Search found 4 matches

by MrJake222
Sat Feb 24, 2024 3:30 pm
Forum: Outdated/Not implemented
Topic: Above 60 fps (120 or 144).
Replies: 46
Views: 19905

Re: Above 60 fps (120 or 144).

Sure, but creating some interpolation (or a in-between sprite) would definitely be beneficial for smoothness of animation.

You're making impossible possible with each FFF, I'm sure you'll come up with something eventually .
by MrJake222
Fri Feb 23, 2024 10:16 pm
Forum: Outdated/Not implemented
Topic: Above 60 fps (120 or 144).
Replies: 46
Views: 19905

Re: Above 60 fps (120 or 144).

With recent https://factorio.com/blog/post/fff-393 and faster belts, it feels like this issue should be readdressed. The new belt just doesn't look good anymore at 60 FPS.
by MrJake222
Thu Oct 27, 2022 7:54 pm
Forum: Minor issues
Topic: [1.1.70] Crash with non blocking saving and closing game mid-save
Replies: 0
Views: 600

[1.1.70] Crash with non blocking saving and closing game mid-save

0.000 2022-10-27 21:12:29; Factorio 1.1.70 (build 60152, linux64, steam) 0.275 Operating system: Linux (Arch rolling) 0.275 Program arguments: "/data/SteamLib/steamapps/common/Factorio/bin/x64/factorio" 0.275 Config path: /home/norbert/.factorio/config/config.ini 0.275 Read data path: /da...
by MrJake222
Sat Sep 10, 2022 12:36 pm
Forum: Tools
Topic: Modded Achievement Enabler
Replies: 14
Views: 28301

Re: Modded Achievement Enabler

Is there a Linux version?

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