Search found 245 matches
- Tue Jan 21, 2025 2:40 pm
- Forum: General discussion
- Topic: Pollution and my thoughts about it..
- Replies: 7
- Views: 449
Re: Pollution and my thoughts about it..
This is really the game, result of more than a decade of balancing.
- Thu Jan 09, 2025 1:45 pm
- Forum: Outdated/Not implemented
- Topic: Please revert the fluid system changes
- Replies: 4
- Views: 486
Re: Please revert the fluid system changes
I don't think it's possible to mod it in. And since when is Wube catering to the masses?
- Thu Jan 09, 2025 4:24 am
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 107
- Views: 23968
Re: Friday Facts #438 - Space Age wrap up
I think Space Age needs more work and that work needs to be directed by one specific person. I just hope that this person is not fed up with the game after all these years.
- Wed Jan 08, 2025 8:58 pm
- Forum: Ideas and Suggestions
- Topic: Add "Read fuel" to burner inserters
- Replies: 4
- Views: 265
Re: Add "Read fuel" to burner inserters
They are a simple mechanic machine, it doesn't make sense.
Instead I vote for removing the filtering capability instead since it does not make sense either.
Instead I vote for removing the filtering capability instead since it does not make sense either.
- Sat Dec 28, 2024 9:44 pm
- Forum: Outdated/Not implemented
- Topic: Please revert the fluid system changes
- Replies: 4
- Views: 486
Re: Please revert the fluid system changes
Yeah I am doing that but like I said, I wanna play Space Age with the real fluid system, will make the game so much better to upgrade it like that.
- Sat Dec 28, 2024 12:50 pm
- Forum: Outdated/Not implemented
- Topic: Please revert the fluid system changes
- Replies: 4
- Views: 486
Please revert the fluid system changes
As the topic title suggests, I hereby propose a complete reversal of the fluid mechanic changes done in 2.0.
The abstract and boring nature of the new mechanic is the main reason why I kinda got tired of the game. It's a straight major downgrade gameplay wise.
I would also settle for having at ...
The abstract and boring nature of the new mechanic is the main reason why I kinda got tired of the game. It's a straight major downgrade gameplay wise.
I would also settle for having at ...
- Mon Dec 09, 2024 8:58 am
- Forum: Not a bug
- Topic: [2.0.23] Power poles won't automatically connect to other Power poles when to many cables are connected to it.
- Replies: 3
- Views: 216
Re: [2.0.23] Power poles won't automatically connect to other Power poles when to many cables are connected to it.
That's because 5 is the maximum number of connections. If you are able to still connect more than 5 manually then THAT is the bug haha.
- Sun Dec 08, 2024 9:21 am
- Forum: General discussion
- Topic: Coming back after a few year Hiatus, Differences between .16 and 2.0?
- Replies: 23
- Views: 2177
Re: Coming back after a few year Hiatus, Differences between .16 and 2.0?
If Space Age doesn't appeal to you I recommend staying at 1.1. Biggest reason is the real fluid system.
- Sat Dec 07, 2024 8:13 am
- Forum: Ideas and Suggestions
- Topic: Start increasing evolution factor later
- Replies: 9
- Views: 980
Re: Start increasing evolution factor later
Agree. Either have evolution simply start when you start the game or when you land. What is the point of it starting when you orbit, does not make any sense.
- Sat Dec 07, 2024 8:04 am
- Forum: Ideas and Suggestions
- Topic: Change space platform top speed calculation
- Replies: 3
- Views: 465
Re: Change space platform top speed calculation
TBH there should be no topspeed but turrets firing projectiles forward, asteroid impact and asteroids being grabbed should slow the platform down. The UPS hit will be minimal but now it's so unrealistic I don't really feel like playing at all so it's no use to have high ups haha.
- Thu Dec 05, 2024 6:01 pm
- Forum: Releases
- Topic: Version 2.0.24
- Replies: 54
- Views: 22637
Re: Version 2.0.24
Changed rocket fuel from ammonia recipe to require the same amount of solid fuel as the main rocket fuel recipes to prevent a recycling loop.
This change is very significant and WILL break a lot of factories. Hopefully people are not caught off guard when everything stops.
Good to see it's ...
- Mon Nov 25, 2024 8:45 am
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 107
- Views: 23968
Re: Friday Facts #438 - Space Age wrap up
I'm a bit disappointed to read that Kovarex is going to play Wow while the rest of the team is fixing the bugs, i was expecting story of private jet, or sport cars, at least some golden toilets, or any important milestone of success.
It's also sad to read it's the last FFF for a while, hopefully ...
- Mon Nov 18, 2024 7:27 pm
- Forum: Ideas and Suggestions
- Topic: improve artillery damage
- Replies: 16
- Views: 1811
Re: improve artillery damage
How about quality
- Sun Nov 17, 2024 1:16 am
- Forum: General discussion
- Topic: Thank you for Fluid 2.0
- Replies: 8
- Views: 1582
Re: Thank you for Fluid 2.0
i can this, I can that, what does it matter. New fluid system imo is very boring and confusing at the same time, big step backwards if you ask me.
- Fri Nov 15, 2024 4:59 pm
- Forum: Technical Help
- Topic: [2.0.13] Frame dip on Steam Deck
- Replies: 9
- Views: 859
Re: [2.0.13] Frame dip on Steam Deck
Are there any hardware modifications? Is it only Factorio behaving like this? Is it also happening on a new save or only when you've progressed further?
I would try the following. Back up the saves (/home/deck/.factorio/ AND /home/deck/.local/share/Steam/userdata/XXXXXXX/427520/) then disable Steam ...
I would try the following. Back up the saves (/home/deck/.factorio/ AND /home/deck/.local/share/Steam/userdata/XXXXXXX/427520/) then disable Steam ...
- Fri Nov 15, 2024 3:26 pm
- Forum: News
- Topic: Friday Facts #437 - Cargo Pod Deep Dive
- Replies: 45
- Views: 8833
Re: Friday Facts #437 - Cargo Pod Deep Dive
I like the current animation but it would be even cooler if the pod had small thrusters on the side which it will use to flip around when closing in on the platform, then it will use the main engine to fire in the opposite direction of it's travel to first slowdown and then gain some momentum in the ...
- Thu Nov 14, 2024 7:16 pm
- Forum: Releases
- Topic: Version 2.0.18
- Replies: 22
- Views: 11741
Re: Version 2.0.18
Of course, because the material is stronger it can hold more weight before collapsing from all the crap rammed in there.Neutronium wrote: Thu Nov 14, 2024 6:26 pmSo higher quality material for a storage container... allows you fit more inside of it?[space-age] Container sizes increase with quality.
- Thu Nov 14, 2024 5:56 pm
- Forum: Ideas and Suggestions
- Topic: Allow Parallel Research
- Replies: 8
- Views: 827
Re: Allow Parallel Research
I like this idea, also for the earlier techs. Because if you skip many things that require only red/green or maybe blue you will end up in the same spot where 90% of your factory is idle if you still decide to research those skipped techs. Maybe labs can prioritize research that is first in the ...
- Thu Nov 14, 2024 5:32 pm
- Forum: Off topic
- Topic: Think devs need a break
- Replies: 4
- Views: 1100
Re: Think devs need a break
yes, Prague time, from Prague-based devs.
- Thu Nov 14, 2024 5:05 pm
- Forum: Off topic
- Topic: Think devs need a break
- Replies: 4
- Views: 1100
Think devs need a break
I mean, it must have been a bit of a crunch to get the game ready for release date, some pretty big last minute changes there also. Many devs take a break after that, take a lil holiday or something, don't they? But here, as soon as this released, a average city population count worth of Factorio ...