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- Wed Apr 01, 2026 2:42 am
- Forum: Ideas and Suggestions
- Topic: Allow flipping fluid-powered inserters
- Replies: 4
- Views: 478
- Tue Mar 24, 2026 5:59 pm
- Forum: Implemented mod requests
- Topic: Expose gravity information at runtime
- Replies: 3
- Views: 386
- Sun Mar 15, 2026 7:35 pm
- Forum: Modding interface requests
- Topic: [2.0.76] Allow any entity to fire on_gui_opened events
- Replies: 2
- Views: 275
- Sat Mar 14, 2026 12:20 am
- Forum: Modding interface requests
- Topic: [2.0.23] choose-elem-button doesn't show comparator or "any quality"
- Replies: 2
- Views: 701
Re: [2.0.23] choose-elem-button doesn't show comparator or "any quality"
I propose that "item-with-quality" have an extension "item-with-quality-comparator" that has the comparator shown in the selection UI, so the normal item quality selection UI isn't overpopulated. +1
- Fri Mar 13, 2026 5:16 pm
- Forum: Implemented mod requests
- Topic: LuaSurface::localised_name write should take priority over planet prototype
- Replies: 2
- Views: 305
- Fri Mar 13, 2026 5:16 pm
- Forum: Modding interface requests
- Topic: Add EntityPrototype properties for more control of upgrade planner
- Replies: 2
- Views: 299
Re: Add EntityPrototype properties for more control of upgrade planner
I have an alternative idea, perhaps EntityPrototype.hidden should be separated from being hidden/not useable in the upgrade planner? That way cases like this with hotswapped entities would still work, while being invisible everywhere else.
- Fri Mar 13, 2026 5:13 pm
- Forum: Implemented mod requests
- Topic: ItemPrototype::spoil_bar_visible
- Replies: 3
- Views: 341
- Sat Mar 07, 2026 10:57 pm
- Forum: Modding interface requests
- Topic: Some way of obtaining which pipe connections are enabled/disabled on a crafting machine
- Replies: 2
- Views: 284
Re: Some way of obtaining which pipe connections are enabled/disabled on a crafting machine
Does that only return in-use pipe connections? Or does it also return disabled connections.
Rather, does this also include pipe connections that are enabled, even if not connected to anything.
Rather, does this also include pipe connections that are enabled, even if not connected to anything.
- Sat Mar 07, 2026 10:43 pm
- Forum: Modding interface requests
- Topic: Add FusionGeneratorPrototype::input_to_output_fluid_ratio
- Replies: 1
- Views: 371
- Fri Mar 06, 2026 4:33 am
- Forum: Modding interface requests
- Topic: EntityPrototype.icon_draw_specification rotational variations
- Replies: 0
- Views: 146
EntityPrototype.icon_draw_specification rotational variations
As in title, I'd like rotational variations for `EntityPrototype.icon_draw_specification`, though it might be a better fit as a parameter for `icons_positioning`. With longer entities with a bunch of module slots, they can fit one direction but not in the other direction. Also, one might want to ...
- Fri Mar 06, 2026 3:59 am
- Forum: Modding interface requests
- Topic: Some way of obtaining which pipe connections are enabled/disabled on a crafting machine
- Replies: 2
- Views: 284
Some way of obtaining which pipe connections are enabled/disabled on a crafting machine
As in title, I'd like to know which pipe connections are enabled and which are disabled when looking at a LuaCraftingMachine. As for where I can access that function, or what it's called, or what kind of data it returns I have no preference. From my completely out of the picture and not knowing ...
- Thu Mar 05, 2026 5:42 pm
- Forum: Modding interface requests
- Topic: Read if controls have keys bound to them in locale or in general
- Replies: 1
- Views: 171
- Mon Mar 02, 2026 10:30 pm
- Forum: Modding interface requests
- Topic: Add a non destructive way to cool a fluid
- Replies: 1
- Views: 225
Re: Add a non destructive way to cool a fluid
+1, personally i'd enjoy a 'cool-fluid-inside' boiler mode or some way of determining if heat should be added/removed
- Mon Mar 02, 2026 10:28 pm
- Forum: Modding interface requests
- Topic: Add a "Freshness Coefficient" to recipes that make spoilables
- Replies: 2
- Views: 254
Re: Add a "Freshness Coefficient" to recipes that make spoilables
+1, ignored_by_freshness seems like the better option
- Sun Mar 01, 2026 7:28 pm
- Forum: Modding interface requests
- Topic: Boiler prototype, output_fluid_box must be optional
- Replies: 5
- Views: 1010
Re: Boiler output_fluid_box : Make it optional when mode is "heat-fluid-inside"
+1, it should be optional, but for now you can create a dummy linked connection so it doesn't show up anywhere.
- Wed Feb 25, 2026 2:33 am
- Forum: Implemented mod requests
- Topic: Make current lifecycle stage accessible
- Replies: 15
- Views: 2158
Re: Make current lifecycle stage accessible
I don't have any preference, both seem fine, although I would prefer if this is consistent across the API (i dont think that matters though this would be the first instance)
- Sun Feb 22, 2026 5:15 am
- Forum: Bug Reports
- Topic: [2.0.73] Crash "!this->segmentIntermediateFluid was not true"
- Replies: 1
- Views: 246
Re: [2.0.73] Crash "!this->segmentIntermediateFluid was not true"
Confirmed, crash does not occur when a single linked pipe connection is added to the fluidbox. Updated mod file attached for testing if desired
- Sun Feb 22, 2026 5:02 am
- Forum: Bug Reports
- Topic: [2.0.73] Crash "!this->segmentIntermediateFluid was not true"
- Replies: 1
- Views: 246
[2.0.73] Crash "!this->segmentIntermediateFluid was not true"
Crash to desktop when placing a pipe on a pipe with water
Steps:
Steps:
- Load save
- Place pipe on pipe with water
- Crash to desktop
- Fri Feb 20, 2026 10:28 pm
- Forum: Modding interface requests
- Topic: Ability to toggle on/off spoilage affecting tool durability
- Replies: 2
- Views: 285
- Tue Feb 17, 2026 6:00 pm
- Forum: Implemented mod requests
- Topic: Make current lifecycle stage accessible
- Replies: 15
- Views: 2158