Search found 6 matches
- Fri Nov 08, 2024 6:08 pm
- Forum: News
- Topic: Friday Facts #436 - Lost in Translation
- Replies: 81
- Views: 14537
Re: Friday Facts #436 - Lost in Translation
Just throwing out there that I work for a company that specializes in document search, so I have a lot of experience in dealing with collation/tokenization/stemming. You definitely want to use a mature library instead of rolling your own because there are so many edge cases and gotchas.
- Wed Nov 06, 2024 10:54 pm
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 172
- Views: 23789
Re: Ability to craft lower quality with higher quality
Came here to give this exact feedback. I spent a long time building a branch of my factory to make higher quality modules and was really proud of it only to find when it backed up, my entire factory came to a screeching halt because either the splitter downstream of the furnaces would clog up or the ...
- Sat May 18, 2024 9:32 pm
- Forum: News
- Topic: Friday Facts #411 - All about asteroids
- Replies: 70
- Views: 18077
Re: Friday Facts #411 - All about asteroids
Will the new features added re: shaders and arbitrary sprite rotation be available to modders and usable planet-side, or is it all hard coded for the asteroids?
Using this to do directional lighting that changes throughout the day and with local light sources would be really cool, although probably ...
Using this to do directional lighting that changes throughout the day and with local light sources would be really cool, although probably ...
- Fri Jan 12, 2024 7:58 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 235
- Views: 75596
Re: Friday Facts #393 - Putting things on top of other things
Really cool update, but I don't love that the new stack inserter has different behavior from all other insertera where it waits until it's full to move but none of the others do. I would prefer if all inserters let you set both a minimum and maximum stack size. You could set the defaults differently ...
- Tue Dec 06, 2022 8:48 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.72] Crash when taking iron ore out of a furnace
- Replies: 2
- Views: 3251
Re: [1.1.72] Crash when taking iron ore out of a furnace
Quick update:
I've confirmed this is reproducible on multiple saves and different machines. It only happens when the following conditions are met:
- The furnace is completely full of ash (1k ash) and paused due to this condition
- There is fuel and enough ore in the furnace to begin a new ...
I've confirmed this is reproducible on multiple saves and different machines. It only happens when the following conditions are met:
- The furnace is completely full of ash (1k ash) and paused due to this condition
- There is fuel and enough ore in the furnace to begin a new ...
- Tue Dec 06, 2022 8:16 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.72] Crash when taking iron ore out of a furnace
- Replies: 2
- Views: 3251
[1.1.72] Crash when taking iron ore out of a furnace
This is a modded save with Py and some QoL mods. There is a consistent and reproduceable crash when taking iron ore out of a furnace.
To reproduce:
- Load save
- Open furnace next to player (should have 50 iron ore in it)
- Shift-click to remove ore from furnace
- Game crashes
Removing the ash ...
To reproduce:
- Load save
- Open furnace next to player (should have 50 iron ore in it)
- Shift-click to remove ore from furnace
- Game crashes
Removing the ash ...