Search found 313 matches

by Panzerknacker
Fri Jul 18, 2025 5:27 pm
Forum: Balancing
Topic: Inserter filters allow trivial Belt Madness level 3 solution
Replies: 5
Views: 956

Re: Inserter filters allow trivial Belt Madness level 3 solution

This is a MAJOR oversight :P But seriously I never liked the change that allows all inserters to filter anyway, it's rather lame imo. Having inserters filtering items is a niche use case which was perfectly fitted for that single special inserter which you had to use. If you need this constantly ...
by Panzerknacker
Fri Jul 18, 2025 5:38 am
Forum: Gameplay Help
Topic: Did circular belts always halt on full load?
Replies: 4
Views: 346

Re: Did circular belts always halt on full load?

To get back to OP's question: Did circular belts always halt on full load?

I don't think so. At least I remember countless situations where the items would keep circulating even is the belt was completely filled. I also remember this behavior changing at a certain point. This was 4 years ago or ...
by Panzerknacker
Sat Jun 28, 2025 7:46 pm
Forum: Gameplay Help
Topic: Burner drills/inserters are useless?
Replies: 6
Views: 551

Re: Burner drills/inserters are useless?

You are kinda right, in every game in 1.1 I always rushed electricity. Because of this I never really saw the point of having the burners in the game when they were already obsolete from the beginning.

I like that they put Electric mining drill behind a research in 2.0 but considering how powerful ...
by Panzerknacker
Wed Jun 18, 2025 5:51 pm
Forum: Gameplay Help
Topic: Radar Using More Power Than Needed
Replies: 5
Views: 417

Re: Radar Using More Power Than Needed

Did this work or display different in 1.1?
by Panzerknacker
Wed Jun 18, 2025 4:26 am
Forum: General discussion
Topic: I wish biters were justa bit more cunning
Replies: 10
Views: 1519

Re: I wish biters were justa bit more cunning

After thinking a bit more, maybe it would be cool and easier to implement if biters could simply expand anywhere, even inside or next to your base. This would also fix the expand block cheesing which I already figured out in my very first Factorio game by just dropping pipe segments everywhere ...
by Panzerknacker
Mon Jun 09, 2025 6:33 am
Forum: Balancing
Topic: Acid neutralizarion is 10x too fast.
Replies: 20
Views: 4346

Re: Acid neutralizarion is 10x too fast.



if you ask me, this way to generate power on vulcanus is broken and unfun.

So just use solar, which is extremely cheap to build on Vulcanus. The only downside is the space requirement (but even that is still much less than on Nauvis).


You obviously use the method that works best. That's why ...
by Panzerknacker
Thu Jun 05, 2025 7:22 pm
Forum: Won't fix.
Topic: [2.0.47] One of the main menu simulations have issue
Replies: 3
Views: 835

Re: [2.0.47] One of the main menu simulations have issue

Rseding91 wrote: Thu Jun 05, 2025 6:57 pm Thanks for the report however this simply doesn't matter.
Man I think you need a proper holiday, I can recommend Bali.
by Panzerknacker
Thu Jun 05, 2025 3:15 pm
Forum: General discussion
Topic: I wish biters were justa bit more cunning
Replies: 10
Views: 1519

Re: I wish biters were justa bit more cunning

I know that rampant exists but what I mean is more that biters act like in a RTS game, e.g. send out patrols, continue trying to kill your base after they found it, even if it stopped producing pollution.
by Panzerknacker
Wed Jun 04, 2025 8:12 pm
Forum: General discussion
Topic: I wish biters were justa bit more cunning
Replies: 10
Views: 1519

I wish biters were justa bit more cunning

I know factorio aint no RTS but I kinda miss that you really can be defeated in this game. Like if biters would patrol ssometimes, looking for enemies, just stuff that happens independent of the polution cloud.

What do u guys think?
by Panzerknacker
Sun May 11, 2025 9:28 am
Forum: General discussion
Topic: The quality system needs a redesign
Replies: 34
Views: 5887

Re: The quality system needs a redesign

Agree with OP, cheesing legendary quality like that should ot be possible. Im sure this is on the devs list for 2.1.
by Panzerknacker
Sat May 10, 2025 2:16 am
Forum: Off topic
Topic: Space Age has ruined Space Age!
Replies: 18
Views: 3917

Re: Space Age has ruined Space Age!

Don't worry guys, at some point they will reintroduce the 1.1 fluid system into Space Age upon which the game will be un-ruined again.
by Panzerknacker
Wed May 07, 2025 4:39 am
Forum: Multiplayer
Topic: Where did everyone go?
Replies: 14
Views: 2763

Re: Where did everyone go?

Probably everyone is playing Space Age
by Panzerknacker
Tue May 06, 2025 3:43 am
Forum: General discussion
Topic: Feedback on Space Age's overall design
Replies: 56
Views: 13534

Re: Feedback on Space Age's overall design

quineotio wrote: Mon May 05, 2025 5:01 am Some more thoughts.
Well written post mate with some very valid points, it hits right on the mark.

Just ignore these shitposters coming into polute and obfuscate your thread with endless nonsence, you really understand what's going on. Let's see how stuff will move forward with SA.
by Panzerknacker
Tue Apr 29, 2025 8:42 pm
Forum: Releases
Topic: Version 2.0.46
Replies: 45
Views: 19782

Re: Version 2.0.46

Can you ustill drive the old way? The idea of having tte car 'snap' to one of 8 directions doesnt sound appealing to me.
by Panzerknacker
Tue Apr 29, 2025 6:50 pm
Forum: Releases
Topic: Version 2.0.46
Replies: 45
Views: 19782

Re: Version 2.0.46

Hefty update, stuff happening, good work
by Panzerknacker
Tue Apr 29, 2025 6:03 am
Forum: General discussion
Topic: Quality killed this game for me
Replies: 50
Views: 7180

Re: Quality killed this game for me

No you cannot, Space Age depends on Quality.
by Panzerknacker
Mon Apr 28, 2025 7:01 pm
Forum: Ideas and Suggestions
Topic: Make Solar Energy Research a Prerequisite for Rocket Silo Research in Space Age
Replies: 39
Views: 3484

Re: Make Solar Energy Research a Prerequisite for Rocket Silo Research in Space Age

Man your walls of text make no sense, we point out something and enough is explained for devs to understand. They can do with it what they want.

I see what you are doing, obfuscating every thread you don't like with walls of text which at first sight seem like valid argumentation but it's just ...
by Panzerknacker
Mon Apr 28, 2025 6:44 am
Forum: Off topic
Topic: To suck or blow? How to clean the inside of your Factorio rig?
Replies: 14
Views: 3446

Re: To suck or blow? How to clean the inside of your Factorio rig?

I use both, suck away the big dust blobs with a vac then blow the remaining stuff out with the compressor.

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