Search found 39 matches

by Panzerknacker
Sun Apr 14, 2024 5:44 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 151
Views: 18890

Re: Friday Facts #406 - Space Age Music

Thanks for sharing this FFF again, gotta say I've been having some mixed feelings lately with some QoL stuff, bigger reveals and even some of the soundtracks presented here. But seeing that scene of the space platform going with the massive engines, guns blazing and arms flexing in and out combined ...
by Panzerknacker
Tue Mar 19, 2024 1:27 pm
Forum: General discussion
Topic: I want to present Factorio to a friend
Replies: 7
Views: 556

Re: I want to present Factorio to a friend

The demo will get him hooked for sure, only thing is that after that the game itself can be a dissapointment because it does not have any extra 'story' missions like in the demo.
by Panzerknacker
Fri Feb 23, 2024 3:39 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 35733

Re: Friday Facts #399 - Trash to Treasure

Hyped AF again after this one!!
by Panzerknacker
Fri Feb 23, 2024 1:55 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Per-spawner evolution
Replies: 16
Views: 3147

Re: [REQUEST] Per-spawner evolution

Another thing I wish was different is that when you don't produce pollution or the pollution does not reach a nest, you NEVER get attacked. I really found out that mechanic early on. My first ever rocket launched was actually in a Marathon game where I researched only the necessarry technologies fo...
by Panzerknacker
Thu Feb 22, 2024 5:14 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Per-spawner evolution
Replies: 16
Views: 3147

Re: [REQUEST] Per-spawner evolution

I also agree with some points made in this topic. For me the timefactor is really a love/hate thing. On one side the time pressure adds to the thrill, on the other side I really love to optimize my factory in great detail, taking a lot of time with that. That is discouraged because it's better to si...
by Panzerknacker
Wed Feb 14, 2024 12:12 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Perfect 1:1 ratio compact GR science hub
Replies: 10
Views: 14013

Re: Perfect 1:1 ratio compact GR science hub

What are those belt shenanigans for at the top right? I'm really new to the game.. Looks like 1 to 3 balancer with a few extra splitters without purpose. No, it's the key part of this design. The whole setup is built around the limited amount of iron gears that can be produced, those are then divid...
by Panzerknacker
Fri Feb 09, 2024 3:40 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 118
Views: 17134

Re: Friday Facts #397 - Factoriopedia

I hope the Pedia only shows unlocked stuff and hides everything that's still locked.
by Panzerknacker
Sun Feb 04, 2024 3:31 pm
Forum: Technical Help
Topic: How to delete all game data from Steam
Replies: 8
Views: 564

Re: How to delete all game data from Steam

Well thanks for your help, I managed to get done what I wanted like this: I had to indeed delete the .factorio folder inside the home directory, AND also the .local/share/Steam/userdata/<number>/427520 directory, all after disabling cloud sync. Then I started the game and was greeted with a 'Could n...
by Panzerknacker
Sun Feb 04, 2024 11:12 am
Forum: Technical Help
Topic: How to delete all game data from Steam
Replies: 8
Views: 564

Re: How to delete all game data from Steam

I agree with you, I don't like Steam's behaviour regarding this. But it does what it does, hence my question. And while it is possible to delete the actual savegames from Steam by deleting the save folder while the game is running (it will sync the 'no saves' to the cloud when you exit the game), th...
by Panzerknacker
Sun Feb 04, 2024 9:17 am
Forum: Technical Help
Topic: How to delete all game data from Steam
Replies: 8
Views: 564

How to delete all game data from Steam

So what I'm trying to do is completely reset the game to default (settings, achievements, tips & tricks, blueprints, HUD, everything) but no matter how often I delete or overwrite the userdata directory it keeps fetching these things from Steam, even in offline mode without a active internet con...
by Panzerknacker
Sat Feb 03, 2024 11:03 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 13399

Re: Friday Facts #396 - Sound improvements in 2.0

I then realised that we could have invisible creatures, for example small non-hostile alien birds in the trees Is it just me, or does that mean a lot more entities, which needs to be calculated and drag UPS down? As for the ambient noise sound, I trust they can be controlled/disabled separately? Be...
by Panzerknacker
Sun Jan 21, 2024 7:01 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 133
Views: 21332

Re: Friday Facts #394 - Assembler flipping and circuit control

Think of a computer case, power jack, internet cable, USB port, etc. The location of everything is clear and fixed. Rotating does NOT change the input and output of the machines. We can generalize this example for all real-life machines. I understand that a machine that takes a single type of varia...
by Panzerknacker
Sun Jan 21, 2024 6:51 pm
Forum: Ideas and Suggestions
Topic: Concrete is a silly feature... and I want more!
Replies: 11
Views: 829

Re: Concrete is a silly feature... and I want more!

I don't want more types of concrete, I do want more use for it tho.
by Panzerknacker
Fri Jan 19, 2024 3:48 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 133
Views: 21332

Re: Friday Facts #394 - Assembler flipping and circuit control

Not a huge fan of the flipping implementation. I understand why it's done, but at this point, you could have gone all the way and just make the inputs and outputs dynamic and let the user assign which input and output uses what resource. Now with the flipped inputs/outputs but unflipped building gr...
by Panzerknacker
Sat Jan 13, 2024 7:46 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 227
Views: 46143

Re: Friday Facts #393 - Putting things on top of other things

This is the FF that finally made me create a forum account. I'm a big fan of barrels. I use them in situations where pipes are clearly the better option. So when I read this FF, the gears in my head started turning. Under absolutely ideal circumstances, pipes can transport 12,000 fluid units per se...
by Panzerknacker
Fri Jan 12, 2024 9:55 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 227
Views: 46143

Re: Friday Facts #393 - Putting things on top of other things

mcmase wrote: ↑
Fri Jan 12, 2024 9:20 pm
I just think of when I read about Quality and loved it instantly only to find the forums full of worried players...
Same here, quality was the big one for me also, instant hype. This tho.. having filters on all inserters from the start feels wrong to me, and indeed the graphics don't help.
by Panzerknacker
Fri Jan 12, 2024 5:07 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 227
Views: 46143

Re: Friday Facts #393 - Putting things on top of other things

Cool stuff tbh, BUT. Why was it really needed to remove filter inserters? Because tbh, I don't like every simple inserter to have the filtering capability (and included GUI complexity) from the beginning, this could be overwhelming for new players (feature creep). Also, I always thought good factory...
by Panzerknacker
Thu Dec 28, 2023 12:31 pm
Forum: Technical Help
Topic: [1.1.101] Performance regression causing severe stuttering
Replies: 8
Views: 685

Re: [1.1.101] Performance regression causing severe stuttering

For me it's also no matter what level I play, in the bigger levels it's even worse.
by Panzerknacker
Thu Dec 28, 2023 12:20 pm
Forum: Technical Help
Topic: [1.1.101] Performance regression causing severe stuttering
Replies: 8
Views: 685

Re: [1.1.101] Performance regression causing severe stuttering

I have to say I also noticed some strange performance issues on one of my older machines, in the same initial demo level. I never tried the older version of the game on it but since the same system can run Crysis I figured it should be able to run that first empty demo level without stuttering. For ...
by Panzerknacker
Fri Oct 06, 2023 9:36 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 26278

Re: Friday Facts #379 - Abstract rewiring

Thinking more about it, I really don't like the idea of moving things from the game world to the HUD. It gave items a actual purpose rather than just being a ingredient for recipes. It also makes the interface more cluttered. Abstraction takes away from the immersion. The game is about having fun in...

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