Search found 410 matches
- Wed Sep 16, 2026 3:23 pm
- Forum: Releases
- Topic: Version 2.1.18
- Replies: 17
- Views: 5041
Re: Version 2.1.18
Looks like a good amount of bug fixes.
- Sat Sep 12, 2026 2:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.17] Upgrade planner can turn inserters into burner inserters on a space platform
- Replies: 2
- Views: 473
Re: [2.1.17] Upgrade planner can turn inserters into burner inserters on a space platform
That's one step towards steam-powered platforms!
- Sat Sep 05, 2026 12:42 pm
- Forum: Ideas and Suggestions
- Topic: Alert when an inserter is not fast enough to pick up
- Replies: 1
- Views: 211
Re: Alert when an inserter is not fast enough to pick up
Sorry but you are supposed to look at what you build and see if it actually works. On top of that, I always found it a enjoyable learning experience to figure out where exactly the problem is when the factory stalls.
- Wed Sep 02, 2026 12:28 pm
- Forum: General discussion
- Topic: factorio optimization thoughts - is it even deterministic?
- Replies: 5
- Views: 886
Re: factorio optimization thoughts - is it even deterministic?
I think what OP is trying to do is not possible. Since basically all the factories on the different planets are connected in a certain way, they depend on timings of certain inputs and outputs. For example, a factory produces a science pack and the moment it is finished and shipped off to another ...
- Mon Aug 31, 2026 12:52 pm
- Forum: General discussion
- Topic: Surprising observation about first-time players
- Replies: 6
- Views: 968
Re: Surprising observation about first-time players
Ok..mmmPI wrote: Mon Aug 31, 2026 10:50 am Players do not have necessarily the same mentality when they play for youtube, or in multiplayer, or on solo, i feel particularly about "restarting" where it can be boring for the viewer or annoying for the ...
- Sat Aug 29, 2026 8:03 am
- Forum: General discussion
- Topic: I think I like vanilla more than Space Age
- Replies: 27
- Views: 5342
Re: I think I like vanilla more than Space Age
He is just giving his subjective opinion. By trying to invalidate someone's legitimate opinion, you are actually the one not making sense.mmmPI wrote: Sat Aug 29, 2026 2:13 am That doesn't make sense, and not just because of the missing word, playing with different mods is part of the replayability the game has to offer![]()
- Wed Aug 26, 2026 5:56 am
- Forum: Ideas and Suggestions
- Topic: Make Terrain Generation More Interesting
- Replies: 3
- Views: 422
Re: Make Terrain Generation More Interesting
I felt the same actually and especially after I returned to playing 1.1 again where the maps feel more like total wildness.
- Thu Aug 20, 2026 3:51 pm
- Forum: Ideas and Suggestions
- Topic: Make inserter speeds simpler (for 2.0?)
- Replies: 7
- Views: 4347
Re: Make inserter speeds simpler (for 2.0?)
I like how it is now and how you need to test setups to see what works best.
- Tue Aug 18, 2026 12:42 pm
- Forum: Ideas and Suggestions
- Topic: Burner inserter swing speed based on fuel grade
- Replies: 2
- Views: 293
Re: Burner inserter swing speed based on fuel grade
The main reason I don't use burner inserters is simply because their energy usage is orders of magnitude higher than electric inserters.
I found more use for them in 2.0 (with or w/o S.A.) because electric mining drills are no longer available from the start so I had some games not researching them ...
I found more use for them in 2.0 (with or w/o S.A.) because electric mining drills are no longer available from the start so I had some games not researching them ...
- Thu Jul 30, 2026 2:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.1.12] Expansion party worms spawn too close to wall and destroy defenses
- Replies: 7
- Views: 5672
Re: [Klonan] [2.1.12] Expansion party worms spawn too close to wall and destroy defenses
I think that is fine because guaranteed safety would be boring.Klonan wrote: Thu Jul 30, 2026 7:09 am Still its tricky with the worms as they have a huge range and we can't 100% force they don't spawn too close to attack
- Wed Jul 29, 2026 12:52 pm
- Forum: Ideas and Suggestions
- Topic: Alternative game modes need some love
- Replies: 1
- Views: 249
Re: Alternative game modes need some love
+1, I didnt test them all myself but heard how stuff was broken. Stuff should not be broken.
- Sat Jul 25, 2026 5:21 am
- Forum: Technical Help
- Topic: [2.0.77] Crash on startup — access violation (0xc0000005) in ntdll.dll, RTX 5070
- Replies: 5
- Views: 758
Re: [2.0.77] Crash on startup — access violation (0xc0000005) in ntdll.dll, RTX 5070
Is anything in your PC overclocked? If yes, disable overclock. If no, check memory speeds/timings if they are set according to spec, try safe defaults. If still problems run a memory test.
- Thu Jul 23, 2026 9:06 pm
- Forum: Implemented Suggestions
- Topic: Space platform 'mass' instead of 'weight'
- Replies: 16
- Views: 4273
Re: Space platform 'mass' instead of 'weight'
Mass is the value which is always the same, a property of the space platform. Weight depends on the gravitational forces working on the platform, the platform will get a certain weight relative to a planet as a function of the platform's mass and gravitational force from that planet.
- Sun Jul 19, 2026 9:22 pm
- Forum: Ideas and Suggestions
- Topic: Release Factorio: Space Age as a Physical Nintendo Edition Using the New 16GB Cards
- Replies: 5
- Views: 1038
Re: Request: Release Factorio: Space Age as a Physical Nintendo Edition Using the New 16GB Cards
Maybe better wait until the game reaches a more final state. Big update is being worked on right now.
But tbh I would recommend playing the game on the PC where you are free to make as many physical copies of the game as you please on all sorts of media like hard drives, usb drives, optical discs ...
But tbh I would recommend playing the game on the PC where you are free to make as many physical copies of the game as you please on all sorts of media like hard drives, usb drives, optical discs ...
- Fri Jul 17, 2026 8:12 am
- Forum: Ideas and Suggestions
- Topic: Temporary buffs to logging and mining everytime you mine/log
- Replies: 6
- Views: 2079
Re: Temporary buffs to logging and mining everytime you mine/log
The game is about automation, you must use your early resources effectively to start automating things.
If you do it correctly you don't need to manually mine much at all.
If you do it correctly you don't need to manually mine much at all.
- Thu Jul 16, 2026 9:08 pm
- Forum: Not a bug
- Topic: [2.1.11] Players can exploit min_expansion_distance by leaving 1 nest alive
- Replies: 6
- Views: 1064
- Thu Jul 16, 2026 6:19 am
- Forum: Ideas and Suggestions
- Topic: Make pollution cloud on map less bright on Nauvis
- Replies: 4
- Views: 454
Re: Make pollution cloud on map less bright on Nauvis
The whole point of the brightness is to show the intensity of the polution in a particular area. I think the way it is currently is hard to improve on unless you have a very good idea how to do that of course.
- Sat Jul 11, 2026 6:34 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] Technology prerequisite changes
- Replies: 10
- Views: 1068
Re: [2.1] Technology prerequisite changes
Solar works on Aquilo, just extremly bad, barely enough to run a pumpjack and ice melting. From there on you can make power by burning solid fuel.
Yeah but how are you ever gonna leave Nauvis in the first place without solar panels? The space platform will not function so you will never be able ...
- Fri Jul 10, 2026 7:13 am
- Forum: Ideas and Suggestions
- Topic: Change huge asteroid explosive resistance to 100%
- Replies: 77
- Views: 17621
Re: Change huge asteroid explosive resistance to 100%
It's always the same with mmmPI, he keeps just spamming with nonsense arguments. He must have too much time at hand.
So I will hereby without even reading the thread declare that you are right and he is wrong, that will win us the time battle.
So I will hereby without even reading the thread declare that you are right and he is wrong, that will win us the time battle.
- Fri Jul 10, 2026 6:03 am
- Forum: Ideas and Suggestions
- Topic: [2.1] Technology prerequisite changes
- Replies: 10
- Views: 1068
Re: [2.1] Technology prerequisite changes
Can you? How will you bootstrap it without ANY electricity?