I think that is fine because guaranteed safety would be boring.Klonan wrote: Thu Jul 30, 2026 7:09 am Still its tricky with the worms as they have a huge range and we can't 100% force they don't spawn too close to attack
Search found 401 matches
- Thu Jul 30, 2026 2:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.1.12] Expansion party worms spawn too close to wall and destroy defenses
- Replies: 5
- Views: 814
Re: [Klonan] [2.1.12] Expansion party worms spawn too close to wall and destroy defenses
- Wed Jul 29, 2026 12:52 pm
- Forum: Ideas and Suggestions
- Topic: Alternative game modes need some love
- Replies: 1
- Views: 180
Re: Alternative game modes need some love
+1, I didnt test them all myself but heard how stuff was broken. Stuff should not be broken.
- Sat Jul 25, 2026 5:21 am
- Forum: Technical Help
- Topic: [2.0.77] Crash on startup — access violation (0xc0000005) in ntdll.dll, RTX 5070
- Replies: 5
- Views: 501
Re: [2.0.77] Crash on startup — access violation (0xc0000005) in ntdll.dll, RTX 5070
Is anything in your PC overclocked? If yes, disable overclock. If no, check memory speeds/timings if they are set according to spec, try safe defaults. If still problems run a memory test.
- Thu Jul 23, 2026 9:06 pm
- Forum: Implemented Suggestions
- Topic: Space platform 'mass' instead of 'weight'
- Replies: 16
- Views: 3829
Re: Space platform 'mass' instead of 'weight'
Mass is the value which is always the same, a property of the space platform. Weight depends on the gravitational forces working on the platform, the platform will get a certain weight relative to a planet as a function of the platform's mass and gravitational force from that planet.
- Sun Jul 19, 2026 9:22 pm
- Forum: General discussion
- Topic: Request: Release Factorio: Space Age as a Physical Nintendo Edition Using the New 16GB Cards
- Replies: 1
- Views: 458
Re: Request: Release Factorio: Space Age as a Physical Nintendo Edition Using the New 16GB Cards
Maybe better wait until the game reaches a more final state. Big update is being worked on right now.
But tbh I would recommend playing the game on the PC where you are free to make as many physical copies of the game as you please on all sorts of media like hard drives, usb drives, optical discs ...
But tbh I would recommend playing the game on the PC where you are free to make as many physical copies of the game as you please on all sorts of media like hard drives, usb drives, optical discs ...
- Fri Jul 17, 2026 8:12 am
- Forum: Ideas and Suggestions
- Topic: Temporary buffs to logging and mining everytime you mine/log
- Replies: 6
- Views: 1949
Re: Temporary buffs to logging and mining everytime you mine/log
The game is about automation, you must use your early resources effectively to start automating things.
If you do it correctly you don't need to manually mine much at all.
If you do it correctly you don't need to manually mine much at all.
- Thu Jul 16, 2026 9:08 pm
- Forum: Not a bug
- Topic: [2.1.11] Players can exploit min_expansion_distance by leaving 1 nest alive
- Replies: 5
- Views: 552
- Thu Jul 16, 2026 6:19 am
- Forum: Ideas and Suggestions
- Topic: Make pollution cloud on map less bright on Nauvis
- Replies: 4
- Views: 347
Re: Make pollution cloud on map less bright on Nauvis
The whole point of the brightness is to show the intensity of the polution in a particular area. I think the way it is currently is hard to improve on unless you have a very good idea how to do that of course.
- Sat Jul 11, 2026 6:34 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] Technology prerequisite changes
- Replies: 10
- Views: 814
Re: [2.1] Technology prerequisite changes
Solar works on Aquilo, just extremly bad, barely enough to run a pumpjack and ice melting. From there on you can make power by burning solid fuel.
Yeah but how are you ever gonna leave Nauvis in the first place without solar panels? The space platform will not function so you will never be able ...
- Fri Jul 10, 2026 7:13 am
- Forum: Ideas and Suggestions
- Topic: Change huge asteroid explosive resistance to 100%
- Replies: 77
- Views: 16462
Re: Change huge asteroid explosive resistance to 100%
It's always the same with mmmPI, he keeps just spamming with nonsense arguments. He must have too much time at hand.
So I will hereby without even reading the thread declare that you are right and he is wrong, that will win us the time battle.
So I will hereby without even reading the thread declare that you are right and he is wrong, that will win us the time battle.
- Fri Jul 10, 2026 6:03 am
- Forum: Ideas and Suggestions
- Topic: [2.1] Technology prerequisite changes
- Replies: 10
- Views: 814
Re: [2.1] Technology prerequisite changes
Can you? How will you bootstrap it without ANY electricity?
- Thu Jul 09, 2026 2:15 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] Technology prerequisite changes
- Replies: 10
- Views: 814
Re: [2.1] Technology prerequisite changes
I don't know who edited this thread but my contribution was put in the OP, and wrong also:
"6. Solar panels should be a prerequisite for the Rocket silo, as solar panels are the only power source for all space platforms."
AFAIK you cannot bootstrap a space platform without solar panels.
Therefor ...
"6. Solar panels should be a prerequisite for the Rocket silo, as solar panels are the only power source for all space platforms."
AFAIK you cannot bootstrap a space platform without solar panels.
Therefor ...
- Thu Jul 09, 2026 5:29 am
- Forum: Outdated/Not implemented
- Topic: Please revert the fluid system changes
- Replies: 6
- Views: 2526
Re: Please revert the fluid system changes
Thank you for the support, you put it exactly how it is. Yeah we lost something big there. I kinda gave up on Space Age mainly due to this, I find 1.1 to be a more fun game in general.
To me it proves you can add hundreds of gimmicks to the game but if the core mechanics which make up everything ...
To me it proves you can add hundreds of gimmicks to the game but if the core mechanics which make up everything ...
- Wed Jul 08, 2026 2:50 am
- Forum: Not a bug
- Topic: [2.1.9] Incorrect technology prerequisites
- Replies: 3
- Views: 338
Re: [2.1.9] Incorrect technology prerequisites
This one is a bug tho:
Not needing solar panels to research space platform. Currently the only way to power a space platform are solar panels (I made a suggestion to allow boilers on space platforms with certain fuel types).
Not needing solar panels to research space platform. Currently the only way to power a space platform are solar panels (I made a suggestion to allow boilers on space platforms with certain fuel types).
- Tue Jul 07, 2026 2:19 pm
- Forum: Ideas and Suggestions
- Topic: Mixed quality crafting
- Replies: 9
- Views: 866
Re: Mixed quality crafting
I'm also for allowing to mix input quality and letting output depend on quality of inputs.
- Mon Jul 06, 2026 1:13 pm
- Forum: General discussion
- Topic: We need to talk about the new fluid system
- Replies: 74
- Views: 6099
Re: We need to talk about the new fluid system
I don't mean to sound negative or put anyone down. This is just how stuff goes in game development tbh, nothing to blame Wube. But yeah, they kinda mentioned they would come back to it. And some of us expected more from that.
- Mon Jul 06, 2026 10:41 am
- Forum: General discussion
- Topic: We need to talk about the new fluid system
- Replies: 74
- Views: 6099
Re: We need to talk about the new fluid system
You already just did yourself so that's great! People can judge themselves, enough has been said.
Let's have respect for the OP's thread and get on topic.
Let's have respect for the OP's thread and get on topic.
- Mon Jul 06, 2026 9:50 am
- Forum: General discussion
- Topic: We need to talk about the new fluid system
- Replies: 74
- Views: 6099
Re: We need to talk about the new fluid system
How do you define gameplay ? maybe there's a whole of things that needs be clarified , to me it appears that the reason you mentionned isn't gameplay related.
Oh it absolutely is. Building cool stuff and then seeing it operate is core gameplay for me and probably most other players.
This reply ...
- Mon Jul 06, 2026 8:28 am
- Forum: General discussion
- Topic: We need to talk about the new fluid system
- Replies: 74
- Views: 6099
Re: We need to talk about the new fluid system
I feel we're getting off topic here. Let me quote the key phrase of the OP again:
'I feel like the new fluid system is too simple, and as a result, offers very little of value in terms of interesting gameplay.'
As already proven by the replies, there are plenty of people agreeing with this ...
'I feel like the new fluid system is too simple, and as a result, offers very little of value in terms of interesting gameplay.'
As already proven by the replies, there are plenty of people agreeing with this ...
- Sat Jul 04, 2026 8:13 am
- Forum: General discussion
- Topic: We need to talk about the new fluid system
- Replies: 74
- Views: 6099
Re: We need to talk about the new fluid system
I wonder if it would be possible to have some kind of hybrid system.
I'm thinking of a system like in 1.1 but instead of calculating every pipe segment individually we would treat long end-to-end sections of pipe as one huge segment but somehow with the same flowrate properties as the section would ...
I'm thinking of a system like in 1.1 but instead of calculating every pipe segment individually we would treat long end-to-end sections of pipe as one huge segment but somehow with the same flowrate properties as the section would ...