they workin on 2.1 now, about time
so prolly less regular patches from now on
Search found 336 matches
- Wed Nov 26, 2025 6:30 pm
- Forum: Releases
- Topic: Version 2.0.72
- Replies: 28
- Views: 18046
- Fri Nov 21, 2025 6:13 pm
- Forum: Technical Help
- Topic: Game not running good anymore on Steam Deck
- Replies: 0
- Views: 228
Game not running good anymore on Steam Deck
/EDIT After more testing it turns out that sometimes, for a unknown reason, the Steam Deck, running in Desktop mode, gets into a state where performance is severely hindered (also other games). Restarting the system restores performance to normal, Factorio runs fine again. This must be a bug in the ...
- Mon Nov 17, 2025 8:49 am
- Forum: Ideas and Suggestions
- Topic: Space Age - Planet Gleba and Pollution contributing to Spoilage
- Replies: 9
- Views: 4039
- Mon Nov 10, 2025 8:04 am
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 181
- Views: 58532
Re: Ability to craft lower quality with higher quality
ThisAssaultRaven wrote: Sun Dec 08, 2024 12:56 am ... it's that the nature of the challenge immediately prompts me to ask, "wait, why can't I just...?", and the game not having a good enough answer, which is one of the many ways that a video game can feel "gamey" in a negative sense ...
- Mon Nov 10, 2025 7:48 am
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 181
- Views: 58532
Re: Ability to craft lower quality with higher quality
Having read a bit through the different proposals I can say that in my opinion the only one that makes sense so far is letting machines use any quality that is at least good enough as ingredient. Downgrading quality just doesnt make any sense why would you want to do that. In reality a better ...
- Wed Oct 15, 2025 9:46 pm
- Forum: General discussion
- Topic: Status of 2.1?
- Replies: 31
- Views: 17241
Re: Status of 2.1?
it's been almost a year, maybe FFF this or next week?
- Sun Oct 12, 2025 6:35 am
- Forum: Balancing
- Topic: Make Lamp in Electromagnetic Plant
- Replies: 34
- Views: 3723
Re: Make Lamp in Electromagnetic Plant
[Moderated by Koub : Off topic]
- Sat Oct 11, 2025 3:16 pm
- Forum: Balancing
- Topic: Make Lamp in Electromagnetic Plant
- Replies: 34
- Views: 3723
Re: Make Lamp in Electromagnetic Plant
i think it's cool if you CANNOT make lamps in the EMP. Assembling machine ftw.
- Sat Oct 11, 2025 3:10 pm
- Forum: Ideas and Suggestions
- Topic: (Long post warning) Rethinking quality — modular, configurable, no random chances
- Replies: 16
- Views: 1795
Re: (Long post warning) Rethinking quality — modular, configurable, no random chances
The randomness factor of quality was one of the system's core properties as pointed out by Kovarex, the lead dev. I don't see how this will be removed from the system. I do think tho that big improvements can be made in terms of mainly balance.
- Fri Oct 10, 2025 12:27 pm
- Forum: General discussion
- Topic: Deathworld Marathon: Great game
- Replies: 15
- Views: 2117
Re: Deathworld Marathon: Great game
TBH the Marathon and DW Marathon presets make no sense in 2.0 or SA because they just axed the expensive recipes without any retuning.
- Thu Oct 09, 2025 5:53 am
- Forum: General discussion
- Topic: Deathworld Marathon: Great game
- Replies: 15
- Views: 2117
Re: Deathworld Marathon: Great game
Deathworld Marathon is just a x4 research cost multiplier with easier enemies than Deathworld. Unlike in 1.1 where it was true hell with the expensive recipes on top.
- Wed Oct 08, 2025 10:11 am
- Forum: General discussion
- Topic: The Kids have won.
- Replies: 21
- Views: 3720
Re: The Kids have won.
@OP
Lmao, if that upsets you wait till you find out about the removal of the entire 1.1 fluid mechanics.
Lmao, if that upsets you wait till you find out about the removal of the entire 1.1 fluid mechanics.
- Mon Oct 06, 2025 4:33 am
- Forum: Balancing
- Topic: Make Lamp in Electromagnetic Plant
- Replies: 34
- Views: 3723
Re: Make Lamp in Electromagnetic Plant
teh lamp can stay out of magnetic palnt
- Sat Sep 27, 2025 8:10 am
- Forum: Balancing
- Topic: Make Lamp in Electromagnetic Plant
- Replies: 34
- Views: 3723
Re: Make Lamp in Electromagnetic Plant
It's just fun and completely fine if there are randomly things that behave different in the game. Maybe this is one of them, maybe not. The lamp produces fine in assembling machines so make em there!
- Mon Sep 22, 2025 8:27 pm
- Forum: Balancing
- Topic: Deathworld has lost its Fangs. Factorio needs its own NIGHTMARE mode
- Replies: 8
- Views: 1392
Re: Deathworld has lost its Fangs. Factorio needs its own NIGHTMARE mode
Yeah agree, they might as well have removed all those extra presets in Space Age.
And yeah, I really miss the expensive recipes, made my own mod for that but it's not the same.
And yeah, I really miss the expensive recipes, made my own mod for that but it's not the same.
- Sun Sep 14, 2025 6:07 am
- Forum: Duplicates
- Topic: [2.0.66] Circuit use does not require unlock.
- Replies: 2
- Views: 463
Re: [2.0.66] Circuit use does not require unlock.
I'm a proponent of per-game shortcut behavior because it just blows imo that you join one random multiplayer game and have all the buttons unlocked on all your saves, crap that you have no idea what it is because you never researched it yourself. When I was a new player I had to figure out how to ...
- Tue Sep 02, 2025 11:10 pm
- Forum: General discussion
- Topic: I'm back and on a Steamdeck - anyone else on Steamdeck? Tips/Tricks/Observations?
- Replies: 3
- Views: 1633
Re: I'm back and on a Steamdeck - anyone else on Steamdeck? Tips/Tricks/Observations?
Plug it into a external monitor and keyboard/mouse.
Or atleast completely redo the controls.
Or atleast completely redo the controls.
- Sat Aug 09, 2025 6:51 pm
- Forum: Ideas and Suggestions
- Topic: Inserter Filtering as a Tech Unlock
- Replies: 24
- Views: 2584
Re: Inserter Filtering as a Tech Unlock
ofc this thread is about the explicit type of filtering, not the automatic one.
Hmm I don't really like that normal inserters also get the ability to bulk-insert. i'm fine with the bulk inserter getting upgrades.
- Sat Aug 09, 2025 2:33 pm
- Forum: Ideas and Suggestions
- Topic: Inserter Filtering as a Tech Unlock
- Replies: 24
- Views: 2584
Re: Inserter Filtering as a Tech Unlock
One more small con I have against inserter filtering as a tech is that it changes the functionality of affected entities to such an extent that updated recipes would be expected. How can the same simple Burner inserter that is crafted from a iron gear wheel and a iron plate suddenly be capable of ...
- Fri Aug 08, 2025 12:08 pm
- Forum: Ideas and Suggestions
- Topic: Inserter Filtering as a Tech Unlock
- Replies: 24
- Views: 2584
Re: Inserter Filtering as a Tech Unlock
Since it has a pretty niche use case then anyway (that's what most people imply here) then the best option seems to be simply how it already was, a special inserter that can do that where you need it. Problem was the unique coloring but as I pointed out before, maybe a good solution can be found for ...