Search found 39 matches
- Sun Apr 14, 2024 5:44 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 151
- Views: 18890
Re: Friday Facts #406 - Space Age Music
Thanks for sharing this FFF again, gotta say I've been having some mixed feelings lately with some QoL stuff, bigger reveals and even some of the soundtracks presented here. But seeing that scene of the space platform going with the massive engines, guns blazing and arms flexing in and out combined ...
- Tue Mar 19, 2024 1:27 pm
- Forum: General discussion
- Topic: I want to present Factorio to a friend
- Replies: 7
- Views: 556
Re: I want to present Factorio to a friend
The demo will get him hooked for sure, only thing is that after that the game itself can be a dissapointment because it does not have any extra 'story' missions like in the demo.
- Fri Feb 23, 2024 3:39 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35733
Re: Friday Facts #399 - Trash to Treasure
Hyped AF again after this one!!
- Fri Feb 23, 2024 1:55 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] Per-spawner evolution
- Replies: 16
- Views: 3147
Re: [REQUEST] Per-spawner evolution
Another thing I wish was different is that when you don't produce pollution or the pollution does not reach a nest, you NEVER get attacked. I really found out that mechanic early on. My first ever rocket launched was actually in a Marathon game where I researched only the necessarry technologies fo...
- Thu Feb 22, 2024 5:14 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] Per-spawner evolution
- Replies: 16
- Views: 3147
Re: [REQUEST] Per-spawner evolution
I also agree with some points made in this topic. For me the timefactor is really a love/hate thing. On one side the time pressure adds to the thrill, on the other side I really love to optimize my factory in great detail, taking a lot of time with that. That is discouraged because it's better to si...
- Wed Feb 14, 2024 12:12 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Perfect 1:1 ratio compact GR science hub
- Replies: 10
- Views: 14013
Re: Perfect 1:1 ratio compact GR science hub
What are those belt shenanigans for at the top right? I'm really new to the game.. Looks like 1 to 3 balancer with a few extra splitters without purpose. No, it's the key part of this design. The whole setup is built around the limited amount of iron gears that can be produced, those are then divid...
- Fri Feb 09, 2024 3:40 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 118
- Views: 17134
Re: Friday Facts #397 - Factoriopedia
I hope the Pedia only shows unlocked stuff and hides everything that's still locked.
- Sun Feb 04, 2024 3:31 pm
- Forum: Technical Help
- Topic: How to delete all game data from Steam
- Replies: 8
- Views: 564
Re: How to delete all game data from Steam
Well thanks for your help, I managed to get done what I wanted like this: I had to indeed delete the .factorio folder inside the home directory, AND also the .local/share/Steam/userdata/<number>/427520 directory, all after disabling cloud sync. Then I started the game and was greeted with a 'Could n...
- Sun Feb 04, 2024 11:12 am
- Forum: Technical Help
- Topic: How to delete all game data from Steam
- Replies: 8
- Views: 564
Re: How to delete all game data from Steam
I agree with you, I don't like Steam's behaviour regarding this. But it does what it does, hence my question. And while it is possible to delete the actual savegames from Steam by deleting the save folder while the game is running (it will sync the 'no saves' to the cloud when you exit the game), th...
- Sun Feb 04, 2024 9:17 am
- Forum: Technical Help
- Topic: How to delete all game data from Steam
- Replies: 8
- Views: 564
How to delete all game data from Steam
So what I'm trying to do is completely reset the game to default (settings, achievements, tips & tricks, blueprints, HUD, everything) but no matter how often I delete or overwrite the userdata directory it keeps fetching these things from Steam, even in offline mode without a active internet con...
- Sat Feb 03, 2024 11:03 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 13399
Re: Friday Facts #396 - Sound improvements in 2.0
I then realised that we could have invisible creatures, for example small non-hostile alien birds in the trees Is it just me, or does that mean a lot more entities, which needs to be calculated and drag UPS down? As for the ambient noise sound, I trust they can be controlled/disabled separately? Be...
- Sun Jan 21, 2024 7:01 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 133
- Views: 21332
Re: Friday Facts #394 - Assembler flipping and circuit control
Think of a computer case, power jack, internet cable, USB port, etc. The location of everything is clear and fixed. Rotating does NOT change the input and output of the machines. We can generalize this example for all real-life machines. I understand that a machine that takes a single type of varia...
- Sun Jan 21, 2024 6:51 pm
- Forum: Ideas and Suggestions
- Topic: Concrete is a silly feature... and I want more!
- Replies: 11
- Views: 829
Re: Concrete is a silly feature... and I want more!
I don't want more types of concrete, I do want more use for it tho.
- Fri Jan 19, 2024 3:48 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 133
- Views: 21332
Re: Friday Facts #394 - Assembler flipping and circuit control
Not a huge fan of the flipping implementation. I understand why it's done, but at this point, you could have gone all the way and just make the inputs and outputs dynamic and let the user assign which input and output uses what resource. Now with the flipped inputs/outputs but unflipped building gr...
- Sat Jan 13, 2024 7:46 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 227
- Views: 46143
Re: Friday Facts #393 - Putting things on top of other things
This is the FF that finally made me create a forum account. I'm a big fan of barrels. I use them in situations where pipes are clearly the better option. So when I read this FF, the gears in my head started turning. Under absolutely ideal circumstances, pipes can transport 12,000 fluid units per se...
- Fri Jan 12, 2024 9:55 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 227
- Views: 46143
Re: Friday Facts #393 - Putting things on top of other things
Same here, quality was the big one for me also, instant hype. This tho.. having filters on all inserters from the start feels wrong to me, and indeed the graphics don't help.
- Fri Jan 12, 2024 5:07 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 227
- Views: 46143
Re: Friday Facts #393 - Putting things on top of other things
Cool stuff tbh, BUT. Why was it really needed to remove filter inserters? Because tbh, I don't like every simple inserter to have the filtering capability (and included GUI complexity) from the beginning, this could be overwhelming for new players (feature creep). Also, I always thought good factory...
- Thu Dec 28, 2023 12:31 pm
- Forum: Technical Help
- Topic: [1.1.101] Performance regression causing severe stuttering
- Replies: 8
- Views: 685
Re: [1.1.101] Performance regression causing severe stuttering
For me it's also no matter what level I play, in the bigger levels it's even worse.
- Thu Dec 28, 2023 12:20 pm
- Forum: Technical Help
- Topic: [1.1.101] Performance regression causing severe stuttering
- Replies: 8
- Views: 685
Re: [1.1.101] Performance regression causing severe stuttering
I have to say I also noticed some strange performance issues on one of my older machines, in the same initial demo level. I never tried the older version of the game on it but since the same system can run Crysis I figured it should be able to run that first empty demo level without stuttering. For ...
- Fri Oct 06, 2023 9:36 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 26278
Re: Friday Facts #379 - Abstract rewiring
Thinking more about it, I really don't like the idea of moving things from the game world to the HUD. It gave items a actual purpose rather than just being a ingredient for recipes. It also makes the interface more cluttered. Abstraction takes away from the immersion. The game is about having fun in...