Search found 320 matches

by Panzerknacker
Tue Sep 02, 2025 11:10 pm
Forum: General discussion
Topic: I'm back and on a Steamdeck - anyone else on Steamdeck? Tips/Tricks/Observations?
Replies: 2
Views: 385

Re: I'm back and on a Steamdeck - anyone else on Steamdeck? Tips/Tricks/Observations?

Plug it into a external monitor and keyboard/mouse.

Or atleast completely redo the controls.
by Panzerknacker
Sat Aug 09, 2025 6:51 pm
Forum: Ideas and Suggestions
Topic: Inserter Filtering as a Tech Unlock
Replies: 24
Views: 1470

Re: Inserter Filtering as a Tech Unlock

ofc this thread is about the explicit type of filtering, not the automatic one.
Jap2.0 wrote: Sat Aug 09, 2025 6:13 pm Do you feel the same way about the stack size upgrades?
Hmm I don't really like that normal inserters also get the ability to bulk-insert. i'm fine with the bulk inserter getting upgrades.
by Panzerknacker
Sat Aug 09, 2025 2:33 pm
Forum: Ideas and Suggestions
Topic: Inserter Filtering as a Tech Unlock
Replies: 24
Views: 1470

Re: Inserter Filtering as a Tech Unlock

One more small con I have against inserter filtering as a tech is that it changes the functionality of affected entities to such an extent that updated recipes would be expected. How can the same simple Burner inserter that is crafted from a iron gear wheel and a iron plate suddenly be capable of ...
by Panzerknacker
Fri Aug 08, 2025 12:08 pm
Forum: Ideas and Suggestions
Topic: Inserter Filtering as a Tech Unlock
Replies: 24
Views: 1470

Re: Inserter Filtering as a Tech Unlock

Since it has a pretty niche use case then anyway (that's what most people imply here) then the best option seems to be simply how it already was, a special inserter that can do that where you need it. Problem was the unique coloring but as I pointed out before, maybe a good solution can be found for ...
by Panzerknacker
Wed Aug 06, 2025 2:28 pm
Forum: Ideas and Suggestions
Topic: Inserter Filtering as a Tech Unlock
Replies: 24
Views: 1470

Re: Inserter Filtering as a Tech Unlock


Only reasonable restriction is having filters be gated by a specific entity which you need to craft, which means having a special technology that unlocks inserters with filters. For base game we decided that there is not enough colors to make inserters look unique and so we decided having less ...
by Panzerknacker
Tue Aug 05, 2025 9:09 pm
Forum: Ideas and Suggestions
Topic: Inserter Filtering as a Tech Unlock
Replies: 24
Views: 1470

Re: Inserter Filtering as a Tech Unlock

Agree 100%, especially with the complexity for new players thing. The worst part is, by having this tech always from the start on even the simplest inserters it encourages a playstyle that is sub-optimal, relying on the filters instead of setting up proper logistics. Like this is 'the' way to play ...
by Panzerknacker
Tue Jul 22, 2025 11:50 am
Forum: General discussion
Topic: I'm afraid of reddit influence
Replies: 44
Views: 4563

Re: I'm afraid of reddit influence

Space Age is getting good reviews but not as good as Factorio did before 2.0.

Few things I wanna say, as I hope devs might be reading this thread. First, Reddit is trash. You never know how many bots are there trying to manipulate the direction of your game for whatever reason (remember your game ...
by Panzerknacker
Fri Jul 18, 2025 5:27 pm
Forum: Balancing
Topic: Inserter filters allow trivial Belt Madness level 3 solution
Replies: 6
Views: 1425

Re: Inserter filters allow trivial Belt Madness level 3 solution

This is a MAJOR oversight :P But seriously I never liked the change that allows all inserters to filter anyway, it's rather lame imo. Having inserters filtering items is a niche use case which was perfectly fitted for that single special inserter which you had to use. If you need this constantly ...
by Panzerknacker
Fri Jul 18, 2025 5:38 am
Forum: Gameplay Help
Topic: Did circular belts always halt on full load?
Replies: 5
Views: 619

Re: Did circular belts always halt on full load?

To get back to OP's question: Did circular belts always halt on full load?

I don't think so. At least I remember countless situations where the items would keep circulating even is the belt was completely filled. I also remember this behavior changing at a certain point. This was 4 years ago or ...
by Panzerknacker
Sat Jun 28, 2025 7:46 pm
Forum: Gameplay Help
Topic: Burner drills/inserters are useless?
Replies: 6
Views: 696

Re: Burner drills/inserters are useless?

You are kinda right, in every game in 1.1 I always rushed electricity. Because of this I never really saw the point of having the burners in the game when they were already obsolete from the beginning.

I like that they put Electric mining drill behind a research in 2.0 but considering how powerful ...
by Panzerknacker
Wed Jun 18, 2025 5:51 pm
Forum: Gameplay Help
Topic: Radar Using More Power Than Needed
Replies: 5
Views: 506

Re: Radar Using More Power Than Needed

Did this work or display different in 1.1?
by Panzerknacker
Wed Jun 18, 2025 4:26 am
Forum: General discussion
Topic: I wish biters were justa bit more cunning
Replies: 10
Views: 1681

Re: I wish biters were justa bit more cunning

After thinking a bit more, maybe it would be cool and easier to implement if biters could simply expand anywhere, even inside or next to your base. This would also fix the expand block cheesing which I already figured out in my very first Factorio game by just dropping pipe segments everywhere ...
by Panzerknacker
Mon Jun 09, 2025 6:33 am
Forum: Balancing
Topic: Acid neutralizarion is 10x too fast.
Replies: 21
Views: 5288

Re: Acid neutralizarion is 10x too fast.



if you ask me, this way to generate power on vulcanus is broken and unfun.

So just use solar, which is extremely cheap to build on Vulcanus. The only downside is the space requirement (but even that is still much less than on Nauvis).


You obviously use the method that works best. That's why ...
by Panzerknacker
Thu Jun 05, 2025 7:22 pm
Forum: Won't fix.
Topic: [2.0.47] One of the main menu simulations have issue
Replies: 3
Views: 1008

Re: [2.0.47] One of the main menu simulations have issue

Rseding91 wrote: Thu Jun 05, 2025 6:57 pm Thanks for the report however this simply doesn't matter.
Man I think you need a proper holiday, I can recommend Bali.
by Panzerknacker
Thu Jun 05, 2025 3:15 pm
Forum: General discussion
Topic: I wish biters were justa bit more cunning
Replies: 10
Views: 1681

Re: I wish biters were justa bit more cunning

I know that rampant exists but what I mean is more that biters act like in a RTS game, e.g. send out patrols, continue trying to kill your base after they found it, even if it stopped producing pollution.
by Panzerknacker
Wed Jun 04, 2025 8:12 pm
Forum: General discussion
Topic: I wish biters were justa bit more cunning
Replies: 10
Views: 1681

I wish biters were justa bit more cunning

I know factorio aint no RTS but I kinda miss that you really can be defeated in this game. Like if biters would patrol ssometimes, looking for enemies, just stuff that happens independent of the polution cloud.

What do u guys think?
by Panzerknacker
Sun May 11, 2025 9:28 am
Forum: General discussion
Topic: The quality system needs a redesign
Replies: 34
Views: 6684

Re: The quality system needs a redesign

Agree with OP, cheesing legendary quality like that should ot be possible. Im sure this is on the devs list for 2.1.
by Panzerknacker
Sat May 10, 2025 2:16 am
Forum: Off topic
Topic: Space Age has ruined Space Age!
Replies: 18
Views: 5282

Re: Space Age has ruined Space Age!

Don't worry guys, at some point they will reintroduce the 1.1 fluid system into Space Age upon which the game will be un-ruined again.
by Panzerknacker
Wed May 07, 2025 4:39 am
Forum: Multiplayer
Topic: Where did everyone go?
Replies: 14
Views: 3283

Re: Where did everyone go?

Probably everyone is playing Space Age

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