Search found 14 matches

by Vasillo
Tue Sep 15, 2020 12:37 pm
Forum: Fan Art
Topic: Locomotive MK2
Replies: 13
Views: 14324

Re: Locomotive MK2

Impatient wrote: ↑Tue Sep 15, 2020 12:26 pm great work!
can you make it more steampunk-ish, so it is more in line with the vanilla graphics?
this is a 4-year-old post, I was surprised to get a notification about this. And I've moved onto newer things so this project has been dead for years
by Vasillo
Thu Nov 24, 2016 10:13 pm
Forum: Fan Art
Topic: Locomotive MK2
Replies: 13
Views: 14324

Re: Locomotive MK2

Haven't been able to do much, busy with school work and other blender projects with higher priority
by Vasillo
Tue Nov 01, 2016 11:12 am
Forum: Fan Art
Topic: Locomotive MK2
Replies: 13
Views: 14324

Re: Locomotive MK2

Blender
by Vasillo
Wed Aug 03, 2016 6:28 pm
Forum: Fan Art
Topic: Locomotive MK2
Replies: 13
Views: 14324

Re: Locomotive MK2

Thanks! I haven't been able to get much work on it done lately which sucks, but il try to get more work done on it soon!
by Vasillo
Mon Jul 04, 2016 5:26 pm
Forum: Ideas and Suggestions
Topic: [0.13.X] Even smarter trains
Replies: 4
Views: 2113

[0.13.X] Even smarter trains

The new train system is all fine and dandy, but i have found an issue, The trains, well stations, don't tell the circuit network how much items are in the train, making it difficult to have compact train stations that load a certain amount of cargo. also with the new train system, they have an amazi...
by Vasillo
Mon Jul 04, 2016 4:30 pm
Forum: Duplicates
Topic: [0.13.3] Multiplayer Problems
Replies: 2
Views: 1300

Re: [0.13.3] Multiplayer Problems

Thank you, i had my game set to manually update to 13.3 because it wasnt auto updating. dumb me.
by Vasillo
Mon Jul 04, 2016 2:00 am
Forum: Duplicates
Topic: [0.13.3] Multiplayer Problems
Replies: 2
Views: 1300

[0.13.3] Multiplayer Problems

With any setting of latency, me and my friend that lives a 4-3 kilometers away from me cant seem to maintain a stable connection for more than 30 min, sometimes 8 minutes, also, this didn't happen in version 0.12.35 (latest version we played before the update to 0.13.3) EDIT : Game ended up crashing...
by Vasillo
Sun Jul 03, 2016 10:40 pm
Forum: Ideas and Suggestions
Topic: train shunting/switching
Replies: 7
Views: 3992

Re: train shunting/switching

Trains could need services every X tiles traveled and the longer it goes without service the worse it performs until it eventually breaks down and what not. we could have special train stops that signal a section or sections of tracks for maintenance and the trains will automatically seek out these ...
by Vasillo
Sun Jul 03, 2016 4:43 am
Forum: Ideas and Suggestions
Topic: Customizable turret Configurations
Replies: 3
Views: 2189

Re: Customizable turret Configurations

I don't know about you but usually my turrets are so plentiful it would be just be a pain or be overlooked when setting up 300 + tile walls of pure double row turrets
by Vasillo
Sun Jul 03, 2016 4:15 am
Forum: Ideas and Suggestions
Topic: train shunting/switching
Replies: 7
Views: 3992

Re: train shunting/switching

This would not add much, as you can sort stuff and split cargo by having more than one train or such, but i agree i love using trains in this game and any new features are welcome in my book. i'd probably be the first to make a massive pointless shunting yard :P
by Vasillo
Sun Jul 03, 2016 4:13 am
Forum: Implemented Suggestions
Topic: Option to disable no-power flashing / Remove potential epilepsy problem / Reduce distraction on power loss
Replies: 72
Views: 25742

Re: Option to disable no-power flashing

That's all fine and dandy 'till you wonder why half your factory isn't producing anything or your laser turrets aren't firing and biters are eating your face a lot
by Vasillo
Wed Jun 08, 2016 3:29 am
Forum: Fan Art
Topic: Locomotive MK2
Replies: 13
Views: 14324

Locomotive MK2

A little train im making if Factorio had a locomotive MK2, its still a WIP, hasnt been properly textured (the poor quality of the GIF is only because i was too impatient to properly sample it :P) https://giphy.com/gifs/l0K40t71MONXqAAkU I really enjoy feedback, so i'd appreciate any comments you hav...
by Vasillo
Mon Jul 28, 2014 4:10 pm
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 144696

Re: Attacking biters with turrets makes all weapons pointles

its not really effective against massive bases as I have had to encounter to make room, poison capsules are the way to go ;)
by Vasillo
Mon Jul 28, 2014 4:06 pm
Forum: Implemented Suggestions
Topic: Trees should regenerate health (or have hidden HP bars) ☸
Replies: 59
Views: 27668

Re: Tree Behavior Proposal

SHiRKiT wrote:Both of them requires tree to having a tick operation. Unless they throw into a single controller, which could help reduce the performance impact.
or have an option in the settings to force only the ones in the players view to regen or die.

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