Search found 358 matches

by Panzerknacker
Wed May 06, 2026 12:42 pm
Forum: Balancing
Topic: Marathon Mode : Increase Tech Multiplier
Replies: 3
Views: 189

Re: Marathon Mode : Increase Tech Multiplier

Instead of just bashing the guy why don't u come up with something like I did. It's evident SOMETHING needs to happen because current 2.0 Marathon does not live up to the legacy.
by Panzerknacker
Tue May 05, 2026 9:20 pm
Forum: Balancing
Topic: Marathon Mode : Increase Tech Multiplier
Replies: 3
Views: 189

Re: Marathon Mode : Increase Tech Multiplier

I would rather have expensive recipes back for 2.1 and Space Age, be it in a official mod.

Main reason im playing 1.1 still because Marathon is just the real deal.
by Panzerknacker
Wed Apr 29, 2026 9:38 am
Forum: General discussion
Topic: Deathworld Marathon: Great game
Replies: 22
Views: 4839

Re: Deathworld Marathon: Great game

DW Marathon was balanced around 1.1 expensive recipes which don't exist anymore in 2.0. Due to this, DW Marathon was the hardest difficulty in 1.1 but is it possible easier than DW in 2.0.

Yeah it's a crapshow I know, that's why I play 1.1.
by Panzerknacker
Mon Apr 27, 2026 4:07 pm
Forum: Ideas and Suggestions
Topic: Make "Rush to Space" achievement more consistent with other achievements
Replies: 11
Views: 1082

Re: Make "Rush to Space" achievement more consistent with other achievements

I don't see the problem with that. If the achievement means to launch a rocket to space without using solar energy then I would assume that includes portable solar panels. Also, while this achievement kinda had a meaning in Vanilla, in Space Age there is nothing special about launching a rocket ...
by Panzerknacker
Sun Apr 26, 2026 4:08 pm
Forum: Ideas and Suggestions
Topic: Make "Rush to Space" achievement more consistent with other achievements
Replies: 11
Views: 1082

Re: Make "Rush to Space" achievement more consistent with other achievements

Because then they can change the no solar achievement to also not allowing to research the tech, bringing it in line like the OP wants.
by Panzerknacker
Fri Apr 24, 2026 8:51 pm
Forum: News
Topic: Factorio - Nintendo Switch™ 2 Edition out now!
Replies: 36
Views: 16749

Re: Factorio - Nintendo Switch™ 2 Edition out now!

Ok wow that blows. So you're forever stuck with either your current version of the game OR the latest version on the Nintendo servers.

This is a huge downside not mentioned enough TBH.
by Panzerknacker
Fri Apr 24, 2026 3:14 pm
Forum: News
Topic: Factorio - Nintendo Switch™ 2 Edition out now!
Replies: 36
Views: 16749

Re: Factorio - Nintendo Switch™ 2 Edition out now!

I am wondering one thing; if I were to buy Factorio on Nintendo Switch right now, is there a way to install version 1.1.110?
by Panzerknacker
Fri Apr 24, 2026 12:50 pm
Forum: Ideas and Suggestions
Topic: Make "Rush to Space" achievement more consistent with other achievements
Replies: 11
Views: 1082

Re: Make "Rush to Space" achievement more consistent with other achievements

I think it is fine as it is. Instead they should allow you to use boilers in space with certain types of fuel as per my suggestion so that you can indeed skip researching solar panels completely without being deadlocked after launching the first rocket.

And even if they don't do that, I really want ...
by Panzerknacker
Sat Apr 18, 2026 5:38 am
Forum: Pending
Topic: [2.0.76] Behemoth legendary worms acid attack causes player input to be reversed
Replies: 2
Views: 328

Re: [2.0.76] Behemoth legendary worms acid attack causes player input to be reversed

Well that sounds interesting, makes the worms more challenging for sure!
by Panzerknacker
Fri Apr 17, 2026 5:29 am
Forum: General discussion
Topic: Isn't it weird that there are no talks/posts/discussions about 2.1?
Replies: 12
Views: 1790

Re: Isn't it weird that there are no talks/posts/discussions about 2.1?

It's only about bugfixes tho. I am really interested what gameplay/balance changes they are planning but I understand they would like to keep that secret.

I really hope they take this in the right direction because I gave up on Space Age and especially on 2.0 and went back to playing 1.1 again ...
by Panzerknacker
Wed Mar 25, 2026 6:27 am
Forum: Ideas and Suggestions
Topic: Late-Game Economy System
Replies: 4
Views: 855

Re: 2.1 Feature suggestion: Late-Game Economy System

I think its a good idea
by Panzerknacker
Sat Mar 21, 2026 6:50 am
Forum: General discussion
Topic: Katherine of Sky
Replies: 4
Views: 4633

Re: Katherine of Sky

Rest in peace, one of the very few Factorio content creaters I actually enjoyed watching. The good die young :(
by Panzerknacker
Wed Mar 11, 2026 12:17 pm
Forum: Balancing
Topic: Idea for balancing crushers
Replies: 28
Views: 4278

Re: Idea for balancing crushers

There he is again, mr. wall of text opposing any balance changes to the game that would logically make the game better but would probably break his personal blueprints thus are these valid arguments disrespectfully dismissed as 'misleading', 'unclear' and similar terms that he uses when he fails to ...
by Panzerknacker
Sat Feb 21, 2026 2:00 pm
Forum: Ideas and Suggestions
Topic: No spoon here and lesser achivement inbalance in Space Age
Replies: 3
Views: 648

Re: No spoon here and lesser achivement inbalance in Space Age

Yeah this bothered me also, don't think I cba'd to make a post about it before.

I really dislike how Wube transformed Steam achievements from 1.1 to 2.0 with SA. Especially how those timed achievements simply carried over 1:1, they completely lost their prestige for the people that had them.

But ...
by Panzerknacker
Sun Feb 15, 2026 9:25 am
Forum: General discussion
Topic: My space age review
Replies: 63
Views: 11451

Re: My space age review


The fact that you can't think of a better one is one thing, but you can't imagine people playing differently ? Have you seen any videos of people playing the game ? To me it feels i can't find 2 that present quality the same way , in that regard i can't agree with your opinion, i believe it is ...
by Panzerknacker
Sun Feb 08, 2026 4:57 pm
Forum: Ideas and Suggestions
Topic: Fulgora enemy threat
Replies: 4
Views: 986

Re: Fulgora enemy threat

I agree with the OP that Fulgora needs a threat in the form of enemies in the base game .

It's really big part of the game and I think it just did not get implemented yet due to time constraints while developing the expansion pack.

How it will be implemented can be discussed about but I can say I ...
by Panzerknacker
Wed Feb 04, 2026 6:37 am
Forum: General discussion
Topic: My space age review
Replies: 63
Views: 11451

Re: My space age review

Space Age is a mess compared to 1.1. It was released as a 'finished game' and almost 1,5 years later nothing has really improved. They are presumably working on a big update for half a year now but no progress updates whatsoever.

Vanilla 2.0 is a downgrade compared to 1.1
by Panzerknacker
Sun Jan 11, 2026 6:06 pm
Forum: General discussion
Topic: What to do in the Space Age post game?
Replies: 39
Views: 11906

Re: What to do in the Space Age post game?

LizardOfOz wrote: Sun Jan 11, 2026 5:51 pm I wish the official win condition was far enough away and big enough to warrant building a "proper base".
And I think this is a very valid wish.

It will make the game better and I hope this gets considered for 2.1.

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