Search found 344 matches

by Panzerknacker
Sat Feb 21, 2026 2:00 pm
Forum: Ideas and Suggestions
Topic: No spoon here and lesser achivement inbalance in Space Age
Replies: 3
Views: 350

Re: No spoon here and lesser achivement inbalance in Space Age

Yeah this bothered me also, don't think I cba'd to make a post about it before.

I really dislike how Wube transformed Steam achievements from 1.1 to 2.0 with SA. Especially how those timed achievements simply carried over 1:1, they completely lost their prestige for the people that had them.

But ...
by Panzerknacker
Sun Feb 15, 2026 9:25 am
Forum: General discussion
Topic: My space age review
Replies: 63
Views: 7296

Re: My space age review


The fact that you can't think of a better one is one thing, but you can't imagine people playing differently ? Have you seen any videos of people playing the game ? To me it feels i can't find 2 that present quality the same way , in that regard i can't agree with your opinion, i believe it is ...
by Panzerknacker
Sun Feb 08, 2026 4:57 pm
Forum: Ideas and Suggestions
Topic: Fulgora enemy threat
Replies: 4
Views: 496

Re: Fulgora enemy threat

I agree with the OP that Fulgora needs a threat in the form of enemies in the base game .

It's really big part of the game and I think it just did not get implemented yet due to time constraints while developing the expansion pack.

How it will be implemented can be discussed about but I can say I ...
by Panzerknacker
Wed Feb 04, 2026 6:37 am
Forum: General discussion
Topic: My space age review
Replies: 63
Views: 7296

Re: My space age review

Space Age is a mess compared to 1.1. It was released as a 'finished game' and almost 1,5 years later nothing has really improved. They are presumably working on a big update for half a year now but no progress updates whatsoever.

Vanilla 2.0 is a downgrade compared to 1.1
by Panzerknacker
Sun Jan 11, 2026 6:06 pm
Forum: General discussion
Topic: What to do in the Space Age post game?
Replies: 39
Views: 6607

Re: What to do in the Space Age post game?

LizardOfOz wrote: Sun Jan 11, 2026 5:51 pm I wish the official win condition was far enough away and big enough to warrant building a "proper base".
And I think this is a very valid wish.

It will make the game better and I hope this gets considered for 2.1.
by Panzerknacker
Sat Dec 27, 2025 11:35 am
Forum: General discussion
Topic: My space age review
Replies: 63
Views: 7296

Re: My space age review

Think I can agree, Space Age needs a lot more work imo. For me personally it was a missbuy. Removal of expensive recipes (higher difficulty) and fluid simulation don't weigh up to the new content for me.

I wonder actually how the sales are doing, somehow I have a feeling it didnt get better with SA ...
by Panzerknacker
Wed Nov 26, 2025 6:30 pm
Forum: Releases
Topic: Version 2.0.72
Replies: 28
Views: 24597

Re: Version 2.0.72

they workin on 2.1 now, about time

so prolly less regular patches from now on
by Panzerknacker
Fri Nov 21, 2025 6:13 pm
Forum: Technical Help
Topic: Game not running good anymore on Steam Deck
Replies: 0
Views: 488

Game not running good anymore on Steam Deck

/EDIT After more testing it turns out that sometimes, for a unknown reason, the Steam Deck, running in Desktop mode, gets into a state where performance is severely hindered (also other games). Restarting the system restores performance to normal, Factorio runs fine again. This must be a bug in the ...
by Panzerknacker
Mon Nov 10, 2025 8:04 am
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 183
Views: 70353

Re: Ability to craft lower quality with higher quality

AssaultRaven wrote: Sun Dec 08, 2024 12:56 am ... it's that the nature of the challenge immediately prompts me to ask, "wait, why can't I just...?", and the game not having a good enough answer, which is one of the many ways that a video game can feel "gamey" in a negative sense ...
This
by Panzerknacker
Mon Nov 10, 2025 7:48 am
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 183
Views: 70353

Re: Ability to craft lower quality with higher quality

Having read a bit through the different proposals I can say that in my opinion the only one that makes sense so far is letting machines use any quality that is at least good enough as ingredient. Downgrading quality just doesnt make any sense why would you want to do that. In reality a better ...
by Panzerknacker
Wed Oct 15, 2025 9:46 pm
Forum: General discussion
Topic: Status of 2.1?
Replies: 31
Views: 20804

Re: Status of 2.1?

it's been almost a year, maybe FFF this or next week?
by Panzerknacker
Sun Oct 12, 2025 6:35 am
Forum: Balancing
Topic: Make Lamp in Electromagnetic Plant
Replies: 34
Views: 5079

Re: Make Lamp in Electromagnetic Plant

[Moderated by Koub : Off topic]
by Panzerknacker
Sat Oct 11, 2025 3:16 pm
Forum: Balancing
Topic: Make Lamp in Electromagnetic Plant
Replies: 34
Views: 5079

Re: Make Lamp in Electromagnetic Plant

i think it's cool if you CANNOT make lamps in the EMP. Assembling machine ftw.
by Panzerknacker
Sat Oct 11, 2025 3:10 pm
Forum: Ideas and Suggestions
Topic: (Long post warning) Rethinking quality — modular, configurable, no random chances
Replies: 18
Views: 3368

Re: (Long post warning) Rethinking quality — modular, configurable, no random chances

The randomness factor of quality was one of the system's core properties as pointed out by Kovarex, the lead dev. I don't see how this will be removed from the system. I do think tho that big improvements can be made in terms of mainly balance.
by Panzerknacker
Fri Oct 10, 2025 12:27 pm
Forum: General discussion
Topic: Deathworld Marathon: Great game
Replies: 15
Views: 2991

Re: Deathworld Marathon: Great game

TBH the Marathon and DW Marathon presets make no sense in 2.0 or SA because they just axed the expensive recipes without any retuning.
by Panzerknacker
Thu Oct 09, 2025 5:53 am
Forum: General discussion
Topic: Deathworld Marathon: Great game
Replies: 15
Views: 2991

Re: Deathworld Marathon: Great game

Deathworld Marathon is just a x4 research cost multiplier with easier enemies than Deathworld. Unlike in 1.1 where it was true hell with the expensive recipes on top.
by Panzerknacker
Wed Oct 08, 2025 10:11 am
Forum: General discussion
Topic: The Kids have won.
Replies: 21
Views: 4938

Re: The Kids have won.

@OP

Lmao, if that upsets you wait till you find out about the removal of the entire 1.1 fluid mechanics.

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