Search found 258 matches
- Thu Apr 10, 2025 4:24 am
- Forum: Not a bug
- Topic: 2.0.43 The inserter can not take an item from a folded belt
- Replies: 11
- Views: 534
Re: 2.0.43 The inserter can not take an item from a folded belt
This is how the inserter simulation has always worked. You need a faster inserter or change the belt layout.
- Tue Apr 01, 2025 4:35 am
- Forum: Ideas and Suggestions
- Topic: "Fog of War" for unresearched technologies
- Replies: 4
- Views: 272
Re: "Fog of War" for unresearched technologies
I understand your idea but the devs already stated they explicitly chose to make it as it is. If you think about it, this is how the game works; when you start a new game you get the objective to build a rocket silo right from the start. How can you know what the path is to researching the rocket ...
- Mon Mar 31, 2025 10:26 pm
- Forum: Not a bug
- Topic: [2.0.43] music unexpectedly continues playing when on science selection screen
- Replies: 3
- Views: 199
Re: [2.0.43] music unexpectedly continues playing when on science selection screen
This was changed a while ago, it is now default that music keeps playing when opening technology screen. It should do so on all planets
- Mon Mar 31, 2025 6:43 pm
- Forum: General discussion
- Topic: Space Age feels too scripted
- Replies: 15
- Views: 3942
Re: Space Age feels too scripted
Yeah, you NEED solar, even tho it's not a prereq for Rocket silo.
I already made a suggestion a long time ago
viewtopic.php?p=662628#p662628
I already made a suggestion a long time ago
viewtopic.php?p=662628#p662628
- Sun Mar 09, 2025 7:41 am
- Forum: Ideas and Suggestions
- Topic: Enemy level based on distance
- Replies: 6
- Views: 669
Re: Enemy level based on distance
Yeah I was right from the beginning. The worms are stronger and the nests bigger which makes these further nests much harder to destroy.
- Sat Mar 08, 2025 8:08 pm
- Forum: Outdated/Not implemented
- Topic: Either revert, or even further increase the cost of mining productivity
- Replies: 10
- Views: 1414
Re: Either revert, or even further increase the cost of mining productivity
And why is that? Seems like you are extremely reluctant to any balance changes. Like Factorio v1 didn't take years to balance properly.
- Sat Mar 08, 2025 12:24 pm
- Forum: Outdated/Not implemented
- Topic: Either revert, or even further increase the cost of mining productivity
- Replies: 10
- Views: 1414
- Sat Mar 08, 2025 9:44 am
- Forum: General discussion
- Topic: Certain tech tree dependencies and trigger tech issues in Space Age
- Replies: 16
- Views: 2270
Re: Certain tech tree dependencies and trigger tech issues in Space Age
One that is also weird is Steam power. It makes no sense imo to unlock that while the power poles are locked behind another tech. You litterally can't do anything with the steam engines untill you have power poles.
I think the idea behind these trigger techs was good but the implementation atm is ...
I think the idea behind these trigger techs was good but the implementation atm is ...
- Tue Mar 04, 2025 8:56 pm
- Forum: General discussion
- Topic: Where is ur lead dev
- Replies: 10
- Views: 1340
Re: Where is ur lead dev
sssshhhh, he is back. I saw him. Things might get better now.
- Tue Mar 04, 2025 3:17 am
- Forum: General discussion
- Topic: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
- Replies: 82
- Views: 27855
Re: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
It's been 2 months since my first rant, and I thought I'd check in and see if the non-SA player base has restored a bit, and I was shocked by what I found.
Not only are there still very few non-SA servers, the exact amount is unclear to me because all SA servers are now regarded as having no ...
- Thu Feb 27, 2025 3:47 pm
- Forum: Implemented in 2.0
- Topic: Remove Expensive Mode
- Replies: 39
- Views: 25453
Re: Remove Expensive Mode
It was agreed we would make the expensive mode recipes into a small mod that will be packaged with the game.
Is there any chance this is still coming? It would be nice to be able to enable something like this without disabling achievements!
Oh I didn't even know they said that. I have been ...
- Sat Feb 22, 2025 11:35 am
- Forum: General discussion
- Topic: Where is ur lead dev
- Replies: 10
- Views: 1340
Where is ur lead dev
Is he still playing WoW on the shitty new servers with dual spec?
Man get ur ass back to playing Factorio, ur team needs guidance. Space Age is nowhere near the level of 1.1 on many fronts. Decisions need to be made here and u r the captain who knows best.
Or are they working on 2.1 quietly? I ...
Man get ur ass back to playing Factorio, ur team needs guidance. Space Age is nowhere near the level of 1.1 on many fronts. Decisions need to be made here and u r the captain who knows best.
Or are they working on 2.1 quietly? I ...
- Wed Feb 12, 2025 3:27 pm
- Forum: Ideas and Suggestions
- Topic: Allow Boilers to be used in space with Rocket fuel
- Replies: 24
- Views: 3138
Re: Allow Boilers to be used in space with Rocket fuel
Plz can we look into the possibility of implementing our idea? We steampunkz want 2 go 2 space too :/
- Tue Jan 21, 2025 2:40 pm
- Forum: General discussion
- Topic: Pollution and my thoughts about it..
- Replies: 7
- Views: 741
Re: Pollution and my thoughts about it..
This is really the game, result of more than a decade of balancing.
- Thu Jan 09, 2025 1:45 pm
- Forum: Outdated/Not implemented
- Topic: Please revert the fluid system changes
- Replies: 4
- Views: 754
Re: Please revert the fluid system changes
I don't think it's possible to mod it in. And since when is Wube catering to the masses?
- Thu Jan 09, 2025 4:24 am
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 107
- Views: 32271
Re: Friday Facts #438 - Space Age wrap up
I think Space Age needs more work and that work needs to be directed by one specific person. I just hope that this person is not fed up with the game after all these years.
- Wed Jan 08, 2025 8:58 pm
- Forum: Ideas and Suggestions
- Topic: Add "Read fuel" to burner inserters
- Replies: 4
- Views: 438
Re: Add "Read fuel" to burner inserters
They are a simple mechanic machine, it doesn't make sense.
Instead I vote for removing the filtering capability instead since it does not make sense either.
Instead I vote for removing the filtering capability instead since it does not make sense either.
- Sat Dec 28, 2024 9:44 pm
- Forum: Outdated/Not implemented
- Topic: Please revert the fluid system changes
- Replies: 4
- Views: 754
Re: Please revert the fluid system changes
Yeah I am doing that but like I said, I wanna play Space Age with the real fluid system, will make the game so much better to upgrade it like that.
- Sat Dec 28, 2024 12:50 pm
- Forum: Outdated/Not implemented
- Topic: Please revert the fluid system changes
- Replies: 4
- Views: 754
Please revert the fluid system changes
As the topic title suggests, I hereby propose a complete reversal of the fluid mechanic changes done in 2.0.
The abstract and boring nature of the new mechanic is the main reason why I kinda got tired of the game. It's a straight major downgrade gameplay wise.
I would also settle for having at ...
The abstract and boring nature of the new mechanic is the main reason why I kinda got tired of the game. It's a straight major downgrade gameplay wise.
I would also settle for having at ...
- Mon Dec 09, 2024 8:58 am
- Forum: Not a bug
- Topic: [2.0.23] Power poles won't automatically connect to other Power poles when to many cables are connected to it.
- Replies: 3
- Views: 344
Re: [2.0.23] Power poles won't automatically connect to other Power poles when to many cables are connected to it.
That's because 5 is the maximum number of connections. If you are able to still connect more than 5 manually then THAT is the bug haha.