Search found 471 matches

by protocol_1903
Sat Mar 14, 2026 12:20 am
Forum: Modding interface requests
Topic: [2.0.23] choose-elem-button doesn't show comparator or "any quality"
Replies: 2
Views: 701

Re: [2.0.23] choose-elem-button doesn't show comparator or "any quality"

I propose that "item-with-quality" have an extension "item-with-quality-comparator" that has the comparator shown in the selection UI, so the normal item quality selection UI isn't overpopulated. +1
by protocol_1903
Fri Mar 13, 2026 5:16 pm
Forum: Modding interface requests
Topic: Add EntityPrototype properties for more control of upgrade planner
Replies: 2
Views: 299

Re: Add EntityPrototype properties for more control of upgrade planner

I have an alternative idea, perhaps EntityPrototype.hidden should be separated from being hidden/not useable in the upgrade planner? That way cases like this with hotswapped entities would still work, while being invisible everywhere else.
by protocol_1903
Sat Mar 07, 2026 10:57 pm
Forum: Modding interface requests
Topic: Some way of obtaining which pipe connections are enabled/disabled on a crafting machine
Replies: 2
Views: 284

Re: Some way of obtaining which pipe connections are enabled/disabled on a crafting machine

Does that only return in-use pipe connections? Or does it also return disabled connections.

Rather, does this also include pipe connections that are enabled, even if not connected to anything.
by protocol_1903
Fri Mar 06, 2026 4:33 am
Forum: Modding interface requests
Topic: EntityPrototype.icon_draw_specification rotational variations
Replies: 0
Views: 146

EntityPrototype.icon_draw_specification rotational variations

As in title, I'd like rotational variations for `EntityPrototype.icon_draw_specification`, though it might be a better fit as a parameter for `icons_positioning`. With longer entities with a bunch of module slots, they can fit one direction but not in the other direction. Also, one might want to ...
by protocol_1903
Fri Mar 06, 2026 3:59 am
Forum: Modding interface requests
Topic: Some way of obtaining which pipe connections are enabled/disabled on a crafting machine
Replies: 2
Views: 284

Some way of obtaining which pipe connections are enabled/disabled on a crafting machine

As in title, I'd like to know which pipe connections are enabled and which are disabled when looking at a LuaCraftingMachine. As for where I can access that function, or what it's called, or what kind of data it returns I have no preference. From my completely out of the picture and not knowing ...
by protocol_1903
Mon Mar 02, 2026 10:30 pm
Forum: Modding interface requests
Topic: Add a non destructive way to cool a fluid
Replies: 1
Views: 225

Re: Add a non destructive way to cool a fluid

+1, personally i'd enjoy a 'cool-fluid-inside' boiler mode or some way of determining if heat should be added/removed
by protocol_1903
Mon Mar 02, 2026 10:28 pm
Forum: Modding interface requests
Topic: Add a "Freshness Coefficient" to recipes that make spoilables
Replies: 2
Views: 254

Re: Add a "Freshness Coefficient" to recipes that make spoilables

+1, ignored_by_freshness seems like the better option
by protocol_1903
Sun Mar 01, 2026 7:28 pm
Forum: Modding interface requests
Topic: Boiler prototype, output_fluid_box must be optional
Replies: 5
Views: 1010

Re: Boiler output_fluid_box : Make it optional when mode is "heat-fluid-inside"

+1, it should be optional, but for now you can create a dummy linked connection so it doesn't show up anywhere.
by protocol_1903
Wed Feb 25, 2026 2:33 am
Forum: Implemented mod requests
Topic: Make current lifecycle stage accessible
Replies: 15
Views: 2158

Re: Make current lifecycle stage accessible

I don't have any preference, both seem fine, although I would prefer if this is consistent across the API (i dont think that matters though this would be the first instance)
by protocol_1903
Sun Feb 22, 2026 5:15 am
Forum: Bug Reports
Topic: [2.0.73] Crash "!this->segmentIntermediateFluid was not true"
Replies: 1
Views: 246

Re: [2.0.73] Crash "!this->segmentIntermediateFluid was not true"

Confirmed, crash does not occur when a single linked pipe connection is added to the fluidbox. Updated mod file attached for testing if desired
by protocol_1903
Sun Feb 22, 2026 5:02 am
Forum: Bug Reports
Topic: [2.0.73] Crash "!this->segmentIntermediateFluid was not true"
Replies: 1
Views: 246

[2.0.73] Crash "!this->segmentIntermediateFluid was not true"

Crash to desktop when placing a pipe on a pipe with water

Steps:
  • Load save
  • Place pipe on pipe with water
  • Crash to desktop
Gonna test to see if its because the (placed) pipe has no fluidbox connections.
Screencast_20260221_214804.webm
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