Search found 374 matches

by Panzerknacker
Fri Jun 19, 2026 7:10 pm
Forum: News
Topic: Friday Facts #443 - More Planet Deliveries
Replies: 146
Views: 17497

Re: Friday Facts #443 - More Planet Deliveries

Yeah if this is it for 2.1 I'm pretty dissapointed. Would have expected at least official expensive recipe mod (also for Space Age) and a full balance overhaul. Oh and of course boilers in space (with rocket fuel) to enable Steam powered space platforms.
by Panzerknacker
Fri Jun 19, 2026 2:53 pm
Forum: News
Topic: Friday Facts #443 - More Planet Deliveries
Replies: 146
Views: 17497

Re: Friday Facts #443 - More Planet Deliveries

Cool stuff I gotta say, liking the new assembler and refinery graphics, more moving parts ftw.

One question tho, now that we have a proper way to unload from landing pads, could it be a consideration to find a way to no longer require Logistic network as prerequisite for the Rocket silo? Main ...
by Panzerknacker
Wed Jun 17, 2026 5:46 pm
Forum: General discussion
Topic: I think I like vanilla more than Space Age
Replies: 12
Views: 756

Re: I think I like vanilla more than Space Age

I know but just try it once again, 1.1 that is.
by Panzerknacker
Wed Jun 17, 2026 5:22 pm
Forum: General discussion
Topic: I think I like vanilla more than Space Age
Replies: 12
Views: 756

Re: I think I like vanilla more than Space Age

I recommend you to simply download the .zip version of 1.1.110 from the Factorio website, you can run it straight from the directory without installing. Then give it a try, I think u won't be dissapointed.
by Panzerknacker
Wed Jun 17, 2026 12:54 pm
Forum: General discussion
Topic: I think I like vanilla more than Space Age
Replies: 12
Views: 756

Re: I think I like vanilla more than Space Age

I have said this before and I will repeat for this topic that indeed, I really like Vanilla Factorio, especially the 1.1 version of the game.

If you are also a enjoyer of Vanilla I highly recommend to give 1.1 a(nother) shot. The artificial limits the OP is speaking about are also somewhat present ...
by Panzerknacker
Mon Jun 15, 2026 12:52 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 366
Views: 38658

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

TBH I find it a bit disturbing how backlash against space casino removal is 10 times more than when proper fluid system was replaced by something eh.. electric network in pipe? Removal of a gimmick vs a core mechanic, lmao.

Yeah, its mostly because it nerfs ppl's personal easymode gameplay.
by Panzerknacker
Sat Jun 13, 2026 8:41 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 366
Views: 38658

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint



Regarding quality, im wondering why cant we have quality of product depend on quality of ingredients instead of hard-setting it in assembling machine? Would seem much more dynamic and interesting that way.

this is due to how quality works on engine level, quality was not developed along side ...
by Panzerknacker
Sat Jun 13, 2026 7:50 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 366
Views: 38658

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

Regarding quality, im wondering why cant we have quality of product depend on quality of ingredients instead of hard-setting it in assembling machine? Would seem much more dynamic and interesting that way.
by Panzerknacker
Fri Jun 12, 2026 1:29 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 366
Views: 38658

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

Very happy to read this FFF, and to a lesser extend the previous one also. Good to see that balance changes regarding the space casino are made, that you guys just stick to what you feel is best. Also happy about the fluid system improvements, especially removing of the strange hidden buffer.

I was ...
by Panzerknacker
Mon Jun 01, 2026 8:34 pm
Forum: News
Topic: Friday Facts #440 - 2.1 plan
Replies: 74
Views: 18916

Re: Friday Facts #440 - 2.1 plan


2.1 plan ——— 🤣🤣🤣🤣🤣 There are NO plans to continue developing the game. Thank you all, and goodbye.
🤣🤣🤣🤣🤣🤣


Yeah, kinda feels huh. SA was not close to finished on release, they must have known it could never be so without early access support. Expecting to buy a finished product it was a missbuy ...
by Panzerknacker
Sat May 30, 2026 3:56 pm
Forum: News
Topic: Friday Facts #440 - 2.1 plan
Replies: 74
Views: 18916

Re: Friday Facts #440 - 2.1 plan


All these months of work, and not a single mention of 2.1 fixing the absolutely broken and atrocious interplanetary logistics. If that turns out to be true, that is quite... disappointing.

After thousands of hours of playing Factorio, more than one and a half years after the SA release, I still ...
by Panzerknacker
Fri May 29, 2026 7:57 pm
Forum: News
Topic: Friday Facts #440 - 2.1 plan
Replies: 74
Views: 18916

Re: Friday Facts #440 - 2.1 plan

Very dissapointed to learn that basically no big changes or additions are coming. Still looking forward to the actual patch notes tho.

GL folks at Wube that are leaving or staying.
by Panzerknacker
Wed May 13, 2026 8:38 pm
Forum: General discussion
Topic: An Honest Review from a Modding Player — What Works, What Hurts, What Should Change
Replies: 15
Views: 5665

Re: An Honest Review from a Modding Player — What Works, What Hurts, What Should Change

Nice review but I don't agree with stuff like squeek through being in Vanilla, it was designed like this on purpose. If you want a factory that is easily traversible you need to design around that on purpose.
by Panzerknacker
Mon May 11, 2026 10:16 am
Forum: Outdated/Not implemented
Topic: Filter options for ore miners
Replies: 6
Views: 592

Re: Filter options for ore miners


I still remember when i was adding mining drill filter option for modders, i asked another dev with decision power about adding filter to drills in base game and the answer was a definite "No". It went something like this: "drill with filter feels like it would look at each rock look what it ...
by Panzerknacker
Sun May 10, 2026 9:38 pm
Forum: Outdated/Not implemented
Topic: Filter options for ore miners
Replies: 6
Views: 592

Re: Filter options for ore miners

The whole point of the game is to be inventive and design something that will deal with the 'problem'.

Tbh I think adding filtering capabilities to every inserter in the game was already a very bad change.
by Panzerknacker
Fri May 08, 2026 10:08 pm
Forum: Ideas and Suggestions
Topic: Add a delay to the alert about running out of ammunition in the turrets
Replies: 2
Views: 427

Re: Add a delay to the alert about running out of ammunition in the turrets

And there he makes another thread about something he just encountered without giving it a second thought of why it actually might be the way it is.
by Panzerknacker
Wed May 06, 2026 12:42 pm
Forum: Balancing
Topic: Marathon Mode : Increase Tech Multiplier
Replies: 3
Views: 611

Re: Marathon Mode : Increase Tech Multiplier

Instead of just bashing the guy why don't u come up with something like I did. It's evident SOMETHING needs to happen because current 2.0 Marathon does not live up to the legacy.
by Panzerknacker
Tue May 05, 2026 9:20 pm
Forum: Balancing
Topic: Marathon Mode : Increase Tech Multiplier
Replies: 3
Views: 611

Re: Marathon Mode : Increase Tech Multiplier

I would rather have expensive recipes back for 2.1 and Space Age, be it in a official mod.

Main reason im playing 1.1 still because Marathon is just the real deal.
by Panzerknacker
Wed Apr 29, 2026 9:38 am
Forum: General discussion
Topic: Deathworld Marathon: Great game
Replies: 22
Views: 6366

Re: Deathworld Marathon: Great game

DW Marathon was balanced around 1.1 expensive recipes which don't exist anymore in 2.0. Due to this, DW Marathon was the hardest difficulty in 1.1 but is it possible easier than DW in 2.0.

Yeah it's a crapshow I know, that's why I play 1.1.
by Panzerknacker
Mon Apr 27, 2026 4:07 pm
Forum: Ideas and Suggestions
Topic: Make "Rush to Space" achievement more consistent with other achievements
Replies: 11
Views: 1408

Re: Make "Rush to Space" achievement more consistent with other achievements

I don't see the problem with that. If the achievement means to launch a rocket to space without using solar energy then I would assume that includes portable solar panels. Also, while this achievement kinda had a meaning in Vanilla, in Space Age there is nothing special about launching a rocket ...

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