Search found 11 matches
- Tue Nov 19, 2024 9:02 pm
- Forum: Gameplay Help
- Topic: Space Platform 101 Discussion
- Replies: 71
- Views: 70446
Re: Space Platform 101 Discussion
Some of my observations about space platforms: The core mechanics around space platforms are power generation, storage, and fuel efficiency. POWER: There are three viable power generation options: Solar - With enough panels, you can use solar for all planet destinations, including Aquilo (60% power ...
- Mon Nov 11, 2024 10:43 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.11] Rocket silo: Add Payload Assembly Building
- Replies: 4
- Views: 335
Re: [2.0.11] Rocket silo: Add Payload Assembly Building
I think most of this is actually a good change, but the PAB is not needed, just have a dropdown in the rocket silo itself to select a platform to auto service. Then it always knows which platform to send requests to, and can read signals from only that platform. The part with handling rocket part in...
- Sat Nov 09, 2024 7:53 pm
- Forum: Combinator Creations
- Topic: Fuel consumption control for thrusters in Space Age
- Replies: 36
- Views: 30409
Re: Fuel consumption control for thrusters in Space Age
I have been thinking about this design, and the more I think about it and use it, the more the usage of number of engines and per engine flow rate seems unintuitive. In reality, I will generally know my total fuel production rate, and want my engines to consume exactly that much fuel per second, reg...
- Thu Nov 07, 2024 6:13 pm
- Forum: Balancing
- Topic: arbitrary gear check is annoying stop gating space behind inventory nerfs
- Replies: 9
- Views: 926
Re: arbitrary gear check is annoying stop gating space behind inventory nerfs
Is there a way to make a different kind of building that just teleports the player into the space platform with their inventory intact? that might be one way to do it if thats possible... but it would suck to not see the cool rocket launch animation and transition
- Mon Nov 04, 2024 4:34 am
- Forum: Ideas and Suggestions
- Topic: Output R/G settings for buildings
- Replies: 12
- Views: 548
Re: Output R/G settings for buildings
I would also like to be able to do this. Another simple example is the asteroid collector. Right now you can't set filters based on the contents of the collector... because reading contents AND setting filters doesn't work. If I could read the contents on red wire, output only contents below a thres...
- Thu Oct 31, 2024 2:20 pm
- Forum: Ideas and Suggestions
- Topic: [Request] ELECTRIC BOILER
- Replies: 55
- Views: 26987
Re: Add an Electric Boiler usable on Space Platforms
oh my, for some reason my brain just thought the simple recipe was only craftable on vulcanus, that does solve the problem of oil production in space, thanks
- Thu Oct 31, 2024 7:55 am
- Forum: Modding help
- Topic: How do I get the current progress of a space platform to its destination?
- Replies: 0
- Views: 150
How do I get the current progress of a space platform to its destination?
I want to add a combinator that can emit useful signals about the space platform it is on. One of them is the current progress towards your destination along the route the platform is on. I am hoping this will be useful in sending signals to stop the ship along the way to harvest promethium asteroid...
- Thu Oct 31, 2024 7:09 am
- Forum: Ideas and Suggestions
- Topic: [Request] ELECTRIC BOILER
- Replies: 55
- Views: 26987
Add an Electric Boiler usable on Space Platforms
Currently, there is a limitation on how you can generate steam in space. As fusion generators don't make heat, and instead use plasma, nuclear power is the only option for generating steam. This limits space platforms that want to use steam for purposes other than power generation, namely the coal s...
- Wed Oct 30, 2024 1:37 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1816
- Views: 588034
Re: Simple Questions and Short Answers
Question: How does the spoilage priority on inserters work? Does it select items with short time remaining / long time remaining on the freshness? is it just a preference for grabbing the spoilage item if multiple item types are available? How does it work?
- Tue Oct 29, 2024 3:28 pm
- Forum: Balancing
- Topic: Sulfuric Acid neutralization in space platforms?
- Replies: 3
- Views: 1898
Re: Sulfuric Acid neutralization in space platforms?
I to, wonder why it is only available on Vulcanus. It seems the devs made an intentional choice to make power not a self sustaining resource on space platforms on aquilo or further out. The only options are solar for the inner system, and fission/fusion reactors in late game, which demand you supply...
- Sun Jun 09, 2024 11:23 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 59345
Re: Friday Facts #414 - Spoils of Agriculture
I am concerned about spoilage times restricting how you design your factory. Someone else said people will copy paste an optimized blueprint that minimizes time and I agree with that sentiment. The primary time component in a factory is transport time, which is largely transport length. This means t...