This, exactly. +1KiwiHawk wrote: Sun Aug 10, 2025 9:51 pm
- Recipe localised_name
- Recipe name
- Recipe main_product 's localised_name
- Recipe main_product 's name
Search found 289 matches
- Mon Aug 11, 2025 4:20 pm
- Forum: Modding interface requests
- Topic: [2.0.6] defaulting behaviour of localised recipe names when recipe prototype name does not match exactly
- Replies: 7
- Views: 785
Re: [2.0.6] defaulting behaviour of localised recipe names when recipe prototype name does not match exactly
- Sun Aug 10, 2025 6:42 pm
- Forum: Modding interface requests
- Topic: [2.0.6] defaulting behaviour of localised recipe names when recipe prototype name does not match exactly
- Replies: 7
- Views: 785
- Sun Aug 10, 2025 5:35 am
- Forum: Ideas and Suggestions
- Topic: A settable quality cap on buildings
- Replies: 4
- Views: 255
Re: A settable quality cap on buildings
This is not "I'm not great at the game and can't work around problems" this is "How about this feature that is somewhat useful in SA but can be very useful in modded runs"
- Wed Aug 06, 2025 5:15 am
- Forum: Modding interface requests
- Topic: [Request] TechnologyTrigger extension
- Replies: 5
- Views: 548
- Mon Aug 04, 2025 4:03 pm
- Forum: Modding interface requests
- Topic: Support drag to reorder for GUI Elements
- Replies: 8
- Views: 616
Re: Support drag to reorder for GUI Elements
Another +1: Caravans from pYmods. It already has all of the train features implemented, including stop conditions and interrupts, but the sheer UX of making a schedule properly prevents it from being a good scaleable option.
- Sat Aug 02, 2025 9:17 pm
- Forum: Modding interface requests
- Topic: add a ChangeRecipeQualityModifier for technologies
- Replies: 1
- Views: 138
- Fri Aug 01, 2025 3:26 am
- Forum: Modding interface requests
- Topic: Define Primary Recipe on Item / Fluid
- Replies: 6
- Views: 877
Re: Define Primary Recipe on Item / Fluid
A couple of relevant issues with pYmods have been loosely connected. Circuit signals in 2.0 can act strangely, at least to the uninformed user. Currently, the recipe and item signals are only merged IF they have the same name internally. I don't know if there are other requirements, but that seems ...
- Fri Aug 01, 2025 2:40 am
- Forum: Modding interface requests
- Topic: Linked Energy Sources/Script-Controlled Electric Networks
- Replies: 18
- Views: 1914
Re: Linked Energy Sources/Script-Controlled Electric Networks
For an actually helpful answer,
Energy sources as a separate entity prototype, that then connect to a 'linked energy source' for a specific entity, just like one connects linked belts, containers, and pipes. This energy source then provides power for that entity, with all of the normal restrictions ...
Energy sources as a separate entity prototype, that then connect to a 'linked energy source' for a specific entity, just like one connects linked belts, containers, and pipes. This energy source then provides power for that entity, with all of the normal restrictions ...
- Mon Jul 28, 2025 6:10 am
- Forum: Ideas and Suggestions
- Topic: Allow generator to use minimum temperature property
- Replies: 0
- Views: 113
Allow generator to use minimum temperature property
TL;DR
Add minimum temperature as a generator property
What?
As in title. Currently only supports maximum temperature, even though both are supported in the actual fluidbox. The other half of this request, why it's being added as a separate property, is so it can be shown on the tooltip ...
Add minimum temperature as a generator property
What?
As in title. Currently only supports maximum temperature, even though both are supported in the actual fluidbox. The other half of this request, why it's being added as a separate property, is so it can be shown on the tooltip ...
- Mon Jul 28, 2025 5:33 am
- Forum: Not a bug
- Topic: [2.0.60] Unexpected error whilst modding pY
- Replies: 2
- Views: 226
Re: [2.0.60] Unexpected error whilst modding pY
Thanks for the reply, wasn't quite sure what was causing it but that explanation makes sense.
- Mon Jul 28, 2025 5:32 am
- Forum: Modding interface requests
- Topic: LuaFluidBox::get_fluid_segment_extents() -> BoundingBox
- Replies: 1
- Views: 147
- Fri Jul 25, 2025 5:50 am
- Forum: Not a bug
- Topic: [2.0.60] Unexpected error whilst modding pY
- Replies: 2
- Views: 226
[2.0.60] Unexpected error whilst modding pY
I was working on some TURD scripts for pY when this error ocurred. This error is completely reproduceable on my machine.
Mods were all pYmods from the repos (master branch, not yet on portal), the fork of AlienLife where I was working, FMTK Debug Adapter, Enable all Feature Flags, flib, and Recipe ...
Mods were all pYmods from the repos (master branch, not yet on portal), the fork of AlienLife where I was working, FMTK Debug Adapter, Enable all Feature Flags, flib, and Recipe ...
- Fri Jul 25, 2025 5:15 am
- Forum: Modding interface requests
- Topic: Beacon interface / Beacons without inventory
- Replies: 4
- Views: 227
Re: Beacon interface / Beacons without inventory
1000% yes, please
I've been wanting to do more with beacons (particularly for nonstandard beacons) but these issues, especially the latter one, have stopped all of my attempts.
I've been wanting to do more with beacons (particularly for nonstandard beacons) but these issues, especially the latter one, have stopped all of my attempts.
- Thu Jul 24, 2025 2:11 am
- Forum: Not a bug
- Topic: [2.0.60] Loaders with wait_for_full_stack and adjustable_belt_stack size are valid but do not work
- Replies: 4
- Views: 367
Re: [2.0.60] Loaders with wait_for_full_stack and adjustable_belt_stack size are valid but do not work
Oh nevermind, i just realized why it wasn't working. adjustable_belt_stack wasn't properly enabled.
- Wed Jul 23, 2025 8:35 am
- Forum: Not a bug
- Topic: [2.0.60] Loaders with wait_for_full_stack and adjustable_belt_stack size are valid but do not work
- Replies: 4
- Views: 367
Re: [2.0.60] Loaders with wait_for_full_stack and adjustable_belt_stack size are valid but do not work
Apologies, some script had been obstructing my view of the issue.
Using a script to change the value of the override stack size causes an error. That's the issue, not it quasi-working.
Using a script to change the value of the override stack size causes an error. That's the issue, not it quasi-working.
- Wed Jul 23, 2025 6:39 am
- Forum: Not a bug
- Topic: [2.0.60] Recipes with no item ingredients do not produce quality items
- Replies: 1
- Views: 204
[2.0.60] Recipes with no item ingredients do not produce quality items
Recipes that do not have item ingredients (i.e. only fluid or no ingredients) cannot produce non-normal levels of quality items. This is counterintuitive. I understand that the GUI prevents doing this because it would be immensely powerful, but even when the recipe and quality are set via script ...
- Wed Jul 23, 2025 6:13 am
- Forum: Not a bug
- Topic: [2.0.60] Loaders with wait_for_full_stack and adjustable_belt_stack size are valid but do not work
- Replies: 4
- Views: 367
[2.0.60] Loaders with wait_for_full_stack and adjustable_belt_stack size are valid but do not work
As in title. A loader prototype with the flags `wait_for_full_stack` and `adjustable_belt_stack_size` will not throw an error, even though adjusting the stack size is not doable in-game but waiting for the full stack is. This is counterintuitive, as the game accepting these values implies that they ...
- Mon Jul 21, 2025 4:54 pm
- Forum: Modding interface requests
- Topic: Allow containers with inventory type "with_custom_stack_size" to have filters
- Replies: 2
- Views: 208
- Mon Jul 21, 2025 4:54 pm
- Forum: Implemented mod requests
- Topic: Agriculture Tower On Events
- Replies: 3
- Views: 309
Re: Agriculture Tower On Events
Asking for events is much more freeing than asking for a very specific implementation detail that is more likely to be overlooked. +1 to the events.
- Sun Jul 13, 2025 7:36 pm
- Forum: Modding interface requests
- Topic: max_fluid_flow as a fluidbox prototype
- Replies: 8
- Views: 865
Re: max_fluid_flow as a fluidbox prototype
Actually yeah, I hadn't thought about that. Extents function in exactly the same fashion.Osmo wrote: Sun Jul 13, 2025 6:43 pm +1, the latest suggestion would basically function like extents do already, and no one seems to have problems withthemthis part of their impelmentarion