Sure, but creating some interpolation (or a in-between sprite) would definitely be beneficial for smoothness of animation.
You're making impossible possible with each FFF, I'm sure you'll come up with something eventually .
Search found 4 matches
- Sat Feb 24, 2024 3:30 pm
- Forum: Outdated/Not implemented
- Topic: Above 60 fps (120 or 144).
- Replies: 47
- Views: 27369
- Fri Feb 23, 2024 10:16 pm
- Forum: Outdated/Not implemented
- Topic: Above 60 fps (120 or 144).
- Replies: 47
- Views: 27369
Re: Above 60 fps (120 or 144).
With recent https://factorio.com/blog/post/fff-393 and faster belts, it feels like this issue should be readdressed. The new belt just doesn't look good anymore at 60 FPS.
- Thu Oct 27, 2022 7:54 pm
- Forum: Minor issues
- Topic: [1.1.70] Crash with non blocking saving and closing game mid-save
- Replies: 0
- Views: 890
[1.1.70] Crash with non blocking saving and closing game mid-save
0.000 2022-10-27 21:12:29; Factorio 1.1.70 (build 60152, linux64, steam) 0.275 Operating system: Linux (Arch rolling) 0.275 Program arguments: "/data/SteamLib/steamapps/common/Factorio/bin/x64/factorio" 0.275 Config path: /home/norbert/.factorio/config/config.ini 0.275 Read data path: /da...
- Sat Sep 10, 2022 12:36 pm
- Forum: Tools
- Topic: Modded Achievement Enabler
- Replies: 26
- Views: 65902
Re: Modded Achievement Enabler
Is there a Linux version?