Search found 374 matches
- Fri Jun 19, 2026 7:10 pm
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 146
- Views: 17639
Re: Friday Facts #443 - More Planet Deliveries
Yeah if this is it for 2.1 I'm pretty dissapointed. Would have expected at least official expensive recipe mod (also for Space Age) and a full balance overhaul. Oh and of course boilers in space (with rocket fuel) to enable Steam powered space platforms.
- Fri Jun 19, 2026 2:53 pm
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 146
- Views: 17639
Re: Friday Facts #443 - More Planet Deliveries
Cool stuff I gotta say, liking the new assembler and refinery graphics, more moving parts ftw.
One question tho, now that we have a proper way to unload from landing pads, could it be a consideration to find a way to no longer require Logistic network as prerequisite for the Rocket silo? Main ...
One question tho, now that we have a proper way to unload from landing pads, could it be a consideration to find a way to no longer require Logistic network as prerequisite for the Rocket silo? Main ...
- Wed Jun 17, 2026 5:46 pm
- Forum: General discussion
- Topic: I think I like vanilla more than Space Age
- Replies: 12
- Views: 761
Re: I think I like vanilla more than Space Age
I know but just try it once again, 1.1 that is.
- Wed Jun 17, 2026 5:22 pm
- Forum: General discussion
- Topic: I think I like vanilla more than Space Age
- Replies: 12
- Views: 761
Re: I think I like vanilla more than Space Age
I recommend you to simply download the .zip version of 1.1.110 from the Factorio website, you can run it straight from the directory without installing. Then give it a try, I think u won't be dissapointed.
- Wed Jun 17, 2026 12:54 pm
- Forum: General discussion
- Topic: I think I like vanilla more than Space Age
- Replies: 12
- Views: 761
Re: I think I like vanilla more than Space Age
I have said this before and I will repeat for this topic that indeed, I really like Vanilla Factorio, especially the 1.1 version of the game.
If you are also a enjoyer of Vanilla I highly recommend to give 1.1 a(nother) shot. The artificial limits the OP is speaking about are also somewhat present ...
If you are also a enjoyer of Vanilla I highly recommend to give 1.1 a(nother) shot. The artificial limits the OP is speaking about are also somewhat present ...
- Mon Jun 15, 2026 12:52 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 366
- Views: 38694
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
TBH I find it a bit disturbing how backlash against space casino removal is 10 times more than when proper fluid system was replaced by something eh.. electric network in pipe? Removal of a gimmick vs a core mechanic, lmao.
Yeah, its mostly because it nerfs ppl's personal easymode gameplay.
Yeah, its mostly because it nerfs ppl's personal easymode gameplay.
- Sat Jun 13, 2026 8:41 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 366
- Views: 38694
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Regarding quality, im wondering why cant we have quality of product depend on quality of ingredients instead of hard-setting it in assembling machine? Would seem much more dynamic and interesting that way.
this is due to how quality works on engine level, quality was not developed along side ...
- Sat Jun 13, 2026 7:50 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 366
- Views: 38694
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Regarding quality, im wondering why cant we have quality of product depend on quality of ingredients instead of hard-setting it in assembling machine? Would seem much more dynamic and interesting that way.
- Fri Jun 12, 2026 1:29 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 366
- Views: 38694
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Very happy to read this FFF, and to a lesser extend the previous one also. Good to see that balance changes regarding the space casino are made, that you guys just stick to what you feel is best. Also happy about the fluid system improvements, especially removing of the strange hidden buffer.
I was ...
I was ...
- Mon Jun 01, 2026 8:34 pm
- Forum: News
- Topic: Friday Facts #440 - 2.1 plan
- Replies: 74
- Views: 18922
Re: Friday Facts #440 - 2.1 plan
2.1 plan ——— 🤣🤣🤣🤣🤣 There are NO plans to continue developing the game. Thank you all, and goodbye.
🤣🤣🤣🤣🤣🤣
Yeah, kinda feels huh. SA was not close to finished on release, they must have known it could never be so without early access support. Expecting to buy a finished product it was a missbuy ...
- Sat May 30, 2026 3:56 pm
- Forum: News
- Topic: Friday Facts #440 - 2.1 plan
- Replies: 74
- Views: 18922
Re: Friday Facts #440 - 2.1 plan
All these months of work, and not a single mention of 2.1 fixing the absolutely broken and atrocious interplanetary logistics. If that turns out to be true, that is quite... disappointing.
After thousands of hours of playing Factorio, more than one and a half years after the SA release, I still ...
- Fri May 29, 2026 7:57 pm
- Forum: News
- Topic: Friday Facts #440 - 2.1 plan
- Replies: 74
- Views: 18922
Re: Friday Facts #440 - 2.1 plan
Very dissapointed to learn that basically no big changes or additions are coming. Still looking forward to the actual patch notes tho.
GL folks at Wube that are leaving or staying.
GL folks at Wube that are leaving or staying.
- Wed May 13, 2026 8:38 pm
- Forum: General discussion
- Topic: An Honest Review from a Modding Player — What Works, What Hurts, What Should Change
- Replies: 15
- Views: 5665
Re: An Honest Review from a Modding Player — What Works, What Hurts, What Should Change
Nice review but I don't agree with stuff like squeek through being in Vanilla, it was designed like this on purpose. If you want a factory that is easily traversible you need to design around that on purpose.
- Mon May 11, 2026 10:16 am
- Forum: Outdated/Not implemented
- Topic: Filter options for ore miners
- Replies: 6
- Views: 592
Re: Filter options for ore miners
I still remember when i was adding mining drill filter option for modders, i asked another dev with decision power about adding filter to drills in base game and the answer was a definite "No". It went something like this: "drill with filter feels like it would look at each rock look what it ...
- Sun May 10, 2026 9:38 pm
- Forum: Outdated/Not implemented
- Topic: Filter options for ore miners
- Replies: 6
- Views: 592
Re: Filter options for ore miners
The whole point of the game is to be inventive and design something that will deal with the 'problem'.
Tbh I think adding filtering capabilities to every inserter in the game was already a very bad change.
Tbh I think adding filtering capabilities to every inserter in the game was already a very bad change.
- Fri May 08, 2026 10:08 pm
- Forum: Ideas and Suggestions
- Topic: Add a delay to the alert about running out of ammunition in the turrets
- Replies: 2
- Views: 427
Re: Add a delay to the alert about running out of ammunition in the turrets
And there he makes another thread about something he just encountered without giving it a second thought of why it actually might be the way it is.
- Wed May 06, 2026 12:42 pm
- Forum: Balancing
- Topic: Marathon Mode : Increase Tech Multiplier
- Replies: 3
- Views: 612
Re: Marathon Mode : Increase Tech Multiplier
Instead of just bashing the guy why don't u come up with something like I did. It's evident SOMETHING needs to happen because current 2.0 Marathon does not live up to the legacy.
- Tue May 05, 2026 9:20 pm
- Forum: Balancing
- Topic: Marathon Mode : Increase Tech Multiplier
- Replies: 3
- Views: 612
Re: Marathon Mode : Increase Tech Multiplier
I would rather have expensive recipes back for 2.1 and Space Age, be it in a official mod.
Main reason im playing 1.1 still because Marathon is just the real deal.
Main reason im playing 1.1 still because Marathon is just the real deal.
- Wed Apr 29, 2026 9:38 am
- Forum: General discussion
- Topic: Deathworld Marathon: Great game
- Replies: 22
- Views: 6366
Re: Deathworld Marathon: Great game
DW Marathon was balanced around 1.1 expensive recipes which don't exist anymore in 2.0. Due to this, DW Marathon was the hardest difficulty in 1.1 but is it possible easier than DW in 2.0.
Yeah it's a crapshow I know, that's why I play 1.1.
Yeah it's a crapshow I know, that's why I play 1.1.
- Mon Apr 27, 2026 4:07 pm
- Forum: Ideas and Suggestions
- Topic: Make "Rush to Space" achievement more consistent with other achievements
- Replies: 11
- Views: 1408
Re: Make "Rush to Space" achievement more consistent with other achievements
I don't see the problem with that. If the achievement means to launch a rocket to space without using solar energy then I would assume that includes portable solar panels. Also, while this achievement kinda had a meaning in Vanilla, in Space Age there is nothing special about launching a rocket ...