Search found 410 matches

by Panzerknacker
Wed Sep 16, 2026 3:23 pm
Forum: Releases
Topic: Version 2.1.18
Replies: 17
Views: 5041

Re: Version 2.1.18

Looks like a good amount of bug fixes.
by Panzerknacker
Sat Sep 05, 2026 12:42 pm
Forum: Ideas and Suggestions
Topic: Alert when an inserter is not fast enough to pick up
Replies: 1
Views: 211

Re: Alert when an inserter is not fast enough to pick up

Sorry but you are supposed to look at what you build and see if it actually works. On top of that, I always found it a enjoyable learning experience to figure out where exactly the problem is when the factory stalls.
by Panzerknacker
Wed Sep 02, 2026 12:28 pm
Forum: General discussion
Topic: factorio optimization thoughts - is it even deterministic?
Replies: 5
Views: 886

Re: factorio optimization thoughts - is it even deterministic?

I think what OP is trying to do is not possible. Since basically all the factories on the different planets are connected in a certain way, they depend on timings of certain inputs and outputs. For example, a factory produces a science pack and the moment it is finished and shipped off to another ...
by Panzerknacker
Mon Aug 31, 2026 12:52 pm
Forum: General discussion
Topic: Surprising observation about first-time players
Replies: 6
Views: 968

Re: Surprising observation about first-time players

mmmPI wrote: Mon Aug 31, 2026 10:50 am Players do not have necessarily the same mentality when they play for youtube, or in multiplayer, or on solo, i feel particularly about "restarting" where it can be boring for the viewer or annoying for the ...
Ok..
by Panzerknacker
Sat Aug 29, 2026 8:03 am
Forum: General discussion
Topic: I think I like vanilla more than Space Age
Replies: 27
Views: 5342

Re: I think I like vanilla more than Space Age

mmmPI wrote: Sat Aug 29, 2026 2:13 am That doesn't make sense, and not just because of the missing word, playing with different mods is part of the replayability the game has to offer :)
He is just giving his subjective opinion. By trying to invalidate someone's legitimate opinion, you are actually the one not making sense.
by Panzerknacker
Wed Aug 26, 2026 5:56 am
Forum: Ideas and Suggestions
Topic: Make Terrain Generation More Interesting
Replies: 3
Views: 422

Re: Make Terrain Generation More Interesting

I felt the same actually and especially after I returned to playing 1.1 again where the maps feel more like total wildness.
by Panzerknacker
Thu Aug 20, 2026 3:51 pm
Forum: Ideas and Suggestions
Topic: Make inserter speeds simpler (for 2.0?)
Replies: 7
Views: 4347

Re: Make inserter speeds simpler (for 2.0?)

I like how it is now and how you need to test setups to see what works best.
by Panzerknacker
Tue Aug 18, 2026 12:42 pm
Forum: Ideas and Suggestions
Topic: Burner inserter swing speed based on fuel grade
Replies: 2
Views: 293

Re: Burner inserter swing speed based on fuel grade

The main reason I don't use burner inserters is simply because their energy usage is orders of magnitude higher than electric inserters.

I found more use for them in 2.0 (with or w/o S.A.) because electric mining drills are no longer available from the start so I had some games not researching them ...
by Panzerknacker
Thu Jul 30, 2026 2:07 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.1.12] Expansion party worms spawn too close to wall and destroy defenses
Replies: 7
Views: 5672

Re: [Klonan] [2.1.12] Expansion party worms spawn too close to wall and destroy defenses

Klonan wrote: Thu Jul 30, 2026 7:09 am Still its tricky with the worms as they have a huge range and we can't 100% force they don't spawn too close to attack
I think that is fine because guaranteed safety would be boring.
by Panzerknacker
Wed Jul 29, 2026 12:52 pm
Forum: Ideas and Suggestions
Topic: Alternative game modes need some love
Replies: 1
Views: 249

Re: Alternative game modes need some love

+1, I didnt test them all myself but heard how stuff was broken. Stuff should not be broken.
by Panzerknacker
Sat Jul 25, 2026 5:21 am
Forum: Technical Help
Topic: [2.0.77] Crash on startup — access violation (0xc0000005) in ntdll.dll, RTX 5070
Replies: 5
Views: 758

Re: [2.0.77] Crash on startup — access violation (0xc0000005) in ntdll.dll, RTX 5070

Is anything in your PC overclocked? If yes, disable overclock. If no, check memory speeds/timings if they are set according to spec, try safe defaults. If still problems run a memory test.
by Panzerknacker
Thu Jul 23, 2026 9:06 pm
Forum: Implemented Suggestions
Topic: Space platform 'mass' instead of 'weight'
Replies: 16
Views: 4273

Re: Space platform 'mass' instead of 'weight'

Mass is the value which is always the same, a property of the space platform. Weight depends on the gravitational forces working on the platform, the platform will get a certain weight relative to a planet as a function of the platform's mass and gravitational force from that planet.
by Panzerknacker
Sun Jul 19, 2026 9:22 pm
Forum: Ideas and Suggestions
Topic: Release Factorio: Space Age as a Physical Nintendo Edition Using the New 16GB Cards
Replies: 5
Views: 1038

Re: Request: Release Factorio: Space Age as a Physical Nintendo Edition Using the New 16GB Cards

Maybe better wait until the game reaches a more final state. Big update is being worked on right now.

But tbh I would recommend playing the game on the PC where you are free to make as many physical copies of the game as you please on all sorts of media like hard drives, usb drives, optical discs ...
by Panzerknacker
Fri Jul 17, 2026 8:12 am
Forum: Ideas and Suggestions
Topic: Temporary buffs to logging and mining everytime you mine/log
Replies: 6
Views: 2079

Re: Temporary buffs to logging and mining everytime you mine/log

The game is about automation, you must use your early resources effectively to start automating things.

If you do it correctly you don't need to manually mine much at all.
by Panzerknacker
Thu Jul 16, 2026 6:19 am
Forum: Ideas and Suggestions
Topic: Make pollution cloud on map less bright on Nauvis
Replies: 4
Views: 454

Re: Make pollution cloud on map less bright on Nauvis

The whole point of the brightness is to show the intensity of the polution in a particular area. I think the way it is currently is hard to improve on unless you have a very good idea how to do that of course.
by Panzerknacker
Sat Jul 11, 2026 6:34 pm
Forum: Ideas and Suggestions
Topic: [2.1] Technology prerequisite changes
Replies: 10
Views: 1068

Re: [2.1] Technology prerequisite changes


Solar works on Aquilo, just extremly bad, barely enough to run a pumpjack and ice melting. From there on you can make power by burning solid fuel.


Yeah but how are you ever gonna leave Nauvis in the first place without solar panels? The space platform will not function so you will never be able ...
by Panzerknacker
Fri Jul 10, 2026 7:13 am
Forum: Ideas and Suggestions
Topic: Change huge asteroid explosive resistance to 100%
Replies: 77
Views: 17621

Re: Change huge asteroid explosive resistance to 100%

It's always the same with mmmPI, he keeps just spamming with nonsense arguments. He must have too much time at hand.

So I will hereby without even reading the thread declare that you are right and he is wrong, that will win us the time battle.
by Panzerknacker
Fri Jul 10, 2026 6:03 am
Forum: Ideas and Suggestions
Topic: [2.1] Technology prerequisite changes
Replies: 10
Views: 1068

Re: [2.1] Technology prerequisite changes

Can you? How will you bootstrap it without ANY electricity?

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