I wanted to follow up with my experiments with parrellism from above.
While using OpenCL does work. I came to the conclusion that the tooling is just not there yet for game development completely on GPU. (as compared with compilers etc for x86_64, arm, etc). one starts to miss C++ features. CUDA ...
Search found 2 matches
- Sat Sep 09, 2023 3:17 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 439
- Views: 260262
- Tue Nov 08, 2022 6:13 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 439
- Views: 260262
Re: Parrallel processing in games & applications
This thread has had me curious about using GPU's for game development.
I've worked on a top-down simulation game that uses OpenCL as the primary language for ingame logic. So far it has lead to some interesting design challenges.
1. All OpenCL game logic code uses fixed-point numbers for ...
I've worked on a top-down simulation game that uses OpenCL as the primary language for ingame logic. So far it has lead to some interesting design challenges.
1. All OpenCL game logic code uses fixed-point numbers for ...