Search found 313 matches
- Fri Jul 18, 2025 5:27 pm
- Forum: Balancing
- Topic: Inserter filters allow trivial Belt Madness level 3 solution
- Replies: 5
- Views: 956
Re: Inserter filters allow trivial Belt Madness level 3 solution
This is a MAJOR oversight :P But seriously I never liked the change that allows all inserters to filter anyway, it's rather lame imo. Having inserters filtering items is a niche use case which was perfectly fitted for that single special inserter which you had to use. If you need this constantly ...
- Fri Jul 18, 2025 5:38 am
- Forum: Gameplay Help
- Topic: Did circular belts always halt on full load?
- Replies: 4
- Views: 346
Re: Did circular belts always halt on full load?
To get back to OP's question: Did circular belts always halt on full load?
I don't think so. At least I remember countless situations where the items would keep circulating even is the belt was completely filled. I also remember this behavior changing at a certain point. This was 4 years ago or ...
I don't think so. At least I remember countless situations where the items would keep circulating even is the belt was completely filled. I also remember this behavior changing at a certain point. This was 4 years ago or ...
- Sat Jun 28, 2025 7:46 pm
- Forum: Gameplay Help
- Topic: Burner drills/inserters are useless?
- Replies: 6
- Views: 551
Re: Burner drills/inserters are useless?
You are kinda right, in every game in 1.1 I always rushed electricity. Because of this I never really saw the point of having the burners in the game when they were already obsolete from the beginning.
I like that they put Electric mining drill behind a research in 2.0 but considering how powerful ...
I like that they put Electric mining drill behind a research in 2.0 but considering how powerful ...
- Wed Jun 18, 2025 5:51 pm
- Forum: Gameplay Help
- Topic: Radar Using More Power Than Needed
- Replies: 5
- Views: 417
Re: Radar Using More Power Than Needed
Did this work or display different in 1.1?
- Wed Jun 18, 2025 4:26 am
- Forum: General discussion
- Topic: I wish biters were justa bit more cunning
- Replies: 10
- Views: 1519
Re: I wish biters were justa bit more cunning
After thinking a bit more, maybe it would be cool and easier to implement if biters could simply expand anywhere, even inside or next to your base. This would also fix the expand block cheesing which I already figured out in my very first Factorio game by just dropping pipe segments everywhere ...
- Mon Jun 09, 2025 6:33 am
- Forum: Balancing
- Topic: Acid neutralizarion is 10x too fast.
- Replies: 20
- Views: 4346
Re: Acid neutralizarion is 10x too fast.
if you ask me, this way to generate power on vulcanus is broken and unfun.
So just use solar, which is extremely cheap to build on Vulcanus. The only downside is the space requirement (but even that is still much less than on Nauvis).
You obviously use the method that works best. That's why ...
- Thu Jun 05, 2025 7:22 pm
- Forum: Won't fix.
- Topic: [2.0.47] One of the main menu simulations have issue
- Replies: 3
- Views: 835
Re: [2.0.47] One of the main menu simulations have issue
Man I think you need a proper holiday, I can recommend Bali.
- Thu Jun 05, 2025 3:15 pm
- Forum: General discussion
- Topic: I wish biters were justa bit more cunning
- Replies: 10
- Views: 1519
Re: I wish biters were justa bit more cunning
I know that rampant exists but what I mean is more that biters act like in a RTS game, e.g. send out patrols, continue trying to kill your base after they found it, even if it stopped producing pollution.
- Wed Jun 04, 2025 8:12 pm
- Forum: General discussion
- Topic: I wish biters were justa bit more cunning
- Replies: 10
- Views: 1519
I wish biters were justa bit more cunning
I know factorio aint no RTS but I kinda miss that you really can be defeated in this game. Like if biters would patrol ssometimes, looking for enemies, just stuff that happens independent of the polution cloud.
What do u guys think?
What do u guys think?
- Sun May 11, 2025 9:28 am
- Forum: General discussion
- Topic: The quality system needs a redesign
- Replies: 34
- Views: 5887
Re: The quality system needs a redesign
Agree with OP, cheesing legendary quality like that should ot be possible. Im sure this is on the devs list for 2.1.
- Sat May 10, 2025 2:16 am
- Forum: Off topic
- Topic: Space Age has ruined Space Age!
- Replies: 18
- Views: 3917
Re: Space Age has ruined Space Age!
Don't worry guys, at some point they will reintroduce the 1.1 fluid system into Space Age upon which the game will be un-ruined again.
- Wed May 07, 2025 4:39 am
- Forum: Multiplayer
- Topic: Where did everyone go?
- Replies: 14
- Views: 2763
Re: Where did everyone go?
Probably everyone is playing Space Age
- Tue May 06, 2025 8:09 pm
- Forum: Balancing
- Topic: Is it "working as intended" that belts are better than Cargo Bays for storing asteroids?
- Replies: 5
- Views: 1195
Re: Is it "working as intended" that belts are better than Cargo Bays for storing asteroids?
probably not and maybe it will be changed.
- Tue May 06, 2025 3:43 am
- Forum: General discussion
- Topic: Feedback on Space Age's overall design
- Replies: 56
- Views: 13534
Re: Feedback on Space Age's overall design
Well written post mate with some very valid points, it hits right on the mark.
Just ignore these shitposters coming into polute and obfuscate your thread with endless nonsence, you really understand what's going on. Let's see how stuff will move forward with SA.
- Tue Apr 29, 2025 8:42 pm
- Forum: Releases
- Topic: Version 2.0.46
- Replies: 45
- Views: 19782
Re: Version 2.0.46
Can you ustill drive the old way? The idea of having tte car 'snap' to one of 8 directions doesnt sound appealing to me.
- Tue Apr 29, 2025 6:50 pm
- Forum: Releases
- Topic: Version 2.0.46
- Replies: 45
- Views: 19782
Re: Version 2.0.46
Hefty update, stuff happening, good work
- Tue Apr 29, 2025 6:03 am
- Forum: General discussion
- Topic: Quality killed this game for me
- Replies: 50
- Views: 7180
Re: Quality killed this game for me
No you cannot, Space Age depends on Quality.
- Mon Apr 28, 2025 7:01 pm
- Forum: Ideas and Suggestions
- Topic: Make Solar Energy Research a Prerequisite for Rocket Silo Research in Space Age
- Replies: 39
- Views: 3484
Re: Make Solar Energy Research a Prerequisite for Rocket Silo Research in Space Age
Man your walls of text make no sense, we point out something and enough is explained for devs to understand. They can do with it what they want.
I see what you are doing, obfuscating every thread you don't like with walls of text which at first sight seem like valid argumentation but it's just ...
I see what you are doing, obfuscating every thread you don't like with walls of text which at first sight seem like valid argumentation but it's just ...
- Mon Apr 28, 2025 2:10 pm
- Forum: Ideas and Suggestions
- Topic: Make Solar Energy Research a Prerequisite for Rocket Silo Research in Space Age
- Replies: 39
- Views: 3484
- Mon Apr 28, 2025 6:44 am
- Forum: Off topic
- Topic: To suck or blow? How to clean the inside of your Factorio rig?
- Replies: 14
- Views: 3446
Re: To suck or blow? How to clean the inside of your Factorio rig?
I use both, suck away the big dust blobs with a vac then blow the remaining stuff out with the compressor.