Search found 15 matches
- Fri Apr 12, 2024 3:34 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 29841
Re: Friday Facts #406 - Space Age Music
There is a Jungle Planet and a Water Planet, thats what the music seems to me.
- Sat Apr 02, 2022 3:12 pm
- Forum: Releases
- Topic: Version 1.1.57
- Replies: 33
- Views: 40326
Re: Version 1.1.57
Improved overall performance by 5-10% when fully zoomed out. This, out of nowwhere, is why i really think they are one of the best game devs i've ever seen. They do stuff because they care and sure because they can. Btw. i guess this improvement just come because they are working on the expansion a...
- Sat Aug 15, 2020 2:06 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 115908
Re: Friday Facts #360 - 1.0 is here!
The best development process i've followed so far. That's an absolute masterpiece what you have done. Not just the game itself, it's your comminication what have made this a journey. Thx for everything.
- Wed Oct 30, 2019 3:49 pm
- Forum: Fan Art
- Topic: I pay with factorio coins
- Replies: 5
- Views: 8507
Re: I pay with factorio coins
Next time this card is broken, than this will be it, damn.BlueTemplar wrote: βWed Oct 30, 2019 3:33 pmNice !
There's maybe a missed opportunity here to use the chip as part of a Factorio chip ?
- Wed Oct 30, 2019 3:12 pm
- Forum: Fan Art
- Topic: I pay with factorio coins
- Replies: 5
- Views: 8507
I pay with factorio coins
Well, this is real, almost... I pay with factorio coins... Don't ask why i have this
- Fri Feb 02, 2018 8:08 am
- Forum: Ideas and Suggestions
- Topic: Version informations for Update automation
- Replies: 2
- Views: 1547
Re: Version informations for Update automation
I personally prefer https://gameservermanagers.com/lgsm/fctrserver/
It's pretty simple to update via these.
It's pretty simple to update via these.
- Tue Jan 30, 2018 6:12 pm
- Forum: Ideas and Suggestions
- Topic: Weird idea: Websocket Server to interact with the game
- Replies: 7
- Views: 3485
Re: Weird idea: Websocket Server to interact with the game
Not really. It's basically a HTTP request thingy. Not related to websockets and real-time communication.mrvn wrote:Isn't clusterio doing sockets between the game and the outside?
- Tue Jan 30, 2018 11:42 am
- Forum: Ideas and Suggestions
- Topic: Weird idea: Websocket Server to interact with the game
- Replies: 7
- Views: 3485
Re: Weird idea: Websocket Server to interact with the game
I had asked the devs about that, using sockets in lua, and they said that it would cause an instantaneous de-sync with the client and server Sure, it will probably only work as client only on localhost :) But i don't talk about any LUA implementation here. My idea need to be directly in the game, u...
- Mon Jan 29, 2018 5:05 pm
- Forum: Ideas and Suggestions
- Topic: Weird idea: Websocket Server to interact with the game
- Replies: 7
- Views: 3485
Re: Weird idea: Websocket Server to interact with the game
RCON is just to send some commands to the server. But it's generally just a command-line interface.
No real event based system. RCON is basically just for server administrators.
As a second, the source RCON protocol is very basic per nature. I've made some programs for that protocol in the past.
No real event based system. RCON is basically just for server administrators.
As a second, the source RCON protocol is very basic per nature. I've made some programs for that protocol in the past.
- Mon Jan 29, 2018 2:42 pm
- Forum: Ideas and Suggestions
- Topic: Weird idea: Websocket Server to interact with the game
- Replies: 7
- Views: 3485
Weird idea: Websocket Server to interact with the game
I had an idea that is, well, somewhat out of mind. I am generally a passionate web developer with focus on cutting edge technologies and abstract ideas. I wanted to create a mod that can interact with the game dynamically and that is able to control everything in-game from just a website. What i had...
- Sat Jan 06, 2018 9:46 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 387224
Re: Friday Facts #224 - Bots versus belts
1+ for bots as it is currently * They allow to build in a whole new, optimized way * If removed, they would remove a lot of diversity in the game * If never have been implemented, player's would surely ask for something that can compensate that, eg: Stackable belts to transport more than 2 resources...
- Mon Jun 26, 2017 9:24 am
- Forum: Ideas and Suggestions
- Topic: OpenTTD style hovering signs
- Replies: 17
- Views: 6580
Icons/Text as placeables in-game, same as for the map
We currently can place icons and text labels on the minimap. This help especially in later game and multiplayer. But what is if we could take this for real world placeables too? I think about the same usage as other placeables, so it can be included in blueprints. Text can be entered in a textbox, i...
- Fri Jun 23, 2017 5:19 pm
- Forum: Ideas and Suggestions
- Topic: Fast Ghost Building Placement - Early game help
- Replies: 11
- Views: 19111
Re: Fast Ghost Building Placement - Early game help
I didn't know that this already was suggested. I searched through some forums pages but not found something like this. BlueBuild - you will place it automatically. https://mods.factorio.com/mods/Mylon/Bluebuild Well thanks, but as i said, i don't play modded in factorio. IMHO it should be a vanilla ...
- Fri Jun 23, 2017 5:25 am
- Forum: Ideas and Suggestions
- Topic: Fast Ghost Building Placement - Early game help
- Replies: 11
- Views: 19111
Fast Ghost Building Placement - Early game help
Hi all! When you've placed ghosts, with blueprints or manually, you can press Q on a ghost to select the item from the ghost from your inventory. This help building/replacing ghosts a lot. But, especially in early game, it's a really boring work to exactly build your perfect blueprints by hand. As l...
- Wed Mar 15, 2017 9:13 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 576
- Views: 321187
Re: Thank you (Make the dev-team happy today!)
I generally only write this kind of reviews for really bad or really good games. Factorio is, by far, the best "strategy" game i've ever played. It's worth every cent, i personally would pay full-price for that. It's more complete, more time consuming, better developed in quality and quant...