Search found 336 matches

by Panzerknacker
Wed Nov 26, 2025 6:30 pm
Forum: Releases
Topic: Version 2.0.72
Replies: 28
Views: 18046

Re: Version 2.0.72

they workin on 2.1 now, about time

so prolly less regular patches from now on
by Panzerknacker
Fri Nov 21, 2025 6:13 pm
Forum: Technical Help
Topic: Game not running good anymore on Steam Deck
Replies: 0
Views: 228

Game not running good anymore on Steam Deck

/EDIT After more testing it turns out that sometimes, for a unknown reason, the Steam Deck, running in Desktop mode, gets into a state where performance is severely hindered (also other games). Restarting the system restores performance to normal, Factorio runs fine again. This must be a bug in the ...
by Panzerknacker
Mon Nov 10, 2025 8:04 am
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 181
Views: 58532

Re: Ability to craft lower quality with higher quality

AssaultRaven wrote: Sun Dec 08, 2024 12:56 am ... it's that the nature of the challenge immediately prompts me to ask, "wait, why can't I just...?", and the game not having a good enough answer, which is one of the many ways that a video game can feel "gamey" in a negative sense ...
This
by Panzerknacker
Mon Nov 10, 2025 7:48 am
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 181
Views: 58532

Re: Ability to craft lower quality with higher quality

Having read a bit through the different proposals I can say that in my opinion the only one that makes sense so far is letting machines use any quality that is at least good enough as ingredient. Downgrading quality just doesnt make any sense why would you want to do that. In reality a better ...
by Panzerknacker
Wed Oct 15, 2025 9:46 pm
Forum: General discussion
Topic: Status of 2.1?
Replies: 31
Views: 17241

Re: Status of 2.1?

it's been almost a year, maybe FFF this or next week?
by Panzerknacker
Sun Oct 12, 2025 6:35 am
Forum: Balancing
Topic: Make Lamp in Electromagnetic Plant
Replies: 34
Views: 3723

Re: Make Lamp in Electromagnetic Plant

[Moderated by Koub : Off topic]
by Panzerknacker
Sat Oct 11, 2025 3:16 pm
Forum: Balancing
Topic: Make Lamp in Electromagnetic Plant
Replies: 34
Views: 3723

Re: Make Lamp in Electromagnetic Plant

i think it's cool if you CANNOT make lamps in the EMP. Assembling machine ftw.
by Panzerknacker
Sat Oct 11, 2025 3:10 pm
Forum: Ideas and Suggestions
Topic: (Long post warning) Rethinking quality — modular, configurable, no random chances
Replies: 16
Views: 1795

Re: (Long post warning) Rethinking quality — modular, configurable, no random chances

The randomness factor of quality was one of the system's core properties as pointed out by Kovarex, the lead dev. I don't see how this will be removed from the system. I do think tho that big improvements can be made in terms of mainly balance.
by Panzerknacker
Fri Oct 10, 2025 12:27 pm
Forum: General discussion
Topic: Deathworld Marathon: Great game
Replies: 15
Views: 2117

Re: Deathworld Marathon: Great game

TBH the Marathon and DW Marathon presets make no sense in 2.0 or SA because they just axed the expensive recipes without any retuning.
by Panzerknacker
Thu Oct 09, 2025 5:53 am
Forum: General discussion
Topic: Deathworld Marathon: Great game
Replies: 15
Views: 2117

Re: Deathworld Marathon: Great game

Deathworld Marathon is just a x4 research cost multiplier with easier enemies than Deathworld. Unlike in 1.1 where it was true hell with the expensive recipes on top.
by Panzerknacker
Wed Oct 08, 2025 10:11 am
Forum: General discussion
Topic: The Kids have won.
Replies: 21
Views: 3720

Re: The Kids have won.

@OP

Lmao, if that upsets you wait till you find out about the removal of the entire 1.1 fluid mechanics.
by Panzerknacker
Mon Oct 06, 2025 4:33 am
Forum: Balancing
Topic: Make Lamp in Electromagnetic Plant
Replies: 34
Views: 3723

Re: Make Lamp in Electromagnetic Plant

teh lamp can stay out of magnetic palnt
by Panzerknacker
Sat Sep 27, 2025 8:10 am
Forum: Balancing
Topic: Make Lamp in Electromagnetic Plant
Replies: 34
Views: 3723

Re: Make Lamp in Electromagnetic Plant

It's just fun and completely fine if there are randomly things that behave different in the game. Maybe this is one of them, maybe not. The lamp produces fine in assembling machines so make em there!
by Panzerknacker
Mon Sep 22, 2025 8:27 pm
Forum: Balancing
Topic: Deathworld has lost its Fangs. Factorio needs its own NIGHTMARE mode
Replies: 8
Views: 1392

Re: Deathworld has lost its Fangs. Factorio needs its own NIGHTMARE mode

Yeah agree, they might as well have removed all those extra presets in Space Age.

And yeah, I really miss the expensive recipes, made my own mod for that but it's not the same.
by Panzerknacker
Sun Sep 14, 2025 6:07 am
Forum: Duplicates
Topic: [2.0.66] Circuit use does not require unlock.
Replies: 2
Views: 463

Re: [2.0.66] Circuit use does not require unlock.

I'm a proponent of per-game shortcut behavior because it just blows imo that you join one random multiplayer game and have all the buttons unlocked on all your saves, crap that you have no idea what it is because you never researched it yourself. When I was a new player I had to figure out how to ...
by Panzerknacker
Tue Sep 02, 2025 11:10 pm
Forum: General discussion
Topic: I'm back and on a Steamdeck - anyone else on Steamdeck? Tips/Tricks/Observations?
Replies: 3
Views: 1633

Re: I'm back and on a Steamdeck - anyone else on Steamdeck? Tips/Tricks/Observations?

Plug it into a external monitor and keyboard/mouse.

Or atleast completely redo the controls.
by Panzerknacker
Sat Aug 09, 2025 6:51 pm
Forum: Ideas and Suggestions
Topic: Inserter Filtering as a Tech Unlock
Replies: 24
Views: 2584

Re: Inserter Filtering as a Tech Unlock

ofc this thread is about the explicit type of filtering, not the automatic one.
Jap2.0 wrote: Sat Aug 09, 2025 6:13 pm Do you feel the same way about the stack size upgrades?
Hmm I don't really like that normal inserters also get the ability to bulk-insert. i'm fine with the bulk inserter getting upgrades.
by Panzerknacker
Sat Aug 09, 2025 2:33 pm
Forum: Ideas and Suggestions
Topic: Inserter Filtering as a Tech Unlock
Replies: 24
Views: 2584

Re: Inserter Filtering as a Tech Unlock

One more small con I have against inserter filtering as a tech is that it changes the functionality of affected entities to such an extent that updated recipes would be expected. How can the same simple Burner inserter that is crafted from a iron gear wheel and a iron plate suddenly be capable of ...
by Panzerknacker
Fri Aug 08, 2025 12:08 pm
Forum: Ideas and Suggestions
Topic: Inserter Filtering as a Tech Unlock
Replies: 24
Views: 2584

Re: Inserter Filtering as a Tech Unlock

Since it has a pretty niche use case then anyway (that's what most people imply here) then the best option seems to be simply how it already was, a special inserter that can do that where you need it. Problem was the unique coloring but as I pointed out before, maybe a good solution can be found for ...

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