Search found 258 matches

by Panzerknacker
Thu Apr 10, 2025 4:24 am
Forum: Not a bug
Topic: 2.0.43 The inserter can not take an item from a folded belt
Replies: 11
Views: 534

Re: 2.0.43 The inserter can not take an item from a folded belt

This is how the inserter simulation has always worked. You need a faster inserter or change the belt layout.
by Panzerknacker
Tue Apr 01, 2025 4:35 am
Forum: Ideas and Suggestions
Topic: "Fog of War" for unresearched technologies
Replies: 4
Views: 272

Re: "Fog of War" for unresearched technologies

I understand your idea but the devs already stated they explicitly chose to make it as it is. If you think about it, this is how the game works; when you start a new game you get the objective to build a rocket silo right from the start. How can you know what the path is to researching the rocket ...
by Panzerknacker
Mon Mar 31, 2025 10:26 pm
Forum: Not a bug
Topic: [2.0.43] music unexpectedly continues playing when on science selection screen
Replies: 3
Views: 199

Re: [2.0.43] music unexpectedly continues playing when on science selection screen

This was changed a while ago, it is now default that music keeps playing when opening technology screen. It should do so on all planets
by Panzerknacker
Mon Mar 31, 2025 6:43 pm
Forum: General discussion
Topic: Space Age feels too scripted
Replies: 15
Views: 3942

Re: Space Age feels too scripted

Yeah, you NEED solar, even tho it's not a prereq for Rocket silo.

I already made a suggestion a long time ago
viewtopic.php?p=662628#p662628
by Panzerknacker
Sun Mar 09, 2025 7:41 am
Forum: Ideas and Suggestions
Topic: Enemy level based on distance
Replies: 6
Views: 669

Re: Enemy level based on distance

Yeah I was right from the beginning. The worms are stronger and the nests bigger which makes these further nests much harder to destroy.
by Panzerknacker
Sat Mar 08, 2025 8:08 pm
Forum: Outdated/Not implemented
Topic: Either revert, or even further increase the cost of mining productivity
Replies: 10
Views: 1414

Re: Either revert, or even further increase the cost of mining productivity

And why is that? Seems like you are extremely reluctant to any balance changes. Like Factorio v1 didn't take years to balance properly.
by Panzerknacker
Sat Mar 08, 2025 9:44 am
Forum: General discussion
Topic: Certain tech tree dependencies and trigger tech issues in Space Age
Replies: 16
Views: 2270

Re: Certain tech tree dependencies and trigger tech issues in Space Age

One that is also weird is Steam power. It makes no sense imo to unlock that while the power poles are locked behind another tech. You litterally can't do anything with the steam engines untill you have power poles.

I think the idea behind these trigger techs was good but the implementation atm is ...
by Panzerknacker
Tue Mar 04, 2025 8:56 pm
Forum: General discussion
Topic: Where is ur lead dev
Replies: 10
Views: 1340

Re: Where is ur lead dev

sssshhhh, he is back. I saw him. Things might get better now.
by Panzerknacker
Tue Mar 04, 2025 3:17 am
Forum: General discussion
Topic: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
Replies: 82
Views: 27855

Re: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game



It's been 2 months since my first rant, and I thought I'd check in and see if the non-SA player base has restored a bit, and I was shocked by what I found.
Not only are there still very few non-SA servers, the exact amount is unclear to me because all SA servers are now regarded as having no ...
by Panzerknacker
Thu Feb 27, 2025 3:47 pm
Forum: Implemented in 2.0
Topic: Remove Expensive Mode
Replies: 39
Views: 25453

Re: Remove Expensive Mode



It was agreed we would make the expensive mode recipes into a small mod that will be packaged with the game.


Is there any chance this is still coming? It would be nice to be able to enable something like this without disabling achievements!


Oh I didn't even know they said that. I have been ...
by Panzerknacker
Sat Feb 22, 2025 11:35 am
Forum: General discussion
Topic: Where is ur lead dev
Replies: 10
Views: 1340

Where is ur lead dev

Is he still playing WoW on the shitty new servers with dual spec?

Man get ur ass back to playing Factorio, ur team needs guidance. Space Age is nowhere near the level of 1.1 on many fronts. Decisions need to be made here and u r the captain who knows best.

Or are they working on 2.1 quietly? I ...
by Panzerknacker
Wed Feb 12, 2025 3:27 pm
Forum: Ideas and Suggestions
Topic: Allow Boilers to be used in space with Rocket fuel
Replies: 24
Views: 3138

Re: Allow Boilers to be used in space with Rocket fuel

Plz can we look into the possibility of implementing our idea? We steampunkz want 2 go 2 space too :/
by Panzerknacker
Tue Jan 21, 2025 2:40 pm
Forum: General discussion
Topic: Pollution and my thoughts about it..
Replies: 7
Views: 741

Re: Pollution and my thoughts about it..

This is really the game, result of more than a decade of balancing.
by Panzerknacker
Thu Jan 09, 2025 1:45 pm
Forum: Outdated/Not implemented
Topic: Please revert the fluid system changes
Replies: 4
Views: 754

Re: Please revert the fluid system changes

I don't think it's possible to mod it in. And since when is Wube catering to the masses?
by Panzerknacker
Thu Jan 09, 2025 4:24 am
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 107
Views: 32271

Re: Friday Facts #438 - Space Age wrap up

I think Space Age needs more work and that work needs to be directed by one specific person. I just hope that this person is not fed up with the game after all these years.
by Panzerknacker
Wed Jan 08, 2025 8:58 pm
Forum: Ideas and Suggestions
Topic: Add "Read fuel" to burner inserters
Replies: 4
Views: 438

Re: Add "Read fuel" to burner inserters

They are a simple mechanic machine, it doesn't make sense.

Instead I vote for removing the filtering capability instead since it does not make sense either.
by Panzerknacker
Sat Dec 28, 2024 9:44 pm
Forum: Outdated/Not implemented
Topic: Please revert the fluid system changes
Replies: 4
Views: 754

Re: Please revert the fluid system changes

Yeah I am doing that but like I said, I wanna play Space Age with the real fluid system, will make the game so much better to upgrade it like that.
by Panzerknacker
Sat Dec 28, 2024 12:50 pm
Forum: Outdated/Not implemented
Topic: Please revert the fluid system changes
Replies: 4
Views: 754

Please revert the fluid system changes

As the topic title suggests, I hereby propose a complete reversal of the fluid mechanic changes done in 2.0.

The abstract and boring nature of the new mechanic is the main reason why I kinda got tired of the game. It's a straight major downgrade gameplay wise.

I would also settle for having at ...
by Panzerknacker
Mon Dec 09, 2024 8:58 am
Forum: Not a bug
Topic: [2.0.23] Power poles won't automatically connect to other Power poles when to many cables are connected to it.
Replies: 3
Views: 344

Re: [2.0.23] Power poles won't automatically connect to other Power poles when to many cables are connected to it.

That's because 5 is the maximum number of connections. If you are able to still connect more than 5 manually then THAT is the bug haha.

Go to advanced search