had an idea that is, well, somewhat out of mind. I am generally a passionate web developer with focus on cutting edge technologies and abstract ideas. I wanted to create a mod that can interact with the game dynamically and that is able to control everything in-game from just a website. What i had...
by BrainFooLong
Sat Jan 06, 2018 9:46 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 103166

Re: Friday Facts #224 - Bots versus belts

1+ for bots as it is currently * They allow to build in a whole new, optimized way * If removed, they would remove a lot of diversity in the game * If never have been implemented, player's would surely ask for something that can compensate that, eg: Stackable belts to transport more than 2 resources...
by BrainFooLong
Mon Jun 26, 2017 9:24 am
Forum: Ideas and Suggestions
Topic: OpenTTD style hovering signs
Replies: 17
Views: 1397

Icons/Text as placeables in-game, same as for the map

We currently can place icons and text labels on the minimap. This help especially in later game and multiplayer. But what is if we could take this for real world placeables too? I think about the same usage as other placeables, so it can be included in blueprints. Text can be entered in a textbox, i...
by BrainFooLong
Fri Jun 23, 2017 5:19 pm
Forum: Ideas and Suggestions
Topic: Fast Ghost Building Placement - Early game help
Replies: 11
Views: 4117

Re: Fast Ghost Building Placement - Early game help

I didn't know that this already was suggested. I searched through some forums pages but not found something like this. BlueBuild - you will place it automatically. https://mods.factorio.com/mods/Mylon/Bluebuild Well thanks, but as i said, i don't play modded in factorio. IMHO it should be a vanilla ...
by BrainFooLong
Fri Jun 23, 2017 5:25 am
Forum: Ideas and Suggestions
Topic: Fast Ghost Building Placement - Early game help
Replies: 11
Views: 4117

Fast Ghost Building Placement - Early game help

Hi all! When you've placed ghosts, with blueprints or manually, you can press Q on a ghost to select the item from the ghost from your inventory. This help building/replacing ghosts a lot. But, especially in early game, it's a really boring work to exactly build your perfect blueprints by hand. As l...
by BrainFooLong
Wed Mar 15, 2017 9:13 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 489
Views: 131141

Re: Thank you (Make the dev-team happy today!)

I generally only write this kind of reviews for really bad or really good games. Factorio is, by far, the best "strategy" game i've ever played. It's worth every cent, i personally would pay full-price for that. It's more complete, more time consuming, better developed in quality and quantity than i...

Go to advanced search